forked from Mirrorlandia_minetest/minetest
Devtest: Remove bumpmap/parallax occl. test nodes (#10902)
This commit is contained in:
parent
8c19823aa7
commit
9b64834c6a
@ -65,51 +65,3 @@ for a=1,#alphas do
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Bumpmapping and Parallax Occlusion
|
||||
|
||||
-- This node has a normal map which corresponds to a pyramid with sides tilted
|
||||
-- by an angle of 45°, i.e. the normal map contains four vectors which point
|
||||
-- diagonally away from the surface (e.g. (0.7, 0.7, 0)),
|
||||
-- and the heights in the height map linearly increase towards the centre,
|
||||
-- so that the surface corresponds to a simple pyramid.
|
||||
-- The node can help to determine if e.g. tangent space transformations work
|
||||
-- correctly.
|
||||
-- If, for example, the light comes from above, then the (tilted) pyramids
|
||||
-- should look like they're lit from this light direction on all node faces.
|
||||
-- The white albedo texture has small black indicators which can be used to see
|
||||
-- how it is transformed ingame (and thus see if there's rotation around the
|
||||
-- normal vector).
|
||||
minetest.register_node("testnodes:height_pyramid", {
|
||||
description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)",
|
||||
tiles = {"testnodes_height_pyramid.png"},
|
||||
groups = {dig_immediate = 3},
|
||||
})
|
||||
|
||||
-- The stairs nodes should help to validate if shading works correctly for
|
||||
-- rotated nodes (which have rotated textures).
|
||||
stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid",
|
||||
{dig_immediate = 3},
|
||||
{"testnodes_height_pyramid.png"},
|
||||
"Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)",
|
||||
"Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)")
|
||||
|
||||
-- This node has a simple heightmap for parallax occlusion testing and flat
|
||||
-- normalmap.
|
||||
-- When parallax occlusion is enabled, the yellow scrawl should stick out of
|
||||
-- the texture when viewed at an angle.
|
||||
minetest.register_node("testnodes:parallax_extruded", {
|
||||
description = "Parallax Occlusion Tester",
|
||||
tiles = {"testnodes_parallax_extruded.png"},
|
||||
groups = {dig_immediate = 3},
|
||||
})
|
||||
|
||||
-- Analogously to the height pyramid stairs nodes,
|
||||
-- these nodes should help to validate if parallax occlusion works correctly for
|
||||
-- rotated nodes (which have rotated textures).
|
||||
stairs.register_stair_and_slab("parallax_extruded",
|
||||
"experimantal:parallax_extruded",
|
||||
{dig_immediate = 3},
|
||||
{"testnodes_parallax_extruded.png"},
|
||||
"Parallax Occlusion Tester Stair",
|
||||
"Parallax Occlusion Tester Slab")
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 90 B |
Binary file not shown.
Before Width: | Height: | Size: 239 B |
Binary file not shown.
Before Width: | Height: | Size: 591 B |
Binary file not shown.
Before Width: | Height: | Size: 143 B |
Loading…
Reference in New Issue
Block a user