Fix -Winconsistent-missing-override warnings

This commit is contained in:
Desour 2023-08-29 14:34:13 +02:00 committed by Gregor Parzefall
parent 2ad4c9e0ce
commit 7897450b27
2 changed files with 26 additions and 26 deletions

@ -144,7 +144,7 @@ public:
return new GenericCAO(client, env);
}
inline ActiveObjectType getType() const
inline ActiveObjectType getType() const override
{
return ACTIVEOBJECT_TYPE_GENERIC;
}
@ -152,15 +152,15 @@ public:
{
return m_armor_groups;
}
void initialize(const std::string &data);
void initialize(const std::string &data) override;
void processInitData(const std::string &data);
bool getCollisionBox(aabb3f *toset) const;
bool getCollisionBox(aabb3f *toset) const override;
bool collideWithObjects() const;
bool collideWithObjects() const override;
virtual bool getSelectionBox(aabb3f *toset) const;
virtual bool getSelectionBox(aabb3f *toset) const override;
const v3f getPosition() const override final;
@ -172,9 +172,9 @@ public:
inline const ObjectProperties &getProperties() const { return m_prop; }
scene::ISceneNode *getSceneNode() const;
scene::ISceneNode *getSceneNode() const override;
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const override;
// m_matrixnode controls the position and rotation of the child node
// for all scene nodes, as a workaround for an Irrlicht problem with
@ -201,7 +201,7 @@ public:
return m_prop.stepheight;
}
inline bool isLocalPlayer() const
inline bool isLocalPlayer() const override
{
return m_is_local_player;
}
@ -218,28 +218,28 @@ public:
void setChildrenVisible(bool toset);
void setAttachment(int parent_id, const std::string &bone, v3f position,
v3f rotation, bool force_visible);
v3f rotation, bool force_visible) override;
void getAttachment(int *parent_id, std::string *bone, v3f *position,
v3f *rotation, bool *force_visible) const;
void clearChildAttachments();
void clearParentAttachment();
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
ClientActiveObject *getParent() const;
const std::unordered_set<int> &getAttachmentChildIds() const
v3f *rotation, bool *force_visible) const override;
void clearChildAttachments() override;
void clearParentAttachment() override;
void addAttachmentChild(int child_id) override;
void removeAttachmentChild(int child_id) override;
ClientActiveObject *getParent() const override;
const std::unordered_set<int> &getAttachmentChildIds() const override
{ return m_attachment_child_ids; }
void updateAttachments();
void updateAttachments() override;
void removeFromScene(bool permanent);
void removeFromScene(bool permanent) override;
void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr);
void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) override;
inline void expireVisuals()
{
m_visuals_expired = true;
}
void updateLight(u32 day_night_ratio);
void updateLight(u32 day_night_ratio) override;
void setNodeLight(const video::SColor &light);
@ -254,7 +254,7 @@ public:
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void step(float dtime, ClientEnvironment *env) override;
void updateTexturePos();
@ -268,14 +268,14 @@ public:
void updateBonePosition();
void processMessage(const std::string &data);
void processMessage(const std::string &data) override;
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
float time_from_last_punch=1000000);
float time_from_last_punch=1000000) override;
std::string debugInfoText();
std::string debugInfoText() override;
std::string infoText()
std::string infoText() override
{
return m_prop.infotext;
}

@ -578,7 +578,7 @@ public:
m_saturation_pixel.set(&saturation, services);
}
void onSetMaterial(const video::SMaterial &material)
void onSetMaterial(const video::SMaterial &material) override
{
video::ITexture *texture = material.getTexture(0);
if (texture) {