C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot 2017-06-16 11:25:52 +02:00 committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

@ -28,14 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
BanManager::BanManager(const std::string &banfilepath):
m_banfilepath(banfilepath),
m_modified(false)
m_banfilepath(banfilepath)
{
try{
try {
load();
}
catch(SerializationError &e)
{
} catch(SerializationError &e) {
warningstream<<"BanManager: creating "
<<m_banfilepath<<std::endl;
}

@ -44,9 +44,9 @@ public:
private:
std::mutex m_mutex;
std::string m_banfilepath;
std::string m_banfilepath = "";
StringMap m_ips;
bool m_modified;
bool m_modified = false;
};
#endif

@ -41,36 +41,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
Client *client):
m_playernode(NULL),
m_headnode(NULL),
m_cameranode(NULL),
m_wieldmgr(NULL),
m_wieldnode(NULL),
m_draw_control(draw_control),
m_client(client),
m_camera_position(0,0,0),
m_camera_direction(0,0,0),
m_camera_offset(0,0,0),
m_aspect(1.0),
m_fov_x(1.0),
m_fov_y(1.0),
m_view_bobbing_anim(0),
m_view_bobbing_state(0),
m_view_bobbing_speed(0),
m_view_bobbing_fall(0),
m_digging_anim(0),
m_digging_button(-1),
m_wield_change_timer(0.125),
m_wield_item_next(),
m_camera_mode(CAMERA_MODE_FIRST)
m_client(client)
{
//dstream<<FUNCTION_NAME<<std::endl;

@ -168,12 +168,12 @@ public:
private:
// Nodes
scene::ISceneNode* m_playernode;
scene::ISceneNode* m_headnode;
scene::ICameraSceneNode* m_cameranode;
scene::ISceneNode *m_playernode = nullptr;
scene::ISceneNode *m_headnode = nullptr;
scene::ICameraSceneNode *m_cameranode = nullptr;
scene::ISceneManager* m_wieldmgr;
WieldMeshSceneNode* m_wieldnode;
scene::ISceneManager *m_wieldmgr = nullptr;
WieldMeshSceneNode *m_wieldnode = nullptr;
// draw control
MapDrawControl& m_draw_control;
@ -189,33 +189,33 @@ private:
v3s16 m_camera_offset;
// Field of view and aspect ratio stuff
f32 m_aspect;
f32 m_fov_x;
f32 m_fov_y;
f32 m_aspect = 1.0f;
f32 m_fov_x = 1.0f;
f32 m_fov_y = 1.0f;
// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
f32 m_view_bobbing_anim;
f32 m_view_bobbing_anim = 0.0f;
// If 0, view bobbing is off (e.g. player is standing).
// If 1, view bobbing is on (player is walking).
// If 2, view bobbing is getting switched off.
s32 m_view_bobbing_state;
s32 m_view_bobbing_state = 0;
// Speed of view bobbing animation
f32 m_view_bobbing_speed;
f32 m_view_bobbing_speed = 0.0f;
// Fall view bobbing
f32 m_view_bobbing_fall;
f32 m_view_bobbing_fall = 0.0f;
// Digging animation frame (0 <= m_digging_anim < 1)
f32 m_digging_anim;
f32 m_digging_anim = 0.0f;
// If -1, no digging animation
// If 0, left-click digging animation
// If 1, right-click digging animation
s32 m_digging_button;
s32 m_digging_button = -1;
// Animation when changing wielded item
f32 m_wield_change_timer;
f32 m_wield_change_timer = 0.125f;
ItemStack m_wield_item_next;
CameraMode m_camera_mode;
CameraMode m_camera_mode = CAMERA_MODE_FIRST;
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;

@ -27,13 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
ChatBuffer::ChatBuffer(u32 scrollback):
m_scrollback(scrollback),
m_unformatted(),
m_cols(0),
m_rows(0),
m_scroll(0),
m_formatted(),
m_empty_formatted_line()
m_scrollback(scrollback)
{
if (m_scrollback == 0)
m_scrollback = 1;
@ -383,16 +377,7 @@ s32 ChatBuffer::getBottomScrollPos() const
ChatPrompt::ChatPrompt(const std::wstring &prompt, u32 history_limit):
m_prompt(prompt),
m_line(L""),
m_history(),
m_history_index(0),
m_history_limit(history_limit),
m_cols(0),
m_view(0),
m_cursor(0),
m_cursor_len(0),
m_nick_completion_start(0),
m_nick_completion_end(0)
m_history_limit(history_limit)
{
}

@ -32,21 +32,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ChatLine
{
// age in seconds
f32 age;
f32 age = 0.0f;
// name of sending player, or empty if sent by server
EnrichedString name;
// message text
EnrichedString text;
ChatLine(const std::wstring &a_name, const std::wstring &a_text):
age(0.0),
name(a_name),
text(a_text)
{
}
ChatLine(const EnrichedString &a_name, const EnrichedString &a_text):
age(0.0),
name(a_name),
text(a_text)
{
@ -132,11 +130,11 @@ private:
std::vector<ChatLine> m_unformatted;
// Number of character columns in console
u32 m_cols;
u32 m_cols = 0;
// Number of character rows in console
u32 m_rows;
u32 m_rows = 0;
// Scroll position (console's top line index into m_formatted)
s32 m_scroll;
s32 m_scroll = 0;
// Array of formatted lines
std::vector<ChatFormattedLine> m_formatted;
// Empty formatted line, for error returns
@ -225,29 +223,29 @@ protected:
private:
// Prompt prefix
std::wstring m_prompt;
std::wstring m_prompt = L"";
// Currently edited line
std::wstring m_line;
std::wstring m_line = L"";
// History buffer
std::vector<std::wstring> m_history;
// History index (0 <= m_history_index <= m_history.size())
u32 m_history_index;
u32 m_history_index = 0;
// Maximum number of history entries
u32 m_history_limit;
// Number of columns excluding columns reserved for the prompt
s32 m_cols;
s32 m_cols = 0;
// Start of visible portion (index into m_line)
s32 m_view;
s32 m_view = 0;
// Cursor (index into m_line)
s32 m_cursor;
s32 m_cursor = 0;
// Cursor length (length of selected portion of line)
s32 m_cursor_len;
s32 m_cursor_len = 0;
// Last nick completion start (index into m_line)
s32 m_nick_completion_start;
s32 m_nick_completion_start = 0;
// Last nick completion start (index into m_line)
s32 m_nick_completion_end;
s32 m_nick_completion_end = 0;
};
class ChatBackend

@ -69,11 +69,6 @@ Client::Client(
bool ipv6,
GameUIFlags *game_ui_flags
):
m_packetcounter_timer(0.0),
m_connection_reinit_timer(0.1),
m_avg_rtt_timer(0.0),
m_playerpos_send_timer(0.0),
m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
@ -92,40 +87,13 @@ Client::Client(
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
m_device(device),
m_camera(NULL),
m_minimap(NULL),
m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
m_playeritem(0),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_last_chat_message_sent(time(NULL)),
m_chat_message_allowance(5.0f),
m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_auth_data(NULL),
m_access_denied(false),
m_access_denied_reconnect(false),
m_itemdef_received(false),
m_nodedef_received(false),
m_media_downloader(new ClientMediaDownloader()),
m_time_of_day_set(false),
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0),
m_recommended_send_interval(0.1),
m_removed_sounds_check_timer(0),
m_state(LC_Created),
m_localdb(NULL),
m_script(NULL),
m_mod_storage_save_timer(10.0f),
m_game_ui_flags(game_ui_flags),
m_shutdown(false)
m_game_ui_flags(game_ui_flags)
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));

@ -575,11 +575,11 @@ private:
bool canSendChatMessage() const;
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
float m_ignore_damage_timer; // Used after server moves player
float m_packetcounter_timer = 0.0f;
float m_connection_reinit_timer = 0.1f;
float m_avg_rtt_timer = 0.0f;
float m_playerpos_send_timer = 0.0f;
float m_ignore_damage_timer = 0.0f; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
@ -596,9 +596,9 @@ private:
con::Connection m_con;
std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera;
Minimap *m_minimap;
bool m_minimap_disabled_by_server;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false;
// Server serialization version
u8 m_server_ser_ver;
@ -607,16 +607,16 @@ private:
// and aren't accurate. We simply just don't know, because
// the server didn't send the version back then.
// If 0, server init hasn't been received yet.
u8 m_proto_ver;
u8 m_proto_ver = 0;
u16 m_playeritem;
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
u16 m_playeritem = 0;
bool m_inventory_updated = false;
Inventory *m_inventory_from_server = nullptr;
float m_inventory_from_server_age = 0.0f;
PacketCounter m_packetcounter;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
float m_animation_time = 0.0f;
int m_crack_level = -1;
v3s16 m_crack_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
@ -624,13 +624,13 @@ private:
std::queue<std::wstring> m_chat_queue;
std::queue<std::wstring> m_out_chat_queue;
u32 m_last_chat_message_sent;
float m_chat_message_allowance;
float m_chat_message_allowance = 5.0f;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
u64 m_map_seed = 0;
// Auth data
std::string m_playername;
@ -639,27 +639,27 @@ private:
std::string m_new_password;
// Usable by auth mechanisms.
AuthMechanism m_chosen_auth_mech;
void * m_auth_data;
void *m_auth_data = nullptr;
bool m_access_denied;
bool m_access_denied_reconnect;
std::string m_access_denied_reason;
bool m_access_denied = false;
bool m_access_denied_reconnect = false;
std::string m_access_denied_reason = "";
std::queue<ClientEvent> m_client_event_queue;
bool m_itemdef_received;
bool m_nodedef_received;
bool m_itemdef_received = false;
bool m_nodedef_received = false;
ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
bool m_time_of_day_set = false;
float m_last_time_of_day_f = -1.0f;
float m_time_of_day_update_timer = 0.0f;
// An interval for generally sending object positions and stuff
float m_recommended_send_interval;
float m_recommended_send_interval = 0.1f;
// Sounds
float m_removed_sounds_check_timer;
float m_removed_sounds_check_timer = 0.0f;
// Mapping from server sound ids to our sound ids
std::unordered_map<s32, int> m_sounds_server_to_client;
// And the other way!
@ -681,17 +681,17 @@ private:
LocalClientState m_state;
// Used for saving server map to disk client-side
MapDatabase *m_localdb;
MapDatabase *m_localdb = nullptr;
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
ClientScripting *m_script;
ClientScripting *m_script = nullptr;
bool m_modding_enabled;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer;
float m_mod_storage_save_timer = 10.0f;
GameUIFlags *m_game_ui_flags;
bool m_shutdown;
bool m_shutdown = false;
};
#endif // !CLIENT_HEADER

@ -41,11 +41,9 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
IrrlichtDevice *irr):
Environment(client),
m_map(map),
m_local_player(NULL),
m_smgr(smgr),
m_texturesource(texturesource),
m_client(client),
m_script(NULL),
m_irr(irr)
{
char zero = 0;

@ -176,11 +176,11 @@ public:
v3s16 getCameraOffset() const { return m_camera_offset; }
private:
ClientMap *m_map;
LocalPlayer *m_local_player;
LocalPlayer *m_local_player = nullptr;
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
ClientScripting *m_script;
ClientScripting *m_script = nullptr;
IrrlichtDevice *m_irr;
ClientActiveObjectMap m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;

@ -226,51 +226,27 @@ public:
// NOTE: If client is made allowed to exist while peer doesn't,
// this has to be set to 0 when there is no peer.
// Also, the client must be moved to some other container.
u16 peer_id;
u16 peer_id = PEER_ID_INEXISTENT;
// The serialization version to use with the client
u8 serialization_version;
u8 serialization_version = SER_FMT_VER_INVALID;
//
u16 net_proto_version;
u16 net_proto_version = 0;
/* Authentication information */
std::string enc_pwd;
bool create_player_on_auth_success;
AuthMechanism chosen_mech;
void * auth_data;
u32 allowed_auth_mechs;
u32 allowed_sudo_mechs;
std::string enc_pwd = "";
bool create_player_on_auth_success = false;
AuthMechanism chosen_mech = AUTH_MECHANISM_NONE;
void *auth_data = nullptr;
u32 allowed_auth_mechs = 0;
u32 allowed_sudo_mechs = 0;
bool isSudoMechAllowed(AuthMechanism mech)
{ return allowed_sudo_mechs & mech; }
bool isMechAllowed(AuthMechanism mech)
{ return allowed_auth_mechs & mech; }
RemoteClient():
peer_id(PEER_ID_INEXISTENT),
serialization_version(SER_FMT_VER_INVALID),
net_proto_version(0),
create_player_on_auth_success(false),
chosen_mech(AUTH_MECHANISM_NONE),
auth_data(NULL),
m_time_from_building(9999),
m_pending_serialization_version(SER_FMT_VER_INVALID),
m_state(CS_Created),
m_nearest_unsent_d(0),
m_nearest_unsent_reset_timer(0.0),
m_excess_gotblocks(0),
m_nothing_to_send_pause_timer(0.0),
m_name(""),
m_version_major(0),
m_version_minor(0),
m_version_patch(0),
m_full_version("unknown"),
m_deployed_compression(0),
m_connection_time(porting::getTimeS())
{
}
~RemoteClient()
{
}
RemoteClient() {}
~RemoteClient() {}
/*
Finds block that should be sent next to the client.
@ -317,7 +293,7 @@ public:
}
// Time from last placing or removing blocks
float m_time_from_building;
float m_time_from_building = 9999;
/*
List of active objects that the client knows of.
@ -361,10 +337,10 @@ public:
u8 getPatch() const { return m_version_patch; }
private:
// Version is stored in here after INIT before INIT2
u8 m_pending_serialization_version;
u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
/* current state of client */
ClientState m_state;
ClientState m_state = CS_Created;
/*
Blocks that have been sent to client.
@ -376,9 +352,9 @@ private:
No MapBlock* is stored here because the blocks can get deleted.
*/
std::set<v3s16> m_blocks_sent;
s16 m_nearest_unsent_d;
s16 m_nearest_unsent_d = 0;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
float m_nearest_unsent_reset_timer = 0.0f;
/*
Blocks that are currently on the line.
@ -407,31 +383,31 @@ private:
and the client then sends two GOTBLOCKs.
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
u32 m_excess_gotblocks = 0;
// CPU usage optimization
float m_nothing_to_send_pause_timer;
float m_nothing_to_send_pause_timer = 0.0f;
/*
name of player using this client
*/
std::string m_name;
std::string m_name = "";
/*
client information
*/
u8 m_version_major;
u8 m_version_minor;
u8 m_version_patch;
u8 m_version_major = 0;
u8 m_version_minor = 0;
u8 m_version_patch = 0;
std::string m_full_version;
std::string m_full_version = "unknown";
u16 m_deployed_compression;
u16 m_deployed_compression = 0;
/*
time this client was created
*/
const u64 m_connection_time;
const u64 m_connection_time = porting::getTimeS();
};
typedef std::unordered_map<u16, RemoteClient*> RemoteClientMap;

@ -67,13 +67,6 @@ ClientMap::ClientMap(
ClientMap::~ClientMap()
{
/*MutexAutoLock lock(mesh_mutex);
if(mesh != NULL)
{
mesh->drop();
mesh = NULL;
}*/
}
MapSector * ClientMap::emergeSector(v2s16 p2d)

@ -28,30 +28,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct MapDrawControl
{
MapDrawControl():
range_all(false),
wanted_range(0),
wanted_max_blocks(0),
show_wireframe(false),
blocks_drawn(0),
blocks_would_have_drawn(0),
farthest_drawn(0)
{
}
// Overrides limits by drawing everything
bool range_all;
bool range_all = false;
// Wanted drawing range
float wanted_range;
float wanted_range = 0.0f;
// Maximum number of blocks to draw
u32 wanted_max_blocks;
u32 wanted_max_blocks = 0;
// show a wire frame for debugging
bool show_wireframe;
bool show_wireframe = false;
// Number of blocks rendered is written here by the renderer
u32 blocks_drawn;
u32 blocks_drawn = 0;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn;
u32 blocks_would_have_drawn = 0;
// Distance to the farthest block drawn
float farthest_drawn;
float farthest_drawn = 0;
};
class Client;
@ -137,13 +127,14 @@ public:
private:
Client *m_client;
aabb3f m_box;
aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
BS * 1000000, BS * 1000000, BS * 1000000);
MapDrawControl &m_control;
v3f m_camera_position;
v3f m_camera_direction;
f32 m_camera_fov;
v3f m_camera_direction = v3f(0,0,1);
f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
std::map<v3s16, MapBlock*> m_drawlist;

@ -43,17 +43,8 @@ static std::string getMediaCacheDir()
ClientMediaDownloader::ClientMediaDownloader():
m_media_cache(getMediaCacheDir()),
m_initial_step_done(false),
m_uncached_count(0),
m_uncached_received_count(0),
m_name_bound("")
m_httpfetch_caller(HTTPFETCH_DISCARD)
{
m_httpfetch_caller = HTTPFETCH_DISCARD;
m_httpfetch_active = 0;
m_httpfetch_active_limit = 0;
m_httpfetch_next_id = 0;
m_httpfetch_timeout = 0;
m_outstanding_hash_sets = 0;
}
ClientMediaDownloader::~ClientMediaDownloader()

@ -123,28 +123,28 @@ private:
// Has an attempt been made to load media files from the file cache?
// Have hash sets been requested from remote servers?
bool m_initial_step_done;
bool m_initial_step_done = false;
// Total number of media files to load
s32 m_uncached_count;
s32 m_uncached_count = 0;
// Number of media files that have been received
s32 m_uncached_received_count;
s32 m_uncached_received_count = 0;
// Status of remote transfers
unsigned long m_httpfetch_caller;
unsigned long m_httpfetch_next_id;
long m_httpfetch_timeout;
s32 m_httpfetch_active;
s32 m_httpfetch_active_limit;
s32 m_outstanding_hash_sets;
unsigned long m_httpfetch_next_id = 0;
long m_httpfetch_timeout = 0;
s32 m_httpfetch_active = 0;
s32 m_httpfetch_active_limit = 0;
s32 m_outstanding_hash_sets = 0;
std::unordered_map<unsigned long, std::string> m_remote_file_transfers;
// All files up to this name have either been received from a
// remote server or failed on all remote servers, so those files
// don't need to be looked at again
// (use m_files.upper_bound(m_name_bound) to get an iterator)
std::string m_name_bound;
std::string m_name_bound = "";
};

@ -27,9 +27,9 @@ class ClientSimpleObject
{
protected:
public:
bool m_to_be_removed;
bool m_to_be_removed = false;
ClientSimpleObject() : m_to_be_removed(false) {}
ClientSimpleObject() {}
virtual ~ClientSimpleObject() {}
virtual void step(float dtime) {}
};

@ -44,11 +44,7 @@ Clouds::Clouds(
s16 cloudheight
):
scene::ISceneNode(parent, mgr, id),
m_seed(seed),
m_camera_pos(0.0f, 0.0f),
m_origin(0.0f, 0.0f),
m_camera_offset(0.0f, 0.0f, 0.0f),
m_color(1.0f, 1.0f, 1.0f, 1.0f)
m_seed(seed)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);

@ -53,7 +53,7 @@ public:
virtual void OnRegisterSceneNode();
virtual void render();
virtual const aabb3f &getBoundingBox() const
{
return m_box;
@ -68,7 +68,7 @@ public:
{
return m_material;
}
/*
Other stuff
*/
@ -76,7 +76,7 @@ public:
void step(float dtime);
void update(v2f camera_p, video::SColorf color);
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
@ -135,9 +135,8 @@ private:
u32 m_seed;
v2f m_camera_pos;
v2f m_origin;
v2f m_speed;
v3s16 m_camera_offset;
video::SColorf m_color;
video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
CloudParams m_params;
};

@ -39,7 +39,6 @@ struct NearbyCollisionInfo {
NearbyCollisionInfo(bool is_ul, bool is_obj, int bouncy,
const v3s16 &pos, const aabb3f &box) :
is_unloaded(is_ul),
is_step_up(false),
is_object(is_obj),
bouncy(bouncy),
position(pos),
@ -47,7 +46,7 @@ struct NearbyCollisionInfo {
{}
bool is_unloaded;
bool is_step_up;
bool is_step_up = false;
bool is_object;
int bouncy;
v3s16 position;
@ -469,7 +468,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
d));
// Get bounce multiplier
bool bouncy = (nearest_info.bouncy >= 1);
float bounce = -(float)nearest_info.bouncy / 100.0;
// Move to the point of collision and reduce dtime by nearest_dtime
@ -499,7 +497,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
info.type = COLLISION_NODE;
info.node_p = nearest_info.position;
info.bouncy = bouncy;
info.old_speed = *speed_f;
// Set the speed component that caused the collision to zero
@ -513,7 +510,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
else
speed_f->X = 0;
result.collides = true;
result.collides_xz = true;
} else if (nearest_collided == 1) { // Y
if(fabs(speed_f->Y) > BS * 3)
speed_f->Y *= bounce;
@ -526,7 +522,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
else
speed_f->Z = 0;
result.collides = true;
result.collides_xz = true;
}
info.new_speed = *speed_f;
@ -572,8 +567,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (box_info.is_object)
result.standing_on_object = true;
if (box_info.is_unloaded)
result.standing_on_unloaded = true;
}
}
}

@ -36,37 +36,20 @@ enum CollisionType
struct CollisionInfo
{
enum CollisionType type;
v3s16 node_p; // COLLISION_NODE
bool bouncy;
CollisionInfo() {}
CollisionType type = COLLISION_NODE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
CollisionInfo():
type(COLLISION_NODE),
node_p(-32768,-32768,-32768),
bouncy(false),
old_speed(0,0,0),
new_speed(0,0,0)
{}
};
struct collisionMoveResult
{
bool touching_ground;
bool collides;
bool collides_xz;
bool standing_on_unloaded;
bool standing_on_object;
collisionMoveResult() {}
bool touching_ground = false;
bool collides = false;
bool standing_on_object = false;
std::vector<CollisionInfo> collisions;
collisionMoveResult():
touching_ground(false),
collides(false),
collides_xz(false),
standing_on_unloaded(false),
standing_on_object(false)
{}
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime

@ -51,16 +51,6 @@ struct ToolCapabilities;
std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
SmoothTranslator::SmoothTranslator():
vect_old(0,0,0),
vect_show(0,0,0),
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0),
aim_is_end(true)
{}
void SmoothTranslator::init(v3f vect)
{
vect_old = vect;
@ -72,11 +62,6 @@ void SmoothTranslator::init(v3f vect)
aim_is_end = true;
}
void SmoothTranslator::sharpen()
{
init(vect_show);
}
void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
{
aim_is_end = is_end_position;
@ -113,11 +98,6 @@ void SmoothTranslator::translate(f32 dtime)
vect_show = vect_old + vect_move * moveratio;
}
bool SmoothTranslator::is_moving()
{
return ((anim_time_counter / anim_time) < 1.4);
}
/*
Other stuff
*/
@ -325,8 +305,6 @@ private:
std::string m_infotext;
};
#include "inventory.h"
// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);
@ -538,49 +516,7 @@ void ItemCAO::initialize(const std::string &data)
#include "genericobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
ClientActiveObject(0, client, env),
//
m_is_player(false),
m_is_local_player(false),
//
m_smgr(NULL),
m_irr(NULL),
m_client(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
m_nametag(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
m_yaw(0),
m_hp(1),
m_tx_size(1,1),
m_tx_basepos(0,0),
m_initial_tx_basepos_set(false),
m_tx_select_horiz_by_yawpitch(false),
m_animation_range(v2s32(0,0)),
m_animation_speed(15),
m_animation_blend(0),
m_animation_loop(true),
m_bone_position(),
m_attachment_bone(""),
m_attachment_position(v3f(0,0,0)),
m_attachment_rotation(v3f(0,0,0)),
m_attached_to_local(false),
m_anim_frame(0),
m_anim_num_frames(1),
m_anim_framelength(0.2),
m_anim_timer(0),
m_reset_textures_timer(-1),
m_previous_texture_modifier(""),
m_current_texture_modifier(""),
m_visuals_expired(false),
m_step_distance_counter(0),
m_last_light(255),
m_is_visible(false)
ClientActiveObject(0, client, env)
{
if (client == NULL) {
ClientActiveObject::registerType(getType(), create);
@ -639,7 +575,7 @@ void GenericCAO::processInitData(const std::string &data)
if (version == 1) { // In PROTOCOL_VERSION 14
m_name = deSerializeString(is);
m_is_player = readU8(is);
m_id = readS16(is);
m_id = readU16(is);
m_position = readV3F1000(is);
m_yaw = readF1000(is);
m_hp = readS16(is);

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientobject.h"
#include "object_properties.h"
#include "itemgroup.h"
#include "constants.h"
class Camera;
class Client;
@ -39,76 +40,74 @@ struct SmoothTranslator
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_counter = 0;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
f32 anim_time_counter = 0;
bool aim_is_end = true;
SmoothTranslator();
SmoothTranslator() {};
void init(v3f vect);
void sharpen();
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
void translate(f32 dtime);
bool is_moving();
};
class GenericCAO : public ClientActiveObject
{
private:
// Only set at initialization
std::string m_name;
bool m_is_player;
bool m_is_local_player;
std::string m_name = "";
bool m_is_player = false;
bool m_is_local_player = false;
// Property-ish things
ObjectProperties m_prop;
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
Client *m_client;
aabb3f m_selection_box;
scene::IMeshSceneNode *m_meshnode;
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
WieldMeshSceneNode *m_wield_meshnode;
scene::IBillboardSceneNode *m_spritenode;
Nametag* m_nametag;
v3f m_position;
scene::ISceneManager *m_smgr = nullptr;
IrrlichtDevice *m_irr = nullptr;
Client *m_client = nullptr;
aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
scene::IMeshSceneNode *m_meshnode = nullptr;
scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
WieldMeshSceneNode *m_wield_meshnode = nullptr;
scene::IBillboardSceneNode *m_spritenode = nullptr;
Nametag *m_nametag = nullptr;
v3f m_position = v3f(0.0f, 10.0f * BS, 0);
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
s16 m_hp;
float m_yaw = 0.0f;
s16 m_hp = 1;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
v2f m_tx_size;
v2f m_tx_size = v2f(1,1);
v2s16 m_tx_basepos;
bool m_initial_tx_basepos_set;
bool m_tx_select_horiz_by_yawpitch;
bool m_initial_tx_basepos_set = false;
bool m_tx_select_horiz_by_yawpitch = false;
v2s32 m_animation_range;
int m_animation_speed;
int m_animation_blend;
bool m_animation_loop;
int m_animation_speed = 15;
int m_animation_blend = 0;
bool m_animation_loop = true;
// stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
std::string m_attachment_bone;
std::string m_attachment_bone = "";
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attached_to_local;
int m_anim_frame;
int m_anim_num_frames;
float m_anim_framelength;
float m_anim_timer;
bool m_attached_to_local = false;
int m_anim_frame = 0;
int m_anim_num_frames = 1;
float m_anim_framelength = 0.2f;
float m_anim_timer = 0.0f;
ItemGroupList m_armor_groups;
float m_reset_textures_timer;
std::string m_previous_texture_modifier; // stores texture modifier before punch update
std::string m_current_texture_modifier; // last applied texture modifier
bool m_visuals_expired;
float m_step_distance_counter;
u8 m_last_light;
bool m_is_visible;
float m_reset_textures_timer = -1.0f;
// stores texture modifier before punch update
std::string m_previous_texture_modifier = "";
// last applied texture modifier
std::string m_current_texture_modifier = "";
bool m_visuals_expired = false;
float m_step_distance_counter = 0.0f;
u8 m_last_light = 255;
bool m_is_visible = false;
std::vector<u16> m_children;

@ -26,13 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class SmokePuffCSO: public ClientSimpleObject
{
float m_age;
scene::IBillboardSceneNode *m_spritenode;
float m_age = 0.0f;
scene::IBillboardSceneNode *m_spritenode = nullptr;
public:
SmokePuffCSO(scene::ISceneManager *smgr,
ClientEnvironment *env, v3f pos, v2f size):
m_age(0),
m_spritenode(NULL)
ClientEnvironment *env, v3f pos, v2f size)
{
infostream<<"SmokePuffCSO: constructing"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(

@ -189,12 +189,3 @@ void content_nodemeta_deserialize_legacy(std::istream &is,
timers->set(NodeTimer(1., 0., p));
}
}
void content_nodemeta_serialize_legacy(std::ostream &os, NodeMetadataList *meta)
{
// Sorry, I was too lazy to implement this. --kahrl
writeU16(os, 1); // version
writeU16(os, 0); // count
}
// END

@ -34,7 +34,5 @@ void content_nodemeta_deserialize_legacy(std::istream &is,
NodeMetadataList *meta, NodeTimerList *timers,
IItemDefManager *item_def_mgr);
void content_nodemeta_serialize_legacy(std::ostream &os, NodeMetadataList *meta);
#endif

@ -106,19 +106,7 @@ TestSAO proto_TestSAO(NULL, v3f(0,0,0));
*/
UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_hp(-1),
m_yaw(0),
m_properties_sent(true),
m_armor_groups_sent(false),
m_animation_range(0,0),
m_animation_speed(0),
m_animation_blend(0),
m_animation_loop(true),
m_animation_sent(false),
m_bone_position_sent(false),
m_attachment_parent_id(0),
m_attachment_sent(false)
ServerActiveObject(env, pos)
{
// Initialize something to armor groups
m_armor_groups["fleshy"] = 100;
@ -239,16 +227,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state):
UnitSAO(env, pos),
m_init_name(name),
m_init_state(state),
m_registered(false),
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
m_last_sent_velocity(0,0,0),
m_last_sent_position_timer(0),
m_last_sent_move_precision(0),
m_current_texture_modifier("")
m_init_state(state)
{
// Only register type if no environment supplied
if(env == NULL){
@ -783,29 +762,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
UnitSAO(env_, v3f(0,0,0)),
m_player(player_),
m_peer_id(peer_id_),
m_inventory(NULL),
m_damage(0),
m_last_good_position(0,0,0),
m_time_from_last_teleport(0),
m_time_from_last_punch(0),
m_nocheat_dig_pos(32767, 32767, 32767),
m_nocheat_dig_time(0),
m_wield_index(0),
m_position_not_sent(false),
m_is_singleplayer(is_singleplayer),
m_breath(PLAYER_MAX_BREATH),
m_pitch(0),
m_fov(0),
m_wanted_range(0),
m_extended_attributes_modified(false),
// public
m_physics_override_speed(1),
m_physics_override_jump(1),
m_physics_override_gravity(1),
m_physics_override_sneak(true),
m_physics_override_sneak_glitch(false),
m_physics_override_new_move(true),
m_physics_override_sent(false)
m_is_singleplayer(is_singleplayer)
{
assert(m_peer_id != 0); // pre-condition

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
#include "constants.h"
class UnitSAO: public ServerActiveObject
{
@ -56,31 +57,31 @@ public:
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
protected:
s16 m_hp;
float m_yaw;
s16 m_hp = -1;
float m_yaw = 0.0f;
bool m_properties_sent;
bool m_properties_sent = true;
struct ObjectProperties m_prop;
ItemGroupList m_armor_groups;
bool m_armor_groups_sent;
bool m_armor_groups_sent = false;
v2f m_animation_range;
float m_animation_speed;
float m_animation_blend;
bool m_animation_loop;
bool m_animation_sent;
float m_animation_speed = 0.0f;
float m_animation_blend = 0.0f;
bool m_animation_loop = true;
bool m_animation_sent = false;
// Stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
bool m_bone_position_sent;
bool m_bone_position_sent = false;
int m_attachment_parent_id;
int m_attachment_parent_id = 0;
std::unordered_set<int> m_attachment_child_ids;
std::string m_attachment_bone;
std::string m_attachment_bone = "";
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent;
bool m_attachment_sent = false;
};
/*
@ -133,17 +134,17 @@ private:
std::string m_init_name;
std::string m_init_state;
bool m_registered;
bool m_registered = false;
v3f m_velocity;
v3f m_acceleration;
float m_last_sent_yaw;
float m_last_sent_yaw = 0.0f;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
std::string m_current_texture_modifier;
float m_last_sent_position_timer = 0.0f;
float m_last_sent_move_precision = 0.0f;
std::string m_current_texture_modifier = "";
};
/*
@ -152,11 +153,10 @@ private:
class LagPool
{
float m_pool;
float m_max;
float m_pool = 15.0f;
float m_max = 15.0f;
public:
LagPool(): m_pool(15), m_max(15)
{}
LagPool() {}
void setMax(float new_max)
{
@ -368,47 +368,47 @@ private:
std::string getPropertyPacket();
void unlinkPlayerSessionAndSave();
RemotePlayer *m_player;
u16 m_peer_id;
Inventory *m_inventory;
s16 m_damage;
RemotePlayer *m_player = nullptr;
u16 m_peer_id = 0;
Inventory *m_inventory = nullptr;
s16 m_damage = 0;
// Cheat prevention
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
float m_time_from_last_teleport;
float m_time_from_last_punch;
v3s16 m_nocheat_dig_pos;
float m_nocheat_dig_time;
float m_time_from_last_teleport = 0.0f;
float m_time_from_last_punch = 0.0f;
v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
float m_nocheat_dig_time = 0.0f;
// Timers
IntervalLimiter m_breathing_interval;
IntervalLimiter m_drowning_interval;
IntervalLimiter m_node_hurt_interval;
int m_wield_index;
bool m_position_not_sent;
int m_wield_index = 0;
bool m_position_not_sent = false;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
u16 m_breath;
f32 m_pitch;
f32 m_fov;
s16 m_wanted_range;
u16 m_breath = PLAYER_MAX_BREATH;
f32 m_pitch = 0.0f;
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
PlayerAttributes m_extra_attributes;
bool m_extended_attributes_modified;
bool m_extended_attributes_modified = false;
public:
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;
bool m_physics_override_sneak;
bool m_physics_override_sneak_glitch;
bool m_physics_override_new_move;
bool m_physics_override_sent;
float m_physics_override_speed = 1.0f;
float m_physics_override_jump = 1.0f;
float m_physics_override_gravity = 1.0f;
bool m_physics_override_sneak = true;
bool m_physics_override_sneak_glitch = false;
bool m_physics_override_new_move = true;
bool m_physics_override_sent = false;
};
#endif

@ -70,17 +70,17 @@ const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;
*/
struct CraftInput
{
CraftMethod method;
unsigned int width;
CraftMethod method = CRAFT_METHOD_NORMAL;
unsigned int width = 0;
std::vector<ItemStack> items;
CraftInput():
method(CRAFT_METHOD_NORMAL), width(0), items()
{}
CraftInput() {}
CraftInput(CraftMethod method_, unsigned int width_,
const std::vector<ItemStack> &items_):
method(method_), width(width_), items(items_)
{}
std::string dump() const;
};
@ -90,13 +90,12 @@ struct CraftInput
struct CraftOutput
{
// Used for normal crafting and cooking, itemstring
std::string item;
std::string item = "";
// Used for cooking (cook time) and fuel (burn time), seconds
float time;
float time = 0.0f;
CraftOutput() {}
CraftOutput():
item(""), time(0)
{}
CraftOutput(const std::string &item_, float time_):
item(item_), time(time_)
{}
@ -171,16 +170,15 @@ public:
class CraftDefinitionShaped: public CraftDefinition
{
public:
CraftDefinitionShaped():
output(""), width(1), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShaped() {}
CraftDefinitionShaped(
const std::string &output_,
unsigned int width_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), width(width_), recipe(recipe_),
hash_inited(false), replacements(replacements_)
replacements(replacements_)
{}
virtual ~CraftDefinitionShaped(){}
@ -200,15 +198,15 @@ public:
private:
// Output itemstring
std::string output;
std::string output = "";
// Width of recipe
unsigned int width;
unsigned int width = 1;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
// Recipe matrix (item names)
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited;
bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};

@ -43,9 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "remoteplayer.h"
Database_PostgreSQL::Database_PostgreSQL(const std::string &connect_string) :
m_connect_string(connect_string),
m_conn(NULL),
m_pgversion(0)
m_connect_string(connect_string)
{
if (m_connect_string.empty()) {
throw SettingNotFoundException(

@ -104,8 +104,8 @@ private:
// Attributes
std::string m_connect_string;
PGconn *m_conn;
int m_pgversion;
PGconn *m_conn = nullptr;
int m_pgversion = 0;
};
class MapDatabasePostgreSQL : private Database_PostgreSQL, public MapDatabase

@ -45,8 +45,8 @@ public:
void listAllLoadableBlocks(std::vector<v3s16> &dst);
private:
redisContext *ctx;
std::string hash;
redisContext *ctx = nullptr;
std::string hash = "";
};
#endif // USE_REDIS

@ -114,12 +114,8 @@ int Database_SQLite3::busyHandler(void *data, int count)
Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
m_database(NULL),
m_initialized(false),
m_savedir(savedir),
m_dbname(dbname),
m_stmt_begin(NULL),
m_stmt_end(NULL)
m_dbname(dbname)
{
}
@ -203,13 +199,8 @@ Database_SQLite3::~Database_SQLite3()
MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "map"),
MapDatabase(),
m_stmt_read(NULL),
m_stmt_write(NULL),
m_stmt_list(NULL),
m_stmt_delete(NULL)
MapDatabase()
{
}
MapDatabaseSQLite3::~MapDatabaseSQLite3()
@ -334,24 +325,10 @@ void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "players"),
PlayerDatabase(),
m_stmt_player_load(NULL),
m_stmt_player_add(NULL),
m_stmt_player_update(NULL),
m_stmt_player_remove(NULL),
m_stmt_player_list(NULL),
m_stmt_player_load_inventory(NULL),
m_stmt_player_load_inventory_items(NULL),
m_stmt_player_add_inventory(NULL),
m_stmt_player_add_inventory_items(NULL),
m_stmt_player_remove_inventory(NULL),
m_stmt_player_remove_inventory_items(NULL),
m_stmt_player_metadata_load(NULL),
m_stmt_player_metadata_remove(NULL),
m_stmt_player_metadata_add(NULL)
PlayerDatabase()
{
}
PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_player_load)

@ -113,18 +113,18 @@ protected:
virtual void createDatabase() = 0;
virtual void initStatements() = 0;
sqlite3 *m_database;
sqlite3 *m_database = nullptr;
private:
// Open the database
void openDatabase();
bool m_initialized;
bool m_initialized = false;
std::string m_savedir;
std::string m_dbname;
std::string m_savedir = "";
std::string m_dbname = "";
sqlite3_stmt *m_stmt_begin;
sqlite3_stmt *m_stmt_end;
sqlite3_stmt *m_stmt_begin = nullptr;
sqlite3_stmt *m_stmt_end = nullptr;
s64 m_busy_handler_data[2];
@ -152,10 +152,10 @@ private:
void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
// Map
sqlite3_stmt *m_stmt_read;
sqlite3_stmt *m_stmt_write;
sqlite3_stmt *m_stmt_list;
sqlite3_stmt *m_stmt_delete;
sqlite3_stmt *m_stmt_read = nullptr;
sqlite3_stmt *m_stmt_write = nullptr;
sqlite3_stmt *m_stmt_list = nullptr;
sqlite3_stmt *m_stmt_delete = nullptr;
};
class PlayerDatabaseSQLite3 : private Database_SQLite3, public PlayerDatabase
@ -177,20 +177,20 @@ private:
bool playerDataExists(const std::string &name);
// Players
sqlite3_stmt *m_stmt_player_load;
sqlite3_stmt *m_stmt_player_add;
sqlite3_stmt *m_stmt_player_update;
sqlite3_stmt *m_stmt_player_remove;
sqlite3_stmt *m_stmt_player_list;
sqlite3_stmt *m_stmt_player_load_inventory;
sqlite3_stmt *m_stmt_player_load_inventory_items;
sqlite3_stmt *m_stmt_player_add_inventory;
sqlite3_stmt *m_stmt_player_add_inventory_items;
sqlite3_stmt *m_stmt_player_remove_inventory;
sqlite3_stmt *m_stmt_player_remove_inventory_items;
sqlite3_stmt *m_stmt_player_metadata_load;
sqlite3_stmt *m_stmt_player_metadata_remove;
sqlite3_stmt *m_stmt_player_metadata_add;
sqlite3_stmt *m_stmt_player_load = nullptr;
sqlite3_stmt *m_stmt_player_add = nullptr;
sqlite3_stmt *m_stmt_player_update = nullptr;
sqlite3_stmt *m_stmt_player_remove = nullptr;
sqlite3_stmt *m_stmt_player_list = nullptr;
sqlite3_stmt *m_stmt_player_load_inventory = nullptr;
sqlite3_stmt *m_stmt_player_load_inventory_items = nullptr;
sqlite3_stmt *m_stmt_player_add_inventory = nullptr;
sqlite3_stmt *m_stmt_player_add_inventory_items = nullptr;
sqlite3_stmt *m_stmt_player_remove_inventory = nullptr;
sqlite3_stmt *m_stmt_player_remove_inventory_items = nullptr;
sqlite3_stmt *m_stmt_player_metadata_load = nullptr;
sqlite3_stmt *m_stmt_player_metadata_remove = nullptr;
sqlite3_stmt *m_stmt_player_metadata_add = nullptr;
};
#endif

@ -144,10 +144,6 @@ void DebugStack::print(std::ostream &os, bool everything)
std::map<std::thread::id, DebugStack*> g_debug_stacks;
std::mutex g_debug_stacks_mutex;
void debug_stacks_init()
{
}
void debug_stacks_print_to(std::ostream &os)
{
MutexAutoLock lock(g_debug_stacks_mutex);

@ -92,7 +92,6 @@ void debug_set_exception_handler();
#define DEBUG_STACK_SIZE 50
#define DEBUG_STACK_TEXT_SIZE 300
extern void debug_stacks_init();
extern void debug_stacks_print_to(std::ostream &os);
extern void debug_stacks_print();

@ -96,12 +96,10 @@ EmergeManager::EmergeManager(Server *server)
this->oremgr = new OreManager(server);
this->decomgr = new DecorationManager(server);
this->schemmgr = new SchematicManager(server);
this->gen_notify_on = 0;
// Note that accesses to this variable are not synchronized.
// This is because the *only* thread ever starting or stopping
// EmergeThreads should be the ServerThread.
this->m_threads_active = false;
enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");

@ -47,20 +47,15 @@ class Server;
// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
MMVManip *vmanip;
u64 seed;
MMVManip *vmanip = nullptr;
u64 seed = 0;
v3s16 blockpos_min;
v3s16 blockpos_max;
v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef;
BlockMakeData():
vmanip(NULL),
seed(0),
nodedef(NULL)
{}
INodeDefManager *nodedef = nullptr;
BlockMakeData() {}
~BlockMakeData() { delete vmanip; }
};
@ -96,7 +91,7 @@ public:
bool enable_mapgen_debug_info;
// Generation Notify
u32 gen_notify_on;
u32 gen_notify_on = 0;
std::set<u32> gen_notify_on_deco_ids;
// Parameters passed to mapgens owned by ServerMap
@ -154,7 +149,7 @@ public:
private:
std::vector<Mapgen *> m_mapgens;
std::vector<EmergeThread *> m_threads;
bool m_threads_active;
bool m_threads_active = false;
std::mutex m_queue_mutex;
std::map<v3s16, BlockEmergeData> m_blocks_enqueued;

@ -28,13 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f),
m_gamedef(gamedef)
m_gamedef(gamedef),
m_time_of_day_speed(0.0f),
m_day_count(0)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");

@ -88,15 +88,15 @@ protected:
* Below: values managed by m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
u32 m_time_of_day;
u32 m_time_of_day = 9000;
// Time of day in 0...1
float m_time_of_day_f;
float m_time_of_day_f = 9000.0f / 24000.0f;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
float m_time_conversion_skew;
float m_time_conversion_skew = 0.0f;
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
bool m_enable_day_night_ratio_override = false;
u32 m_day_night_ratio_override = 0.0f;
// Days from the server start, accounts for time shift
// in game (e.g. /time or bed usage)
std::atomic<u32> m_day_count;

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class MtEvent
{
public:
virtual ~MtEvent(){};
virtual ~MtEvent() {};
//virtual MtEvent* clone(){ return new IEvent; }
virtual const char* getType() const = 0;

@ -37,16 +37,6 @@ protected:
std::string m_s;
};
class AsyncQueuedException : public BaseException {
public:
AsyncQueuedException(const std::string &s): BaseException(s) {}
};
class NotImplementedException : public BaseException {
public:
NotImplementedException(const std::string &s): BaseException(s) {}
};
class AlreadyExistsException : public BaseException {
public:
AlreadyExistsException(const std::string &s): BaseException(s) {}
@ -77,16 +67,6 @@ public:
PacketError(const std::string &s): BaseException(s) {}
};
class LoadError : public BaseException {
public:
LoadError(const std::string &s): BaseException(s) {}
};
class ContainerFullException : public BaseException {
public:
ContainerFullException(const std::string &s): BaseException(s) {}
};
class SettingNotFoundException : public BaseException {
public:
SettingNotFoundException(const std::string &s): BaseException(s) {}
@ -97,16 +77,6 @@ public:
InvalidFilenameException(const std::string &s): BaseException(s) {}
};
class ProcessingLimitException : public BaseException {
public:
ProcessingLimitException(const std::string &s): BaseException(s) {}
};
class CommandLineError : public BaseException {
public:
CommandLineError(const std::string &s): BaseException(s) {}
};
class ItemNotFoundException : public BaseException {
public:
ItemNotFoundException(const std::string &s): BaseException(s) {}
@ -160,21 +130,5 @@ public:
{}
};
class TargetInexistentException : public std::exception
{
virtual const char * what() const throw()
{
return "Somebody tried to refer to something that doesn't exist.";
}
};
class NullPointerException : public std::exception
{
virtual const char * what() const throw()
{
return "NullPointerException";
}
};
#endif

@ -43,12 +43,7 @@ static void font_setting_changed(const std::string &name, void *userdata)
/******************************************************************************/
FontEngine::FontEngine(Settings* main_settings, gui::IGUIEnvironment* env) :
m_settings(main_settings),
m_env(env),
m_font_cache(),
m_currentMode(FM_Standard),
m_lastMode(),
m_lastSize(0),
m_lastFont(NULL)
m_env(env)
{
for (unsigned int i = 0; i < FM_MaxMode; i++) {

@ -120,16 +120,16 @@ private:
unsigned int m_default_size[FM_MaxMode];
/** current font engine mode */
FontMode m_currentMode;
FontMode m_currentMode = FM_Standard;
/** font mode of last request */
FontMode m_lastMode;
/** size of last request */
unsigned int m_lastSize;
unsigned int m_lastSize = 0;
/** last font returned */
irr::gui::IGUIFont* m_lastFont;
irr::gui::IGUIFont* m_lastFont = nullptr;
};

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
#include "itemgroup.h"
enum GenericCMD {
GENERIC_CMD_SET_PROPERTIES,
@ -64,7 +65,6 @@ std::string gob_cmd_set_sprite(
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,

@ -54,22 +54,7 @@ GUIChatConsole::GUIChatConsole(
m_chat_backend(backend),
m_client(client),
m_menumgr(menumgr),
m_screensize(v2u32(0,0)),
m_animate_time_old(porting::getTimeMs()),
m_open(false),
m_close_on_enter(false),
m_height(0),
m_desired_height(0),
m_desired_height_fraction(0.0),
m_height_speed(5.0),
m_open_inhibited(0),
m_cursor_blink(0.0),
m_cursor_blink_speed(0.0),
m_cursor_height(0.0),
m_background(NULL),
m_background_color(255, 0, 0, 0),
m_font(NULL),
m_fontsize(0, 0)
m_animate_time_old(porting::getTimeMs())
{
// load background settings
s32 console_alpha = g_settings->getS32("console_alpha");

@ -101,35 +101,35 @@ private:
u64 m_animate_time_old;
// should the console be opened or closed?
bool m_open;
bool m_open = false;
// should it close after you press enter?
bool m_close_on_enter;
bool m_close_on_enter = false;
// current console height [pixels]
s32 m_height;
s32 m_height = 0;
// desired height [pixels]
f32 m_desired_height;
f32 m_desired_height = 0.0f;
// desired height [screen height fraction]
f32 m_desired_height_fraction;
f32 m_desired_height_fraction = 0.0f;
// console open/close animation speed [screen height fraction / second]
f32 m_height_speed;
f32 m_height_speed = 5.0f;
// if nonzero, opening the console is inhibited [milliseconds]
u32 m_open_inhibited;
u32 m_open_inhibited = 0;
// cursor blink frame (16-bit value)
// cursor is off during [0,32767] and on during [32768,65535]
u32 m_cursor_blink;
u32 m_cursor_blink = 0;
// cursor blink speed [on/off toggles / second]
f32 m_cursor_blink_speed;
f32 m_cursor_blink_speed = 0.0f;
// cursor height [line height]
f32 m_cursor_height;
f32 m_cursor_height = 0.0f;
// background texture
video::ITexture* m_background;
video::ITexture *m_background = nullptr;
// background color (including alpha)
video::SColor m_background_color;
video::SColor m_background_color = video::SColor(255, 0, 0, 0);
// font
gui::IGUIFont* m_font;
gui::IGUIFont *m_font = nullptr;
v2u32 m_fontsize;
};

@ -142,18 +142,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_menumanager(menumgr),
m_smgr(smgr),
m_data(data),
m_texture_source(NULL),
m_sound_manager(NULL),
m_formspecgui(0),
m_buttonhandler(0),
m_menu(0),
m_kill(kill),
m_startgame(false),
m_script(0),
m_scriptdir(""),
m_irr_toplefttext(0),
m_clouds_enabled(true),
m_cloud()
m_kill(kill)
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {

@ -203,28 +203,28 @@ private:
/** pointer to data beeing transfered back to main game handling */
MainMenuData* m_data;
/** pointer to texture source */
ISimpleTextureSource* m_texture_source;
ISimpleTextureSource *m_texture_source = nullptr;
/** pointer to soundmanager*/
ISoundManager* m_sound_manager;
ISoundManager *m_sound_manager = nullptr;
/** representation of form source to be used in mainmenu formspec */
FormspecFormSource* m_formspecgui;
FormspecFormSource *m_formspecgui = nullptr;
/** formspec input receiver */
TextDestGuiEngine* m_buttonhandler;
TextDestGuiEngine *m_buttonhandler = nullptr;
/** the formspec menu */
GUIFormSpecMenu* m_menu;
GUIFormSpecMenu *m_menu = nullptr;
/** reference to kill variable managed by SIGINT handler */
bool& m_kill;
/** variable used to abort menu and return back to main game handling */
bool m_startgame;
bool m_startgame = false;
/** scripting interface */
MainMenuScripting* m_script;
MainMenuScripting *m_script = nullptr;
/** script basefolder */
std::string m_scriptdir;
std::string m_scriptdir = "";
/**
* draw background layer
@ -272,7 +272,7 @@ private:
void setTopleftText(const std::string &text);
/** pointer to gui element shown at topleft corner */
irr::gui::IGUIStaticText* m_irr_toplefttext;
irr::gui::IGUIStaticText *m_irr_toplefttext = nullptr;
/** and text that is in it */
EnrichedString m_toplefttext;
@ -296,7 +296,7 @@ private:
};
/** is drawing of clouds enabled atm */
bool m_clouds_enabled;
bool m_clouds_enabled = true;
/** data used to draw clouds */
clouddata m_cloud;
@ -308,6 +308,4 @@ private:
};
#endif /* GUI_ENGINE_H_ */

@ -89,22 +89,9 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
m_invmgr(client),
m_tsrc(tsrc),
m_client(client),
m_selected_item(NULL),
m_selected_amount(0),
m_selected_dragging(false),
m_tooltip_element(NULL),
m_hovered_time(0),
m_old_tooltip_id(-1),
m_rmouse_auto_place(false),
m_allowclose(true),
m_lock(false),
m_form_src(fsrc),
m_text_dst(tdst),
m_formspec_version(0),
m_focused_element(""),
m_joystick(joystick),
current_field_enter_pending(""),
m_font(NULL),
m_remap_dbl_click(remap_dbl_click)
#ifdef __ANDROID__
, m_JavaDialogFieldName("")
@ -2629,7 +2616,6 @@ void GUIFormSpecMenu::drawMenu()
u64 delta = 0;
if (id == -1) {
m_old_tooltip_id = id;
m_old_tooltip = L"";
} else {
if (id == m_old_tooltip_id) {
delta = porting::getDeltaMs(m_hovered_time, porting::getTimeMs());
@ -2673,7 +2659,6 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
{
m_tooltip_element->setOverrideColor(color);
m_tooltip_element->setBackgroundColor(bgcolor);
m_old_tooltip = text;
setStaticText(m_tooltip_element, text.c_str());
// Tooltip size and offset
@ -3037,7 +3022,6 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
core::position2d<s32>(x, y));
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
m_old_tooltip_id = -1;
m_old_tooltip = L"";
}
if (!isChild(hovered,this)) {
if (DoubleClickDetection(event)) {

@ -402,9 +402,9 @@ protected:
std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
ItemSpec *m_selected_item = nullptr;
u32 m_selected_amount = 0;
bool m_selected_dragging = false;
// WARNING: BLACK MAGIC
// Used to guess and keep up with some special things the server can do.
@ -414,17 +414,16 @@ protected:
v2s32 m_pointer;
v2s32 m_old_pointer; // Mouse position after previous mouse event
gui::IGUIStaticText *m_tooltip_element;
gui::IGUIStaticText *m_tooltip_element = nullptr;
u64 m_tooltip_show_delay;
u64 m_hovered_time;
s32 m_old_tooltip_id;
std::wstring m_old_tooltip;
u64 m_hovered_time = 0;
s32 m_old_tooltip_id = -1;
bool m_rmouse_auto_place;
bool m_rmouse_auto_place = false;
bool m_allowclose;
bool m_lock;
bool m_allowclose = true;
bool m_lock = false;
v2u32 m_lockscreensize;
bool m_bgfullscreen;
@ -439,8 +438,8 @@ protected:
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
unsigned int m_formspec_version;
std::string m_focused_element;
u32 m_formspec_version = 0;
std::string m_focused_element = "";
JoystickController *m_joystick;
typedef struct {
@ -467,7 +466,7 @@ private:
} fs_key_pendig;
fs_key_pendig current_keys_pending;
std::string current_field_enter_pending;
std::string current_field_enter_pending = "";
void parseElement(parserData* data, const std::string &element);
@ -531,7 +530,7 @@ private:
clickpos m_doubleclickdetect[2];
int m_btn_height;
gui::IGUIFont *m_font;
gui::IGUIFont *m_font = nullptr;
std::wstring getLabelByID(s32 id);
std::string getNameByID(s32 id);