Revert "upright_sprite: Fix texture position for players"

This reverts commit d58801ab3204757e6c49892a05633281144f4f44.
This commit is contained in:
Loïc Blot 2019-01-03 12:04:51 +01:00
parent 3d15a6774d
commit 957c59a678

@ -835,11 +835,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
}; };
if (m_is_player) {
// Move minimal Y position to 0 (feet position)
for (size_t i = 0; i < 4; i++)
vertices[i].Pos.Y += dy;
}
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6); buf->append(vertices, 4, indices, 6);
// Set material // Set material
@ -859,11 +854,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
}; };
if (m_is_player) {
// Move minimal Y position to 0 (feet position)
for (size_t i = 0; i < 4; i++)
vertices[i].Pos.Y += dy;
}
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6); buf->append(vertices, 4, indices, 6);
// Set material // Set material