added clouds

This commit is contained in:
Perttu Ahola 2011-04-29 15:34:26 +03:00
parent 0fecd24758
commit 7a367f96e1
4 changed files with 267 additions and 9 deletions

@ -81,6 +81,7 @@ set(common_SRCS
# Client sources
set(minetest_SRCS
${common_SRCS}
clouds.cpp
clientobject.cpp
guiFurnaceMenu.cpp
guiMainMenu.cpp

157
src/clouds.cpp Normal file

@ -0,0 +1,157 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "clouds.h"
#include "noise.h"
#include "constants.h"
#include "debug.h"
Clouds::Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
float cloud_y,
u32 seed
):
scene::ISceneNode(parent, mgr, id),
m_cloud_y(cloud_y),
m_seed(seed),
m_camera_pos(0,0),
m_time(0)
{
dstream<<__FUNCTION_NAME<<std::endl;
m_material.setFlag(video::EMF_LIGHTING, false);
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, false);
//m_material.setFlag(video::EMF_ANTI_ALIASING, true);
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
BS*1000000,cloud_y+BS,BS*1000000);
}
Clouds::~Clouds()
{
dstream<<__FUNCTION_NAME<<std::endl;
}
void Clouds::OnRegisterSceneNode()
{
if(IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
}
ISceneNode::OnRegisterSceneNode();
}
#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
void Clouds::render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
/*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
return;*/
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
return;
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);
/*
Clouds move from X+ towards X-
*/
const s16 cloud_radius_i = 12;
const float cloud_size = BS*50;
const v2f cloud_speed(-BS*2, 0);
// Position of cloud noise origin in world coordinates
v2f world_cloud_origin_pos_f = m_time*cloud_speed;
// Position of cloud noise origin from the camera
v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
// The center point of drawing in the noise
v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
// The integer center point of drawing in the noise
v2s16 center_of_drawing_in_noise_i(
MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
);
// The world position of the integer center point of drawing in the noise
v2f world_center_of_drawing_in_noise_f = v2f(
center_of_drawing_in_noise_i.X * cloud_size,
center_of_drawing_in_noise_i.Y * cloud_size
) + world_cloud_origin_pos_f;
for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
{
v2s16 p_in_noise_i(
xi+center_of_drawing_in_noise_i.X,
zi+center_of_drawing_in_noise_i.Y
);
/*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
continue;*/
/*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
continue;*/
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
double noise = noise2d_perlin(
(float)p_in_noise_i.X*cloud_size/BS/100,
(float)p_in_noise_i.Y*cloud_size/BS/100,
m_seed, 3, 0.5);
if(noise < 0)
continue;
v2f p1 = p0 + v2f(1,1)*cloud_size;
//video::SColor c(128,255,255,255);
float b = m_brightness;
video::SColor c(128,b*230,b*230,b*255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1),
video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1),
video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0),
video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
}
}
void Clouds::step(float dtime)
{
m_time += dtime;
}
void Clouds::update(v2f camera_p, float brightness)
{
m_camera_pos = camera_p;
m_brightness = brightness;
}

83
src/clouds.h Normal file

@ -0,0 +1,83 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLOUDS_HEADER
#define CLOUDS_HEADER
#include "common_irrlicht.h"
#include <iostream>
class Clouds : public scene::ISceneNode
{
public:
Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
float cloud_y,
u32 seed
);
~Clouds();
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return m_material;
}
/*
Other stuff
*/
void step(float dtime);
void update(v2f camera_p, float brightness);
private:
video::SMaterial m_material;
core::aabbox3d<f32> m_box;
float m_cloud_y;
float m_brightness;
u32 m_seed;
v2f m_camera_pos;
float m_time;
};
#endif

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiFurnaceMenu.h"
#include "materials.h"
#include "config.h"
#include "clouds.h"
/*
Setting this to 1 enables a special camera mode that forces
@ -602,6 +603,13 @@ void the_game(
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
// The color of the sky
//video::SColor skycolor = video::SColor(255,90,140,200);
//video::SColor skycolor = video::SColor(255,166,202,244);
//video::SColor skycolor = video::SColor(255,120,185,244);
video::SColor skycolor = video::SColor(255,140,186,250);
/*
Draw "Loading" screen
*/
@ -737,11 +745,6 @@ void the_game(
return;
}
//video::SColor skycolor = video::SColor(255,90,140,200);
//video::SColor skycolor = video::SColor(255,166,202,244);
//video::SColor skycolor = video::SColor(255,120,185,244);
video::SColor skycolor = video::SColor(255,140,186,250);
camera->setFOV(FOV_ANGLE);
// Just so big a value that everything rendered is visible
@ -750,6 +753,16 @@ void the_game(
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
/*
Clouds
*/
float cloud_height = BS*100;
//float cloud_height = BS*55;
//float cloud_height = BS*20;
Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
cloud_height, 0);
/*
Move into game
*/
@ -1209,7 +1222,7 @@ void the_game(
// Get player position
v3f player_position = client.getPlayerPosition();
//TimeTaker //timer2("//timer2");
/*
@ -1667,15 +1680,19 @@ void the_game(
skycolor.getGreen() * l / 255,
skycolor.getBlue() * l / 255);
/*
Update coulds
*/
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
/*
Fog
*/
if(g_settings.getBool("enable_fog") == true)
{
//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
//f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
if(draw_control.range_all)
range = 100000*BS;