forked from Mirrorlandia_minetest/minetest
Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
This commit is contained in:
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9d62abbe46
commit
91c0439922
@ -25,9 +25,10 @@ numerical
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//! constructor
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GUIEditBoxWithScrollBar::GUIEditBoxWithScrollBar(const wchar_t* text, bool border,
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IGUIEnvironment* environment, IGUIElement* parent, s32 id,
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const core::rect<s32>& rectangle, bool writable, bool has_vscrollbar)
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const core::rect<s32>& rectangle, ISimpleTextureSource *tsrc,
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bool writable, bool has_vscrollbar)
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: GUIEditBox(environment, parent, id, rectangle, border, writable),
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m_background(true), m_bg_color_used(false)
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m_background(true), m_bg_color_used(false), m_tsrc(tsrc)
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{
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#ifdef _DEBUG
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setDebugName("GUIEditBoxWithScrollBar");
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@ -635,7 +636,7 @@ void GUIEditBoxWithScrollBar::createVScrollBar()
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irr::core::rect<s32> scrollbarrect = m_frame_rect;
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scrollbarrect.UpperLeftCorner.X += m_frame_rect.getWidth() - m_scrollbar_width;
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m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1,
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scrollbarrect, false, true);
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scrollbarrect, false, true, m_tsrc);
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m_vscrollbar->setVisible(false);
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m_vscrollbar->setSmallStep(3 * fontHeight);
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@ -7,6 +7,8 @@
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#include "guiEditBox.h"
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class ISimpleTextureSource;
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class GUIEditBoxWithScrollBar : public GUIEditBox
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{
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public:
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@ -14,7 +16,7 @@ public:
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//! constructor
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GUIEditBoxWithScrollBar(const wchar_t* text, bool border, IGUIEnvironment* environment,
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IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
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bool writable = true, bool has_vscrollbar = true);
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ISimpleTextureSource *tsrc, bool writable = true, bool has_vscrollbar = true);
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//! destructor
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virtual ~GUIEditBoxWithScrollBar() {}
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@ -56,6 +58,8 @@ protected:
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bool m_bg_color_used;
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video::SColor m_bg_color;
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ISimpleTextureSource *m_tsrc;
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};
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@ -666,7 +666,7 @@ void GUIFormSpecMenu::parseScrollBar(parserData* data, const std::string &elemen
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spec.ftype = f_ScrollBar;
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spec.send = true;
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GUIScrollBar *e = new GUIScrollBar(Environment, data->current_parent,
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spec.fid, rect, is_horizontal, true);
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spec.fid, rect, is_horizontal, true, m_tsrc);
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auto style = getDefaultStyleForElement("scrollbar", name);
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
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@ -1493,7 +1493,7 @@ void GUIFormSpecMenu::createTextField(parserData *data, FieldSpec &spec,
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gui::IGUIEditBox *e = nullptr;
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if (is_multiline) {
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e = new GUIEditBoxWithScrollBar(spec.fdefault.c_str(), true, Environment,
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data->current_parent, spec.fid, rect, is_editable, true);
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data->current_parent, spec.fid, rect, m_tsrc, is_editable, true);
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} else if (is_editable) {
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e = Environment->addEditBox(spec.fdefault.c_str(), rect, true,
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data->current_parent, spec.fid);
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@ -1010,7 +1010,7 @@ GUIHyperText::GUIHyperText(const wchar_t *text, IGUIEnvironment *environment,
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RelativeRect.getWidth() - m_scrollbar_width, 0,
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RelativeRect.getWidth(), RelativeRect.getHeight());
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m_vscrollbar = new GUIScrollBar(Environment, this, -1, rect, false, true);
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m_vscrollbar = new GUIScrollBar(Environment, this, -1, rect, false, true, tsrc);
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m_vscrollbar->setVisible(false);
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}
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@ -11,17 +11,19 @@ the arrow buttons where there is insufficient space.
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*/
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#include "guiScrollBar.h"
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#include <IGUIButton.h>
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#include "guiButton.h"
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#include <IGUISkin.h>
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GUIScrollBar::GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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core::rect<s32> rectangle, bool horizontal, bool auto_scale) :
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core::rect<s32> rectangle, bool horizontal, bool auto_scale,
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ISimpleTextureSource *tsrc) :
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IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
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up_button(nullptr), down_button(nullptr), is_dragging(false),
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is_horizontal(horizontal), is_auto_scaling(auto_scale),
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dragged_by_slider(false), tray_clicked(false), scroll_pos(0),
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draw_center(0), thumb_size(0), min_pos(0), max_pos(100), small_step(10),
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large_step(50), drag_offset(0), page_size(100), border_size(0)
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large_step(50), drag_offset(0), page_size(100), border_size(0),
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m_tsrc(tsrc)
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{
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refreshControls();
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setNotClipped(false);
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@ -343,8 +345,9 @@ void GUIScrollBar::refreshControls()
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s32 h = RelativeRect.getHeight();
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border_size = RelativeRect.getWidth() < h * 4 ? 0 : h;
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if (!up_button) {
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up_button = Environment->addButton(
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core::rect<s32>(0, 0, h, h), this);
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core::rect<s32> up_button_rect(0, 0, h, h);
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up_button = GUIButton::addButton(Environment, up_button_rect, m_tsrc,
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this, -1, L"");
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up_button->setSubElement(true);
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up_button->setTabStop(false);
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}
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@ -361,10 +364,12 @@ void GUIScrollBar::refreshControls()
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up_button->setAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT,
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EGUIA_LOWERRIGHT);
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if (!down_button) {
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down_button = Environment->addButton(
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core::rect<s32>(RelativeRect.getWidth() - h, 0,
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RelativeRect.getWidth(), h),
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this);
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core::rect<s32> down_button_rect(
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RelativeRect.getWidth() - h, 0,
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RelativeRect.getWidth(), h
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);
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down_button = GUIButton::addButton(Environment, down_button_rect, m_tsrc,
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this, -1, L"");
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down_button->setSubElement(true);
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down_button->setTabStop(false);
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}
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@ -386,8 +391,9 @@ void GUIScrollBar::refreshControls()
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s32 w = RelativeRect.getWidth();
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border_size = RelativeRect.getHeight() < w * 4 ? 0 : w;
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if (!up_button) {
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up_button = Environment->addButton(
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core::rect<s32>(0, 0, w, w), this);
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core::rect<s32> up_button_rect(0, 0, w, w);
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up_button = GUIButton::addButton(Environment, up_button_rect, m_tsrc,
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this, -1, L"");
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up_button->setSubElement(true);
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up_button->setTabStop(false);
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}
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@ -404,10 +410,12 @@ void GUIScrollBar::refreshControls()
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up_button->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT,
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EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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if (!down_button) {
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down_button = Environment->addButton(
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core::rect<s32>(0, RelativeRect.getHeight() - w,
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w, RelativeRect.getHeight()),
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this);
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core::rect<s32> down_button_rect(
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0, RelativeRect.getHeight() - w,
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w, RelativeRect.getHeight()
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);
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down_button = GUIButton::addButton(Environment, down_button_rect, m_tsrc,
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this, -1, L"");
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down_button->setSubElement(true);
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down_button->setTabStop(false);
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}
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@ -14,6 +14,8 @@ the arrow buttons where there is insufficient space.
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#include "irrlichttypes_extrabloated.h"
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class ISimpleTextureSource;
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using namespace irr;
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using namespace gui;
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@ -21,7 +23,8 @@ class GUIScrollBar : public IGUIElement
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{
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public:
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GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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core::rect<s32> rectangle, bool horizontal, bool auto_scale);
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core::rect<s32> rectangle, bool horizontal, bool auto_scale,
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ISimpleTextureSource *tsrc);
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enum ArrowVisibility
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{
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@ -74,4 +77,6 @@ private:
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core::rect<s32> slider_rect;
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video::SColor current_icon_color;
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ISimpleTextureSource *m_tsrc;
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};
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@ -66,7 +66,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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0,
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RelativeRect.getWidth(),
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RelativeRect.getHeight()),
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false, true);
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false, true, tsrc);
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m_scrollbar->setSubElement(true);
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m_scrollbar->setTabStop(false);
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m_scrollbar->setAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_LOWERRIGHT,
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@ -86,7 +86,7 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
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core::rect<s32> rect(0, 0, 300 * s, 20 * s);
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rect = rect + v2s32(size.X / 2 - 150 * s, size.Y / 2);
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auto e = make_irr<GUIScrollBar>(Environment, this,
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ID_soundSlider, rect, true, false);
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ID_soundSlider, rect, true, false, m_tsrc);
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e->setMax(100);
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e->setPos(volume);
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}
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