forked from Mirrorlandia_minetest/minetest
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
This commit is contained in:
parent
1992db1395
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7528986e44
@ -582,9 +582,9 @@ void MapblockMeshGenerator::drawLiquidTop()
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tcoord_translate.X -= floor(tcoord_translate.X);
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tcoord_translate.Y -= floor(tcoord_translate.Y);
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for (auto &vertice : vertices) {
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vertice.TCoords.rotateBy(tcoord_angle, tcoord_center);
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vertice.TCoords += tcoord_translate;
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for (video::S3DVertex &vertex : vertices) {
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vertex.TCoords.rotateBy(tcoord_angle, tcoord_center);
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vertex.TCoords += tcoord_translate;
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}
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std::swap(vertices[0].TCoords, vertices[2].TCoords);
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@ -622,20 +622,20 @@ void MapblockMeshGenerator::drawGlasslikeNode()
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v3f(-BS / 2, -BS / 2, -BS / 2),
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};
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for (auto &vertice : vertices) {
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for (v3f &vertex : vertices) {
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switch (face) {
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case D6D_ZP:
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vertice.rotateXZBy(180); break;
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vertex.rotateXZBy(180); break;
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case D6D_YP:
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vertice.rotateYZBy( 90); break;
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vertex.rotateYZBy( 90); break;
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case D6D_XP:
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vertice.rotateXZBy( 90); break;
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vertex.rotateXZBy( 90); break;
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case D6D_ZN:
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vertice.rotateXZBy( 0); break;
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vertex.rotateXZBy( 0); break;
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case D6D_YN:
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vertice.rotateYZBy(-90); break;
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vertex.rotateYZBy(-90); break;
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case D6D_XN:
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vertice.rotateXZBy(-90); break;
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vertex.rotateXZBy(-90); break;
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}
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}
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drawQuad(vertices, dir);
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@ -795,20 +795,20 @@ void MapblockMeshGenerator::drawTorchlikeNode()
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v3f(-size, -size, 0),
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};
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for (auto &vertice : vertices) {
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for (v3f &vertex : vertices) {
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switch (wall) {
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case DWM_YP:
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vertice.rotateXZBy(-45); break;
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vertex.rotateXZBy(-45); break;
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case DWM_YN:
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vertice.rotateXZBy( 45); break;
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vertex.rotateXZBy( 45); break;
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case DWM_XP:
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vertice.rotateXZBy( 0); break;
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vertex.rotateXZBy( 0); break;
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case DWM_XN:
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vertice.rotateXZBy(180); break;
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vertex.rotateXZBy(180); break;
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case DWM_ZP:
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vertice.rotateXZBy( 90); break;
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vertex.rotateXZBy( 90); break;
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case DWM_ZN:
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vertice.rotateXZBy(-90); break;
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vertex.rotateXZBy(-90); break;
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}
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}
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drawQuad(vertices);
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@ -828,20 +828,20 @@ void MapblockMeshGenerator::drawSignlikeNode()
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v3f(BS / 2 - offset, -size, size),
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};
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for (auto &vertice : vertices) {
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for (v3f &vertex : vertices) {
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switch (wall) {
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case DWM_YP:
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vertice.rotateXYBy( 90); break;
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vertex.rotateXYBy( 90); break;
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case DWM_YN:
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vertice.rotateXYBy(-90); break;
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vertex.rotateXYBy(-90); break;
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case DWM_XP:
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vertice.rotateXZBy( 0); break;
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vertex.rotateXZBy( 0); break;
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case DWM_XN:
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vertice.rotateXZBy(180); break;
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vertex.rotateXZBy(180); break;
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case DWM_ZP:
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vertice.rotateXZBy( 90); break;
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vertex.rotateXZBy( 90); break;
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case DWM_ZN:
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vertice.rotateXZBy(-90); break;
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vertex.rotateXZBy(-90); break;
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}
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}
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drawQuad(vertices);
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@ -864,9 +864,9 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
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for (int i = 0; i < offset_count; i++)
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vertices[i].Z += quad_offset;
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for (auto &vertice : vertices) {
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vertice.rotateXZBy(rotation + rotate_degree);
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vertice += offset;
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for (v3f &vertex : vertices) {
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vertex.rotateXZBy(rotation + rotate_degree);
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vertex += offset;
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}
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drawQuad(vertices, v3s16(0, 0, 0), plant_height);
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}
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@ -971,11 +971,11 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle
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v3f(-scale, -BS / 2, 0),
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};
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for (auto &vertice : vertices) {
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vertice.rotateYZBy(opening_angle);
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vertice.Z += offset_h;
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vertice.rotateXZBy(rotation);
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vertice.Y += offset_v;
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for (v3f &vertex : vertices) {
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vertex.rotateYZBy(opening_angle);
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vertex.Z += offset_h;
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vertex.rotateXZBy(rotation);
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vertex.Y += offset_v;
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}
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drawQuad(vertices);
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}
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@ -1192,8 +1192,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
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v3f(-size, -size + offset, -size),
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};
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if (angle)
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for (auto &vertice : vertices)
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vertice.rotateXZBy(angle);
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for (v3f &vertex : vertices)
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vertex.rotateXZBy(angle);
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drawQuad(vertices);
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}
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@ -1507,8 +1507,8 @@ void MeshCollector::applyTileColors()
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (auto &tangent_vertice : pmb.tangent_vertices) {
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video::SColor *c = &tangent_vertice.Color;
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for (video::S3DVertexTangents &tangent_vertex : pmb.tangent_vertices) {
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video::SColor *c = &tangent_vertex.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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@ -1521,8 +1521,8 @@ void MeshCollector::applyTileColors()
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (auto &vertice : pmb.vertices) {
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video::SColor *c = &vertice.Color;
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for (video::S3DVertex &vertex : pmb.vertices) {
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video::SColor *c = &vertex.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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@ -397,15 +397,15 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
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nodebox.wall_side.MaxEdge
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};
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for (v3f &vertice : vertices) {
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for (v3f &vertex : vertices) {
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if(dir == v3s16(-1,0,0))
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vertice.rotateXZBy(0);
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vertex.rotateXZBy(0);
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if(dir == v3s16(1,0,0))
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vertice.rotateXZBy(180);
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vertex.rotateXZBy(180);
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if(dir == v3s16(0,0,-1))
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vertice.rotateXZBy(90);
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vertex.rotateXZBy(90);
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if(dir == v3s16(0,0,1))
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vertice.rotateXZBy(-90);
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vertex.rotateXZBy(-90);
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}
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aabb3f box = aabb3f(vertices[0]);
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@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct PlayerControl
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{
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PlayerControl() {}
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PlayerControl() = default;
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PlayerControl(
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bool a_up,
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@ -59,7 +59,7 @@ namespace porting
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bool g_killed = false;
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bool * signal_handler_killstatus(void)
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bool *signal_handler_killstatus()
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{
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return &g_killed;
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}
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@ -167,7 +167,7 @@ bool detectMSVCBuildDir(const std::string &path)
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"bin\\Build",
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NULL
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};
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return (removeStringEnd(path, ends) != "");
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return (!removeStringEnd(path, ends).empty());
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}
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std::string get_sysinfo()
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@ -388,7 +388,7 @@ bool setSystemPaths()
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// It is identified by containing the subdirectory "builtin".
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std::list<std::string> trylist;
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std::string static_sharedir = STATIC_SHAREDIR;
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if (static_sharedir != "" && static_sharedir != ".")
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if (!static_sharedir.empty() && static_sharedir != ".")
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trylist.push_back(static_sharedir);
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trylist.push_back(bindir + DIR_DELIM ".." DIR_DELIM "share"
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@ -623,7 +623,7 @@ bool secure_rand_fill_buf(void *buf, size_t len)
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#endif
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void attachOrCreateConsole(void)
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void attachOrCreateConsole()
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{
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#ifdef _WIN32
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static bool consoleAllocated = false;
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@ -56,7 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define sleep_ms(x) Sleep(x)
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#else
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#include <unistd.h>
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#include <stdint.h> //for uintptr_t
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#include <cstdint> //for uintptr_t
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// Use standard Posix macro for Linux
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#if (defined(linux) || defined(__linux)) && !defined(__linux__)
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@ -112,8 +112,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef _WIN32 // Posix
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#include <sys/time.h>
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#include <time.h>
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#if defined(__MACH__) && defined(__APPLE__)
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#include <ctime>
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#if defined(__MACH__) && defined(__APPLE__)
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#include <mach/clock.h>
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#include <mach/mach.h>
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#endif
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@ -273,9 +274,9 @@ inline u64 getDeltaMs(u64 old_time_ms, u64 new_time_ms)
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{
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if (new_time_ms >= old_time_ms) {
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return (new_time_ms - old_time_ms);
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} else {
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return (old_time_ms - new_time_ms);
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}
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return (old_time_ms - new_time_ms);
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}
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inline const char *getPlatformName()
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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include <exception>
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#include <stdlib.h>
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#include <cstdlib>
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#ifdef GPROF
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#include "prof.h"
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@ -42,7 +42,7 @@ extern Profiler *g_profiler;
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class Profiler
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{
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public:
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Profiler() {}
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Profiler() = default;
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void add(const std::string &name, float value)
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{
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@ -80,11 +80,8 @@ public:
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void clear()
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{
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MutexAutoLock lock(m_mutex);
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for(std::map<std::string, float>::iterator
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i = m_data.begin();
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i != m_data.end(); ++i)
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{
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i->second = 0;
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for (auto &it : m_data) {
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it.second = 0;
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}
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m_avgcounts.clear();
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}
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@ -58,7 +58,7 @@ enum QuicktuneValueType{
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};
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struct QuicktuneValue
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{
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QuicktuneValueType type;
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QuicktuneValueType type = QVT_NONE;
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union{
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struct{
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float current;
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@ -66,12 +66,10 @@ struct QuicktuneValue
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float max;
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} value_QVT_FLOAT;
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};
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bool modified;
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bool modified = false;
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QuicktuneValue() = default;
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QuicktuneValue():
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type(QVT_NONE),
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modified(false)
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{}
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std::string getString();
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void relativeAdd(float amount);
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};
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@ -28,16 +28,16 @@ private:
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u32 m_selected_i;
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std::string m_message;
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public:
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bool hasMessage()
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bool hasMessage() const
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{
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return m_message != "";
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return !m_message.empty();
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}
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std::string getMessage()
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{
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std::string s = m_message;
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m_message = "";
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if(s != "")
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if (!s.empty())
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return std::string("[quicktune] ") + s;
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return "";
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}
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@ -31,13 +31,15 @@ bool RaycastSort::operator() (const PointedThing &pt1,
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// returns false if pt1 is nearer than pt2
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if (pt1.distanceSq < pt2.distanceSq) {
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return false;
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} else if (pt1.distanceSq == pt2.distanceSq) {
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}
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if (pt1.distanceSq == pt2.distanceSq) {
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// Sort them to allow only one order
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if (pt1.type == POINTEDTHING_OBJECT)
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return (pt2.type == POINTEDTHING_OBJECT
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&& pt1.object_id < pt2.object_id);
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else
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return (pt2.type == POINTEDTHING_OBJECT
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return (pt2.type == POINTEDTHING_OBJECT
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|| pt1.node_undersurface < pt2.node_undersurface);
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}
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return true;
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@ -72,8 +72,8 @@ void RemotePlayer::serializeExtraAttributes(std::string &output)
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assert(m_sao);
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Json::Value json_root;
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const PlayerAttributes &attrs = m_sao->getExtendedAttributes();
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for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
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json_root[(*it).first] = (*it).second;
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for (const auto &attr : attrs) {
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json_root[attr.first] = attr.second;
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}
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Json::FastWriter writer;
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@ -125,10 +125,9 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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reader.parse(extended_attributes, attr_root);
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const Json::Value::Members attr_list = attr_root.getMemberNames();
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for (Json::Value::Members::const_iterator it = attr_list.begin();
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it != attr_list.end(); ++it) {
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Json::Value attr_value = attr_root[*it];
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sao->setExtendedAttribute(*it, attr_value.asString());
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for (const auto &it : attr_list) {
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Json::Value attr_value = attr_root[it];
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sao->setExtendedAttribute(it, attr_value.asString());
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}
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} catch (SettingNotFoundException &e) {}
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}
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@ -165,7 +164,7 @@ void RemotePlayer::serialize(std::ostream &os)
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args.setFloat("yaw", m_sao->getYaw());
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args.setS32("breath", m_sao->getBreath());
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std::string extended_attrs = "";
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std::string extended_attrs;
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serializeExtraAttributes(extended_attrs);
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args.set("extended_attributes", extended_attrs);
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@ -41,7 +41,7 @@ class RemotePlayer : public Player
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public:
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RemotePlayer(const char *name, IItemDefManager *idef);
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virtual ~RemotePlayer() {}
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virtual ~RemotePlayer() = default;
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void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao);
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@ -577,35 +577,34 @@ const std::list<RollbackAction> RollbackManager::rollbackActionsFromActionRows(
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{
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std::list<RollbackAction> actions;
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for (std::list<ActionRow>::const_iterator it = rows.begin();
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it != rows.end(); ++it) {
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for (const ActionRow &row : rows) {
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RollbackAction action;
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action.actor = (it->actor) ? getActorName(it->actor) : "";
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action.unix_time = it->timestamp;
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action.type = static_cast<RollbackAction::Type>(it->type);
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action.actor = (row.actor) ? getActorName(row.actor) : "";
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action.unix_time = row.timestamp;
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action.type = static_cast<RollbackAction::Type>(row.type);
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switch (action.type) {
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case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
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action.inventory_location = it->location.c_str();
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action.inventory_list = it->list;
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action.inventory_index = it->index;
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action.inventory_add = it->add;
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action.inventory_stack = it->stack;
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action.inventory_location = row.location;
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action.inventory_list = row.list;
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action.inventory_index = row.index;
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action.inventory_add = row.add;
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action.inventory_stack = row.stack;
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if (action.inventory_stack.name.empty()) {
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action.inventory_stack.name = getNodeName(it->stack.id);
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action.inventory_stack.name = getNodeName(row.stack.id);
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}
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break;
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case RollbackAction::TYPE_SET_NODE:
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action.p = v3s16(it->x, it->y, it->z);
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action.n_old.name = getNodeName(it->oldNode);
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action.n_old.param1 = it->oldParam1;
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action.n_old.param2 = it->oldParam2;
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action.n_old.meta = it->oldMeta;
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action.n_new.name = getNodeName(it->newNode);
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action.n_new.param1 = it->newParam1;
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action.n_new.param2 = it->newParam2;
|
||||
action.n_new.meta = it->newMeta;
|
||||
action.p = v3s16(row.x, row.y, row.z);
|
||||
action.n_old.name = getNodeName(row.oldNode);
|
||||
action.n_old.param1 = row.oldParam1;
|
||||
action.n_old.param2 = row.oldParam2;
|
||||
action.n_old.meta = row.oldMeta;
|
||||
action.n_new.name = getNodeName(row.newNode);
|
||||
action.n_new.param1 = row.newParam1;
|
||||
action.n_new.param2 = row.newParam2;
|
||||
action.n_new.meta = row.newMeta;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -870,7 +869,7 @@ void RollbackManager::setActor(const std::string & actor, bool is_guess)
|
||||
std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
|
||||
float min_nearness)
|
||||
{
|
||||
if (current_actor != "") {
|
||||
if (!current_actor.empty()) {
|
||||
return current_actor;
|
||||
}
|
||||
int cur_time = time(0);
|
||||
@ -883,7 +882,7 @@ std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
|
||||
if (i->unix_time < first_time) {
|
||||
break;
|
||||
}
|
||||
if (i->actor == "") {
|
||||
if (i->actor.empty()) {
|
||||
continue;
|
||||
}
|
||||
// Find position of suspect or continue
|
||||
@ -919,7 +918,7 @@ void RollbackManager::flush()
|
||||
for (iter = action_todisk_buffer.begin();
|
||||
iter != action_todisk_buffer.end();
|
||||
++iter) {
|
||||
if (iter->actor == "") {
|
||||
if (iter->actor.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,8 @@ struct RollbackNode
|
||||
}
|
||||
bool operator != (const RollbackNode &other) { return !(*this == other); }
|
||||
|
||||
RollbackNode() {}
|
||||
RollbackNode() = default;
|
||||
|
||||
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
@ -56,11 +57,11 @@ struct RollbackAction
|
||||
TYPE_NOTHING,
|
||||
TYPE_SET_NODE,
|
||||
TYPE_MODIFY_INVENTORY_STACK,
|
||||
} type;
|
||||
} type = TYPE_NOTHING;
|
||||
|
||||
time_t unix_time;
|
||||
time_t unix_time = 0;
|
||||
std::string actor;
|
||||
bool actor_is_guess;
|
||||
bool actor_is_guess = false;
|
||||
|
||||
v3s16 p;
|
||||
RollbackNode n_old;
|
||||
@ -72,11 +73,7 @@ struct RollbackAction
|
||||
bool inventory_add;
|
||||
ItemStack inventory_stack;
|
||||
|
||||
RollbackAction():
|
||||
type(TYPE_NOTHING),
|
||||
unix_time(0),
|
||||
actor_is_guess(false)
|
||||
{}
|
||||
RollbackAction() = default;
|
||||
|
||||
void setSetNode(v3s16 p_, const RollbackNode &n_old_,
|
||||
const RollbackNode &n_new_)
|
||||
@ -88,7 +85,7 @@ struct RollbackAction
|
||||
}
|
||||
|
||||
void setModifyInventoryStack(const std::string &inventory_location_,
|
||||
const std::string &inventory_list_, int index_,
|
||||
const std::string &inventory_list_, u32 index_,
|
||||
bool add_, const ItemStack &inventory_stack_)
|
||||
{
|
||||
type = TYPE_MODIFY_INVENTORY_STACK;
|
||||
@ -121,7 +118,7 @@ public:
|
||||
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
||||
float min_nearness) = 0;
|
||||
|
||||
virtual ~IRollbackManager() {};
|
||||
virtual ~IRollbackManager() = default;;
|
||||
virtual void flush() = 0;
|
||||
// Get all actors that did something to position p, but not further than
|
||||
// <seconds> in history
|
||||
|
@ -359,10 +359,8 @@ Server::~Server()
|
||||
delete m_script;
|
||||
|
||||
// Delete detached inventories
|
||||
for (std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); ++i) {
|
||||
delete i->second;
|
||||
for (auto &detached_inventory : m_detached_inventories) {
|
||||
delete detached_inventory.second;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2298,14 +2296,12 @@ void Server::fillMediaCache()
|
||||
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
||||
|
||||
// Collect media file information from paths into cache
|
||||
for(std::vector<std::string>::iterator i = paths.begin();
|
||||
i != paths.end(); ++i) {
|
||||
std::string mediapath = *i;
|
||||
for (const std::string &mediapath : paths) {
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
|
||||
for (u32 j = 0; j < dirlist.size(); j++) {
|
||||
if (dirlist[j].dir) // Ignode dirs
|
||||
for (const fs::DirListNode &dln : dirlist) {
|
||||
if (dln.dir) // Ignode dirs
|
||||
continue;
|
||||
std::string filename = dirlist[j].name;
|
||||
std::string filename = dln.name;
|
||||
// If name contains illegal characters, ignore the file
|
||||
if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
|
||||
infostream<<"Server: ignoring illegal file name: \""
|
||||
@ -2326,7 +2322,9 @@ void Server::fillMediaCache()
|
||||
continue;
|
||||
}
|
||||
// Ok, attempt to load the file and add to cache
|
||||
std::string filepath = mediapath + DIR_DELIM + filename;
|
||||
std::string filepath;
|
||||
filepath.append(mediapath).append(DIR_DELIM).append(filename);
|
||||
|
||||
// Read data
|
||||
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
|
||||
if (!fis.good()) {
|
||||
|
@ -129,7 +129,7 @@ LBMManager::~LBMManager()
|
||||
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
|
||||
{
|
||||
// Precondition, in query mode the map isn't used anymore
|
||||
FATAL_ERROR_IF(m_query_mode == true,
|
||||
FATAL_ERROR_IF(m_query_mode,
|
||||
"attempted to modify LBMManager in query mode");
|
||||
|
||||
if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
|
||||
@ -160,7 +160,7 @@ void LBMManager::loadIntroductionTimes(const std::string ×,
|
||||
|
||||
size_t idx = 0;
|
||||
size_t idx_new;
|
||||
while ((idx_new = times.find(";", idx)) != std::string::npos) {
|
||||
while ((idx_new = times.find(';', idx)) != std::string::npos) {
|
||||
std::string entry = times.substr(idx, idx_new - idx);
|
||||
std::vector<std::string> components = str_split(entry, '~');
|
||||
if (components.size() != 2)
|
||||
@ -224,7 +224,7 @@ void LBMManager::loadIntroductionTimes(const std::string ×,
|
||||
std::string LBMManager::createIntroductionTimesString()
|
||||
{
|
||||
// Precondition, we must be in query mode
|
||||
FATAL_ERROR_IF(m_query_mode == false,
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
|
||||
std::ostringstream oss;
|
||||
@ -246,7 +246,7 @@ std::string LBMManager::createIntroductionTimesString()
|
||||
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
|
||||
{
|
||||
// Precondition, we need m_lbm_lookup to be initialized
|
||||
FATAL_ERROR_IF(m_query_mode == false,
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
v3s16 pos_of_block = block->getPosRelative();
|
||||
v3s16 pos;
|
||||
@ -300,22 +300,17 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
|
||||
Create the new list
|
||||
*/
|
||||
std::set<v3s16> newlist = m_forceloaded_list;
|
||||
for(std::vector<v3s16>::iterator i = active_positions.begin();
|
||||
i != active_positions.end(); ++i)
|
||||
{
|
||||
fillRadiusBlock(*i, radius, newlist);
|
||||
for (const v3s16 &active_position : active_positions) {
|
||||
fillRadiusBlock(active_position, radius, newlist);
|
||||
}
|
||||
|
||||
/*
|
||||
Find out which blocks on the old list are not on the new list
|
||||
*/
|
||||
// Go through old list
|
||||
for(std::set<v3s16>::iterator i = m_list.begin();
|
||||
i != m_list.end(); ++i)
|
||||
{
|
||||
v3s16 p = *i;
|
||||
for (v3s16 p : m_list) {
|
||||
// If not on new list, it's been removed
|
||||
if(newlist.find(p) == newlist.end())
|
||||
if (newlist.find(p) == newlist.end())
|
||||
blocks_removed.insert(p);
|
||||
}
|
||||
|
||||
@ -323,10 +318,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
|
||||
Find out which blocks on the new list are not on the old list
|
||||
*/
|
||||
// Go through new list
|
||||
for(std::set<v3s16>::iterator i = newlist.begin();
|
||||
i != newlist.end(); ++i)
|
||||
{
|
||||
v3s16 p = *i;
|
||||
for (v3s16 p : newlist) {
|
||||
// If not on old list, it's been added
|
||||
if(m_list.find(p) == m_list.end())
|
||||
blocks_added.insert(p);
|
||||
@ -336,10 +328,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
|
||||
Update m_list
|
||||
*/
|
||||
m_list.clear();
|
||||
for(std::set<v3s16>::iterator i = newlist.begin();
|
||||
i != newlist.end(); ++i)
|
||||
{
|
||||
v3s16 p = *i;
|
||||
for (v3s16 p : newlist) {
|
||||
m_list.insert(p);
|
||||
}
|
||||
}
|
||||
@ -375,7 +364,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
|
||||
}
|
||||
}
|
||||
|
||||
std::string name = "";
|
||||
std::string name;
|
||||
conf.getNoEx("player_backend", name);
|
||||
m_player_database = openPlayerDatabase(name, path_world, conf);
|
||||
}
|
||||
@ -393,15 +382,13 @@ ServerEnvironment::~ServerEnvironment()
|
||||
m_map->drop();
|
||||
|
||||
// Delete ActiveBlockModifiers
|
||||
for (std::vector<ABMWithState>::iterator
|
||||
i = m_abms.begin(); i != m_abms.end(); ++i){
|
||||
delete i->abm;
|
||||
for (ABMWithState &m_abm : m_abms) {
|
||||
delete m_abm.abm;
|
||||
}
|
||||
|
||||
// Deallocate players
|
||||
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
|
||||
i != m_players.end(); ++i) {
|
||||
delete (*i);
|
||||
for (RemotePlayer *m_player : m_players) {
|
||||
delete m_player;
|
||||
}
|
||||
|
||||
delete m_player_database;
|
||||
@ -419,9 +406,7 @@ ServerMap & ServerEnvironment::getServerMap()
|
||||
|
||||
RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
|
||||
{
|
||||
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
|
||||
i != m_players.end(); ++i) {
|
||||
RemotePlayer *player = *i;
|
||||
for (RemotePlayer *player : m_players) {
|
||||
if (player->peer_id == peer_id)
|
||||
return player;
|
||||
}
|
||||
@ -430,9 +415,7 @@ RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
|
||||
|
||||
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
|
||||
{
|
||||
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
|
||||
i != m_players.end(); ++i) {
|
||||
RemotePlayer *player = *i;
|
||||
for (RemotePlayer *player : m_players) {
|
||||
if (strcmp(player->getName(), name) == 0)
|
||||
return player;
|
||||
}
|
||||
@ -503,9 +486,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
|
||||
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
|
||||
const std::string &str_reason, bool reconnect)
|
||||
{
|
||||
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
|
||||
it != m_players.end(); ++it) {
|
||||
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
|
||||
for (RemotePlayer *player : m_players) {
|
||||
m_server->DenyAccessVerCompliant(player->peer_id,
|
||||
player->protocol_version, reason, str_reason, reconnect);
|
||||
}
|
||||
@ -516,15 +497,13 @@ void ServerEnvironment::saveLoadedPlayers()
|
||||
std::string players_path = m_path_world + DIR_DELIM + "players";
|
||||
fs::CreateDir(players_path);
|
||||
|
||||
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
|
||||
it != m_players.end();
|
||||
++it) {
|
||||
if ((*it)->checkModified() ||
|
||||
((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
|
||||
for (RemotePlayer *player : m_players) {
|
||||
if (player->checkModified() || (player->getPlayerSAO() &&
|
||||
player->getPlayerSAO()->extendedAttributesModified())) {
|
||||
try {
|
||||
m_player_database->savePlayer(*it);
|
||||
m_player_database->savePlayer(player);
|
||||
} catch (DatabaseException &e) {
|
||||
errorstream << "Failed to save player " << (*it)->getName() << " exception: "
|
||||
errorstream << "Failed to save player " << player->getName() << " exception: "
|
||||
<< e.what() << std::endl;
|
||||
throw;
|
||||
}
|
||||
@ -641,7 +620,7 @@ void ServerEnvironment::loadMeta()
|
||||
// If missing, do as if clearObjects was never called
|
||||
args.getU64("last_clear_objects_time") : 0;
|
||||
|
||||
std::string lbm_introduction_times = "";
|
||||
std::string lbm_introduction_times;
|
||||
try {
|
||||
u64 ver = args.getU64("lbm_introduction_times_version");
|
||||
if (ver == 1) {
|
||||
@ -685,18 +664,17 @@ public:
|
||||
if(dtime_s < 0.001)
|
||||
return;
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
for(std::vector<ABMWithState>::iterator
|
||||
i = abms.begin(); i != abms.end(); ++i) {
|
||||
ActiveBlockModifier *abm = i->abm;
|
||||
for (ABMWithState &abmws : abms) {
|
||||
ActiveBlockModifier *abm = abmws.abm;
|
||||
float trigger_interval = abm->getTriggerInterval();
|
||||
if(trigger_interval < 0.001)
|
||||
trigger_interval = 0.001;
|
||||
float actual_interval = dtime_s;
|
||||
if(use_timers){
|
||||
i->timer += dtime_s;
|
||||
if(i->timer < trigger_interval)
|
||||
abmws.timer += dtime_s;
|
||||
if(abmws.timer < trigger_interval)
|
||||
continue;
|
||||
i->timer -= trigger_interval;
|
||||
abmws.timer -= trigger_interval;
|
||||
actual_interval = trigger_interval;
|
||||
}
|
||||
float chance = abm->getTriggerChance();
|
||||
@ -718,20 +696,16 @@ public:
|
||||
// Trigger neighbors
|
||||
const std::set<std::string> &required_neighbors_s =
|
||||
abm->getRequiredNeighbors();
|
||||
for (std::set<std::string>::iterator rn = required_neighbors_s.begin();
|
||||
rn != required_neighbors_s.end(); ++rn) {
|
||||
ndef->getIds(*rn, aabm.required_neighbors);
|
||||
for (const std::string &required_neighbor_s : required_neighbors_s) {
|
||||
ndef->getIds(required_neighbor_s, aabm.required_neighbors);
|
||||
}
|
||||
|
||||
// Trigger contents
|
||||
const std::set<std::string> &contents_s = abm->getTriggerContents();
|
||||
for (std::set<std::string>::iterator cs = contents_s.begin();
|
||||
cs != contents_s.end(); ++cs) {
|
||||
for (const std::string &content_s : contents_s) {
|
||||
std::set<content_t> ids;
|
||||
ndef->getIds(*cs, ids);
|
||||
for (std::set<content_t>::const_iterator k = ids.begin();
|
||||
k != ids.end(); ++k) {
|
||||
content_t c = *k;
|
||||
ndef->getIds(content_s, ids);
|
||||
for (content_t c : ids) {
|
||||
if (c >= m_aabms.size())
|
||||
m_aabms.resize(c + 256, NULL);
|
||||
if (!m_aabms[c])
|
||||
@ -744,8 +718,8 @@ public:
|
||||
|
||||
~ABMHandler()
|
||||
{
|
||||
for (size_t i = 0; i < m_aabms.size(); i++)
|
||||
delete m_aabms[i];
|
||||
for (auto &aabms : m_aabms)
|
||||
delete aabms;
|
||||
}
|
||||
|
||||
// Find out how many objects the given block and its neighbours contain.
|
||||
@ -799,14 +773,12 @@ public:
|
||||
continue;
|
||||
|
||||
v3s16 p = p0 + block->getPosRelative();
|
||||
for(std::vector<ActiveABM>::iterator
|
||||
i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) {
|
||||
if(myrand() % i->chance != 0)
|
||||
for (ActiveABM &aabm : *m_aabms[c]) {
|
||||
if (myrand() % aabm.chance != 0)
|
||||
continue;
|
||||
|
||||
// Check neighbors
|
||||
if(!i->required_neighbors.empty())
|
||||
{
|
||||
if (!aabm.required_neighbors.empty()) {
|
||||
v3s16 p1;
|
||||
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
||||
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
||||
@ -826,8 +798,8 @@ public:
|
||||
c = n.getContent();
|
||||
}
|
||||
std::set<content_t>::const_iterator k;
|
||||
k = i->required_neighbors.find(c);
|
||||
if(k != i->required_neighbors.end()){
|
||||
k = aabm.required_neighbors.find(c);
|
||||
if(k != aabm.required_neighbors.end()){
|
||||
goto neighbor_found;
|
||||
}
|
||||
}
|
||||
@ -837,8 +809,8 @@ public:
|
||||
neighbor_found:
|
||||
|
||||
// Call all the trigger variations
|
||||
i->abm->trigger(m_env, p, n);
|
||||
i->abm->trigger(m_env, p, n,
|
||||
aabm.abm->trigger(m_env, p, n);
|
||||
aabm.abm->trigger(m_env, p, n,
|
||||
active_object_count, active_object_count_wider);
|
||||
|
||||
// Count surrounding objects again if the abms added any
|
||||
@ -894,13 +866,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
block->m_node_timers.step((float)dtime_s);
|
||||
if (!elapsed_timers.empty()) {
|
||||
MapNode n;
|
||||
for (std::vector<NodeTimer>::iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); ++i){
|
||||
n = block->getNodeNoEx(i->position);
|
||||
v3s16 p = i->position + block->getPosRelative();
|
||||
if (m_script->node_on_timer(p, n, i->elapsed))
|
||||
block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
|
||||
for (const NodeTimer &elapsed_timer : elapsed_timers) {
|
||||
n = block->getNodeNoEx(elapsed_timer.position);
|
||||
v3s16 p = elapsed_timer.position + block->getPosRelative();
|
||||
if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
|
||||
block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
|
||||
elapsed_timer.position));
|
||||
}
|
||||
}
|
||||
|
||||
@ -911,7 +882,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
|
||||
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
|
||||
{
|
||||
m_abms.push_back(ABMWithState(abm));
|
||||
m_abms.emplace_back(abm);
|
||||
}
|
||||
|
||||
void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
|
||||
@ -985,10 +956,9 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
|
||||
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
|
||||
float radius)
|
||||
{
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
ServerActiveObject* obj = i->second;
|
||||
u16 id = i->first;
|
||||
for (auto &activeObject : m_active_objects) {
|
||||
ServerActiveObject* obj = activeObject.second;
|
||||
u16 id = activeObject.first;
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
if (objectpos.getDistanceFrom(pos) > radius)
|
||||
continue;
|
||||
@ -1001,12 +971,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
||||
infostream << "ServerEnvironment::clearObjects(): "
|
||||
<< "Removing all active objects" << std::endl;
|
||||
std::vector<u16> objects_to_remove;
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
ServerActiveObject* obj = i->second;
|
||||
for (auto &it : m_active_objects) {
|
||||
ServerActiveObject* obj = it.second;
|
||||
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||
continue;
|
||||
u16 id = i->first;
|
||||
u16 id = it.first;
|
||||
// Delete static object if block is loaded
|
||||
if (obj->m_static_exists) {
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
||||
@ -1037,9 +1006,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
||||
}
|
||||
|
||||
// Remove references from m_active_objects
|
||||
for (std::vector<u16>::iterator i = objects_to_remove.begin();
|
||||
i != objects_to_remove.end(); ++i) {
|
||||
m_active_objects.erase(*i);
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
|
||||
// Get list of loaded blocks
|
||||
@ -1069,9 +1037,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
||||
<< " blocks" << std::endl;
|
||||
|
||||
// Grab a reference on each loaded block to avoid unloading it
|
||||
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
|
||||
i != loaded_blocks.end(); ++i) {
|
||||
v3s16 p = *i;
|
||||
for (v3s16 p : loaded_blocks) {
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
||||
assert(block != NULL);
|
||||
block->refGrab();
|
||||
@ -1087,7 +1053,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
||||
u32 num_blocks_checked = 0;
|
||||
u32 num_blocks_cleared = 0;
|
||||
u32 num_objs_cleared = 0;
|
||||
for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
|
||||
for (auto i = loadable_blocks.begin();
|
||||
i != loadable_blocks.end(); ++i) {
|
||||
v3s16 p = *i;
|
||||
MapBlock *block = m_map->emergeBlock(p, false);
|
||||
@ -1124,9 +1090,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
||||
m_map->unloadUnreferencedBlocks();
|
||||
|
||||
// Drop references that were added above
|
||||
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
|
||||
i != loaded_blocks.end(); ++i) {
|
||||
v3s16 p = *i;
|
||||
for (v3s16 p : loaded_blocks) {
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
||||
assert(block);
|
||||
block->refDrop();
|
||||
@ -1341,9 +1305,8 @@ void ServerEnvironment::step(float dtime)
|
||||
send_recommended = true;
|
||||
}
|
||||
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
ServerActiveObject* obj = i->second;
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
ServerActiveObject* obj = ao_it.second;
|
||||
// Don't step if is to be removed or stored statically
|
||||
if(obj->m_removed || obj->m_pending_deactivation)
|
||||
continue;
|
||||
@ -1491,12 +1454,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
|
||||
- discard objects that are found in current_objects.
|
||||
- add remaining objects to added_objects
|
||||
*/
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
u16 id = i->first;
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
u16 id = ao_it.first;
|
||||
|
||||
// Get object
|
||||
ServerActiveObject *object = i->second;
|
||||
ServerActiveObject *object = ao_it.second;
|
||||
if (object == NULL)
|
||||
continue;
|
||||
|
||||
@ -1545,11 +1507,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
|
||||
- object has m_removed=true, or
|
||||
- object is too far away
|
||||
*/
|
||||
for(std::set<u16>::iterator
|
||||
i = current_objects.begin();
|
||||
i != current_objects.end(); ++i)
|
||||
{
|
||||
u16 id = *i;
|
||||
for (u16 id : current_objects) {
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
|
||||
if (object == NULL) {
|
||||
@ -1583,11 +1541,9 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
|
||||
if (!block)
|
||||
return;
|
||||
|
||||
for (std::map<u16, StaticObject>::iterator
|
||||
so_it = block->m_static_objects.m_active.begin();
|
||||
so_it != block->m_static_objects.m_active.end(); ++so_it) {
|
||||
for (auto &so_it : block->m_static_objects.m_active) {
|
||||
// Get the ServerActiveObject counterpart to this StaticObject
|
||||
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it->first);
|
||||
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
|
||||
if (ao_it == m_active_objects.end()) {
|
||||
// If this ever happens, there must be some kind of nasty bug.
|
||||
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
|
||||
@ -1621,8 +1577,8 @@ void ServerEnvironment::getSelectedActiveObjects(
|
||||
shootline_on_map.getLength() + 10.0f);
|
||||
const v3f line_vector = shootline_on_map.getVector();
|
||||
|
||||
for (u32 i = 0; i < objectIds.size(); i++) {
|
||||
ServerActiveObject* obj = getActiveObject(objectIds[i]);
|
||||
for (u16 objectId : objectIds) {
|
||||
ServerActiveObject* obj = getActiveObject(objectId);
|
||||
|
||||
aabb3f selection_box;
|
||||
if (!obj->getSelectionBox(&selection_box))
|
||||
@ -1637,9 +1593,9 @@ void ServerEnvironment::getSelectedActiveObjects(
|
||||
v3s16 current_normal;
|
||||
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
|
||||
¤t_intersection, ¤t_normal)) {
|
||||
objects.push_back(PointedThing(
|
||||
(s16) objectIds[i], current_intersection, current_normal,
|
||||
(current_intersection - shootline_on_map.start).getLengthSQ()));
|
||||
objects.emplace_back(
|
||||
(s16) objectId, current_intersection, current_normal,
|
||||
(current_intersection - shootline_on_map.start).getLengthSQ());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1707,7 +1663,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
{
|
||||
// Add static object to active static list of the block
|
||||
v3f objectpos = object->getBasePosition();
|
||||
std::string staticdata = "";
|
||||
std::string staticdata;
|
||||
object->getStaticData(&staticdata);
|
||||
StaticObject s_obj(object->getType(), objectpos, staticdata);
|
||||
// Add to the block where the object is located in
|
||||
@ -1738,10 +1694,9 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
void ServerEnvironment::removeRemovedObjects()
|
||||
{
|
||||
std::vector<u16> objects_to_remove;
|
||||
for(ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
u16 id = i->first;
|
||||
ServerActiveObject* obj = i->second;
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
u16 id = ao_it.first;
|
||||
ServerActiveObject* obj = ao_it.second;
|
||||
// This shouldn't happen but check it
|
||||
if(obj == NULL)
|
||||
{
|
||||
@ -1814,9 +1769,8 @@ void ServerEnvironment::removeRemovedObjects()
|
||||
objects_to_remove.push_back(id);
|
||||
}
|
||||
// Remove references from m_active_objects
|
||||
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
||||
i != objects_to_remove.end(); ++i) {
|
||||
m_active_objects.erase(*i);
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1885,11 +1839,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
|
||||
// Activate stored objects
|
||||
std::vector<StaticObject> new_stored;
|
||||
for (std::vector<StaticObject>::iterator
|
||||
i = block->m_static_objects.m_stored.begin();
|
||||
i != block->m_static_objects.m_stored.end(); ++i) {
|
||||
StaticObject &s_obj = *i;
|
||||
|
||||
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
|
||||
// Create an active object from the data
|
||||
ServerActiveObject *obj = ServerActiveObject::create
|
||||
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
||||
@ -1913,20 +1863,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
// Clear stored list
|
||||
block->m_static_objects.m_stored.clear();
|
||||
// Add leftover failed stuff to stored list
|
||||
for(std::vector<StaticObject>::iterator
|
||||
i = new_stored.begin();
|
||||
i != new_stored.end(); ++i) {
|
||||
StaticObject &s_obj = *i;
|
||||
for (const StaticObject &s_obj : new_stored) {
|
||||
block->m_static_objects.m_stored.push_back(s_obj);
|
||||
}
|
||||
|
||||
// Turn the active counterparts of activated objects not pending for
|
||||
// deactivation
|
||||
for(std::map<u16, StaticObject>::iterator
|
||||
i = block->m_static_objects.m_active.begin();
|
||||
i != block->m_static_objects.m_active.end(); ++i)
|
||||
{
|
||||
u16 id = i->first;
|
||||
for (auto &i : block->m_static_objects.m_active) {
|
||||
u16 id = i.first;
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
assert(object);
|
||||
object->m_pending_deactivation = false;
|
||||
@ -1956,12 +1900,11 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
{
|
||||
std::vector<u16> objects_to_remove;
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
// force_delete might be overriden per object
|
||||
bool force_delete = _force_delete;
|
||||
|
||||
ServerActiveObject* obj = i->second;
|
||||
ServerActiveObject* obj = ao_it.second;
|
||||
assert(obj);
|
||||
|
||||
// Do not deactivate if static data creation not allowed
|
||||
@ -1972,7 +1915,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
if(!force_delete && obj->m_pending_deactivation)
|
||||
continue;
|
||||
|
||||
u16 id = i->first;
|
||||
u16 id = ao_it.first;
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
|
||||
// The block in which the object resides in
|
||||
@ -1997,7 +1940,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
<<std::endl;
|
||||
continue;
|
||||
}
|
||||
std::string staticdata_new = "";
|
||||
std::string staticdata_new;
|
||||
obj->getStaticData(&staticdata_new);
|
||||
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
||||
block->m_static_objects.insert(id, s_obj);
|
||||
@ -2038,7 +1981,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
if(obj->isStaticAllowed())
|
||||
{
|
||||
// Create new static object
|
||||
std::string staticdata_new = "";
|
||||
std::string staticdata_new;
|
||||
obj->getStaticData(&staticdata_new);
|
||||
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
||||
|
||||
@ -2179,9 +2122,8 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
}
|
||||
|
||||
// Remove references from m_active_objects
|
||||
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
||||
i != objects_to_remove.end(); ++i) {
|
||||
m_active_objects.erase(*i);
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2191,19 +2133,20 @@ PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
|
||||
|
||||
if (name == "sqlite3")
|
||||
return new PlayerDatabaseSQLite3(savedir);
|
||||
else if (name == "dummy")
|
||||
|
||||
if (name == "dummy")
|
||||
return new Database_Dummy();
|
||||
#if USE_POSTGRESQL
|
||||
else if (name == "postgresql") {
|
||||
std::string connect_string = "";
|
||||
if (name == "postgresql") {
|
||||
std::string connect_string;
|
||||
conf.getNoEx("pgsql_player_connection", connect_string);
|
||||
return new PlayerDatabasePostgreSQL(connect_string);
|
||||
}
|
||||
#endif
|
||||
else if (name == "files")
|
||||
if (name == "files")
|
||||
return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
|
||||
else
|
||||
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
||||
|
||||
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
||||
}
|
||||
|
||||
bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
|
||||
|
@ -49,8 +49,8 @@ class ServerScripting;
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier(){};
|
||||
virtual ~ActiveBlockModifier(){};
|
||||
ActiveBlockModifier() = default;
|
||||
virtual ~ActiveBlockModifier() = default;
|
||||
|
||||
// Set of contents to trigger on
|
||||
virtual const std::set<std::string> &getTriggerContents() const = 0;
|
||||
@ -84,7 +84,8 @@ struct LoadingBlockModifierDef
|
||||
std::string name;
|
||||
bool run_at_every_load = false;
|
||||
|
||||
virtual ~LoadingBlockModifierDef() {}
|
||||
virtual ~LoadingBlockModifierDef() = default;
|
||||
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
};
|
||||
|
||||
@ -106,7 +107,7 @@ struct LBMContentMapping
|
||||
class LBMManager
|
||||
{
|
||||
public:
|
||||
LBMManager() {}
|
||||
LBMManager() = default;
|
||||
~LBMManager();
|
||||
|
||||
// Don't call this after loadIntroductionTimes() ran.
|
||||
|
@ -89,9 +89,9 @@ std::vector<ServerListSpec> getOnline()
|
||||
return server_list;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < root.size(); i++) {
|
||||
if (root[i].isObject()) {
|
||||
server_list.push_back(root[i]);
|
||||
for (const Json::Value &i : root) {
|
||||
if (i.isObject()) {
|
||||
server_list.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -167,14 +167,12 @@ std::vector<ServerListSpec> deSerialize(const std::string &liststring)
|
||||
const std::string serialize(const std::vector<ServerListSpec> &serverlist)
|
||||
{
|
||||
std::string liststring;
|
||||
for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
|
||||
it != serverlist.end();
|
||||
++it) {
|
||||
for (const ServerListSpec &it : serverlist) {
|
||||
liststring += "[server]\n";
|
||||
liststring += (*it)["name"].asString() + '\n';
|
||||
liststring += (*it)["address"].asString() + '\n';
|
||||
liststring += (*it)["port"].asString() + '\n';
|
||||
liststring += (*it)["description"].asString() + '\n';
|
||||
liststring += it["name"].asString() + '\n';
|
||||
liststring += it["address"].asString() + '\n';
|
||||
liststring += it["port"].asString() + '\n';
|
||||
liststring += it["description"].asString() + '\n';
|
||||
liststring += '\n';
|
||||
}
|
||||
return liststring;
|
||||
@ -184,10 +182,8 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
|
||||
{
|
||||
Json::Value root;
|
||||
Json::Value list(Json::arrayValue);
|
||||
for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
|
||||
it != serverlist.end();
|
||||
++it) {
|
||||
list.append(*it);
|
||||
for (const ServerListSpec &it : serverlist) {
|
||||
list.append(it);
|
||||
}
|
||||
root["list"] = list;
|
||||
Json::FastWriter writer;
|
||||
@ -231,12 +227,11 @@ void sendAnnounce(AnnounceAction action,
|
||||
server["clients"] = (int) clients_names.size();
|
||||
server["clients_max"] = g_settings->getU16("max_users");
|
||||
server["clients_list"] = Json::Value(Json::arrayValue);
|
||||
for (std::vector<std::string>::const_iterator it = clients_names.begin();
|
||||
it != clients_names.end();
|
||||
++it) {
|
||||
server["clients_list"].append(*it);
|
||||
for (const std::string &clients_name : clients_names) {
|
||||
server["clients_list"].append(clients_name);
|
||||
}
|
||||
if (gameid != "") server["gameid"] = gameid;
|
||||
if (!gameid.empty())
|
||||
server["gameid"] = gameid;
|
||||
}
|
||||
|
||||
if (action == AA_START) {
|
||||
@ -246,9 +241,8 @@ void sendAnnounce(AnnounceAction action,
|
||||
server["privs"] = g_settings->get("default_privs");
|
||||
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
|
||||
server["mods"] = Json::Value(Json::arrayValue);
|
||||
for (std::vector<ModSpec>::const_iterator it = mods.begin();
|
||||
it != mods.end(); ++it) {
|
||||
server["mods"].append(it->name);
|
||||
for (const ModSpec &mod : mods) {
|
||||
server["mods"].append(mod.name);
|
||||
}
|
||||
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
|
||||
} else if (action == AA_UPDATE) {
|
||||
|
@ -30,10 +30,6 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
|
||||
{
|
||||
}
|
||||
|
||||
ServerActiveObject::~ServerActiveObject()
|
||||
{
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
|
||||
ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data)
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
Prototypes are used that way.
|
||||
*/
|
||||
ServerActiveObject(ServerEnvironment *env, v3f pos);
|
||||
virtual ~ServerActiveObject();
|
||||
virtual ~ServerActiveObject() = default;
|
||||
|
||||
virtual ActiveObjectType getSendType() const
|
||||
{ return getType(); }
|
||||
|
@ -169,9 +169,8 @@ void Settings::writeLines(std::ostream &os, u32 tab_depth) const
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
for (SettingEntries::const_iterator it = m_settings.begin();
|
||||
it != m_settings.end(); ++it)
|
||||
printEntry(os, it->first, it->second, tab_depth);
|
||||
for (const auto &setting_it : m_settings)
|
||||
printEntry(os, setting_it.first, setting_it.second, tab_depth);
|
||||
}
|
||||
|
||||
|
||||
@ -323,7 +322,7 @@ bool Settings::parseCommandLine(int argc, char *argv[],
|
||||
|
||||
ValueType type = n->second.type;
|
||||
|
||||
std::string value = "";
|
||||
std::string value;
|
||||
|
||||
if (type == VALUETYPE_FLAG) {
|
||||
value = "true";
|
||||
@ -506,7 +505,7 @@ bool Settings::getNoiseParamsFromValue(const std::string &name,
|
||||
np.persist = stof(f.next(","));
|
||||
|
||||
std::string optional_params = f.next("");
|
||||
if (optional_params != "")
|
||||
if (!optional_params.empty())
|
||||
np.lacunarity = stof(optional_params);
|
||||
|
||||
return true;
|
||||
@ -549,9 +548,8 @@ bool Settings::exists(const std::string &name) const
|
||||
std::vector<std::string> Settings::getNames() const
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
for (SettingEntries::const_iterator i = m_settings.begin();
|
||||
i != m_settings.end(); ++i) {
|
||||
names.push_back(i->first);
|
||||
for (const auto &settings_it : m_settings) {
|
||||
names.push_back(settings_it.first);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
@ -861,9 +859,9 @@ bool Settings::remove(const std::string &name)
|
||||
delete it->second.group;
|
||||
m_settings.erase(it);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@ -887,8 +885,7 @@ void Settings::updateValue(const Settings &other, const std::string &name)
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
try {
|
||||
std::string val = other.get(name);
|
||||
m_settings[name] = val;
|
||||
m_settings[name] = other.get(name);
|
||||
} catch (SettingNotFoundException &e) {
|
||||
}
|
||||
}
|
||||
@ -965,7 +962,7 @@ void Settings::registerChangedCallback(const std::string &name,
|
||||
SettingsChangedCallback cbf, void *userdata)
|
||||
{
|
||||
MutexAutoLock lock(m_callback_mutex);
|
||||
m_callbacks[name].push_back(std::make_pair(cbf, userdata));
|
||||
m_callbacks[name].emplace_back(cbf, userdata);
|
||||
}
|
||||
|
||||
void Settings::deregisterChangedCallback(const std::string &name,
|
||||
|
@ -72,7 +72,7 @@ struct ValueSpec {
|
||||
};
|
||||
|
||||
struct SettingsEntry {
|
||||
SettingsEntry() {}
|
||||
SettingsEntry() = default;
|
||||
|
||||
SettingsEntry(const std::string &value_) :
|
||||
value(value_)
|
||||
@ -92,7 +92,8 @@ typedef std::unordered_map<std::string, SettingsEntry> SettingEntries;
|
||||
|
||||
class Settings {
|
||||
public:
|
||||
Settings() {}
|
||||
Settings() = default;
|
||||
|
||||
~Settings();
|
||||
|
||||
Settings & operator += (const Settings &other);
|
||||
|
112
src/shader.cpp
112
src/shader.cpp
@ -56,7 +56,7 @@ std::string getShaderPath(const std::string &name_of_shader,
|
||||
const std::string &filename)
|
||||
{
|
||||
std::string combined = name_of_shader + DIR_DELIM + filename;
|
||||
std::string fullpath = "";
|
||||
std::string fullpath;
|
||||
/*
|
||||
Check from cache
|
||||
*/
|
||||
@ -68,8 +68,7 @@ std::string getShaderPath(const std::string &name_of_shader,
|
||||
Check from shader_path
|
||||
*/
|
||||
std::string shader_path = g_settings->get("shader_path");
|
||||
if(shader_path != "")
|
||||
{
|
||||
if (!shader_path.empty()) {
|
||||
std::string testpath = shader_path + DIR_DELIM + combined;
|
||||
if(fs::PathExists(testpath))
|
||||
fullpath = testpath;
|
||||
@ -78,8 +77,7 @@ std::string getShaderPath(const std::string &name_of_shader,
|
||||
/*
|
||||
Check from default data directory
|
||||
*/
|
||||
if(fullpath == "")
|
||||
{
|
||||
if (fullpath.empty()) {
|
||||
std::string rel_path = std::string("client") + DIR_DELIM
|
||||
+ "shaders" + DIR_DELIM
|
||||
+ name_of_shader + DIR_DELIM
|
||||
@ -110,9 +108,9 @@ public:
|
||||
// Try to use local shader instead if asked to
|
||||
if(prefer_local){
|
||||
std::string path = getShaderPath(name_of_shader, filename);
|
||||
if(path != ""){
|
||||
if(!path.empty()){
|
||||
std::string p = readFile(path);
|
||||
if(p != ""){
|
||||
if (!p.empty()) {
|
||||
m_programs[combined] = p;
|
||||
return;
|
||||
}
|
||||
@ -140,7 +138,7 @@ public:
|
||||
if (n != m_programs.end())
|
||||
return n->second;
|
||||
std::string path = getShaderPath(name_of_shader, filename);
|
||||
if (path == "") {
|
||||
if (path.empty()) {
|
||||
infostream << "SourceShaderCache::getOrLoad(): No path found for \""
|
||||
<< combined << "\"" << std::endl;
|
||||
return "";
|
||||
@ -148,7 +146,7 @@ public:
|
||||
infostream << "SourceShaderCache::getOrLoad(): Loading path \""
|
||||
<< path << "\"" << std::endl;
|
||||
std::string p = readFile(path);
|
||||
if (p != "") {
|
||||
if (!p.empty()) {
|
||||
m_programs[combined] = p;
|
||||
return p;
|
||||
}
|
||||
@ -180,14 +178,14 @@ class ShaderCallback : public video::IShaderConstantSetCallBack
|
||||
public:
|
||||
ShaderCallback(const std::vector<IShaderConstantSetterFactory *> &factories)
|
||||
{
|
||||
for (u32 i = 0; i < factories.size(); ++i)
|
||||
m_setters.push_back(factories[i]->create());
|
||||
for (IShaderConstantSetterFactory *factory : factories)
|
||||
m_setters.push_back(factory->create());
|
||||
}
|
||||
|
||||
~ShaderCallback()
|
||||
{
|
||||
for (u32 i = 0; i < m_setters.size(); ++i)
|
||||
delete m_setters[i];
|
||||
for (IShaderConstantSetter *setter : m_setters)
|
||||
delete setter;
|
||||
}
|
||||
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData)
|
||||
@ -197,8 +195,8 @@ public:
|
||||
|
||||
bool is_highlevel = userData;
|
||||
|
||||
for (u32 i = 0; i < m_setters.size(); ++i)
|
||||
m_setters[i]->onSetConstants(services, is_highlevel);
|
||||
for (IShaderConstantSetter *setter : m_setters)
|
||||
setter->onSetConstants(services, is_highlevel);
|
||||
}
|
||||
};
|
||||
|
||||
@ -217,7 +215,7 @@ public:
|
||||
m_world_view_proj("mWorldViewProj"),
|
||||
m_world("mWorld")
|
||||
{}
|
||||
~MainShaderConstantSetter() {}
|
||||
~MainShaderConstantSetter() = default;
|
||||
|
||||
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
||||
bool is_highlevel)
|
||||
@ -357,7 +355,7 @@ ShaderSource::ShaderSource()
|
||||
m_main_thread = std::this_thread::get_id();
|
||||
|
||||
// Add a dummy ShaderInfo as the first index, named ""
|
||||
m_shaderinfo_cache.push_back(ShaderInfo());
|
||||
m_shaderinfo_cache.emplace_back();
|
||||
|
||||
// Add main global constant setter
|
||||
addShaderConstantSetterFactory(new MainShaderConstantSetterFactory());
|
||||
@ -365,13 +363,11 @@ ShaderSource::ShaderSource()
|
||||
|
||||
ShaderSource::~ShaderSource()
|
||||
{
|
||||
for (std::vector<ShaderCallback *>::iterator iter = m_callbacks.begin();
|
||||
iter != m_callbacks.end(); ++iter) {
|
||||
delete *iter;
|
||||
for (ShaderCallback *callback : m_callbacks) {
|
||||
delete callback;
|
||||
}
|
||||
for (std::vector<IShaderConstantSetterFactory *>::iterator iter = m_setter_factories.begin();
|
||||
iter != m_setter_factories.end(); ++iter) {
|
||||
delete *iter;
|
||||
for (IShaderConstantSetterFactory *setter_factorie : m_setter_factories) {
|
||||
delete setter_factorie;
|
||||
}
|
||||
}
|
||||
|
||||
@ -384,34 +380,32 @@ u32 ShaderSource::getShader(const std::string &name,
|
||||
|
||||
if (std::this_thread::get_id() == m_main_thread) {
|
||||
return getShaderIdDirect(name, material_type, drawtype);
|
||||
} else {
|
||||
/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
|
||||
|
||||
// We're gonna ask the result to be put into here
|
||||
|
||||
static ResultQueue<std::string, u32, u8, u8> result_queue;
|
||||
|
||||
// Throw a request in
|
||||
m_get_shader_queue.add(name, 0, 0, &result_queue);
|
||||
|
||||
/* infostream<<"Waiting for shader from main thread, name=\""
|
||||
<<name<<"\""<<std::endl;*/
|
||||
|
||||
while(true) {
|
||||
GetResult<std::string, u32, u8, u8>
|
||||
result = result_queue.pop_frontNoEx();
|
||||
|
||||
if (result.key == name) {
|
||||
return result.item;
|
||||
}
|
||||
else {
|
||||
errorstream << "Got shader with invalid name: " << result.key << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
infostream<<"getShader(): Failed"<<std::endl;
|
||||
/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
|
||||
|
||||
// We're gonna ask the result to be put into here
|
||||
|
||||
static ResultQueue<std::string, u32, u8, u8> result_queue;
|
||||
|
||||
// Throw a request in
|
||||
m_get_shader_queue.add(name, 0, 0, &result_queue);
|
||||
|
||||
/* infostream<<"Waiting for shader from main thread, name=\""
|
||||
<<name<<"\""<<std::endl;*/
|
||||
|
||||
while(true) {
|
||||
GetResult<std::string, u32, u8, u8>
|
||||
result = result_queue.pop_frontNoEx();
|
||||
|
||||
if (result.key == name) {
|
||||
return result.item;
|
||||
}
|
||||
|
||||
errorstream << "Got shader with invalid name: " << result.key << std::endl;
|
||||
}
|
||||
|
||||
infostream << "getShader(): Failed" << std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -425,7 +419,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
|
||||
//infostream<<"getShaderIdDirect(): name=\""<<name<<"\""<<std::endl;
|
||||
|
||||
// Empty name means shader 0
|
||||
if(name == ""){
|
||||
if (name.empty()) {
|
||||
infostream<<"getShaderIdDirect(): name is empty"<<std::endl;
|
||||
return 0;
|
||||
}
|
||||
@ -509,9 +503,9 @@ void ShaderSource::rebuildShaders()
|
||||
*/
|
||||
|
||||
// Recreate shaders
|
||||
for(u32 i=0; i<m_shaderinfo_cache.size(); i++){
|
||||
ShaderInfo *info = &m_shaderinfo_cache[i];
|
||||
if(info->name != ""){
|
||||
for (ShaderInfo &i : m_shaderinfo_cache) {
|
||||
ShaderInfo *info = &i;
|
||||
if (!info->name.empty()) {
|
||||
*info = generate_shader(info->name, info->material_type,
|
||||
info->drawtype, m_callbacks,
|
||||
m_setter_factories, &m_sourcecache);
|
||||
@ -571,7 +565,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
enable_shaders, vertex_program, pixel_program,
|
||||
geometry_program, is_highlevel);
|
||||
// Check hardware/driver support
|
||||
if(vertex_program != "" &&
|
||||
if (!vertex_program.empty() &&
|
||||
!driver->queryFeature(video::EVDF_VERTEX_SHADER_1_1) &&
|
||||
!driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1)){
|
||||
infostream<<"generate_shader(): vertex shaders disabled "
|
||||
@ -579,7 +573,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
<<std::endl;
|
||||
vertex_program = "";
|
||||
}
|
||||
if(pixel_program != "" &&
|
||||
if (!pixel_program.empty() &&
|
||||
!driver->queryFeature(video::EVDF_PIXEL_SHADER_1_1) &&
|
||||
!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1)){
|
||||
infostream<<"generate_shader(): pixel shaders disabled "
|
||||
@ -587,7 +581,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
<<std::endl;
|
||||
pixel_program = "";
|
||||
}
|
||||
if(geometry_program != "" &&
|
||||
if (!geometry_program.empty() &&
|
||||
!driver->queryFeature(video::EVDF_GEOMETRY_SHADER)){
|
||||
infostream<<"generate_shader(): geometry shaders disabled "
|
||||
"because of missing driver/hardware support."
|
||||
@ -596,7 +590,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
}
|
||||
|
||||
// If no shaders are used, don't make a separate material type
|
||||
if(vertex_program == "" && pixel_program == "" && geometry_program == "")
|
||||
if (vertex_program.empty() && pixel_program.empty() && geometry_program.empty())
|
||||
return shaderinfo;
|
||||
|
||||
// Create shaders header
|
||||
@ -852,7 +846,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
|
||||
pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.glsl");
|
||||
geometry_program = sourcecache->getOrLoad(name, "opengl_geometry.glsl");
|
||||
}
|
||||
if(vertex_program != "" || pixel_program != "" || geometry_program != ""){
|
||||
if (!vertex_program.empty() || !pixel_program.empty() || !geometry_program.empty()){
|
||||
is_highlevel = true;
|
||||
return;
|
||||
}
|
||||
@ -868,7 +862,7 @@ void dumpShaderProgram(std::ostream &output_stream,
|
||||
size_t pos = 0;
|
||||
size_t prev = 0;
|
||||
s16 line = 1;
|
||||
while ((pos = program.find("\n", prev)) != std::string::npos) {
|
||||
while ((pos = program.find('\n', prev)) != std::string::npos) {
|
||||
output_stream << line++ << ": "<< program.substr(prev, pos - prev) <<
|
||||
std::endl;
|
||||
prev = pos + 1;
|
||||
|
18
src/shader.h
18
src/shader.h
@ -49,8 +49,8 @@ struct ShaderInfo {
|
||||
u8 drawtype = 0;
|
||||
u8 material_type = 0;
|
||||
|
||||
ShaderInfo() {}
|
||||
virtual ~ShaderInfo() {}
|
||||
ShaderInfo() = default;
|
||||
virtual ~ShaderInfo() = default;
|
||||
};
|
||||
|
||||
/*
|
||||
@ -64,7 +64,7 @@ namespace irr { namespace video {
|
||||
|
||||
class IShaderConstantSetter {
|
||||
public:
|
||||
virtual ~IShaderConstantSetter(){};
|
||||
virtual ~IShaderConstantSetter() = default;
|
||||
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
||||
bool is_highlevel) = 0;
|
||||
};
|
||||
@ -72,7 +72,7 @@ public:
|
||||
|
||||
class IShaderConstantSetterFactory {
|
||||
public:
|
||||
virtual ~IShaderConstantSetterFactory() {};
|
||||
virtual ~IShaderConstantSetterFactory() = default;
|
||||
virtual IShaderConstantSetter* create() = 0;
|
||||
};
|
||||
|
||||
@ -122,8 +122,9 @@ public:
|
||||
|
||||
class IShaderSource {
|
||||
public:
|
||||
IShaderSource(){}
|
||||
virtual ~IShaderSource(){}
|
||||
IShaderSource() = default;
|
||||
virtual ~IShaderSource() = default;
|
||||
|
||||
virtual u32 getShaderIdDirect(const std::string &name,
|
||||
const u8 material_type, const u8 drawtype){return 0;}
|
||||
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
|
||||
@ -133,8 +134,9 @@ public:
|
||||
|
||||
class IWritableShaderSource : public IShaderSource {
|
||||
public:
|
||||
IWritableShaderSource(){}
|
||||
virtual ~IWritableShaderSource(){}
|
||||
IWritableShaderSource() = default;
|
||||
virtual ~IWritableShaderSource() = default;
|
||||
|
||||
virtual u32 getShaderIdDirect(const std::string &name,
|
||||
const u8 material_type, const u8 drawtype){return 0;}
|
||||
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
|
||||
|
94
src/sky.cpp
94
src/sky.cpp
@ -68,13 +68,13 @@ Sky::Sky(s32 id, ITextureSource *tsrc):
|
||||
m_materials[4].Lighting = true;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
|
||||
m_stars[i] = v3f(
|
||||
for (v3f &star : m_stars) {
|
||||
star = v3f(
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000)
|
||||
);
|
||||
m_stars[i].normalize();
|
||||
star.normalize();
|
||||
}
|
||||
|
||||
m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
|
||||
@ -184,19 +184,19 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertices[i].Pos.rotateXZBy(-180);
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
@ -208,19 +208,19 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertices[i].Pos.rotateXZBy(-180);
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
@ -252,13 +252,13 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( 1, -0.05 + y, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.2 + y, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (wicked_time_of_day < 0.5)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
@ -274,10 +274,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -288,10 +288,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -300,10 +300,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -312,10 +312,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor2, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor2, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor2, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
} else {
|
||||
@ -330,10 +330,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for(u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
@ -350,10 +350,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -364,10 +364,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -376,10 +376,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
|
||||
@ -388,10 +388,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t);
|
||||
vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
} else {
|
||||
@ -406,10 +406,10 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
@ -469,14 +469,14 @@ void Sky::render()
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
//if (wicked_time_of_day < 0.5)
|
||||
if (j == 0)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#endif
|
||||
|
||||
#include <ostream>
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
#include "irrlichttypes.h"
|
||||
#include "exceptions.h"
|
||||
|
||||
@ -111,7 +111,8 @@ private:
|
||||
class UDPSocket
|
||||
{
|
||||
public:
|
||||
UDPSocket() { }
|
||||
UDPSocket() = default;
|
||||
|
||||
UDPSocket(bool ipv6);
|
||||
~UDPSocket();
|
||||
void Bind(Address addr);
|
||||
|
@ -37,7 +37,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
|
||||
#include <AL/alext.h>
|
||||
#endif
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#include <assert.h>
|
||||
#include <cassert>
|
||||
#include "log.h"
|
||||
#include "util/numeric.h" // myrand()
|
||||
#include "porting.h"
|
||||
|
Loading…
Reference in New Issue
Block a user