Merge remote-tracking branch 'upstream/master'
BIN
data/brick.png
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After Width: | Height: | Size: 604 B |
BIN
data/cactus_side.png
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After Width: | Height: | Size: 279 B |
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data/cactus_top.png
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After Width: | Height: | Size: 236 B |
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data/clay.png
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After Width: | Height: | Size: 613 B |
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data/clay_brick.png
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After Width: | Height: | Size: 249 B |
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data/fence.png
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After Width: | Height: | Size: 539 B |
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data/lump_of_clay.png
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After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 653 B |
@ -160,8 +160,12 @@ video::ITexture * CraftItem::getImage()
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name = "lump_of_coal.png";
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else if(m_subname == "lump_of_iron")
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name = "lump_of_iron.png";
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else if(m_subname == "lump_of_clay")
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||||
name = "lump_of_clay.png";
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||||
else if(m_subname == "steel_ingot")
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name = "steel_ingot.png";
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else if(m_subname == "clay_brick")
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name = "clay_brick.png";
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else if(m_subname == "rat")
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name = "rat.png";
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else
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@ -199,7 +203,7 @@ u16 CraftItem::getDropCount()
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bool CraftItem::isCookable()
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{
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if(m_subname == "lump_of_iron")
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if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
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||||
{
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return true;
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}
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@ -212,6 +216,8 @@ InventoryItem *CraftItem::createCookResult()
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{
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return new CraftItem("steel_ingot", 1);
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}
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else if(m_subname == "lump_of_clay")
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return new CraftItem("clay_brick", 1);
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return NULL;
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||||
}
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||||
|
46
src/map.cpp
@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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||||
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode cactusnode(CONTENT_CACTUS);
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s16 trunk_h = 3;
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
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p1.Y++;
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}
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}
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/*
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Noise functions. Make sure seed is mangled differently in each one.
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*/
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@ -3127,6 +3141,13 @@ void makeChunk(ChunkMakeData *data)
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if(have_sand == false)
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continue;
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// Determine whether to have clay in the sand here
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double claynoise = noise2d_perlin(
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0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
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data->seed+4321, 6, 0.95);
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bool have_clay = have_sand && (claynoise > 1.25);
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// Find ground level
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s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
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@ -3143,7 +3164,10 @@ void makeChunk(ChunkMakeData *data)
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MapNode *n = &data->vmanip.m_data[i];
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if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
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{
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n->d = CONTENT_SAND;
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if(have_clay && (surface_y == WATER_LEVEL))
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n->d = CONTENT_CLAY;
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else
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n->d = CONTENT_SAND;
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||||
}
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||||
else
|
||||
{
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||||
@ -3207,18 +3231,24 @@ void makeChunk(ChunkMakeData *data)
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if(y > y_nodes_max - 6)
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continue;
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||||
v3s16 p(x,y,z);
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||||
/*
|
||||
Trees grow only on mud and grass
|
||||
*/
|
||||
{
|
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u32 i = data->vmanip.m_area.index(v3s16(p));
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||||
MapNode *n = &data->vmanip.m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
|
||||
continue;
|
||||
// Trees grow only on mud and grass
|
||||
if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
|
||||
{
|
||||
p.Y++;
|
||||
make_tree(data->vmanip, p);
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}
|
||||
// Cactii grow only on sand
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if(n->d == CONTENT_SAND)
|
||||
{
|
||||
p.Y++;
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||||
make_cactus(data->vmanip, p);
|
||||
}
|
||||
}
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||||
p.Y++;
|
||||
// Make a tree
|
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make_tree(data->vmanip, p);
|
||||
}
|
||||
}
|
||||
/*u32 tree_max = relative_area / 60;
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|
@ -189,6 +189,22 @@ void init_mapnode()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
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|
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i = CONTENT_CLAY;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
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f->param_type = CPT_MINERAL;
|
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f->is_ground_content = true;
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||||
f->dug_item = std::string("CraftItem lump_of_clay 4");
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||||
|
||||
i = CONTENT_BRICK;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
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||||
f->dug_item = std::string("CraftItem clay_brick 4");
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||||
|
||||
i = CONTENT_TREE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("tree.png");
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||||
@ -215,6 +231,16 @@ void init_mapnode()
|
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}
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||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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||||
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i = CONTENT_CACTUS;
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f = &g_content_features[i];
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f->setAllTextures("cactus_side.png");
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f->setTexture(0, "cactus_top.png");
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f->setTexture(1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_GLASS;
|
||||
f = &g_content_features[i];
|
||||
f->light_propagates = true;
|
||||
@ -226,6 +252,7 @@ void init_mapnode()
|
||||
|
||||
i = CONTENT_FENCE;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("fence.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
|
@ -102,6 +102,9 @@ void init_content_inventory_texture_paths();
|
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#define CONTENT_GLASS 20
|
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#define CONTENT_FENCE 21
|
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#define CONTENT_SANDSTONE 22
|
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#define CONTENT_CACTUS 23
|
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#define CONTENT_BRICK 24
|
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#define CONTENT_CLAY 25
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
|
@ -60,6 +60,7 @@ void initializeMaterialProperties()
|
||||
|
||||
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_SANDSTONE, 1.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_BRICK, 3.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
|
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setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
|
||||
setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0);
|
||||
@ -70,9 +71,11 @@ void initializeMaterialProperties()
|
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setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
|
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setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
|
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setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
|
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setDirtLikeDiggingProperties(CONTENT_CLAY, 1.0);
|
||||
|
||||
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
|
||||
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
|
||||
|
@ -3987,6 +3987,36 @@ void Server::UpdateCrafting(u16 peer_id)
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Clay
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_CLAY, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Brick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_BRICK, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // if creative_mode == false
|
||||
@ -4076,8 +4106,11 @@ void setCreativeInventory(Player *player)
|
||||
CONTENT_STONE,
|
||||
CONTENT_SAND,
|
||||
CONTENT_SANDSTONE,
|
||||
CONTENT_CLAY,
|
||||
CONTENT_BRICK,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_CACTUS,
|
||||
CONTENT_GLASS,
|
||||
CONTENT_FENCE,
|
||||
CONTENT_MESE,
|
||||
|
@ -507,12 +507,16 @@ void TextureSource::buildMainAtlas()
|
||||
sourcelist.push_back("mud.png");
|
||||
sourcelist.push_back("sand.png");
|
||||
sourcelist.push_back("sandstone.png");
|
||||
sourcelist.push_back("clay.png");
|
||||
sourcelist.push_back("brick.png");
|
||||
sourcelist.push_back("grass.png");
|
||||
sourcelist.push_back("grass_footsteps.png");
|
||||
sourcelist.push_back("tree.png");
|
||||
sourcelist.push_back("tree_top.png");
|
||||
sourcelist.push_back("water.png");
|
||||
sourcelist.push_back("leaves.png");
|
||||
sourcelist.push_back("cactus_side.png");
|
||||
sourcelist.push_back("cactus_top.png");
|
||||
sourcelist.push_back("glass.png");
|
||||
sourcelist.push_back("mud.png^grass_side.png");
|
||||
sourcelist.push_back("cobble.png");
|
||||
|