Fix server crashing on Lua errors

Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
ShadowNinja 2015-10-29 14:48:10 -04:00
parent b872df6ef6
commit 9269a0ecc7
10 changed files with 58 additions and 80 deletions

@ -125,6 +125,12 @@ public:
PrngException(std::string s): BaseException(s) {}
};
class ModError : public BaseException {
public:
ModError(const std::string &s): BaseException(s) {}
};
/*
Some "old-style" interrupts:
*/

@ -238,13 +238,13 @@ bool GUIEngine::loadMainMenuScript()
}
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
if (m_script->loadScript(script)) {
try {
m_script->loadScript(script);
// Menu script loaded
return true;
} else {
infostream
<< "GUIEngine: execution of menu script in: \""
<< m_scriptdir << "\" failed!" << std::endl;
} catch (const ModError &e) {
errorstream << "GUIEngine: execution of menu script failed: "
<< e.what() << std::endl;
}
return false;

@ -816,14 +816,22 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
if (cmd_args.exists("migrate"))
return migrate_database(game_params, cmd_args);
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr.isIPv6());
server.start(bind_addr);
try {
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr.isIPv6());
server.start(bind_addr);
// Run server
bool &kill = *porting::signal_handler_killstatus();
dedicated_server_loop(server, kill);
// Run server
bool &kill = *porting::signal_handler_killstatus();
dedicated_server_loop(server, kill);
} catch (const ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
return false;
} catch (const ServerError &e) {
errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
return true;
}

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "strfnd.h"
#include "convert_json.h"
#include "exceptions.h"
static bool parseDependsLine(std::istream &is,
std::string &dep, std::set<char> &symbols)

@ -26,29 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <string>
#include <map>
#include <exception>
#include "json/json.h"
#include "config.h"
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
class ModError : public std::exception
{
public:
ModError(const std::string &s)
{
m_s = "ModError: ";
m_s += s;
}
virtual ~ModError() throw()
{}
virtual const char * what() const throw()
{
return m_s.c_str();
}
std::string m_s;
};
struct ModSpec
{
std::string name;

@ -52,10 +52,10 @@ public:
}
};
class LuaError : public ServerError
class LuaError : public ModError
{
public:
LuaError(const std::string &s) : ServerError(s) {}
LuaError(const std::string &s) : ModError(s) {}
};

@ -243,8 +243,12 @@ void* AsyncWorkerThread::run()
lua_State *L = getStack();
std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
if (!loadScript(script)) {
FATAL_ERROR("execution of async base environment failed!");
try {
loadScript(script);
} catch (const ModError &e) {
errorstream << "Execution of async base environment failed: "
<< e.what() << std::endl;
FATAL_ERROR("Execution of async base environment failed");
}
int error_handler = PUSH_ERROR_HANDLER(L);

@ -119,15 +119,15 @@ ScriptApiBase::~ScriptApiBase()
lua_close(m_luastack);
}
bool ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name, std::string *error)
void ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name)
{
ModNameStorer mod_name_storer(getStack(), mod_name);
return loadScript(script_path, error);
loadScript(script_path);
}
bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
void ScriptApiBase::loadScript(const std::string &script_path)
{
verbosestream << "Loading and running script from " << script_path << std::endl;
@ -144,17 +144,11 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
ok = ok && !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
if (error)
*error = error_msg;
errorstream << "========== ERROR FROM LUA ===========" << std::endl
<< "Failed to load and run script from " << std::endl
<< script_path << ":" << std::endl << std::endl
<< error_msg << std::endl << std::endl
<< "======= END OF ERROR FROM LUA ========" << std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 2); // Pop error message and error handler
throw ModError("Failed to load and run script from " +
script_path + ":\n" + error_msg);
}
lua_pop(L, 1); // Pop error handler
return ok;
}
// Push the list of callbacks (a lua table).

@ -63,9 +63,9 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
bool loadMod(const std::string &script_path, const std::string &mod_name,
std::string *error=NULL);
bool loadScript(const std::string &script_path, std::string *error=NULL);
// These throw a ModError on failure
void loadMod(const std::string &script_path, const std::string &mod_name);
void loadScript(const std::string &script_path);
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);

@ -276,11 +276,8 @@ Server::Server(
m_script = new GameScripting(this);
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
std::string error_msg;
if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg))
throw ModError("Failed to load and run " + script_path
+ "\nError from Lua:\n" + error_msg);
m_script->loadMod(script_path, BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
@ -291,26 +288,18 @@ Server::Server(
}
infostream << std::endl;
// Load and run "mod" scripts
for (std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
for (std::vector<ModSpec>::iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
std::ostringstream err;
err << "Error loading mod \"" << mod.name
<< "\": mod_name does not follow naming conventions: "
<< "Only chararacters [a-z0-9_] are allowed." << std::endl;
errorstream << err.str().c_str();
throw ModError(err.str());
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only chararacters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM "init.lua";
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
if (!m_script->loadMod(script_path, mod.name, &error_msg)) {
errorstream << "Server: Failed to load and run "
<< script_path << std::endl;
throw ModError("Failed to load and run " + script_path
+ "\nError from Lua:\n" + error_msg);
}
m_script->loadMod(script_path, mod.name);
}
// Read Textures and calculate sha1 sums
@ -483,7 +472,7 @@ void Server::step(float dtime)
{
DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
if (dtime > 2.0)
dtime = 2.0;
{
MutexAutoLock lock(m_step_dtime_mutex);
@ -491,19 +480,13 @@ void Server::step(float dtime)
}
// Throw if fatal error occurred in thread
std::string async_err = m_async_fatal_error.get();
if(async_err != "") {
if (m_simple_singleplayer_mode) {
throw ServerError(async_err);
}
else {
if (!async_err.empty()) {
if (!m_simple_singleplayer_mode) {
m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
errorstream << "UNRECOVERABLE error occurred. Stopping server. "
<< "Please fix the following error:" << std::endl
<< async_err << std::endl;
FATAL_ERROR(async_err.c_str());
}
throw ServerError(async_err);
}
}