forked from Mirrorlandia_minetest/minetest
Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
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@ -60,7 +60,9 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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const v3f &sneak_max)
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{
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// Acceptable distance to node center
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constexpr f32 allowed_range = (0.5f + 0.1f) * BS;
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// This must be > 0.5 units to get the sneak ladder to work
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// 0.05 prevents sideways teleporting through 1/16 thick walls
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constexpr f32 allowed_range = (0.5f + 0.05f) * BS;
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static const v3s16 dir9_center[9] = {
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v3s16( 0, 0, 0),
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v3s16( 1, 0, 0),
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