added fog to players

This commit is contained in:
Perttu Ahola 2010-12-22 20:47:17 +02:00
parent 78510b49c7
commit 813b6a91b3
2 changed files with 5 additions and 2 deletions

@ -167,12 +167,13 @@ TODO: Better handling of objects and mobs
- Client should not discriminate between blocks, server should
- Make other players utilize the same framework
SUGG: Split Inventory into ClientInventory and ServerInventory
TODO: Draw big amounts of torches better (that is, throw them in the
same meshbuffer (can the meshcombiner class be used?))
Doing now:
======================================================================
TODO: Convert the text input system to use a modal menu
TODO: Convert the text input system to use a modal menu... or something
======================================================================

@ -112,6 +112,7 @@ RemotePlayer::RemotePlayer(
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
@ -135,6 +136,7 @@ RemotePlayer::RemotePlayer(
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);