c55sound continued

This commit is contained in:
Perttu Ahola 2012-03-23 15:29:30 +02:00
parent 0ac2ce7dea
commit 8c2f3bb378
9 changed files with 266 additions and 52 deletions

@ -42,7 +42,7 @@ if(ENABLE_AUDIO)
find_package(Vorbis)
if (VORBIS_FOUND)
set(USE_AUDIO 1)
set(audio_SRCS sound.cpp sound_openal.cpp)
set(audio_SRCS sound_openal.cpp)
set(AUDIO_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
@ -125,6 +125,7 @@ configure_file(
)
set(common_SRCS
sound.cpp
quicktune.cpp
subgame.cpp
inventorymanager.cpp
@ -234,7 +235,7 @@ include_directories(
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${AUDIO_INLCUDE_DIR}
${AUDIO_INLCUDE_DIRS}
${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}

@ -30,8 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "itemdef.h" // For wield visualization
#include "noise.h" // easeCurve
#include "gamedef.h"
#include "sound.h"
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
IGameDef *gamedef):
m_smgr(smgr),
m_playernode(NULL),
m_headnode(NULL),
@ -42,6 +45,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_wieldlight(0),
m_draw_control(draw_control),
m_gamedef(gamedef),
m_camera_position(0,0,0),
m_camera_direction(0,0,0),
@ -168,7 +172,13 @@ void Camera::step(f32 dtime)
}
else
{
float was = m_view_bobbing_anim;
m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
bool step = (was == 0 ||
(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
(was > 0.5f && m_view_bobbing_anim <= 0.5f));
if(step)
m_gamedef->sound()->playSound("default_grass_walk", false, 1.0);
}
}
@ -180,6 +190,7 @@ void Camera::step(f32 dtime)
{
m_digging_anim = 0;
m_digging_button = -1;
m_gamedef->sound()->playSound("dig", false, 1.0);
}
}
}
@ -481,9 +492,9 @@ void Camera::setDigging(s32 button)
m_digging_button = button;
}
void Camera::wield(const ItemStack &item, IGameDef *gamedef)
void Camera::wield(const ItemStack &item)
{
IItemDefManager *idef = gamedef->idef();
IItemDefManager *idef = m_gamedef->idef();
scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
if(wield_mesh)
{

@ -39,7 +39,8 @@ class IGameDef;
class Camera
{
public:
Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control);
Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
IGameDef *gamedef);
~Camera();
// Get player scene node.
@ -116,7 +117,7 @@ public:
void setDigging(s32 button);
// Replace the wielded item mesh
void wield(const ItemStack &item, IGameDef *gamedef);
void wield(const ItemStack &item);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
@ -136,6 +137,8 @@ private:
// draw control
MapDrawControl& m_draw_control;
IGameDef *m_gamedef;
// Absolute camera position
v3f m_camera_position;

@ -225,11 +225,13 @@ Client::Client(
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef
IWritableNodeDefManager *nodedef,
ISoundManager *sound
):
m_tsrc(tsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
m_sound(sound),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
@ -2326,6 +2328,6 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
}
ISoundManager* Client::getSoundManager()
{
return &dummySoundManager;
return m_sound;
}

@ -174,7 +174,8 @@ public:
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef
IWritableNodeDefManager *nodedef,
ISoundManager *sound
);
~Client();
@ -333,6 +334,7 @@ private:
IWritableTextureSource *m_tsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
ISoundManager *m_sound;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;

@ -56,6 +56,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h"
#include "sky.h"
#include "sound.h"
#if USE_AUDIO
#include "sound_openal.h"
#endif
#include <list>
/*
@ -823,6 +826,27 @@ void the_game(
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Sound manager
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_AUDIO
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(NULL);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
sound = &dummySoundManager;
sound_is_dummy = true;
}
// Test sounds
sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
//sound->playSound("default_grass_walk", false, 1.0);
//sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@ -855,7 +879,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
tsrc, itemdef, nodedef);
tsrc, itemdef, nodedef, sound);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@ -1020,7 +1044,7 @@ void the_game(
/*
Create the camera node
*/
Camera camera(smgr, draw_control);
Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
@ -1923,9 +1947,12 @@ void the_game(
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov);
}
//timer2.stop();
//TimeTaker //timer3("//timer3");
// Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition(),
v3f(0,0,0), // velocity
camera.getCameraNode()->getTarget(),
camera.getCameraNode()->getUpVector());
/*
Calculate what block is the crosshair pointing to
@ -2536,7 +2563,7 @@ void the_game(
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
camera.wield(item, gamedef);
camera.wield(item);
}
/*
@ -2729,10 +2756,12 @@ void the_game(
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
delete tsrc;
if(!sound_is_dummy)
delete sound;
delete nodedef;
delete itemdef;
delete tsrc;
}

@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class OnDemandSoundFetcher
{
public:
virtual void getSoundFilenames(const std::string &name,
std::set<std::string> &dst);
virtual void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::vector<char> > &dst_datas) = 0;
};
class ISoundManager
@ -48,10 +49,10 @@ public:
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound
virtual int playSound(const std::string &name, int loopcount,
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, int loopcount,
v3f pos, float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
};
@ -63,10 +64,10 @@ public:
virtual bool loadSound(const std::string &name,
const std::vector<char> &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
int playSound(const std::string &name, int loopcount,
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, int loopcount,
v3f pos, float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) {return 0;}
void stopSound(int sound) {}
};

@ -84,6 +84,14 @@ static const char *alErrorString(ALenum err)
}
}
static ALenum warn_if_error(ALenum err, const char *desc)
{
if(err == AL_NO_ERROR)
return err;
errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
return err;
}
void f3_set(ALfloat *f3, v3f v)
{
f3[0] = v.X;
@ -93,9 +101,9 @@ void f3_set(ALfloat *f3, v3f v)
struct SoundBuffer
{
ALenum format;
ALsizei freq;
ALuint bufferID;
ALenum format;
ALsizei freq;
ALuint buffer_id;
std::vector<char> buffer;
};
@ -146,8 +154,8 @@ SoundBuffer* loadOggFile(const std::string &filepath)
snd->buffer.insert(snd->buffer.end(), array, array + bytes);
} while (bytes > 0);
alGenBuffers(1, &snd->bufferID);
alBufferData(snd->bufferID, snd->format,
alGenBuffers(1, &snd->buffer_id);
alBufferData(snd->buffer_id, snd->format,
&(snd->buffer[0]), snd->buffer.size(),
snd->freq);
@ -168,19 +176,24 @@ SoundBuffer* loadOggFile(const std::string &filepath)
struct PlayingSound
{
ALuint source_id;
bool loop;
};
class OpenALSoundManager: public ISoundManager
{
private:
OnDemandSoundFetcher *m_fetcher;
ALCdevice *m_device;
ALCcontext *m_context;
bool m_can_vorbis;
int m_next_id;
std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
std::map<int, PlayingSound*> m_sounds_playing;
v3f m_listener_pos;
public:
OpenALSoundManager():
OpenALSoundManager(OnDemandSoundFetcher *fetcher):
m_fetcher(fetcher),
m_device(NULL),
m_context(NULL),
m_can_vorbis(false),
@ -258,6 +271,7 @@ public:
}
std::vector<SoundBuffer*> bufs;
bufs.push_back(buf);
m_buffers[name] = bufs;
return;
}
@ -272,18 +286,6 @@ public:
return bufs[j];
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up)
{
ALfloat f[6];
f3_set(f, pos);
alListenerfv(AL_POSITION, f);
f3_set(f, vel);
alListenerfv(AL_VELOCITY, f);
f3_set(f, at);
f3_set(f+3, up);
alListenerfv(AL_ORIENTATION, f);
}
bool loadSound(const std::string &name,
const std::string &filepath)
{
@ -300,23 +302,186 @@ public:
return false;
}
int playSound(const std::string &name, int loopcount,
PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
float volume)
{
return -1;
infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
assert(buf);
PlayingSound *sound = new PlayingSound;
assert(sound);
warn_if_error(alGetError(), "before createPlayingSound");
alGenSources(1, &sound->source_id);
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
volume = MYMAX(0.0, volume);
alSourcef(sound->source_id, AL_GAIN, volume);
alSourcePlay(sound->source_id);
warn_if_error(alGetError(), "createPlayingSound");
return sound;
}
int playSoundAt(const std::string &name, int loopcount,
v3f pos, float volume)
PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
float volume, v3f pos)
{
return -1;
infostream<<"OpenALSoundManager: Creating positional playing sound"
<<std::endl;
assert(buf);
PlayingSound *sound = new PlayingSound;
assert(sound);
warn_if_error(alGetError(), "before createPlayingSoundAt");
alGenSources(1, &sound->source_id);
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
volume = MYMAX(0.0, volume);
alSourcef(sound->source_id, AL_GAIN, volume);
alSourcePlay(sound->source_id);
warn_if_error(alGetError(), "createPlayingSoundAt");
return sound;
}
int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
{
assert(buf);
PlayingSound *sound = createPlayingSound(buf, loop, volume);
if(!sound)
return -1;
int id = m_next_id++;
m_sounds_playing[id] = sound;
return id;
}
int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
{
assert(buf);
PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
if(!sound)
return -1;
int id = m_next_id++;
m_sounds_playing[id] = sound;
return id;
}
void deleteSound(int id)
{
std::map<int, PlayingSound*>::iterator i =
m_sounds_playing.find(id);
if(i == m_sounds_playing.end())
return;
PlayingSound *sound = i->second;
alDeleteSources(1, &sound->source_id);
delete sound;
m_sounds_playing.erase(id);
}
/* If buffer does not exist, consult the fetcher */
SoundBuffer* getFetchBuffer(const std::string name)
{
SoundBuffer *buf = getBuffer(name);
if(buf)
return buf;
if(!m_fetcher)
return NULL;
std::set<std::string> paths;
std::set<std::vector<char> > datas;
m_fetcher->fetchSounds(name, paths, datas);
for(std::set<std::string>::iterator i = paths.begin();
i != paths.end(); i++){
loadSound(name, *i);
}
for(std::set<std::vector<char> >::iterator i = datas.begin();
i != datas.end(); i++){
loadSound(name, *i);
}
return getBuffer(name);
}
// Remove stopped sounds
void maintain()
{
verbosestream<<"OpenALSoundManager::maintain(): "
<<m_sounds_playing.size()<<" playing sounds, "
<<m_buffers.size()<<" sound names loaded"<<std::endl;
std::set<int> del_list;
for(std::map<int, PlayingSound*>::iterator
i = m_sounds_playing.begin();
i != m_sounds_playing.end(); i++)
{
int id = i->first;
PlayingSound *sound = i->second;
// If not playing, remove it
{
ALint state;
alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
if(state != AL_PLAYING){
del_list.insert(id);
}
}
}
if(del_list.size() != 0)
verbosestream<<"OpenALSoundManager::maintain(): deleting "
<<del_list.size()<<" playing sounds"<<std::endl;
for(std::set<int>::iterator i = del_list.begin();
i != del_list.end(); i++)
{
deleteSound(*i);
}
}
/* Interface */
void updateListener(v3f pos, v3f vel, v3f at, v3f up)
{
m_listener_pos = pos;
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
ALfloat f[6];
f3_set(f, at);
f3_set(f+3, up);
alListenerfv(AL_ORIENTATION, f);
warn_if_error(alGetError(), "updateListener");
}
int playSound(const std::string &name, bool loop, float volume)
{
maintain();
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
<<std::endl;
return -1;
}
return playSoundRaw(buf, loop, volume);
}
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
maintain();
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
<<std::endl;
return -1;
}
return playSoundRawAt(buf, loop, volume, pos);
}
void stopSound(int sound)
{
maintain();
deleteSound(sound);
}
};
ISoundManager *createSoundManager()
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
{
return new OpenALSoundManager();
return new OpenALSoundManager(fetcher);
};

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
ISoundManager *createOpenALSoundManager();
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher);
#endif