Use "Aux1" key name consistently everywhere

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Wuzzy 2021-02-24 10:45:30 +00:00 committed by GitHub
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14 changed files with 178 additions and 446 deletions

@ -68,7 +68,7 @@ Some can be changed in the key config dialog in the settings tab.
| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
| E | Aux1 (Move fast in fast mode. Games may add special features) |
| C | Cycle through camera modes |
| V | Cycle through minimap modes |
| Shift + V | Change minimap orientation |

@ -0,0 +1,143 @@
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Before

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@ -75,7 +75,7 @@ free_move (Flying) bool false
# If enabled, makes move directions relative to the player's pitch when flying or swimming.
pitch_move (Pitch move mode) bool false
# Fast movement (via the "special" key).
# Fast movement (via the "Aux1" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
@ -99,14 +99,14 @@ invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
# If enabled, "special" key instead of "sneak" key is used for climbing down and
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
aux1_descends (Special key for climbing/descending) bool false
aux1_descends (Aux1 key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
# If disabled, "special" key is used to fly fast if both fly and fast mode are
# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
always_fly_fast (Always fly and fast) bool true
@ -135,9 +135,9 @@ touchscreen_threshold (Touch screen threshold) int 20 0 100
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
# (Android) Use virtual joystick to trigger "aux" button.
# If enabled, virtual joystick will also tap "aux" button when out of main circle.
virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
# (Android) Use virtual joystick to trigger "Aux1" button.
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
@ -199,7 +199,7 @@ keymap_inventory (Inventory key) key KEY_KEY_I
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_special1 (Special key) key KEY_KEY_E
keymap_aux1 (Aux1 key) key KEY_KEY_E
# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -2415,7 +2415,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
input->isKeyDown(KeyType::LEFT),
input->isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::AUX1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
isKeyDown(KeyType::DIG),
@ -2432,7 +2432,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |

@ -35,7 +35,7 @@ void KeyCache::populate()
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::AUX1] = getKeySetting("keymap_aux1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::DIG] = getKeySetting("keymap_dig");
key[KeyType::PLACE] = getKeySetting("keymap_place");
@ -219,7 +219,7 @@ void RandomInputHandler::step(float dtime)
{
static RandomInputHandlerSimData rnd_data[] = {
{ "keymap_jump", 0.0f, 40 },
{ "keymap_special1", 0.0f, 40 },
{ "keymap_aux1", 0.0f, 40 },
{ "keymap_forward", 0.0f, 40 },
{ "keymap_left", 0.0f, 40 },
{ "keymap_dig", 0.0f, 30 },

@ -79,7 +79,7 @@ JoystickLayout create_default_layout()
// Accessible without any modifier pressed
JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
JLO_B_PB(KeyType::AUX1, bm | 1 << 1, 1 << 1);
// Accessible with start button not pressed, but four pressed
// TODO find usage for button 0
@ -126,11 +126,11 @@ JoystickLayout create_xbox_layout()
// 4 Buttons
JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
JLO_B_PB(KeyType::AUX1, 1 << 2, 1 << 2); // X/blue
JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
// Analog Sticks
JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
JLO_B_PB(KeyType::AUX1, 1 << 11, 1 << 11); // left
JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
// Triggers

@ -32,7 +32,7 @@ public:
LEFT,
RIGHT,
JUMP,
SPECIAL1,
AUX1,
SNEAK,
AUTOFORWARD,
DIG,

@ -80,7 +80,7 @@ void set_default_settings()
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_zoom", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_aux1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_cmd_local", ".");
@ -464,7 +464,7 @@ void set_default_settings()
settings->setDefault("touchtarget", "true");
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("fixed_virtual_joystick", "false");
settings->setDefault("virtual_joystick_triggers_aux", "false");
settings->setDefault("virtual_joystick_triggers_aux1", "false");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("emergequeue_limit_diskonly", "16");

@ -46,7 +46,7 @@ enum
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_AUX1_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
@ -177,7 +177,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("\"Special\" = climb down");
const wchar_t *text = wgettext("\"Aux1\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, text);
delete[] text;
@ -416,7 +416,7 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Special"), "keymap_special1");
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");

@ -40,7 +40,7 @@ const char **button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png",
"zoom.png",
"aux_btn.png"
"aux1_btn.png"
};
const char **joystick_imagenames = (const char *[]) {
@ -80,8 +80,8 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case zoom_id:
key = "zoom";
break;
case special1_id:
key = "special1";
case aux1_id:
key = "aux1";
break;
case fly_id:
key = "freemove";
@ -425,7 +425,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
porting::getDisplayDensity() *
@ -521,9 +521,9 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
m_screensize.Y - (3 * button_size)),
L"z", false);
// init special1/aux button
if (!m_joystick_triggers_special1)
initButton(special1_id,
// init aux1 button
if (!m_joystick_triggers_aux1)
initButton(aux1_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (2.5 * button_size),
m_screensize.X - (0.25 * button_size),
@ -923,7 +923,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
if (distance > button_size) {
m_joystick_status[j_special1] = true;
m_joystick_status[j_aux1] = true;
// move joystick "button"
s32 ndx = button_size * dx / distance - button_size / 2.0f;
s32 ndy = button_size * dy / distance - button_size / 2.0f;
@ -1039,7 +1039,7 @@ bool TouchScreenGUI::doubleTapDetection()
void TouchScreenGUI::applyJoystickStatus()
{
for (unsigned int i = 0; i < 5; i++) {
if (i == 4 && !m_joystick_triggers_special1)
if (i == 4 && !m_joystick_triggers_aux1)
continue;
SEvent translated{};

@ -39,7 +39,7 @@ typedef enum
jump_id = 0,
crunch_id,
zoom_id,
special1_id,
aux1_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
@ -69,7 +69,7 @@ typedef enum
j_backward,
j_left,
j_right,
j_special1
j_aux1
} touch_gui_joystick_move_id;
typedef enum
@ -217,7 +217,7 @@ private:
// forward, backward, left, right
touch_gui_button_id m_joystick_names[5] = {
forward_id, backward_id, left_id, right_id, special1_id};
forward_id, backward_id, left_id, right_id, aux1_id};
bool m_joystick_status[5] = {false, false, false, false, false};
/*
@ -237,7 +237,7 @@ private:
int m_joystick_id = -1;
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_special1 = false;
bool m_joystick_triggers_aux1 = false;
button_info *m_joystick_btn_off = nullptr;
button_info *m_joystick_btn_bg = nullptr;
button_info *m_joystick_btn_center = nullptr;

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