forked from Mirrorlandia_minetest/minetest
Add emerge queue limit configuration
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@ -184,6 +184,10 @@ void set_default_settings(Settings *settings)
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settings->setDefault("congestion_control_min_rate", "10");
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settings->setDefault("remote_media", "");
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settings->setDefault("debug_log_level", "0");
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settings->setDefault("emergequeue_limit_total", "256");
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settings->setDefault("emergequeue_limit_diskonly", "5");
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settings->setDefault("emergequeue_limit_generate", "1");
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// physics stuff
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settings->setDefault("movement_acceleration_default", "3");
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settings->setDefault("movement_acceleration_air", "2");
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@ -49,6 +49,10 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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this->params = NULL;
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this->mapgen = NULL;
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qlimit_total = g_settings->getU16("emergequeue_limit_total");
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qlimit_diskonly = g_settings->getU16("emergequeue_limit_diskonly");
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qlimit_generate = g_settings->getU16("emergequeue_limit_generate");
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queuemutex.Init();
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emergethread = new EmergeThread((Server *)gamedef);
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}
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@ -98,23 +102,16 @@ bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate
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if (allow_generate)
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flags |= BLOCK_EMERGE_ALLOWGEN;
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//TODO:
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// add logic to select which emergethread to add it to
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// - one with the least queue contents?
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// - if a queue is too full, move onto another one
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// - use the peer id sometime
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{
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JMutexAutoLock queuelock(queuemutex);
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count = blocks_enqueued.size();
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u16 queuelimit_total = 256;
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if (count >= queuelimit_total)
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if (count >= qlimit_total)
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return false;
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count = peer_queue_count[peer_id];
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u16 queuelimit_peer = allow_generate ? 1 : 5;
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if (count >= queuelimit_peer)
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u16 qlimit_peer = allow_generate ? qlimit_generate : qlimit_diskonly;
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if (count >= qlimit_peer)
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return false;
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iter = blocks_enqueued.find(p);
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13
src/emerge.h
13
src/emerge.h
@ -45,15 +45,20 @@ struct BlockEmergeData {
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class EmergeManager {
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public:
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std::map<std::string, MapgenFactory *> mglist;
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Mapgen *mapgen;
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EmergeThread *emergethread;
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//settings
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MapgenParams *params;
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u16 qlimit_total;
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u16 qlimit_diskonly;
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u16 qlimit_generate;
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//block emerge queue data structures
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JMutex queuemutex;
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std::map<v3s16, BlockEmergeData *> blocks_enqueued;
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std::map<u16, u16> peer_queue_count;
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Mapgen *mapgen;
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EmergeThread *emergethread;
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//biome manager
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BiomeDefManager *biomedef;
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