Improve mini Lua reference

This commit is contained in:
Perttu Ahola 2011-12-06 19:02:42 +02:00
parent e48ccd7943
commit 9425fb8192

@ -168,6 +168,7 @@
-- - get_owner()
-- Generic node metadata specific:
-- - set_infotext(infotext)
-- - get_inventory() -> InvRef
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name)
-- - set_inventory_draw_spec(string)
@ -206,6 +207,7 @@
-- - select_horiz_by_yawpitch=false)
-- Player-only:
-- - get_player_name(): will return nil if is not a player
-- - get_inventory() -> InvRef
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name) -> {item1, item2, ...}
-- - get_look_dir(): get camera direction as a unit vector
@ -225,8 +227,8 @@
-- ItemStack
-- - peek_item(): return item from stack without removing it
-- - take_item(): remove item from stack and return it
-- - put_item(): put item in stack; return false if not possible
-- - put_stackstring(): put stackstring in stack; return false if not possible
-- - put_item(item): put item in stack; return false if not possible
-- - put_stackstring(stackstring): return false if not possible
--
-- Registered entities:
-- - Functions receive a "luaentity" as self: