Move generateTextureFromMesh to TextureSource to fix a texture leak

TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
This commit is contained in:
Kahrl 2013-07-03 02:22:39 +02:00
parent b1ef850877
commit 8f1d5d34a6
5 changed files with 202 additions and 230 deletions

@ -229,7 +229,6 @@ public:
#ifndef SERVER
m_main_thread = get_current_thread_id();
m_driver = NULL;
#endif
clear();
}
@ -246,13 +245,6 @@ public:
delete cc;
}
if (m_driver != NULL) {
for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
m_driver->removeTexture(m_extruded_textures[i]);
}
m_extruded_textures.clear();
}
m_driver = NULL;
#endif
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
@ -307,9 +299,6 @@ public:
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
private:
static video::IVideoDriver * m_driver;
static std::vector<video::ITexture*> m_extruded_textures;
public:
ClientCached* createClientCachedDirect(const std::string &name,
IGameDef *gamedef) const
@ -416,31 +405,25 @@ public:
*/
if(cc->inventory_texture == NULL)
{
core::dimension2d<u32> dim(64,64);
std::string rtt_texture_name = "INVENTORY_"
TextureFromMeshParams params;
params.mesh = node_mesh;
params.dim.set(64, 64);
params.rtt_texture_name = "INVENTORY_"
+ def->name + "_RTT";
v3f camera_position(0, 1.0, -1.5);
camera_position.rotateXZBy(45);
v3f camera_lookat(0, 0, 0);
core::CMatrix4<f32> camera_projection_matrix;
params.delete_texture_on_shutdown = true;
params.camera_position.set(0, 1.0, -1.5);
params.camera_position.rotateXZBy(45);
params.camera_lookat.set(0, 0, 0);
// Set orthogonal projection
camera_projection_matrix.buildProjectionMatrixOrthoLH(
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
params.light_position.set(10, 100, -50);
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
video::SColorf ambient_light(0.2,0.2,0.2);
v3f light_position(10, 100, -50);
video::SColorf light_color(0.5,0.5,0.5);
f32 light_radius = 1000;
cc->inventory_texture = generateTextureFromMesh(
node_mesh, device, dim, rtt_texture_name,
camera_position,
camera_lookat,
camera_projection_matrix,
ambient_light,
light_position,
light_color,
light_radius);
cc->inventory_texture =
tsrc->generateTextureFromMesh(params);
// render-to-target didn't work
if(cc->inventory_texture == NULL)
@ -449,13 +432,6 @@ public:
tsrc->getTexture(f.tiledef[0].name);
}
}
else
{
if (m_driver == 0)
m_driver = driver;
m_extruded_textures.push_back(cc->inventory_texture);
}
/*
Use the node mesh as the wield mesh
@ -681,9 +657,3 @@ IWritableItemDefManager* createItemDefManager()
{
return new CItemDefManager();
}
#ifndef SERVER
//TODO very very very dirty hack!
video::IVideoDriver * CItemDefManager::m_driver = 0;
std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
#endif

@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <IAnimatedMesh.h>
#include <SAnimatedMesh.h>
#include <ICameraSceneNode.h>
// In Irrlicht 1.8 the signature of ITexture::lock was changed from
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
@ -407,79 +406,3 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
}
}
}
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius)
{
video::IVideoDriver *driver = device->getVideoDriver();
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
if(!warned)
{
errorstream<<"generateTextureFromMesh(): EVDF_RENDER_TO_TARGET"
" not supported."<<std::endl;
warned = true;
}
return NULL;
}
// Create render target texture
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)
{
errorstream<<"generateTextureFromMesh(): addRenderTargetTexture"
" returned NULL."<<std::endl;
return NULL;
}
// Set render target
driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
camera_position, camera_lookat);
// second parameter of setProjectionMatrix (isOrthogonal) is ignored
camera->setProjectionMatrix(camera_projection_matrix, false);
smgr->setAmbientLight(ambient_light);
smgr->addLightSceneNode(0, light_position, light_color, light_radius);
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
// NOTE: The scene nodes should not be dropped, otherwise
// smgr->drop() segfaults
/*cube->drop();
camera->drop();
light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, false, true, 0);
return rtt;
}

@ -69,20 +69,4 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
const video::SColor &colorY,
const video::SColor &colorZ);
/*
Render a mesh to a texture.
Returns NULL if render-to-texture failed.
*/
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius);
#endif

@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "tile.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
@ -238,7 +239,7 @@ public:
return NULL;
}
// Primarily fetches from cache, secondarily tries to read from filesystem
video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *m_device)
{
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
@ -246,7 +247,7 @@ public:
n->second->grab(); // Grab for caller
return n->second;
}
video::IVideoDriver* driver = device->getVideoDriver();
video::IVideoDriver* driver = m_device->getVideoDriver();
std::string path = getTexturePath(name.c_str());
if(path == ""){
infostream<<"SourceImageCache::getOrLoad(): No path found for \""
@ -378,6 +379,22 @@ public:
// Shall be called from the main thread.
void rebuildImagesAndTextures();
// Render a mesh to a texture.
// Returns NULL if render-to-texture failed.
// Shall be called from the main thread.
video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params);
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack0".
// Shall be called from the main thread.
video::IImage* generateImageFromScratch(std::string name);
// Generate image based on a string like "stone.png" or "[crack0".
// if baseimg is NULL, it is created. Otherwise stuff is made on it.
// Shall be called from the main thread.
bool generateImage(std::string part_of_name, video::IImage *& baseimg);
private:
// The id of the thread that is allowed to use irrlicht directly
@ -406,6 +423,11 @@ private:
// Textures that have been overwritten with other ones
// but can't be deleted because the ITexture* might still be used
std::list<video::ITexture*> m_texture_trash;
// Cached settings needed for making textures from meshes
bool m_setting_trilinear_filter;
bool m_setting_bilinear_filter;
bool m_setting_anisotropic_filter;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
@ -425,6 +447,13 @@ TextureSource::TextureSource(IrrlichtDevice *device):
// Add a NULL TextureInfo as the first index, named ""
m_textureinfo_cache.push_back(TextureInfo(""));
m_name_to_id[""] = 0;
// Cache some settings
// Note: Since this is only done once, the game must be restarted
// for these settings to take effect
m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter");
}
TextureSource::~TextureSource()
@ -538,20 +567,6 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
// Apply transform to image data
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
/*
Generate image based on a string like "stone.png" or "[crack0".
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
Generates an image from a full string like
"stone.png^mineral_coal.png^[crack0".
*/
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
This method generates all the textures
*/
@ -685,7 +700,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
if(!generateImage(last_part_of_name, baseimg))
{
errorstream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
@ -790,7 +805,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
m_source_image_existence.set(name, true);
}
void TextureSource::rebuildImagesAndTextures()
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
@ -800,8 +815,7 @@ void TextureSource::rebuildImagesAndTextures()
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
video::IImage *img =
generate_image_from_scratch(ti->name, m_device, &m_sourcecache);
video::IImage *img = generateImageFromScratch(ti->name);
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
@ -816,13 +830,90 @@ void TextureSource::rebuildImagesAndTextures()
}
}
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device, SourceImageCache *sourcecache)
video::ITexture* TextureSource::generateTextureFromMesh(
const TextureFromMeshParams &params)
{
/*infostream<<"generate_image_from_scratch(): "
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
if(!warned)
{
errorstream<<"TextureSource::generateTextureFromMesh(): "
<<"EVDF_RENDER_TO_TARGET not supported."<<std::endl;
warned = true;
}
return NULL;
}
// Create render target texture
video::ITexture *rtt = driver->addRenderTargetTexture(
params.dim, params.rtt_texture_name.c_str(),
video::ECF_A8R8G8B8);
if(rtt == NULL)
{
errorstream<<"TextureSource::generateTextureFromMesh(): "
<<"addRenderTargetTexture returned NULL."<<std::endl;
return NULL;
}
// Set render target
driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
params.camera_position, params.camera_lookat);
// second parameter of setProjectionMatrix (isOrthogonal) is ignored
camera->setProjectionMatrix(params.camera_projection_matrix, false);
smgr->setAmbientLight(params.ambient_light);
smgr->addLightSceneNode(0,
params.light_position,
params.light_color,
params.light_radius);
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
// NOTE: The scene nodes should not be dropped, otherwise
// smgr->drop() segfaults
/*cube->drop();
camera->drop();
light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, false, true, 0);
if(params.delete_texture_on_shutdown)
m_texture_trash.push_back(rtt);
return rtt;
}
video::IImage* TextureSource::generateImageFromScratch(std::string name)
{
/*infostream<<"generateImageFromScratch(): "
"\""<<name<<"\""<<std::endl;*/
video::IVideoDriver* driver = device->getVideoDriver();
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
/*
@ -835,12 +926,6 @@ video::IImage* generate_image_from_scratch(std::string name,
// Find last meta separator in name
s32 last_separator_position = name.find_last_of(separator);
//if(last_separator_position == std::npos)
// last_separator_position = -1;
/*infostream<<"generate_image_from_scratch(): "
<<"last_separator_position="<<last_separator_position
<<std::endl;*/
/*
If separator was found, construct the base name and make the
@ -851,11 +936,7 @@ video::IImage* generate_image_from_scratch(std::string name,
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
" to get base image of \""<<name<<"\" = \""
<<base_image_name<<"\""<<std::endl;*/
baseimg = generate_image_from_scratch(base_image_name, device,
sourcecache);
baseimg = generateImageFromScratch(base_image_name);
}
/*
@ -864,12 +945,11 @@ video::IImage* generate_image_from_scratch(std::string name,
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
if(!generateImage(last_part_of_name, baseimg))
{
errorstream<<"generate_image_from_scratch(): "
errorstream<<"generateImageFromScratch(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
return NULL;
@ -878,23 +958,22 @@ video::IImage* generate_image_from_scratch(std::string name,
return baseimg;
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device, SourceImageCache *sourcecache)
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
{
video::IVideoDriver* driver = device->getVideoDriver();
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
// Stuff starting with [ are special commands
if(part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
if(image == NULL)
{
if(part_of_name != ""){
errorstream<<"generate_image(): Could not load image \""
errorstream<<"generateImage(): Could not load image \""
<<part_of_name<<"\""<<" while building texture"<<std::endl;
errorstream<<"generate_image(): Creating a dummy"
errorstream<<"generateImage(): Creating a dummy"
<<" image for \""<<part_of_name<<"\""<<std::endl;
}
@ -955,7 +1034,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
// A special texture modification
/*infostream<<"generate_image(): generating special "
/*infostream<<"generateImage(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;*/
@ -967,7 +1046,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
errorstream<<"generateImage(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -996,8 +1075,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
It is an image with a number of cracking stages
horizontally tiled.
*/
video::IImage *img_crack = sourcecache->getOrLoad(
"crack_anylength.png", device);
video::IImage *img_crack = m_sourcecache.getOrLoad(
"crack_anylength.png", m_device);
if(img_crack && progression >= 0)
{
@ -1080,7 +1159,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = sourcecache->getOrLoad(filename, device);
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
@ -1111,7 +1190,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
errorstream<<"generateImage(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1130,7 +1209,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
errorstream<<"generateImage(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1155,7 +1234,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
errorstream<<"generateImage(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1212,7 +1291,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
errorstream<<"generate_image(): baseimg==NULL "
errorstream<<"generateImage(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1240,7 +1319,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg != NULL)
{
errorstream<<"generate_image(): baseimg!=NULL "
errorstream<<"generateImage(): baseimg!=NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1254,12 +1333,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
imagename_top, device, sourcecache);
video::IImage *img_left = generate_image_from_scratch(
imagename_left, device, sourcecache);
video::IImage *img_right = generate_image_from_scratch(
imagename_right, device, sourcecache);
video::IImage *img_top =
generateImageFromScratch(imagename_top);
video::IImage *img_left =
generateImageFromScratch(imagename_left);
video::IImage *img_right =
generateImageFromScratch(imagename_right);
assert(img_top && img_left && img_right);
// Create textures from images
@ -1288,31 +1367,25 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);
core::dimension2d<u32> dim(64,64);
std::string rtt_texture_name = part_of_name + "_RTT";
v3f camera_position(0, 1.0, -1.5);
camera_position.rotateXZBy(45);
v3f camera_lookat(0, 0, 0);
core::CMatrix4<f32> camera_projection_matrix;
TextureFromMeshParams params;
params.mesh = cube;
params.dim.set(64, 64);
params.rtt_texture_name = part_of_name + "_RTT";
// We will delete the rtt texture ourselves
params.delete_texture_on_shutdown = false;
params.camera_position.set(0, 1.0, -1.5);
params.camera_position.rotateXZBy(45);
params.camera_lookat.set(0, 0, 0);
// Set orthogonal projection
camera_projection_matrix.buildProjectionMatrixOrthoLH(
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
video::SColorf ambient_light(0.2,0.2,0.2);
v3f light_position(10, 100, -50);
video::SColorf light_color(0.5,0.5,0.5);
f32 light_radius = 1000;
video::ITexture *rtt = generateTextureFromMesh(
cube, device, dim, rtt_texture_name,
camera_position,
camera_lookat,
camera_projection_matrix,
ambient_light,
light_position,
light_color,
light_radius);
params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
params.light_position.set(10, 100, -50);
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
video::ITexture *rtt = generateTextureFromMesh(params);
// Drop mesh
cube->drop();
@ -1324,19 +1397,18 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
if(rtt == NULL)
{
baseimg = generate_image_from_scratch(
imagename_top, device, sourcecache);
baseimg = generateImageFromScratch(imagename_top);
return true;
}
// Create image of render target
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
assert(image);
//cleanup texture
// Cleanup texture
driver->removeTexture(rtt);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
if(image)
{
@ -1358,7 +1430,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
if(baseimg == NULL)
baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
video::IImage *img = sourcecache->getOrLoad(filename, device);
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
@ -1392,7 +1464,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 frame_index = stoi(sf.next(":"));
if(baseimg == NULL){
errorstream<<"generate_image(): baseimg!=NULL "
errorstream<<"generateImage(): baseimg!=NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1404,7 +1476,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
frame_size);
if(!img){
errorstream<<"generate_image(): Could not create image "
errorstream<<"generateImage(): Could not create image "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1426,7 +1498,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
else
{
errorstream<<"generate_image(): Invalid "
errorstream<<"generateImage(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}

@ -57,6 +57,25 @@ std::string getImagePath(std::string path);
*/
std::string getTexturePath(const std::string &filename);
/*
ITextureSource::generateTextureFromMesh parameters
*/
namespace irr {namespace scene {class IMesh;}}
struct TextureFromMeshParams
{
scene::IMesh *mesh;
core::dimension2d<u32> dim;
std::string rtt_texture_name;
bool delete_texture_on_shutdown;
v3f camera_position;
v3f camera_lookat;
core::CMatrix4<f32> camera_projection_matrix;
video::SColorf ambient_light;
v3f light_position;
video::SColorf light_color;
f32 light_radius;
};
/*
TextureSource creates and caches textures.
*/
@ -78,6 +97,8 @@ public:
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
};
class IWritableTextureSource : public ITextureSource
@ -100,6 +121,8 @@ public:
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);