Fix item entity Z-fighting

This commit is contained in:
Lars Mueller 2022-04-04 15:19:04 +02:00 committed by sfan5
parent 1f27bf6380
commit 9aabd911eb

@ -58,11 +58,12 @@ core.register_entity(":__builtin:item", {
local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
local size_bias = 1e-3 * math.random() -- small random bias to counter Z-fighting
self.object:set_properties({
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
visual_size = {x = size + size_bias, y = size + size_bias},
collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,