forked from Mirrorlandia_minetest/minetest
Merge remote branch 'origin/master'
This commit is contained in:
commit
9e6376bd95
@ -197,7 +197,7 @@ local function unit_test()
|
||||
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
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unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
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||||
unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
|
||||
unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
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||||
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
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unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
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unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
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||||
|
@ -401,6 +401,43 @@ Currently supported flags: absheight
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Also produce this same ore between the height range of -height_max and -height_min.
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Useful for having ore in sky realms without having to duplicate ore entries.
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||||
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||||
HUD element types
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||||
-------------------
|
||||
The position field is used for all element types.
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||||
To account for differing resolutions, the position coordinates are the percentage of the screen,
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ranging in value from 0 to 1.
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The name field is not yet used, but should contain a description of what the HUD element represents.
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||||
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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- image
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Displays an image on the HUD.
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- scale: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used.
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- text: The name of the texture that is displayed.
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- text
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Displays text on the HUD.
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- scale: Defines the bounding rectangle of the text.
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A value such as {x=100, y=100} should work.
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- text: The text to be displayed in the HUD element.
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- number: An integer containing the RGB value of the color used to draw the text.
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Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
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- statbar
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Displays a horizontal bar made up of half-images.
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- text: The name of the texture that is used.
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- number: The number of half-textures that are displayed.
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If odd, will end with a vertically center-split texture.
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- inventory
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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- item: Position of item that is selected.
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- direction: Direction in which the inventory list is drawn.
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0 draws from left to right,
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1 draws from right to left,
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2 draws from top to bottom, and
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3 draws from bottom to top.
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Representations of simple things
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--------------------------------
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Position/vector:
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@ -1002,10 +1039,23 @@ minetest.get_craft_recipe(output) -> input
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^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
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stack 5, stack 6, stack 7, stack 8, stack 9 }
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^ input.items = nil if no recipe found
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minetest.get_all_craft_recipes(output) -> table or nil
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^ returns table with all registered recipes for output item (node)
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^ returns nil if no recipe was found
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^ table entries have same format as minetest.get_craft_recipe
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minetest.get_all_craft_recipes(query item) -> table or nil
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^ returns indexed table with all registered recipes for query item (node)
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or nil if no recipe was found
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recipe entry table:
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{
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method = 'normal' or 'cooking' or 'fuel'
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width = 0-3, 0 means shapeless recipe
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items = indexed [1-9] table with recipe items
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output = string with item name and quantity
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}
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Example query for default:gold_ingot will return table:
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{
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1={type = "cooking", width = 3, output = "default:gold_ingot",
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items = {1 = "default:gold_lump"}},
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2={type = "normal", width = 1, output = "default:gold_ingot 9",
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items = {1 = "default:goldblock"}}
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}
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minetest.handle_node_drops(pos, drops, digger)
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^ drops: list of itemstrings
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^ Handles drops from nodes after digging: Default action is to put them into
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@ -1366,7 +1416,12 @@ Player-only: (no-op for other objects)
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modifies per-player walking speed, jump height, and gravity.
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Values default to 1 and act as offsets to the physics settings
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in minetest.conf. nil will keep the current setting.
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- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
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||||
- hud_remove(id): remove the HUD element of the specified id
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||||
- hud_change(id, stat, value): change a value of a previously added HUD element
|
||||
^ element stat values: position, name, scale, text, number, item, dir
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||||
- hud_get(id): gets the HUD element definition structure of the specified ID
|
||||
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||||
InvRef: Reference to an inventory
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||||
methods:
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||||
- is_empty(listname): return true if list is empty
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||||
@ -1789,3 +1844,18 @@ Detached inventory callbacks
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||||
^ No return value
|
||||
}
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||||
HUD Definition (hud_add, hud_get)
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{
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type = "image",
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^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
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position = {x=0.5, y=0.5},
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^ Left corner position of element
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name = "<name>",
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||||
scale = {x=2, y=2},
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text = "<text>",
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number = 2,
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item = 3,
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^ Selected item in inventory. 0 for no item selected.
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dir = 0,
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^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
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}
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|
@ -1,90 +0,0 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
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||||
# and be sure that CXX is set to a valid compiler
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SOURCE_FILES = porting.cpp guiMessageMenu.cpp materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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||||
DEBUG_TARGET = debugtest
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DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))
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DEBUG_BUILD_DIR = debugbuild
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DEBUG_OBJECTS = $(addprefix $(DEBUG_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
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||||
|
||||
FAST_TARGET = fasttest
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||||
FAST_SOURCES = $(addprefix src/, $(SOURCE_FILES))
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||||
FAST_BUILD_DIR = fastbuild
|
||||
FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
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||||
|
||||
SERVER_TARGET = server
|
||||
SERVER_SOURCE_FILES = porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
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||||
SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
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||||
SERVER_BUILD_DIR = serverbuild
|
||||
SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
|
||||
|
||||
IRRLICHTPATH = ../irrlicht/irrlicht-1.7.1
|
||||
JTHREADPATH = ../jthread/jthread-1.2.1
|
||||
|
||||
|
||||
all: fast
|
||||
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
|
||||
debug: CXXFLAGS = -Wall -g -O1
|
||||
debug: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DDEBUG -DRUN_IN_PLACE
|
||||
debug: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
|
||||
|
||||
fast: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686
|
||||
fast: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DUNITTEST_DISABLE -DRUN_IN_PLACE
|
||||
fast: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
|
||||
|
||||
server: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686
|
||||
server: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DSERVER -DUNITTEST_DISABLE -DRUN_IN_PLACE
|
||||
server: LDFLAGS = -L$(JTHREADPATH)/src/.libs -ljthread -lz -lpthread
|
||||
|
||||
DEBUG_DESTPATH = bin/$(DEBUG_TARGET)
|
||||
FAST_DESTPATH = bin/$(FAST_TARGET)
|
||||
SERVER_DESTPATH = bin/$(SERVER_TARGET)
|
||||
|
||||
# Build commands
|
||||
|
||||
debug: $(DEBUG_BUILD_DIR) $(DEBUG_DESTPATH)
|
||||
fast: $(FAST_BUILD_DIR) $(FAST_DESTPATH)
|
||||
server: $(SERVER_BUILD_DIR) $(SERVER_DESTPATH)
|
||||
|
||||
$(DEBUG_BUILD_DIR):
|
||||
mkdir -p $(DEBUG_BUILD_DIR)
|
||||
$(FAST_BUILD_DIR):
|
||||
mkdir -p $(FAST_BUILD_DIR)
|
||||
$(SERVER_BUILD_DIR):
|
||||
mkdir -p $(SERVER_BUILD_DIR)
|
||||
|
||||
$(DEBUG_DESTPATH): $(DEBUG_OBJECTS)
|
||||
$(CXX) -o $@ $(DEBUG_OBJECTS) $(LDFLAGS)
|
||||
|
||||
$(FAST_DESTPATH): $(FAST_OBJECTS)
|
||||
$(CXX) -o $@ $(FAST_OBJECTS) $(LDFLAGS)
|
||||
|
||||
$(SERVER_DESTPATH): $(SERVER_OBJECTS)
|
||||
$(CXX) -o $@ $(SERVER_OBJECTS) $(LDFLAGS)
|
||||
|
||||
$(DEBUG_BUILD_DIR)/%.o: src/%.cpp
|
||||
$(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
|
||||
|
||||
$(FAST_BUILD_DIR)/%.o: src/%.cpp
|
||||
$(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
|
||||
|
||||
$(SERVER_BUILD_DIR)/%.o: src/%.cpp
|
||||
$(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
|
||||
|
||||
clean: clean_debug clean_fast clean_server
|
||||
|
||||
clean_debug:
|
||||
@$(RM) $(DEBUG_OBJECTS) $(DEBUG_DESTPATH)
|
||||
|
||||
clean_fast:
|
||||
@$(RM) $(FAST_OBJECTS) $(FAST_DESTPATH)
|
||||
|
||||
clean_server:
|
||||
@$(RM) $(SERVER_OBJECTS) $(SERVER_DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 clean clean_debug clean_win32 clean_fast clean_server
|
776
po/du/minetest.po
Normal file
776
po/du/minetest.po
Normal file
@ -0,0 +1,776 @@
|
||||
# SOME DESCRIPTIVE TITLE. DUTCH TRANSLATION
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: minetest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-03-30 19:56+0100\n"
|
||||
"PO-Revision-Date: 2013-04-18 15:28+0100\n"
|
||||
"Last-Translator: LS-Steeef \n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 1.5.5\n"
|
||||
"Language: dutch\n"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:125
|
||||
msgid ""
|
||||
"Warning: Some mods are not configured yet.\n"
|
||||
"They will be enabled by default when you save the configuration. "
|
||||
msgstr ""
|
||||
"Let op: Nog niet alle mods zijn geconfigueerd. \n"
|
||||
"De mods zullen automatisch worden ingeschakeld als je de configuratie "
|
||||
"bewaard."
|
||||
|
||||
#: src/guiConfigureWorld.cpp:144
|
||||
msgid ""
|
||||
"Warning: Some configured mods are missing.\n"
|
||||
"Their setting will be removed when you save the configuration. "
|
||||
msgstr ""
|
||||
"LEt op: Sommige ingestelde mods zijn vermist.\n"
|
||||
"Hun instellingen worden verwijderd als je de configuratie opslaat."
|
||||
|
||||
#: src/guiConfigureWorld.cpp:208
|
||||
msgid "enabled"
|
||||
msgstr "ingeschakeld"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:215
|
||||
msgid "Enable All"
|
||||
msgstr "Allen inschakelen"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:222
|
||||
msgid "Disable All"
|
||||
msgstr "Allen uitschakelen"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:228
|
||||
msgid "depends on:"
|
||||
msgstr "heeft nodig:"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:240
|
||||
msgid "is required by:"
|
||||
msgstr "is benodigd voor:"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:262 src/guiCreateWorld.cpp:165
|
||||
#: src/guiKeyChangeMenu.cpp:179 src/keycode.cpp:223
|
||||
msgid "Cancel"
|
||||
msgstr "Annuleer"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:268 src/guiKeyChangeMenu.cpp:173
|
||||
msgid "Save"
|
||||
msgstr "Bewaar"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:394
|
||||
msgid "Configuration saved. "
|
||||
msgstr "Instellingen bewaard."
|
||||
|
||||
#: src/guiConfigureWorld.cpp:402
|
||||
msgid "Warning: Configuration not consistent. "
|
||||
msgstr "Waarschuwing: Instellingen niet consistent."
|
||||
|
||||
#: src/guiConfirmMenu.cpp:120
|
||||
msgid "Yes"
|
||||
msgstr "Ja"
|
||||
|
||||
#: src/guiConfirmMenu.cpp:126
|
||||
msgid "No"
|
||||
msgstr "Nee"
|
||||
|
||||
#: src/guiCreateWorld.cpp:116
|
||||
msgid "World name"
|
||||
msgstr "Naam wereld"
|
||||
|
||||
#: src/guiCreateWorld.cpp:135
|
||||
msgid "Game"
|
||||
msgstr "Spel"
|
||||
|
||||
#: src/guiCreateWorld.cpp:159
|
||||
msgid "Create"
|
||||
msgstr "Maak aan"
|
||||
|
||||
#: src/guiDeathScreen.cpp:96
|
||||
msgid "You died."
|
||||
msgstr "Je bent gestorven."
|
||||
|
||||
#: src/guiDeathScreen.cpp:104
|
||||
msgid "Respawn"
|
||||
msgstr "Respawn"
|
||||
|
||||
#: src/guiFormSpecMenu.cpp:582
|
||||
msgid "Left click: Move all items, Right click: Move single item"
|
||||
msgstr ""
|
||||
"Linkermuisknop: Verplaats alle items. Rechtermuisknop: Verplaats één item."
|
||||
|
||||
#: src/guiFormSpecMenu.cpp:607 src/guiMessageMenu.cpp:109
|
||||
#: src/guiTextInputMenu.cpp:131
|
||||
msgid "Proceed"
|
||||
msgstr "Volgende"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:114
|
||||
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
|
||||
msgstr "Sneltoetsen."
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:151
|
||||
msgid "\"Use\" = climb down"
|
||||
msgstr "\"Use\" = Omlaag klimmen"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:164
|
||||
msgid "Double tap \"jump\" to toggle fly"
|
||||
msgstr "Dubbelklik op \"jump\" om te vliegen"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:269
|
||||
msgid "Key already in use"
|
||||
msgstr "Toets is al in gebruik"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:347
|
||||
msgid "press key"
|
||||
msgstr "druk op"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:372
|
||||
msgid "Forward"
|
||||
msgstr "Vooruit"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:373
|
||||
msgid "Backward"
|
||||
msgstr "Achteruit"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:374 src/keycode.cpp:228
|
||||
msgid "Left"
|
||||
msgstr "Links"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:375 src/keycode.cpp:228
|
||||
msgid "Right"
|
||||
msgstr "Rechts"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:376
|
||||
msgid "Use"
|
||||
msgstr "Gebruikwn"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:377
|
||||
msgid "Jump"
|
||||
msgstr "Springen"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:378
|
||||
msgid "Sneak"
|
||||
msgstr "Kruipen"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:379
|
||||
msgid "Drop"
|
||||
msgstr "Weggooien"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:380
|
||||
msgid "Inventory"
|
||||
msgstr "Rugzak"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:381
|
||||
msgid "Chat"
|
||||
msgstr "Chat"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:382
|
||||
msgid "Command"
|
||||
msgstr "Opdracht"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:383
|
||||
msgid "Console"
|
||||
msgstr "Console"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:384
|
||||
msgid "Toggle fly"
|
||||
msgstr "Vliegen aan/uit"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:385
|
||||
msgid "Toggle fast"
|
||||
msgstr "Snel bewegen aan/uit"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:386
|
||||
msgid "Toggle noclip"
|
||||
msgstr "Noclip aan/uit"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:387
|
||||
msgid "Range select"
|
||||
msgstr "Range instellen"
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:388
|
||||
msgid "Print stacks"
|
||||
msgstr "Print stacks"
|
||||
|
||||
#: src/guiMainMenu.cpp:92
|
||||
msgid "Cannot create world: Name contains invalid characters"
|
||||
msgstr "Kan geen nieuwe wereld aanmaken: de naam bevat onjuiste tekens."
|
||||
|
||||
#: src/guiMainMenu.cpp:101
|
||||
msgid "Cannot create world: A world by this name already exists"
|
||||
msgstr "Kan geen nieuwe wereld aanmaken: De naam bestaat al."
|
||||
|
||||
#: src/guiMainMenu.cpp:283
|
||||
msgid "Singleplayer"
|
||||
msgstr "Singleplayer"
|
||||
|
||||
#: src/guiMainMenu.cpp:284
|
||||
msgid "Multiplayer"
|
||||
msgstr "Multiplayer"
|
||||
|
||||
#: src/guiMainMenu.cpp:285
|
||||
msgid "Advanced"
|
||||
msgstr "Geavanceerd"
|
||||
|
||||
#: src/guiMainMenu.cpp:286
|
||||
msgid "Settings"
|
||||
msgstr "Instellingen"
|
||||
|
||||
#: src/guiMainMenu.cpp:287
|
||||
msgid "Credits"
|
||||
msgstr "Credits"
|
||||
|
||||
#: src/guiMainMenu.cpp:317
|
||||
msgid "Select World:"
|
||||
msgstr "Selecteer Wereld:"
|
||||
|
||||
#: src/guiMainMenu.cpp:339 src/guiMainMenu.cpp:511 src/keycode.cpp:229
|
||||
msgid "Delete"
|
||||
msgstr "Verwijderen"
|
||||
|
||||
#: src/guiMainMenu.cpp:346
|
||||
msgid "New"
|
||||
msgstr "Nieuw"
|
||||
|
||||
#: src/guiMainMenu.cpp:354
|
||||
msgid "Configure"
|
||||
msgstr "Instellingen"
|
||||
|
||||
#: src/guiMainMenu.cpp:369 src/keycode.cpp:248
|
||||
msgid "Play"
|
||||
msgstr "Speel!"
|
||||
|
||||
#: src/guiMainMenu.cpp:380 src/guiMainMenu.cpp:619
|
||||
msgid "Creative Mode"
|
||||
msgstr "Creative Modus"
|
||||
|
||||
#: src/guiMainMenu.cpp:386 src/guiMainMenu.cpp:625
|
||||
msgid "Enable Damage"
|
||||
msgstr "Schade inschakelen"
|
||||
|
||||
#: src/guiMainMenu.cpp:406 src/guiMainMenu.cpp:541
|
||||
msgid "Name/Password"
|
||||
msgstr "Naam/Wachtwoord"
|
||||
|
||||
#: src/guiMainMenu.cpp:442 src/guiMainMenu.cpp:459 src/guiMainMenu.cpp:1184
|
||||
msgid "Favorites:"
|
||||
msgstr "Favourieten:"
|
||||
|
||||
#: src/guiMainMenu.cpp:450 src/guiMainMenu.cpp:1194
|
||||
msgid "Public Server List:"
|
||||
msgstr "Publieke Server lijst:"
|
||||
|
||||
#: src/guiMainMenu.cpp:470 src/guiMainMenu.cpp:568
|
||||
msgid "Address/Port"
|
||||
msgstr "IP-Adres/Poort"
|
||||
|
||||
#: src/guiMainMenu.cpp:497 src/guiMainMenu.cpp:1183
|
||||
msgid "Show Public"
|
||||
msgstr "Publieke server"
|
||||
|
||||
#: src/guiMainMenu.cpp:501 src/guiMainMenu.cpp:1193
|
||||
msgid "Show Favorites"
|
||||
msgstr "Favourieten"
|
||||
|
||||
#: src/guiMainMenu.cpp:521
|
||||
msgid "Connect"
|
||||
msgstr "Verbinden"
|
||||
|
||||
#: src/guiMainMenu.cpp:591
|
||||
msgid "Leave address blank to start a local server."
|
||||
msgstr "Laat het adres leeg om een lokale server te starten."
|
||||
|
||||
#: src/guiMainMenu.cpp:600
|
||||
msgid "Start Game / Connect"
|
||||
msgstr "Start het spel / Verbind"
|
||||
|
||||
#: src/guiMainMenu.cpp:632
|
||||
msgid "Public"
|
||||
msgstr "Publiek"
|
||||
|
||||
#: src/guiMainMenu.cpp:640 src/guiMainMenu.cpp:1113
|
||||
msgid "Delete world"
|
||||
msgstr "Verwijder wereld"
|
||||
|
||||
#: src/guiMainMenu.cpp:647
|
||||
msgid "Create world"
|
||||
msgstr "Maak wereld aan"
|
||||
|
||||
#: src/guiMainMenu.cpp:681
|
||||
msgid "Fancy trees"
|
||||
msgstr "Mooie bomen"
|
||||
|
||||
#: src/guiMainMenu.cpp:687
|
||||
msgid "Smooth Lighting"
|
||||
msgstr "Mooie verlichting"
|
||||
|
||||
#: src/guiMainMenu.cpp:693
|
||||
msgid "3D Clouds"
|
||||
msgstr "3D wolken"
|
||||
|
||||
#: src/guiMainMenu.cpp:699
|
||||
msgid "Opaque water"
|
||||
msgstr "Doorzichtig water"
|
||||
|
||||
#: src/guiMainMenu.cpp:709
|
||||
msgid "Mip-Mapping"
|
||||
msgstr "Mip-Mapping"
|
||||
|
||||
#: src/guiMainMenu.cpp:716
|
||||
msgid "Anisotropic Filtering"
|
||||
msgstr "Bi-Linear Filtering"
|
||||
|
||||
#: src/guiMainMenu.cpp:723
|
||||
msgid "Bi-Linear Filtering"
|
||||
msgstr "Bi-Linear Filtering"
|
||||
|
||||
#: src/guiMainMenu.cpp:730
|
||||
msgid "Tri-Linear Filtering"
|
||||
msgstr "Tri-Linear Filtering"
|
||||
|
||||
#: src/guiMainMenu.cpp:738
|
||||
msgid "Shaders"
|
||||
msgstr "Shaders"
|
||||
|
||||
#: src/guiMainMenu.cpp:745
|
||||
msgid "Preload item visuals"
|
||||
msgstr "Preload item visuals"
|
||||
|
||||
#: src/guiMainMenu.cpp:752
|
||||
msgid "Enable Particles"
|
||||
msgstr "Enable Particles"
|
||||
|
||||
#: src/guiMainMenu.cpp:759
|
||||
msgid "Finite liquid"
|
||||
msgstr "Finite liquid"
|
||||
|
||||
#: src/guiMainMenu.cpp:769
|
||||
msgid "Change keys"
|
||||
msgstr "Sneltoetsen veranderen"
|
||||
|
||||
#: src/guiMainMenu.cpp:1084
|
||||
msgid "Address required."
|
||||
msgstr "IP-adres nodig."
|
||||
|
||||
#: src/guiMainMenu.cpp:1102
|
||||
msgid "Cannot delete world: Nothing selected"
|
||||
msgstr "Kan niets verwijderen: Geen wereld geselecteerd."
|
||||
|
||||
#: src/guiMainMenu.cpp:1117
|
||||
msgid "Files to be deleted"
|
||||
msgstr "Deze bestanden worden verwijderd"
|
||||
|
||||
#: src/guiMainMenu.cpp:1133
|
||||
msgid "Cannot create world: No games found"
|
||||
msgstr "Kan geen wereld aanmaken: Geen games gevonden"
|
||||
|
||||
#: src/guiMainMenu.cpp:1149
|
||||
msgid "Cannot configure world: Nothing selected"
|
||||
msgstr "Kan instellingen niet aanpassen: Niets geselecteerd"
|
||||
|
||||
#: src/guiMainMenu.cpp:1256
|
||||
msgid "Failed to delete all world files"
|
||||
msgstr "Niet alle bestanden zijn verwijderd"
|
||||
|
||||
#: src/guiPasswordChange.cpp:108
|
||||
msgid "Old Password"
|
||||
msgstr "Huidig wachtwoord"
|
||||
|
||||
#: src/guiPasswordChange.cpp:125
|
||||
msgid "New Password"
|
||||
msgstr "Nieuw wachtwoord"
|
||||
|
||||
#: src/guiPasswordChange.cpp:141
|
||||
msgid "Confirm Password"
|
||||
msgstr "Herhaal wachtwoord"
|
||||
|
||||
#: src/guiPasswordChange.cpp:158
|
||||
msgid "Change"
|
||||
msgstr "Veranderen"
|
||||
|
||||
#: src/guiPasswordChange.cpp:167
|
||||
msgid "Passwords do not match!"
|
||||
msgstr "Wachtwoorden zijn niet gelijk!"
|
||||
|
||||
#: src/guiPauseMenu.cpp:123
|
||||
msgid "Continue"
|
||||
msgstr "Volgende"
|
||||
|
||||
#: src/guiPauseMenu.cpp:132
|
||||
msgid "Change Password"
|
||||
msgstr "Verander wachtwoord"
|
||||
|
||||
#: src/guiPauseMenu.cpp:140
|
||||
msgid "Sound Volume"
|
||||
msgstr "Volume"
|
||||
|
||||
#: src/guiPauseMenu.cpp:147
|
||||
msgid "Exit to Menu"
|
||||
msgstr "Exit naar menu"
|
||||
|
||||
#: src/guiPauseMenu.cpp:154
|
||||
msgid "Exit to OS"
|
||||
msgstr "Afsluiten"
|
||||
|
||||
#: src/guiPauseMenu.cpp:161
|
||||
msgid ""
|
||||
"Default Controls:\n"
|
||||
"- WASD: Walk\n"
|
||||
"- Mouse left: dig/hit\n"
|
||||
"- Mouse right: place/use\n"
|
||||
"- Mouse wheel: select item\n"
|
||||
"- 0...9: select item\n"
|
||||
"- Shift: sneak\n"
|
||||
"- R: Toggle viewing all loaded chunks\n"
|
||||
"- I: Inventory menu\n"
|
||||
"- ESC: This menu\n"
|
||||
"- T: Chat\n"
|
||||
msgstr ""
|
||||
"Default Besturing:\n"
|
||||
"- WASD: Lopen\n"
|
||||
"- Linkermuisknop: Graaf/Sla\n"
|
||||
"- Rechtmuisknop: Plaats/Gebruik\n"
|
||||
"- Muiswiel: selecteer item\n"
|
||||
"- 0...9: selecteer item\n"
|
||||
"- Shift: kruipen\n"
|
||||
"- R: Toggle viewing all loaded chunks\n"
|
||||
"- I: Rugzak\n"
|
||||
"- ESC: Menu\n"
|
||||
"- T: Chat\n"
|
||||
|
||||
#: src/guiVolumeChange.cpp:108
|
||||
msgid "Sound Volume: "
|
||||
msgstr "Volume:"
|
||||
|
||||
#: src/guiVolumeChange.cpp:121
|
||||
msgid "Exit"
|
||||
msgstr "Exit"
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Left Button"
|
||||
msgstr "Linkermuisknop"
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Middle Button"
|
||||
msgstr "Muiswielknop"
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Right Button"
|
||||
msgstr "Rechtmuisknop"
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "X Button 1"
|
||||
msgstr "X knop 1"
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Back"
|
||||
msgstr "Terug"
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Clear"
|
||||
msgstr "Wissen"
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Return"
|
||||
msgstr "Return"
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Tab"
|
||||
msgstr "Tab"
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "X Button 2"
|
||||
msgstr "X knop 2"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Capital"
|
||||
msgstr "Kapitaal"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Control"
|
||||
msgstr "Control"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Kana"
|
||||
msgstr "Kana"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Menu"
|
||||
msgstr "Menu"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Pause"
|
||||
msgstr "Pauze"
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Shift"
|
||||
msgstr "Shift"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Convert"
|
||||
msgstr "Converteren"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Escape"
|
||||
msgstr "Escape"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Final"
|
||||
msgstr "Final"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Junja"
|
||||
msgstr "Junja"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Kanji"
|
||||
msgstr "Kanji"
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Nonconvert"
|
||||
msgstr "Nonconvert"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Accept"
|
||||
msgstr "Accepteren"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "End"
|
||||
msgstr "End"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Home"
|
||||
msgstr "Home"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Mode Change"
|
||||
msgstr "Modus veranderen"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Next"
|
||||
msgstr "Volgende"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Prior"
|
||||
msgstr "Eerste"
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Space"
|
||||
msgstr "Spatie"
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Down"
|
||||
msgstr "Omlaag"
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Execute"
|
||||
msgstr "Uitvoeren"
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Print"
|
||||
msgstr "Print"
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Select"
|
||||
msgstr "Selecteren"
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Up"
|
||||
msgstr "Omhoog"
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Help"
|
||||
msgstr "Help"
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Insert"
|
||||
msgstr "Insert"
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Snapshot"
|
||||
msgstr "Screenshot"
|
||||
|
||||
#: src/keycode.cpp:232
|
||||
msgid "Left Windows"
|
||||
msgstr "Linker Windowstoets"
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Apps"
|
||||
msgstr "Apps"
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Numpad 0"
|
||||
msgstr "Numpad 0"
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Numpad 1"
|
||||
msgstr "Numpad 1"
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Right Windows"
|
||||
msgstr "Rechter Windowstoets"
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Sleep"
|
||||
msgstr "Slaapknop"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 2"
|
||||
msgstr "Numpad 2"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 3"
|
||||
msgstr "Numpad 3"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 4"
|
||||
msgstr "Numpad 4"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 5"
|
||||
msgstr "Numpad 5"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 6"
|
||||
msgstr "Numpad 6"
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 7"
|
||||
msgstr "Numpad 7"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad *"
|
||||
msgstr "Numpad *"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad +"
|
||||
msgstr "Numpad +"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad -"
|
||||
msgstr "Numpad -"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad /"
|
||||
msgstr "Numpad /"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad 8"
|
||||
msgstr "Numpad 8"
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad 9"
|
||||
msgstr "Numpad 9"
|
||||
|
||||
#: src/keycode.cpp:239
|
||||
msgid "Num Lock"
|
||||
msgstr "Num Lock"
|
||||
|
||||
#: src/keycode.cpp:239
|
||||
msgid "Scroll Lock"
|
||||
msgstr "Scroll Lock"
|
||||
|
||||
#: src/keycode.cpp:240
|
||||
msgid "Left Shift"
|
||||
msgstr "Linker Shift"
|
||||
|
||||
#: src/keycode.cpp:240
|
||||
msgid "Right Shift"
|
||||
msgstr "Rechter Shift"
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Left Control"
|
||||
msgstr "Linker Ctrl"
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Left Menu"
|
||||
msgstr "Linker Menu"
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Right Control"
|
||||
msgstr "Rechter Ctrl"
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Right Menu"
|
||||
msgstr "Rechter Menu"
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Comma"
|
||||
msgstr "Komma"
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Minus"
|
||||
msgstr "Min"
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Period"
|
||||
msgstr "Punt"
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Plus"
|
||||
msgstr "Plus"
|
||||
|
||||
#: src/keycode.cpp:247
|
||||
msgid "Attn"
|
||||
msgstr "Attn"
|
||||
|
||||
#: src/keycode.cpp:247
|
||||
msgid "CrSel"
|
||||
msgstr "CrSel"
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "Erase OEF"
|
||||
msgstr "Erase OEF"
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "ExSel"
|
||||
msgstr "ExSel"
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "OEM Clear"
|
||||
msgstr "OEM Clear"
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "PA1"
|
||||
msgstr "PA1"
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "Zoom"
|
||||
msgstr "Zoom"
|
||||
|
||||
#: src/main.cpp:1506
|
||||
msgid "Main Menu"
|
||||
msgstr "Hoofdmenu"
|
||||
|
||||
#: src/main.cpp:1830
|
||||
msgid "Failed to initialize world"
|
||||
msgstr "Laden van wereld is mislukt"
|
||||
|
||||
#: src/main.cpp:1842
|
||||
msgid "No world selected and no address provided. Nothing to do."
|
||||
msgstr "Geen wereld en adres geselecteerd. Niks te doen."
|
||||
|
||||
#: src/main.cpp:1850
|
||||
msgid "Could not find or load game \""
|
||||
msgstr "Kan niet de game laden of vinden."
|
||||
|
||||
#: src/main.cpp:1864
|
||||
msgid "Invalid gamespec."
|
||||
msgstr "Onjuiste gamespec."
|
||||
|
||||
#: src/main.cpp:1904
|
||||
msgid "Connection error (timed out?)"
|
||||
msgstr "Connection error (timed out?)"
|
||||
|
||||
#: src/main.cpp:1915
|
||||
msgid ""
|
||||
"\n"
|
||||
"Check debug.txt for details."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Check debug.txt for details."
|
@ -180,10 +180,26 @@ if(USE_FREETYPE)
|
||||
set(CGUITTFONT_LIBRARY cguittfont)
|
||||
endif(USE_FREETYPE)
|
||||
|
||||
# Do not use system-wide installation of Lua, because it'll likely be a
|
||||
# different version and/or has different build options.
|
||||
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
|
||||
set(LUA_LIBRARY "lua")
|
||||
|
||||
find_library(LUA_LIBRARY luajit
|
||||
NAMES luajit-5.1)
|
||||
find_path(LUA_INCLUDE_DIR luajit.h
|
||||
NAMES luajit.h
|
||||
PATH_SUFFIXES luajit-2.0)
|
||||
message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
|
||||
message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
|
||||
|
||||
if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
|
||||
message (STATUS "LuaJIT found.")
|
||||
else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
|
||||
message (STATUS "LuaJIT not found, using bundled Lua.")
|
||||
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
|
||||
set(LUA_LIBRARY "lua")
|
||||
add_subdirectory(lua)
|
||||
endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(LUA_LIBRARY)
|
||||
mark_as_advanced(LUA_INCLUDE_DIR)
|
||||
|
||||
configure_file(
|
||||
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
|
||||
@ -311,6 +327,7 @@ set(minetest_SRCS
|
||||
particles.cpp
|
||||
clientobject.cpp
|
||||
chat.cpp
|
||||
hud.cpp
|
||||
guiMainMenu.cpp
|
||||
guiKeyChangeMenu.cpp
|
||||
guiMessageMenu.cpp
|
||||
@ -601,11 +618,6 @@ if (BUILD_CLIENT AND USE_FREETYPE)
|
||||
add_subdirectory(cguittfont)
|
||||
endif (BUILD_CLIENT AND USE_FREETYPE)
|
||||
|
||||
if (LUA_FOUND)
|
||||
else (LUA_FOUND)
|
||||
add_subdirectory(lua)
|
||||
endif (LUA_FOUND)
|
||||
|
||||
if (JSON_FOUND)
|
||||
else (JSON_FOUND)
|
||||
add_subdirectory(json)
|
||||
|
@ -67,9 +67,11 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
|
||||
m_view_bobbing_anim(0),
|
||||
m_view_bobbing_state(0),
|
||||
m_view_bobbing_speed(0),
|
||||
m_view_bobbing_fall(0),
|
||||
|
||||
m_digging_anim(0),
|
||||
m_digging_button(-1)
|
||||
m_digging_button(-1),
|
||||
m_dummymesh(createCubeMesh(v3f(1,1,1)))
|
||||
{
|
||||
//dstream<<__FUNCTION_NAME<<std::endl;
|
||||
|
||||
@ -84,13 +86,14 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
|
||||
// all other 3D scene nodes and before the GUI.
|
||||
m_wieldmgr = smgr->createNewSceneManager();
|
||||
m_wieldmgr->addCameraSceneNode();
|
||||
m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
|
||||
m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh
|
||||
}
|
||||
|
||||
Camera::~Camera()
|
||||
{
|
||||
m_wieldnode->setMesh(NULL);
|
||||
m_wieldmgr->drop();
|
||||
|
||||
delete m_dummymesh;
|
||||
}
|
||||
|
||||
bool Camera::successfullyCreated(std::wstring& error_message)
|
||||
@ -132,6 +135,13 @@ inline f32 my_modf(f32 x)
|
||||
|
||||
void Camera::step(f32 dtime)
|
||||
{
|
||||
if(m_view_bobbing_fall > 0)
|
||||
{
|
||||
m_view_bobbing_fall -= 3 * dtime;
|
||||
if(m_view_bobbing_fall <= 0)
|
||||
m_view_bobbing_fall = -1; // Mark the effect as finished
|
||||
}
|
||||
|
||||
if (m_view_bobbing_state != 0)
|
||||
{
|
||||
//f32 offset = dtime * m_view_bobbing_speed * 0.035;
|
||||
@ -235,11 +245,28 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0));
|
||||
m_playernode->updateAbsolutePosition();
|
||||
|
||||
//Get camera tilt timer (hurt animation)
|
||||
// Get camera tilt timer (hurt animation)
|
||||
float cameratilt = fabs(fabs(player->hurt_tilt_timer-0.75)-0.75);
|
||||
|
||||
// Fall bobbing animation
|
||||
float fall_bobbing = 0;
|
||||
if(player->camera_impact >= 1)
|
||||
{
|
||||
if(m_view_bobbing_fall == -1) // Effect took place and has finished
|
||||
player->camera_impact = m_view_bobbing_fall = 0;
|
||||
else if(m_view_bobbing_fall == 0) // Initialize effect
|
||||
m_view_bobbing_fall = 1;
|
||||
|
||||
// Convert 0 -> 1 to 0 -> 1 -> 0
|
||||
fall_bobbing = m_view_bobbing_fall < 0.5 ? m_view_bobbing_fall * 2 : -(m_view_bobbing_fall - 0.5) * 2 + 1;
|
||||
// Smoothen and invert the above
|
||||
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
|
||||
// Amplify according to the intensity of the impact
|
||||
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
|
||||
}
|
||||
|
||||
// Set head node transformation
|
||||
m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength,0));
|
||||
m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength+fall_bobbing,0));
|
||||
m_headnode->setRotation(v3f(player->getPitch(), 0, cameratilt*player->hurt_tilt_strength));
|
||||
m_headnode->updateAbsolutePosition();
|
||||
|
||||
|
@ -166,6 +166,8 @@ private:
|
||||
s32 m_view_bobbing_state;
|
||||
// Speed of view bobbing animation
|
||||
f32 m_view_bobbing_speed;
|
||||
// Fall view bobbing
|
||||
f32 m_view_bobbing_fall;
|
||||
|
||||
// Digging animation frame (0 <= m_digging_anim < 1)
|
||||
f32 m_digging_anim;
|
||||
@ -173,6 +175,9 @@ private:
|
||||
// If 0, left-click digging animation
|
||||
// If 1, right-click digging animation
|
||||
s32 m_digging_button;
|
||||
|
||||
//dummymesh for camera
|
||||
irr::scene::IAnimatedMesh* m_dummymesh;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -363,6 +363,15 @@ Client::~Client()
|
||||
for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
|
||||
i != m_media_fetch_threads.end(); ++i)
|
||||
delete *i;
|
||||
|
||||
// cleanup 3d model meshes on client shutdown
|
||||
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
|
||||
scene::IAnimatedMesh * mesh =
|
||||
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
|
||||
|
||||
if (mesh != NULL)
|
||||
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::connect(Address address)
|
||||
@ -976,16 +985,28 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
|
||||
{
|
||||
verbosestream<<"Client: Storing model into Irrlicht: "
|
||||
<<"\""<<filename<<"\""<<std::endl;
|
||||
scene::ISceneManager *smgr = m_device->getSceneManager();
|
||||
|
||||
//check if mesh was already cached
|
||||
scene::IAnimatedMesh *mesh =
|
||||
smgr->getMeshCache()->getMeshByName(filename.c_str());
|
||||
|
||||
if (mesh != NULL) {
|
||||
errorstream << "Multiple models with name: " << filename.c_str() <<
|
||||
" found replacing previous model!" << std::endl;
|
||||
|
||||
smgr->getMeshCache()->removeMesh(mesh);
|
||||
mesh = 0;
|
||||
}
|
||||
|
||||
io::IFileSystem *irrfs = m_device->getFileSystem();
|
||||
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
||||
*data_rw, data_rw.getSize(), filename.c_str());
|
||||
assert(rfile);
|
||||
|
||||
scene::ISceneManager *smgr = m_device->getSceneManager();
|
||||
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
|
||||
mesh = smgr->getMesh(rfile);
|
||||
smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
|
||||
|
||||
rfile->drop();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2019,6 +2040,74 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDADD)
|
||||
{
|
||||
std::string datastring((char *)&data[2], datasize - 2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
u32 id = readU32(is);
|
||||
u8 type = readU8(is);
|
||||
v2f pos = readV2F1000(is);
|
||||
std::string name = deSerializeString(is);
|
||||
v2f scale = readV2F1000(is);
|
||||
std::string text = deSerializeString(is);
|
||||
u32 number = readU32(is);
|
||||
u32 item = readU32(is);
|
||||
u32 dir = readU32(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDADD;
|
||||
event.hudadd.id = id;
|
||||
event.hudadd.type = type;
|
||||
event.hudadd.pos = new v2f(pos);
|
||||
event.hudadd.name = new std::string(name);
|
||||
event.hudadd.scale = new v2f(scale);
|
||||
event.hudadd.text = new std::string(text);
|
||||
event.hudadd.number = number;
|
||||
event.hudadd.item = item;
|
||||
event.hudadd.dir = dir;
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDRM)
|
||||
{
|
||||
std::string datastring((char *)&data[2], datasize - 2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
u32 id = readU32(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDRM;
|
||||
event.hudrm.id = id;
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDCHANGE)
|
||||
{
|
||||
std::string sdata;
|
||||
v2f v2fdata;
|
||||
u32 intdata = 0;
|
||||
|
||||
std::string datastring((char *)&data[2], datasize - 2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
u32 id = readU32(is);
|
||||
u8 stat = (HudElementStat)readU8(is);
|
||||
|
||||
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
|
||||
v2fdata = readV2F1000(is);
|
||||
else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
|
||||
sdata = deSerializeString(is);
|
||||
else
|
||||
intdata = readU32(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDCHANGE;
|
||||
event.hudchange.id = id;
|
||||
event.hudchange.stat = (HudElementStat)stat;
|
||||
event.hudchange.v2fdata = new v2f(v2fdata);
|
||||
event.hudchange.sdata = new std::string(sdata);
|
||||
event.hudchange.data = intdata;
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Client: Ignoring unknown command "
|
||||
|
30
src/client.h
30
src/client.h
@ -160,7 +160,10 @@ enum ClientEventType
|
||||
CE_SHOW_FORMSPEC,
|
||||
CE_SPAWN_PARTICLE,
|
||||
CE_ADD_PARTICLESPAWNER,
|
||||
CE_DELETE_PARTICLESPAWNER
|
||||
CE_DELETE_PARTICLESPAWNER,
|
||||
CE_HUDADD,
|
||||
CE_HUDRM,
|
||||
CE_HUDCHANGE
|
||||
};
|
||||
|
||||
struct ClientEvent
|
||||
@ -183,8 +186,8 @@ struct ClientEvent
|
||||
f32 camera_point_target_z;
|
||||
} deathscreen;
|
||||
struct{
|
||||
std::string* formspec;
|
||||
std::string* formname;
|
||||
std::string *formspec;
|
||||
std::string *formname;
|
||||
} show_formspec;
|
||||
struct{
|
||||
} textures_updated;
|
||||
@ -217,6 +220,27 @@ struct ClientEvent
|
||||
struct{
|
||||
u32 id;
|
||||
} delete_particlespawner;
|
||||
struct{
|
||||
u32 id;
|
||||
u8 type;
|
||||
v2f *pos;
|
||||
std::string *name;
|
||||
v2f *scale;
|
||||
std::string *text;
|
||||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
} hudadd;
|
||||
struct{
|
||||
u32 id;
|
||||
} hudrm;
|
||||
struct{
|
||||
u32 id;
|
||||
HudElementStat stat;
|
||||
v2f *v2fdata;
|
||||
std::string *sdata;
|
||||
u32 data;
|
||||
} hudchange;
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -90,9 +90,13 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
|
||||
sound_place added to ItemDefinition
|
||||
PROTOCOL_VERSION 19:
|
||||
GENERIC_CMD_SET_PHYSICS_OVERRIDE
|
||||
PROTOCOL_VERSION 20:
|
||||
TOCLIENT_HUD_ADD
|
||||
TOCLIENT_HUD_RM
|
||||
TOCLIENT_HUD_CHANGE
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 19
|
||||
#define LATEST_PROTOCOL_VERSION 20
|
||||
|
||||
// Server's supported network protocol range
|
||||
#define SERVER_PROTOCOL_VERSION_MIN 13
|
||||
@ -433,6 +437,39 @@ enum ToClientCommand
|
||||
u16 command
|
||||
u32 id
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDADD = 0x49,
|
||||
/*
|
||||
u16 command
|
||||
u32 id
|
||||
u8 type
|
||||
v2f1000 pos
|
||||
u32 len
|
||||
u8[len] name
|
||||
v2f1000 scale
|
||||
u32 len2
|
||||
u8[len2] text
|
||||
u32 number
|
||||
u32 item
|
||||
u32 dir
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDRM = 0x50,
|
||||
/*
|
||||
u16 command
|
||||
u32 id
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDCHANGE = 0x51,
|
||||
/*
|
||||
u16 command
|
||||
u32 id
|
||||
u8 stat
|
||||
[v2f1000 data |
|
||||
u32 len
|
||||
u8[len] data |
|
||||
u32 data]
|
||||
*/
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
|
@ -192,7 +192,7 @@ bool wouldCollideWithCeiling(
|
||||
collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
||||
f32 pos_max_d, const aabb3f &box_0,
|
||||
f32 stepheight, f32 dtime,
|
||||
v3f &pos_f, v3f &speed_f, v3f &accel_f)
|
||||
v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
|
||||
{
|
||||
Map *map = &env->getMap();
|
||||
//TimeTaker tt("collisionMoveSimple");
|
||||
@ -300,7 +300,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
||||
c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
|
||||
for (int i=0; i < clientobjects.size(); i++)
|
||||
{
|
||||
objects.push_back((ActiveObject*)clientobjects[i].obj);
|
||||
if ((self == 0) || (self != clientobjects[i].obj)) {
|
||||
objects.push_back((ActiveObject*)clientobjects[i].obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -314,7 +316,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
||||
for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
|
||||
{
|
||||
ServerActiveObject *current = s_env->getActiveObject(*iter);
|
||||
objects.push_back((ActiveObject*)current);
|
||||
if ((self == 0) || (self != current)) {
|
||||
objects.push_back((ActiveObject*)current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -458,8 +462,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
||||
if (is_object[nearest_boxindex]) {
|
||||
info.type = COLLISION_OBJECT;
|
||||
}
|
||||
else
|
||||
else {
|
||||
info.type = COLLISION_NODE;
|
||||
}
|
||||
info.node_p = node_positions[nearest_boxindex];
|
||||
info.bouncy = bouncy;
|
||||
info.old_speed = speed_f;
|
||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class Map;
|
||||
class IGameDef;
|
||||
class Environment;
|
||||
class ActiveObject;
|
||||
|
||||
enum CollisionType
|
||||
{
|
||||
@ -70,7 +71,7 @@ struct collisionMoveResult
|
||||
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
|
||||
f32 pos_max_d, const aabb3f &box_0,
|
||||
f32 stepheight, f32 dtime,
|
||||
v3f &pos_f, v3f &speed_f, v3f &accel_f);
|
||||
v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
|
||||
|
||||
#if 0
|
||||
// This doesn't seem to work and isn't used
|
||||
|
@ -1152,7 +1152,7 @@ public:
|
||||
v3f p_acceleration = m_acceleration;
|
||||
moveresult = collisionMoveSimple(env,env->getGameDef(),
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
p_pos, p_velocity, p_acceleration,this);
|
||||
// Apply results
|
||||
m_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
|
@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
v3f p_acceleration = m_acceleration;
|
||||
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
p_pos, p_velocity, p_acceleration,this);
|
||||
// Apply results
|
||||
m_base_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
|
@ -96,9 +96,20 @@ EmergeManager::~EmergeManager() {
|
||||
delete emergethread[i];
|
||||
delete mapgen[i];
|
||||
}
|
||||
emergethread.clear();
|
||||
mapgen.clear();
|
||||
|
||||
for (unsigned int i = 0; i < ores.size(); i++)
|
||||
delete ores[i];
|
||||
ores.clear();
|
||||
|
||||
for (std::map<std::string, MapgenFactory *>::iterator iter = mglist.begin();
|
||||
iter != mglist.end(); iter ++) {
|
||||
delete iter->second;
|
||||
}
|
||||
mglist.clear();
|
||||
|
||||
delete biomedef;
|
||||
delete params;
|
||||
}
|
||||
|
||||
|
||||
|
337
src/game.cpp
337
src/game.cpp
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <IGUIStaticText.h>
|
||||
#include <IGUIFont.h>
|
||||
#include <IMaterialRendererServices.h>
|
||||
#include "IMeshCache.h"
|
||||
#include "client.h"
|
||||
#include "server.h"
|
||||
#include "guiPauseMenu.h"
|
||||
@ -58,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "subgame.h"
|
||||
#include "quicktune_shortcutter.h"
|
||||
#include "clientmap.h"
|
||||
#include "hud.h"
|
||||
#include "sky.h"
|
||||
#include "sound.h"
|
||||
#if USE_SOUND
|
||||
@ -227,137 +229,6 @@ public:
|
||||
std::string m_formspec;
|
||||
FormspecFormSource** m_game_formspec;
|
||||
};
|
||||
/*
|
||||
Hotbar draw routine
|
||||
*/
|
||||
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
||||
IGameDef *gamedef,
|
||||
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
|
||||
Inventory *inventory, s32 halfheartcount, u16 playeritem)
|
||||
{
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if(mainlist == NULL)
|
||||
{
|
||||
errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
s32 padding = imgsize/12;
|
||||
//s32 height = imgsize + padding*2;
|
||||
s32 width = itemcount*(imgsize+padding*2);
|
||||
|
||||
// Position of upper left corner of bar
|
||||
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
|
||||
|
||||
// Draw background color
|
||||
/*core::rect<s32> barrect(0,0,width,height);
|
||||
barrect += pos;
|
||||
video::SColor bgcolor(255,128,128,128);
|
||||
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
|
||||
|
||||
core::rect<s32> imgrect(0,0,imgsize,imgsize);
|
||||
|
||||
for(s32 i=0; i<itemcount; i++)
|
||||
{
|
||||
const ItemStack &item = mainlist->getItem(i);
|
||||
|
||||
core::rect<s32> rect = imgrect + pos
|
||||
+ v2s32(padding+i*(imgsize+padding*2), padding);
|
||||
|
||||
if(playeritem == i)
|
||||
{
|
||||
video::SColor c_outside(255,255,0,0);
|
||||
//video::SColor c_outside(255,0,0,0);
|
||||
//video::SColor c_inside(255,192,192,192);
|
||||
s32 x1 = rect.UpperLeftCorner.X;
|
||||
s32 y1 = rect.UpperLeftCorner.Y;
|
||||
s32 x2 = rect.LowerRightCorner.X;
|
||||
s32 y2 = rect.LowerRightCorner.Y;
|
||||
// Black base borders
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1 - padding),
|
||||
v2s32(x2 + padding, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y2),
|
||||
v2s32(x2 + padding, y2 + padding)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding, y2)
|
||||
), NULL);
|
||||
/*// Light inside borders
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1 - padding/2),
|
||||
v2s32(x2 + padding/2, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y2),
|
||||
v2s32(x2 + padding/2, y2 + padding/2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding/2, y2)
|
||||
), NULL);
|
||||
*/
|
||||
}
|
||||
|
||||
video::SColor bgcolor2(128,0,0,0);
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, font, item, rect, NULL, gamedef);
|
||||
}
|
||||
|
||||
/*
|
||||
Draw hearts
|
||||
*/
|
||||
video::ITexture *heart_texture =
|
||||
gamedef->getTextureSource()->getTextureRaw("heart.png");
|
||||
if(heart_texture)
|
||||
{
|
||||
v2s32 p = pos + v2s32(0, -20);
|
||||
for(s32 i=0; i<halfheartcount/2; i++)
|
||||
{
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
core::rect<s32> rect(0,0,16,16);
|
||||
rect += p;
|
||||
driver->draw2DImage(heart_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0),
|
||||
core::dimension2di(heart_texture->getOriginalSize())),
|
||||
NULL, colors, true);
|
||||
p += v2s32(16,0);
|
||||
}
|
||||
if(halfheartcount % 2 == 1)
|
||||
{
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
core::rect<s32> rect(0,0,16/2,16);
|
||||
rect += p;
|
||||
core::dimension2di srcd(heart_texture->getOriginalSize());
|
||||
srcd.Width /= 2;
|
||||
driver->draw2DImage(heart_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(16,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Check if a node is pointable
|
||||
@ -943,14 +814,8 @@ void the_game(
|
||||
// Calculate text height using the font
|
||||
u32 text_height = font->getDimension(L"Random test string").Height;
|
||||
|
||||
v2u32 screensize(0,0);
|
||||
v2u32 last_screensize(0,0);
|
||||
screensize = driver->getScreenSize();
|
||||
|
||||
const s32 hotbar_itemcount = 8;
|
||||
//const s32 hotbar_imagesize = 36;
|
||||
//const s32 hotbar_imagesize = 64;
|
||||
s32 hotbar_imagesize = 48;
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
||||
/*
|
||||
Draw "Loading" screen
|
||||
@ -992,6 +857,9 @@ void the_game(
|
||||
sound_is_dummy = true;
|
||||
}
|
||||
|
||||
Server *server = NULL;
|
||||
|
||||
try{
|
||||
// Event manager
|
||||
EventManager eventmgr;
|
||||
|
||||
@ -1007,9 +875,8 @@ void the_game(
|
||||
|
||||
/*
|
||||
Create server.
|
||||
SharedPtr will delete it when it goes out of scope.
|
||||
*/
|
||||
SharedPtr<Server> server;
|
||||
|
||||
if(address == ""){
|
||||
draw_load_screen(L"Creating server...", driver, font);
|
||||
infostream<<"Creating server"<<std::endl;
|
||||
@ -1018,7 +885,6 @@ void the_game(
|
||||
server->start(port);
|
||||
}
|
||||
|
||||
try{
|
||||
do{ // Client scope (breakable do-while(0))
|
||||
|
||||
/*
|
||||
@ -1373,6 +1239,12 @@ void the_game(
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
player->hurt_tilt_timer = 0;
|
||||
player->hurt_tilt_strength = 0;
|
||||
|
||||
/*
|
||||
HUD object
|
||||
*/
|
||||
Hud hud(driver, guienv, font, text_height,
|
||||
gamedef, player, &local_inventory);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
@ -1546,13 +1418,11 @@ void the_game(
|
||||
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
|
||||
//bool screensize_changed = screensize != last_screensize;
|
||||
|
||||
// Resize hotbar
|
||||
if(screensize.Y <= 800)
|
||||
hotbar_imagesize = 32;
|
||||
else if(screensize.Y <= 1280)
|
||||
hotbar_imagesize = 48;
|
||||
else
|
||||
hotbar_imagesize = 64;
|
||||
|
||||
// Update HUD values
|
||||
hud.screensize = screensize;
|
||||
hud.displaycenter = displaycenter;
|
||||
hud.resizeHotbar();
|
||||
|
||||
// Hilight boxes collected during the loop and displayed
|
||||
std::vector<aabb3f> hilightboxes;
|
||||
@ -1916,7 +1786,7 @@ void the_game(
|
||||
{
|
||||
s32 wheel = input->getMouseWheel();
|
||||
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
|
||||
hotbar_itemcount-1);
|
||||
hud.hotbar_itemcount-1);
|
||||
|
||||
if(wheel < 0)
|
||||
{
|
||||
@ -1940,7 +1810,7 @@ void the_game(
|
||||
const KeyPress *kp = NumberKey + (i + 1) % 10;
|
||||
if(input->wasKeyDown(*kp))
|
||||
{
|
||||
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
|
||||
if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
|
||||
{
|
||||
new_playeritem = i;
|
||||
|
||||
@ -2227,6 +2097,83 @@ void the_game(
|
||||
{
|
||||
delete_particlespawner (event.delete_particlespawner.id);
|
||||
}
|
||||
else if (event.type == CE_HUDADD)
|
||||
{
|
||||
u32 id = event.hudadd.id;
|
||||
size_t nhudelem = player->hud.size();
|
||||
if (id > nhudelem || (id < nhudelem && player->hud[id])) {
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
continue;
|
||||
}
|
||||
|
||||
HudElement *e = new HudElement;
|
||||
e->type = (HudElementType)event.hudadd.type;
|
||||
e->pos = *event.hudadd.pos;
|
||||
e->name = *event.hudadd.name;
|
||||
e->scale = *event.hudadd.scale;
|
||||
e->text = *event.hudadd.text;
|
||||
e->number = event.hudadd.number;
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
else
|
||||
player->hud[id] = e;
|
||||
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
u32 id = event.hudrm.id;
|
||||
if (id < player->hud.size() && player->hud[id]) {
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
}
|
||||
}
|
||||
else if (event.type == CE_HUDCHANGE)
|
||||
{
|
||||
u32 id = event.hudchange.id;
|
||||
if (id >= player->hud.size() || !player->hud[id]) {
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
continue;
|
||||
}
|
||||
|
||||
HudElement* e = player->hud[id];
|
||||
switch (event.hudchange.stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = *event.hudchange.v2fdata;
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
e->name = *event.hudchange.sdata;
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = *event.hudchange.v2fdata;
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = *event.hudchange.sdata;
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = event.hudchange.data;
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = event.hudchange.data;
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = event.hudchange.data;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3003,7 +2950,6 @@ void the_game(
|
||||
*/
|
||||
|
||||
TimeTaker tt_draw("mainloop: draw");
|
||||
|
||||
|
||||
{
|
||||
TimeTaker timer("beginScene");
|
||||
@ -3107,26 +3053,8 @@ void the_game(
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if(show_hud)
|
||||
{
|
||||
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
|
||||
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
|
||||
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
|
||||
for(std::vector<aabb3f>::const_iterator
|
||||
i = hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
|
||||
}
|
||||
}
|
||||
|
||||
if (show_hud)
|
||||
hud.drawSelectionBoxes(hilightboxes);
|
||||
/*
|
||||
Wielded tool
|
||||
*/
|
||||
@ -3154,22 +3082,9 @@ void the_game(
|
||||
/*
|
||||
Draw crosshair
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
|
||||
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
|
||||
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
|
||||
}
|
||||
|
||||
if (show_hud)
|
||||
hud.drawCrosshair();
|
||||
|
||||
} // timer
|
||||
|
||||
//timer10.stop();
|
||||
@ -3179,11 +3094,9 @@ void the_game(
|
||||
/*
|
||||
Draw hotbar
|
||||
*/
|
||||
if(show_hud)
|
||||
if (show_hud)
|
||||
{
|
||||
draw_hotbar(driver, font, gamedef,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
hotbar_imagesize, hotbar_itemcount, &local_inventory,
|
||||
hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
|
||||
client.getHP(), client.getPlayerItem());
|
||||
}
|
||||
|
||||
@ -3210,6 +3123,12 @@ void the_game(
|
||||
player->hurt_tilt_strength = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Draw lua hud items
|
||||
*/
|
||||
if (show_hud)
|
||||
hud.drawLuaElements();
|
||||
|
||||
/*
|
||||
Draw gui
|
||||
*/
|
||||
@ -3258,11 +3177,11 @@ void the_game(
|
||||
/*
|
||||
Drop stuff
|
||||
*/
|
||||
if(clouds)
|
||||
if (clouds)
|
||||
clouds->drop();
|
||||
if(gui_chat_console)
|
||||
if (gui_chat_console)
|
||||
gui_chat_console->drop();
|
||||
clear_particles ();
|
||||
clear_particles();
|
||||
|
||||
/*
|
||||
Draw a "shutting down" screen, which will be shown while the map
|
||||
@ -3290,14 +3209,44 @@ void the_game(
|
||||
L" running a different version of Minetest.";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(ServerError &e)
|
||||
{
|
||||
error_message = narrow_to_wide(e.what());
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(ModError &e)
|
||||
{
|
||||
errorstream<<e.what()<<std::endl;
|
||||
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(!sound_is_dummy)
|
||||
delete sound;
|
||||
|
||||
//has to be deleted first to stop all server threads
|
||||
delete server;
|
||||
|
||||
delete tsrc;
|
||||
delete shsrc;
|
||||
delete nodedef;
|
||||
delete itemdef;
|
||||
|
||||
//extended resource accounting
|
||||
infostream << "Irrlicht resources after cleanup:" << std::endl;
|
||||
infostream << "\tRemaining meshes : "
|
||||
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
|
||||
infostream << "\tRemaining textures : "
|
||||
<< driver->getTextureCount() << std::endl;
|
||||
for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
|
||||
irr::video::ITexture* texture = driver->getTextureByIndex(i);
|
||||
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
||||
<< std::endl;
|
||||
}
|
||||
infostream << "\tRemaining materials: "
|
||||
<< driver-> getMaterialRendererCount ()
|
||||
<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
|
@ -120,11 +120,12 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
|
||||
}
|
||||
if(!m_new_mod_names.empty())
|
||||
{
|
||||
wchar_t* text = wgettext("Warning: Some mods are not configured yet.\n"
|
||||
"They will be enabled by default when you save the configuration. ");
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
|
||||
wgettext("Warning: Some mods are not configured yet.\n"
|
||||
"They will be enabled by default when you save the configuration. "));
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
|
||||
menu->drop();
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
|
||||
@ -139,10 +140,11 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
|
||||
}
|
||||
if(!missing_mods.empty())
|
||||
{
|
||||
wchar_t* text = wgettext("Warning: Some configured mods are missing.\n"
|
||||
"Their setting will be removed when you save the configuration. ");
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
|
||||
wgettext("Warning: Some configured mods are missing.\n"
|
||||
"Their setting will be removed when you save the configuration. "));
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
|
||||
delete[] text;
|
||||
for(std::set<std::string>::iterator it = missing_mods.begin();
|
||||
it != missing_mods.end(); ++it)
|
||||
m_settings.remove("load_mod_"+(*it));
|
||||
@ -203,30 +205,36 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 20);
|
||||
rect += v2s32(0, 25) + topleft;
|
||||
wchar_t* text = wgettext("enabled");
|
||||
m_enabled_checkbox =
|
||||
Environment->addCheckBox(false, rect, this, GUI_ID_ENABLED_CHECKBOX,
|
||||
wgettext("enabled"));
|
||||
text);
|
||||
delete[] text;
|
||||
m_enabled_checkbox->setVisible(false);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 85, 30);
|
||||
rect = rect + v2s32(0, 25) + topleft;
|
||||
wchar_t* text = wgettext("Enable All");
|
||||
m_enableall = Environment->addButton(rect, this, GUI_ID_ENABLEALL,
|
||||
wgettext("Enable All"));
|
||||
text);
|
||||
delete[] text;
|
||||
m_enableall->setVisible(false);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 85, 30);
|
||||
rect = rect + v2s32(115, 25) + topleft;
|
||||
m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL,
|
||||
wgettext("Disable All"));
|
||||
wchar_t* text = wgettext("Disable All");
|
||||
m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL, text );
|
||||
delete[] text;
|
||||
m_disableall->setVisible(false);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 20);
|
||||
rect += v2s32(0, 60) + topleft;
|
||||
Environment->addStaticText(wgettext("depends on:"),
|
||||
rect, false, false, this, -1);
|
||||
wchar_t* text = wgettext("depends on:");
|
||||
Environment->addStaticText(text, rect, false, false, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 85);
|
||||
@ -237,8 +245,9 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 20);
|
||||
rect += v2s32(0, 175) + topleft;
|
||||
Environment->addStaticText(wgettext("is required by:"),
|
||||
rect, false, false, this, -1);
|
||||
wchar_t* text = wgettext("is required by:");
|
||||
Environment->addStaticText( text, rect, false, false, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 85);
|
||||
@ -258,14 +267,16 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect = rect + v2s32(330, 270) - topleft;
|
||||
Environment->addButton(rect, this, GUI_ID_CANCEL,
|
||||
wgettext("Cancel"));
|
||||
wchar_t* text = wgettext("Cancel");
|
||||
Environment->addButton(rect, this, GUI_ID_CANCEL, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect = rect + v2s32(460, 270) - topleft;
|
||||
Environment->addButton(rect, this, GUI_ID_SAVE,
|
||||
wgettext("Save"));
|
||||
wchar_t* text = wgettext("Save");
|
||||
Environment->addButton(rect, this, GUI_ID_SAVE, text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
|
||||
@ -389,17 +400,21 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
|
||||
// bug in the text-size calculation. if the trailing
|
||||
// spaces are removed from the message text, the
|
||||
// message gets wrapped and parts of it are cut off:
|
||||
wchar_t* text = wgettext("Configuration saved. ");
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
|
||||
wgettext("Configuration saved. "));
|
||||
text );
|
||||
delete[] text;
|
||||
menu->drop();
|
||||
|
||||
ModConfiguration modconf(m_wspec.path);
|
||||
if(!modconf.isConsistent())
|
||||
{
|
||||
GUIMessageMenu *menu =
|
||||
wchar_t* text = wgettext("Warning: Configuration not consistent. ");
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
|
||||
wgettext("Warning: Configuration not consistent. "));
|
||||
text );
|
||||
delete[] text;
|
||||
menu->drop();
|
||||
}
|
||||
|
||||
|
@ -116,14 +116,18 @@ void GUIConfirmMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, bw, 30);
|
||||
rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
|
||||
wchar_t* text = wgettext("Yes");
|
||||
Environment->addButton(rect, this, GUI_ID_YES,
|
||||
wgettext("Yes"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, bw, 30);
|
||||
rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
|
||||
wchar_t* text = wgettext("No");
|
||||
Environment->addButton(rect, this, GUI_ID_NO,
|
||||
wgettext("No"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
|
@ -113,8 +113,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100, 20);
|
||||
rect += v2s32(0, 5) + topleft;
|
||||
Environment->addStaticText(wgettext("World name"),
|
||||
rect, false, true, this, -1);
|
||||
wchar_t* text = wgettext("World name");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300, 30);
|
||||
@ -132,8 +133,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100, 20);
|
||||
rect += v2s32(0, 40+5) + topleft;
|
||||
Environment->addStaticText(wgettext("Game"),
|
||||
rect, false, true, this, -1);
|
||||
wchar_t* text = wgettext("Game");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300, 80);
|
||||
@ -155,14 +157,18 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect = rect + v2s32(170, 140) + topleft;
|
||||
wchar_t* text = wgettext("Create");
|
||||
Environment->addButton(rect, this, GUI_ID_CREATE,
|
||||
wgettext("Create"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect = rect + v2s32(300, 140) + topleft;
|
||||
wchar_t* text = wgettext("Cancel");
|
||||
Environment->addButton(rect, this, GUI_ID_CANCEL,
|
||||
wgettext("Cancel"));
|
||||
text);
|
||||
delete [] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
|
@ -93,15 +93,19 @@ void GUIDeathScreen::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 400, 50);
|
||||
rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25);
|
||||
Environment->addStaticText(wgettext("You died."), rect, false,
|
||||
wchar_t* text = wgettext("You died.");
|
||||
Environment->addStaticText(text, rect, false,
|
||||
true, this, 256);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
|
||||
wchar_t* text = wgettext("Respawn");
|
||||
gui::IGUIElement *e =
|
||||
Environment->addButton(rect, this, 257,
|
||||
wgettext("Respawn"));
|
||||
text);
|
||||
delete[] text;
|
||||
Environment->setFocus(e);
|
||||
}
|
||||
changeCtype("C");
|
||||
|
@ -581,6 +581,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
||||
size.Y-rect.getHeight()-5);
|
||||
const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
|
||||
Environment->addStaticText(text, rect, false, true, this, 256);
|
||||
delete[] text;
|
||||
changeCtype("C");
|
||||
}
|
||||
// If there's fields, add a Proceed button
|
||||
@ -604,7 +605,9 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
||||
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
|
||||
Environment->addButton(rect, this, 257, wgettext("Proceed"));
|
||||
wchar_t* text = wgettext("Proceed");
|
||||
Environment->addButton(rect, this, 257, text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
|
@ -75,6 +75,13 @@ GUIModalMenu(env, parent, id, menumgr)
|
||||
GUIKeyChangeMenu::~GUIKeyChangeMenu()
|
||||
{
|
||||
removeChildren();
|
||||
|
||||
for (std::vector<key_setting*>::iterator iter = key_settings.begin();
|
||||
iter != key_settings.end(); iter ++) {
|
||||
delete[] (*iter)->button_name;
|
||||
delete (*iter);
|
||||
}
|
||||
key_settings.clear();
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::removeChildren()
|
||||
@ -111,8 +118,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect < s32 > rect(0, 0, 600, 40);
|
||||
rect += topleft + v2s32(25, 3);
|
||||
//gui::IGUIStaticText *t =
|
||||
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
|
||||
wchar_t* text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
@ -132,7 +141,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
|
||||
wchar_t* text = wgettext(k->key.name());
|
||||
k->button = Environment->addButton(rect, this, k->id, text );
|
||||
delete[] text;
|
||||
}
|
||||
if(i + 1 == KMaxButtonPerColumns)
|
||||
offset = v2s32(250, 60);
|
||||
@ -147,8 +158,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += topleft + v2s32(option_x, option_y);
|
||||
wchar_t* text = wgettext("\"Use\" = climb down");
|
||||
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
|
||||
GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
|
||||
GUI_ID_CB_AUX1_DESCENDS, text);
|
||||
delete[] text;
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
}
|
||||
@ -160,8 +173,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += topleft + v2s32(option_x, option_y);
|
||||
wchar_t* text = wgettext("Double tap \"jump\" to toggle fly");
|
||||
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
|
||||
GUI_ID_CB_DOUBLETAP_JUMP, wgettext("Double tap \"jump\" to toggle fly"));
|
||||
GUI_ID_CB_DOUBLETAP_JUMP, text);
|
||||
delete[] text;
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
}
|
||||
@ -169,14 +184,18 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
|
||||
wchar_t* text = wgettext("Save");
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
|
||||
wgettext("Save"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
|
||||
wchar_t* text = wgettext("Cancel");
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
|
||||
wgettext("Cancel"));
|
||||
text );
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
|
||||
@ -230,7 +249,9 @@ bool GUIKeyChangeMenu::resetMenu()
|
||||
key_setting *k = key_settings.at(i);
|
||||
if(k->id == activeKey)
|
||||
{
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
wchar_t* text = wgettext(k->key.name());
|
||||
k->button->setText(text);
|
||||
delete[] text;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -266,8 +287,10 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 600, 40);
|
||||
rect += v2s32(0, 0) + v2s32(25, 30);
|
||||
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
|
||||
wchar_t* text = wgettext("Key already in use");
|
||||
this->key_used_text = Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
//infostream << "Key already in use" << std::endl;
|
||||
}
|
||||
|
||||
@ -284,7 +307,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
assert(k);
|
||||
k->key = kp;
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
wchar_t* text = wgettext(k->key.name());
|
||||
k->button->setText(text);
|
||||
delete[] text;
|
||||
|
||||
this->key_used.push_back(kp);
|
||||
|
||||
@ -344,7 +369,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
resetMenu();
|
||||
shift_down = false;
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
k->button->setText(wgettext("press key"));
|
||||
wchar_t* text = wgettext("press key");
|
||||
k->button->setText(text);
|
||||
delete[] text;
|
||||
this->key_used.erase(std::remove(this->key_used.begin(),
|
||||
this->key_used.end(), k->key), this->key_used.end());
|
||||
break;
|
||||
@ -357,11 +384,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
|
||||
void GUIKeyChangeMenu::add_key(int id, wchar_t* button_name, std::string setting_name)
|
||||
{
|
||||
key_setting *k = new key_setting;
|
||||
k->id = id;
|
||||
k->button_name = wgettext(button_name.c_str());
|
||||
|
||||
k->button_name = button_name;
|
||||
k->setting_name = setting_name;
|
||||
k->key = getKeySetting(k->setting_name.c_str());
|
||||
key_settings.push_back(k);
|
||||
@ -369,21 +397,21 @@ void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string sett
|
||||
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, gettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, gettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, gettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, gettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, gettext("Use"), "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, gettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, gettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, gettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, gettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, gettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, gettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, gettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, gettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, gettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, gettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, gettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, gettext("Print stacks"), "keymap_print_debug_stacks");
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ private:
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
void add_key(int id, std::string setting_name, std::string button_name);
|
||||
void add_key(int id, wchar_t* button_name, std::string setting_name);
|
||||
|
||||
bool shift_down;
|
||||
|
||||
|
@ -89,7 +89,9 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
std::string name_narrow = wide_to_narrow(name);
|
||||
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
|
||||
wchar_t* text = wgettext("Cannot create world: Name contains invalid characters");
|
||||
m_menu->displayMessageMenu(text);
|
||||
delete[] text;
|
||||
return;
|
||||
}
|
||||
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
||||
@ -98,7 +100,9 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
{
|
||||
if((*i).name == name_narrow)
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
|
||||
wchar_t* text = wgettext("Cannot create world: A world by this name already exists");
|
||||
m_menu->displayMessageMenu(text);
|
||||
delete[] text;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -280,12 +284,24 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
rect += m_topleft_client + v2s32(0, -30);
|
||||
gui::IGUITabControl *e = Environment->addTabControl(
|
||||
rect, this, true, true, GUI_ID_TAB_CONTROL);
|
||||
e->addTab(wgettext("Singleplayer"));
|
||||
e->addTab(wgettext("Multiplayer"));
|
||||
e->addTab(wgettext("Advanced"));
|
||||
e->addTab(wgettext("Settings"));
|
||||
e->addTab(wgettext("Credits"));
|
||||
wchar_t* text = wgettext("Singleplayer");
|
||||
e->addTab(text);
|
||||
delete[] text;
|
||||
text = wgettext("Multiplayer");
|
||||
e->addTab(text);
|
||||
delete[] text;
|
||||
text = wgettext("Advanced");
|
||||
e->addTab(text);
|
||||
delete[] text;
|
||||
text = wgettext("Settings");
|
||||
e->addTab(text);
|
||||
delete[] text;
|
||||
text = wgettext("Credits");
|
||||
e->addTab(text);
|
||||
delete[] text;
|
||||
|
||||
e->setActiveTab(m_data->selected_tab);
|
||||
|
||||
}
|
||||
|
||||
if(m_data->selected_tab == TAB_SINGLEPLAYER)
|
||||
@ -313,9 +329,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, world_sel_w-4, 20);
|
||||
rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20);
|
||||
wchar_t* text = wgettext("Select World:");
|
||||
/*gui::IGUIStaticText *e =*/ Environment->addStaticText(
|
||||
wgettext("Select World:"),
|
||||
text,
|
||||
rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
/*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
|
||||
}
|
||||
{
|
||||
@ -335,23 +353,29 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, world_button_w, 30);
|
||||
rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0);
|
||||
wchar_t* text = wgettext("Delete");
|
||||
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
|
||||
wgettext("Delete"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
// Create world button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, world_button_w, 30);
|
||||
rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0);
|
||||
wchar_t* text = wgettext("New");
|
||||
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
|
||||
wgettext("New"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
// Configure world button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, world_button_w, 30);
|
||||
rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2,
|
||||
world_sel_y+world_sel_h+0);
|
||||
wchar_t* text = wgettext("Configure");
|
||||
Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON,
|
||||
wgettext("Configure"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
// Start game button
|
||||
{
|
||||
@ -365,8 +389,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, bw, 30);
|
||||
rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw,
|
||||
world_sel_y+world_sel_h+30+bs);
|
||||
wchar_t* text = wgettext("Play");
|
||||
Environment->addButton(rect, this,
|
||||
GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
|
||||
GUI_ID_JOIN_GAME_BUTTON, text);
|
||||
delete[] text;
|
||||
}
|
||||
// Options
|
||||
s32 option_x = 50;
|
||||
@ -376,14 +402,18 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+20*0);
|
||||
wchar_t* text = wgettext("Creative Mode");
|
||||
Environment->addCheckBox(m_data->creative_mode, rect, this,
|
||||
GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
|
||||
GUI_ID_CREATIVE_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+20*1);
|
||||
wchar_t* text = wgettext("Enable Damage");
|
||||
Environment->addCheckBox(m_data->enable_damage, rect, this,
|
||||
GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
|
||||
GUI_ID_DAMAGE_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
@ -402,9 +432,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
// Nickname + password
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
wchar_t* text = wgettext("Name/Password");
|
||||
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 10+6);
|
||||
Environment->addStaticText(wgettext("Name/Password"),
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete [] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -467,8 +499,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += m_topleft_client + v2s32(50, m_size_client.Y-50-15+6);
|
||||
Environment->addStaticText(wgettext("Address/Port"),
|
||||
wchar_t* text = wgettext("Address/Port");
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete [] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -493,13 +527,17 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 260, 30);
|
||||
rect += m_topleft_client + v2s32(50,
|
||||
180);
|
||||
wchar_t* text = wgettext("Show Public");
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
|
||||
wgettext("Show Public"));
|
||||
text);
|
||||
delete[] text;
|
||||
e->setIsPushButton(true);
|
||||
if (m_data->selected_serverlist == SERVERLIST_PUBLIC)
|
||||
{
|
||||
e->setText(wgettext("Show Favorites"));
|
||||
wchar_t* text = wgettext("Show Favorites");
|
||||
e->setText(text);
|
||||
e->setPressed();
|
||||
delete[] text;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -507,18 +545,23 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect += m_topleft_client + v2s32(50+260+10, 180);
|
||||
wchar_t* text = wgettext("Delete");
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
|
||||
wgettext("Delete"));
|
||||
text);
|
||||
if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // Hidden when on public list
|
||||
e->setVisible(false);
|
||||
|
||||
delete [] text;
|
||||
}
|
||||
// Start game button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
rect += m_topleft_client + v2s32(m_size_client.X-130-30,
|
||||
m_size_client.Y-25-15);
|
||||
wchar_t* text = wgettext("Connect");
|
||||
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
|
||||
wgettext("Connect"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
@ -538,8 +581,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += m_topleft_client + v2s32(35+30, 35+6);
|
||||
Environment->addStaticText(wgettext("Name/Password"),
|
||||
wchar_t* text = wgettext("Name/Password");
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete [] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -565,8 +610,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += m_topleft_client + v2s32(35+30, 75+6);
|
||||
Environment->addStaticText(wgettext("Address/Port"),
|
||||
wchar_t* text = wgettext("Address/Port");
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -588,16 +635,20 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 400, 20);
|
||||
rect += m_topleft_client + v2s32(160+30, 75+35);
|
||||
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
|
||||
wchar_t* text = wgettext("Leave address blank to start a local server.");
|
||||
Environment->addStaticText(text,
|
||||
rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
// Start game button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 180, 30);
|
||||
rect += m_topleft_client + v2s32(m_size_client.X-180-30,
|
||||
m_size_client.Y-30-20);
|
||||
wchar_t* text = wgettext("Start Game / Connect");
|
||||
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
|
||||
wgettext("Start Game / Connect"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
/*
|
||||
Server section
|
||||
@ -615,36 +666,46 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += m_topleft_server + v2s32(30+20+250+20, 20);
|
||||
wchar_t* text = wgettext("Creative Mode");
|
||||
Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
|
||||
wgettext("Creative Mode"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += m_topleft_server + v2s32(30+20+250+20, 40);
|
||||
wchar_t* text = wgettext("Enable Damage");
|
||||
Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
|
||||
wgettext("Enable Damage"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
#if USE_CURL
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += m_topleft_server + v2s32(30+20+250+20, 60);
|
||||
wchar_t* text = wgettext("Public");
|
||||
Environment->addCheckBox(m_data->enable_public, rect, this, GUI_ID_PUBLIC_CB,
|
||||
wgettext("Public"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
#endif
|
||||
// Delete world button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 130, 30);
|
||||
rect += m_topleft_server + v2s32(30+20+250+20, 90);
|
||||
wchar_t* text = wgettext("Delete world");
|
||||
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
|
||||
wgettext("Delete world"));
|
||||
text );
|
||||
delete[] text;
|
||||
}
|
||||
// Create world button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 130, 30);
|
||||
rect += m_topleft_server + v2s32(30+20+250+20+140, 90);
|
||||
wchar_t* text = wgettext("Create world");
|
||||
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
|
||||
wgettext("Create world"));
|
||||
text );
|
||||
delete[] text;
|
||||
}
|
||||
// World selection listbox
|
||||
{
|
||||
@ -677,26 +738,34 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y);
|
||||
wchar_t* text = wgettext("Fancy trees");
|
||||
Environment->addCheckBox(m_data->fancy_trees, rect, this,
|
||||
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
|
||||
GUI_ID_FANCYTREE_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+20);
|
||||
wchar_t* text = wgettext("Smooth Lighting");
|
||||
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
|
||||
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
|
||||
GUI_ID_SMOOTH_LIGHTING_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
|
||||
wchar_t* text = wgettext("3D Clouds");
|
||||
Environment->addCheckBox(m_data->clouds_3d, rect, this,
|
||||
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
|
||||
GUI_ID_3D_CLOUDS_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
|
||||
wchar_t* text = wgettext("Opaque water");
|
||||
Environment->addCheckBox(m_data->opaque_water, rect, this,
|
||||
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
|
||||
GUI_ID_OPAQUE_WATER_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
|
||||
@ -705,58 +774,74 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y);
|
||||
wchar_t* text = wgettext("Mip-Mapping");
|
||||
Environment->addCheckBox(m_data->mip_map, rect, this,
|
||||
GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
|
||||
GUI_ID_MIPMAP_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
|
||||
wchar_t* text = wgettext("Anisotropic Filtering");
|
||||
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
|
||||
GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
|
||||
GUI_ID_ANISOTROPIC_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
|
||||
wchar_t* text = wgettext("Bi-Linear Filtering");
|
||||
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
|
||||
GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
|
||||
GUI_ID_BILINEAR_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
|
||||
wchar_t* text = wgettext("Tri-Linear Filtering");
|
||||
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
|
||||
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
|
||||
GUI_ID_TRILINEAR_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// shader/on demand image loading/particles settings
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
|
||||
wchar_t* text = wgettext("Shaders");
|
||||
Environment->addCheckBox(m_data->enable_shaders, rect, this,
|
||||
GUI_ID_SHADERS_CB, wgettext("Shaders"));
|
||||
GUI_ID_SHADERS_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
|
||||
wchar_t* text = wgettext("Preload item visuals");
|
||||
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
|
||||
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
|
||||
GUI_ID_PRELOAD_ITEM_VISUALS_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
|
||||
wchar_t* text = wgettext("Enable Particles");
|
||||
Environment->addCheckBox(m_data->enable_particles, rect, this,
|
||||
GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
|
||||
GUI_ID_ENABLE_PARTICLES_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*3);
|
||||
wchar_t* text = wgettext("Finite liquid");
|
||||
Environment->addCheckBox(m_data->liquid_finite, rect, this,
|
||||
GUI_ID_LIQUID_FINITE_CB, wgettext("Finite liquid"));
|
||||
GUI_ID_LIQUID_FINITE_CB, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// Key change button
|
||||
@ -765,8 +850,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
|
||||
m_size_client.Y-30-20);*/
|
||||
rect += m_topleft_client + v2s32(option_x, option_y+120);
|
||||
wchar_t* text = wgettext("Change keys");
|
||||
Environment->addButton(rect, this,
|
||||
GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
|
||||
GUI_ID_CHANGE_KEYS_BUTTON, text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
@ -1080,9 +1167,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
readInput(&cur);
|
||||
if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
|
||||
{
|
||||
wchar_t* text = wgettext("Address required.");
|
||||
(new GUIMessageMenu(env, parent, -1, menumgr,
|
||||
wgettext("Address required."))
|
||||
text)
|
||||
)->drop();
|
||||
delete[] text;
|
||||
return true;
|
||||
}
|
||||
acceptInput();
|
||||
@ -1098,9 +1187,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
MainMenuData cur;
|
||||
readInput(&cur);
|
||||
if(cur.selected_world == -1){
|
||||
wchar_t* text = wgettext("Cannot delete world: Nothing selected");
|
||||
(new GUIMessageMenu(env, parent, -1, menumgr,
|
||||
wgettext("Cannot delete world: Nothing selected"))
|
||||
text)
|
||||
)->drop();
|
||||
delete[] text;
|
||||
} else {
|
||||
WorldSpec spec = m_data->worlds[cur.selected_world];
|
||||
// Get files and directories involved
|
||||
@ -1110,12 +1201,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
// Launch confirmation dialog
|
||||
ConfirmDestDeleteWorld *dest = new
|
||||
ConfirmDestDeleteWorld(spec, this, paths);
|
||||
std::wstring text = wgettext("Delete world");
|
||||
wchar_t* text1 = wgettext("Delete world");
|
||||
wchar_t* text2 = wgettext("Files to be deleted");
|
||||
std::wstring text = text1;
|
||||
text += L" \"";
|
||||
text += narrow_to_wide(spec.name);
|
||||
text += L"\"?\n\n";
|
||||
text += wgettext("Files to be deleted");
|
||||
text += text2;
|
||||
text += L":\n";
|
||||
delete[] text1;
|
||||
delete[] text2;
|
||||
for(u32 i=0; i<paths.size(); i++){
|
||||
if(i == 3){ text += L"..."; break; }
|
||||
text += narrow_to_wide(paths[i]) + L"\n";
|
||||
@ -1128,10 +1223,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
case GUI_ID_CREATE_WORLD_BUTTON: {
|
||||
std::vector<SubgameSpec> games = getAvailableGames();
|
||||
if(games.size() == 0){
|
||||
wchar_t* text = wgettext("Cannot create world: No games found");
|
||||
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
||||
-1, menumgr,
|
||||
wgettext("Cannot create world: No games found"));
|
||||
text);
|
||||
menu->drop();
|
||||
delete[] text;
|
||||
} else {
|
||||
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
|
||||
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
|
||||
@ -1145,9 +1242,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
readInput(&cur);
|
||||
if(cur.selected_world == -1)
|
||||
{
|
||||
wchar_t* text = wgettext("Cannot configure world: Nothing selected");
|
||||
(new GUIMessageMenu(env, parent, -1, menumgr,
|
||||
wgettext("Cannot configure world: Nothing selected"))
|
||||
text)
|
||||
)->drop();
|
||||
delete[] text;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1180,8 +1279,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // switch to favorite list
|
||||
{
|
||||
m_data->servers = ServerList::getLocal();
|
||||
togglebutton->setText(wgettext("Show Public"));
|
||||
title->setText(wgettext("Favorites:"));
|
||||
wchar_t* text1 = wgettext("Show Public");
|
||||
wchar_t* text2 = wgettext("Favorites:");
|
||||
togglebutton->setText(text1);
|
||||
title->setText(text2);
|
||||
delete[] text1;
|
||||
delete[] text2;
|
||||
deletebutton->setVisible(true);
|
||||
updateGuiServerList();
|
||||
serverlist->setSelected(0);
|
||||
@ -1190,8 +1293,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
else // switch to online list
|
||||
{
|
||||
m_data->servers = ServerList::getOnline();
|
||||
togglebutton->setText(wgettext("Show Favorites"));
|
||||
title->setText(wgettext("Public Server List:"));
|
||||
wchar_t* text1 = wgettext("Show Favorites");
|
||||
wchar_t* text2 = wgettext("Public Server List:");
|
||||
togglebutton->setText(text1);
|
||||
title->setText(text2);
|
||||
delete[] text1;
|
||||
delete[] text2;
|
||||
deletebutton->setVisible(false);
|
||||
updateGuiServerList();
|
||||
serverlist->setSelected(0);
|
||||
@ -1261,8 +1368,10 @@ void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
|
||||
// Delete files
|
||||
bool did = fs::DeletePaths(paths);
|
||||
if(!did){
|
||||
wchar_t* text = wgettext("Failed to delete all world files");
|
||||
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
||||
-1, menumgr, wgettext("Failed to delete all world files"));
|
||||
-1, menumgr, text);
|
||||
delete[] text;
|
||||
menu->drop();
|
||||
}
|
||||
// Quit menu to refresh it
|
||||
|
@ -104,10 +104,12 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, bw, 30);
|
||||
rect = rect + v2s32(size.X/2-bw/2, size.Y/2-30/2+5 + msg_h/2);
|
||||
wchar_t* text = wgettext("Proceed");
|
||||
gui::IGUIElement *e =
|
||||
Environment->addButton(rect, this, 257,
|
||||
wgettext("Proceed"));
|
||||
text);
|
||||
Environment->setFocus(e);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
|
@ -105,8 +105,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += topleft_client + v2s32(35, ypos+6);
|
||||
Environment->addStaticText(wgettext("Old Password"),
|
||||
rect, false, true, this, -1);
|
||||
wchar_t* text = wgettext("Old Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -122,8 +123,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += topleft_client + v2s32(35, ypos+6);
|
||||
Environment->addStaticText(wgettext("New Password"),
|
||||
rect, false, true, this, -1);
|
||||
wchar_t* text = wgettext("New Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -138,8 +140,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += topleft_client + v2s32(35, ypos+6);
|
||||
Environment->addStaticText(wgettext("Confirm Password"),
|
||||
rect, false, true, this, -1);
|
||||
wchar_t* text = wgettext("Confirm Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
@ -155,18 +158,22 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, ypos);
|
||||
Environment->addButton(rect, this, ID_change, wgettext("Change"));
|
||||
wchar_t* text = wgettext("Change");
|
||||
Environment->addButton(rect, this, ID_change, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
ypos += 50;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300, 20);
|
||||
rect += topleft_client + v2s32(35, ypos);
|
||||
wchar_t* text = wgettext("Passwords do not match!");
|
||||
IGUIElement *e =
|
||||
Environment->addStaticText(
|
||||
wgettext("Passwords do not match!"),
|
||||
text,
|
||||
rect, false, true, this, ID_message);
|
||||
e->setVisible(false);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
|
||||
|
@ -119,8 +119,10 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
||||
wchar_t* text = wgettext("Continue");
|
||||
Environment->addButton(rect, this, 256,
|
||||
wgettext("Continue"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
btn_y += btn_height + btn_gap;
|
||||
if(!m_simple_singleplayer_mode)
|
||||
@ -128,48 +130,58 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
||||
wchar_t* text = wgettext("Change Password");
|
||||
Environment->addButton(rect, this, 261,
|
||||
wgettext("Change Password"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
btn_y += btn_height + btn_gap;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
||||
wchar_t* text = wgettext("Sound Volume");
|
||||
Environment->addButton(rect, this, 262,
|
||||
wgettext("Sound Volume"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
btn_y += btn_height + btn_gap;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
||||
wchar_t* text = wgettext("Exit to Menu");
|
||||
Environment->addButton(rect, this, 260,
|
||||
wgettext("Exit to Menu"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
btn_y += btn_height + btn_gap;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
||||
wchar_t* text = wgettext("Exit to OS");
|
||||
Environment->addButton(rect, this, 257,
|
||||
wgettext("Exit to OS"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 180, 240);
|
||||
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
|
||||
Environment->addStaticText(chartowchar_t(gettext(
|
||||
"Default Controls:\n"
|
||||
"- WASD: Walk\n"
|
||||
"- Mouse left: dig/hit\n"
|
||||
"- Mouse right: place/use\n"
|
||||
"- Mouse wheel: select item\n"
|
||||
"- 0...9: select item\n"
|
||||
"- Shift: sneak\n"
|
||||
"- R: Toggle viewing all loaded chunks\n"
|
||||
"- I: Inventory menu\n"
|
||||
"- ESC: This menu\n"
|
||||
"- T: Chat\n"
|
||||
)), rect, false, true, this, 258);
|
||||
wchar_t* text = wgettext("Default Controls:\n"
|
||||
"- WASD: Walk\n"
|
||||
"- Mouse left: dig/hit\n"
|
||||
"- Mouse right: place/use\n"
|
||||
"- Mouse wheel: select item\n"
|
||||
"- 0...9: select item\n"
|
||||
"- Shift: sneak\n"
|
||||
"- R: Toggle viewing all loaded chunks\n"
|
||||
"- I: Inventory menu\n"
|
||||
"- ESC: This menu\n"
|
||||
"- T: Chat\n"
|
||||
);
|
||||
Environment->addStaticText(text, rect, false, true, this, 258);
|
||||
delete[] text;
|
||||
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 180, 220);
|
||||
|
@ -127,8 +127,10 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
|
||||
wchar_t* text = wgettext("Proceed");
|
||||
Environment->addButton(rect, this, 257,
|
||||
wgettext("Proceed"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
|
@ -105,8 +105,10 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 20);
|
||||
rect = rect + v2s32(size.X/2-60, size.Y/2-35);
|
||||
Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
|
||||
wchar_t* text = wgettext("Sound Volume: ");
|
||||
Environment->addStaticText(text, rect, false,
|
||||
true, this, ID_soundText1);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 20);
|
||||
@ -117,8 +119,10 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
|
||||
wchar_t* text = wgettext("Exit");
|
||||
Environment->addButton(rect, this, ID_soundExitButton,
|
||||
wgettext("Exit"));
|
||||
text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300, 20);
|
||||
|
291
src/hud.cpp
Normal file
291
src/hud.cpp
Normal file
@ -0,0 +1,291 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <IGUIStaticText.h>
|
||||
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "main.h"
|
||||
#include "util/numeric.h"
|
||||
#include "log.h"
|
||||
#include "client.h"
|
||||
#include "hud.h"
|
||||
|
||||
|
||||
Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
||||
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory) {
|
||||
this->driver = driver;
|
||||
this->guienv = guienv;
|
||||
this->font = font;
|
||||
this->text_height = text_height;
|
||||
this->gamedef = gamedef;
|
||||
this->player = player;
|
||||
this->inventory = inventory;
|
||||
|
||||
screensize = v2u32(0, 0);
|
||||
displaycenter = v2s32(0, 0);
|
||||
hotbar_imagesize = 48;
|
||||
hotbar_itemcount = 8;
|
||||
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
|
||||
u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
|
||||
crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
|
||||
|
||||
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
|
||||
u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
|
||||
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
|
||||
}
|
||||
|
||||
|
||||
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
|
||||
void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction)
|
||||
{
|
||||
s32 padding = imgsize / 12;
|
||||
s32 height = imgsize + padding * 2;
|
||||
s32 width = itemcount * (imgsize + padding * 2);
|
||||
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
|
||||
width = imgsize + padding * 2;
|
||||
height = itemcount * (imgsize + padding * 2);
|
||||
}
|
||||
s32 fullimglen = imgsize + padding * 2;
|
||||
|
||||
// Position of upper left corner of bar
|
||||
v2s32 pos = upperleftpos;
|
||||
|
||||
// Draw background color
|
||||
/*core::rect<s32> barrect(0,0,width,height);
|
||||
barrect += pos;
|
||||
video::SColor bgcolor(255,128,128,128);
|
||||
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
|
||||
|
||||
core::rect<s32> imgrect(0, 0, imgsize, imgsize);
|
||||
|
||||
for (s32 i = 0; i < itemcount; i++)
|
||||
{
|
||||
const ItemStack &item = mainlist->getItem(i);
|
||||
|
||||
v2s32 steppos;
|
||||
switch (direction) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-(padding + i * fullimglen), padding);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(padding, padding + i * fullimglen);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(padding, -(padding + i * fullimglen));
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(padding + i * fullimglen, padding);
|
||||
}
|
||||
|
||||
core::rect<s32> rect = imgrect + pos + steppos;
|
||||
|
||||
if (selectitem == i + 1)
|
||||
{
|
||||
video::SColor c_outside(255,255,0,0);
|
||||
//video::SColor c_outside(255,0,0,0);
|
||||
//video::SColor c_inside(255,192,192,192);
|
||||
s32 x1 = rect.UpperLeftCorner.X;
|
||||
s32 y1 = rect.UpperLeftCorner.Y;
|
||||
s32 x2 = rect.LowerRightCorner.X;
|
||||
s32 y2 = rect.LowerRightCorner.Y;
|
||||
// Black base borders
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1 - padding),
|
||||
v2s32(x2 + padding, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y2),
|
||||
v2s32(x2 + padding, y2 + padding)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding, y2)
|
||||
), NULL);
|
||||
/*// Light inside borders
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1 - padding/2),
|
||||
v2s32(x2 + padding/2, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y2),
|
||||
v2s32(x2 + padding/2, y2 + padding/2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding/2, y2)
|
||||
), NULL);
|
||||
*/
|
||||
}
|
||||
|
||||
video::SColor bgcolor2(128, 0, 0, 0);
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, font, item, rect, NULL, gamedef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawLuaElements() {
|
||||
for (size_t i = 0; i != player->hud.size(); i++) {
|
||||
HudElement *e = player->hud[i];
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.X);
|
||||
rect += pos;
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
case HUD_ELEM_TEXT: {
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR:
|
||||
drawStatbar(pos, e->text, e->number);
|
||||
break;
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
|
||||
break; }
|
||||
default:
|
||||
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
|
||||
"of hud element ID " << i << " due to unrecognized type" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 upperleftpos, std::string texture, s32 count) {
|
||||
video::ITexture *stat_texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
v2s32 p = upperleftpos;
|
||||
for (s32 i = 0; i < count / 2; i++)
|
||||
{
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::rect<s32> rect(0, 0, srcd.Width, srcd.Height);
|
||||
rect += p;
|
||||
driver->draw2DImage(stat_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(srcd.Width, 0);
|
||||
}
|
||||
|
||||
if (count % 2 == 1)
|
||||
{
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::rect<s32> rect(0, 0, srcd.Width / 2, srcd.Height);
|
||||
rect += p;
|
||||
srcd.Width /= 2;
|
||||
driver->draw2DImage(stat_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(srcd.Width * 2, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if (mainlist == NULL) {
|
||||
errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
s32 padding = hotbar_imagesize / 12;
|
||||
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
|
||||
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
drawStatbar(pos + v2s32(0, -20), "heart.png", halfheartcount);
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawCrosshair() {
|
||||
driver->draw2DLine(displaycenter - v2s32(10,0),
|
||||
displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(displaycenter - v2s32(0,10),
|
||||
displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
|
||||
for (std::vector<aabb3f>::const_iterator
|
||||
i = hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++) {
|
||||
driver->draw3DBox(*i, selectionbox_argb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::resizeHotbar() {
|
||||
if (screensize.Y <= 800)
|
||||
hotbar_imagesize = 32;
|
||||
else if (screensize.Y <= 1280)
|
||||
hotbar_imagesize = 48;
|
||||
else
|
||||
hotbar_imagesize = 64;
|
||||
}
|
116
src/hud.h
Normal file
116
src/hud.h
Normal file
@ -0,0 +1,116 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef HUD_HEADER
|
||||
#define HUD_HEADER
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
#define HUD_DIR_LEFT_RIGHT 0
|
||||
#define HUD_DIR_RIGHT_LEFT 1
|
||||
#define HUD_DIR_TOP_BOTTOM 2
|
||||
#define HUD_DIR_BOTTOM_TOP 3
|
||||
|
||||
class Player;
|
||||
|
||||
enum HudElementType {
|
||||
HUD_ELEM_IMAGE = 0,
|
||||
HUD_ELEM_TEXT = 1,
|
||||
HUD_ELEM_STATBAR = 2,
|
||||
HUD_ELEM_INVENTORY = 3
|
||||
};
|
||||
|
||||
enum HudElementStat {
|
||||
HUD_STAT_POS,
|
||||
HUD_STAT_NAME,
|
||||
HUD_STAT_SCALE,
|
||||
HUD_STAT_TEXT,
|
||||
HUD_STAT_NUMBER,
|
||||
HUD_STAT_ITEM,
|
||||
HUD_STAT_DIR
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
HudElementType type;
|
||||
v2f pos;
|
||||
std::string name;
|
||||
v2f scale;
|
||||
std::string text;
|
||||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
};
|
||||
|
||||
|
||||
inline u32 hud_get_free_id(Player *player) {
|
||||
size_t size = player->hud.size();
|
||||
for (size_t i = 0; i != size; i++) {
|
||||
if (!player->hud[i])
|
||||
return i;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
|
||||
#include <deque>
|
||||
|
||||
#include <IGUIFont.h>
|
||||
|
||||
#include "gamedef.h"
|
||||
#include "inventory.h"
|
||||
#include "localplayer.h"
|
||||
|
||||
class Hud {
|
||||
public:
|
||||
video::IVideoDriver *driver;
|
||||
gui::IGUIEnvironment *guienv;
|
||||
gui::IGUIFont *font;
|
||||
u32 text_height;
|
||||
IGameDef *gamedef;
|
||||
LocalPlayer *player;
|
||||
Inventory *inventory;
|
||||
|
||||
v2u32 screensize;
|
||||
v2s32 displaycenter;
|
||||
s32 hotbar_imagesize;
|
||||
s32 hotbar_itemcount;
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
|
||||
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
||||
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory);
|
||||
|
||||
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
void drawLuaElements();
|
||||
void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
|
||||
|
||||
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
|
||||
void resizeHotbar();
|
||||
|
||||
void drawCrosshair();
|
||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -226,8 +226,15 @@ class CItemDefManager: public IWritableItemDefManager
|
||||
public:
|
||||
CItemDefManager()
|
||||
{
|
||||
for (std::map<std::string, ItemDefinition*>::iterator iter =
|
||||
m_item_definitions.begin(); iter != m_item_definitions.end();
|
||||
iter ++) {
|
||||
delete iter->second;
|
||||
}
|
||||
m_item_definitions.clear();
|
||||
#ifndef SERVER
|
||||
m_main_thread = get_current_thread_id();
|
||||
m_driver = NULL;
|
||||
#endif
|
||||
|
||||
clear();
|
||||
@ -241,7 +248,16 @@ public:
|
||||
{
|
||||
ClientCached *cc = *i;
|
||||
cc->wield_mesh->drop();
|
||||
delete cc;
|
||||
}
|
||||
|
||||
if (m_driver != NULL) {
|
||||
for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
|
||||
m_driver->removeTexture(m_extruded_textures[i]);
|
||||
}
|
||||
m_extruded_textures.clear();
|
||||
}
|
||||
m_driver = NULL;
|
||||
#endif
|
||||
}
|
||||
virtual const ItemDefinition& get(const std::string &name_) const
|
||||
@ -290,6 +306,10 @@ public:
|
||||
return m_item_definitions.find(name) != m_item_definitions.end();
|
||||
}
|
||||
#ifndef SERVER
|
||||
private:
|
||||
static video::IVideoDriver * m_driver;
|
||||
static std::vector<video::ITexture*> m_extruded_textures;
|
||||
public:
|
||||
ClientCached* createClientCachedDirect(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
@ -328,11 +348,7 @@ public:
|
||||
}
|
||||
|
||||
// Create a wield mesh
|
||||
if(cc->wield_mesh != NULL)
|
||||
{
|
||||
cc->wield_mesh->drop();
|
||||
cc->wield_mesh = NULL;
|
||||
}
|
||||
assert(cc->wield_mesh == NULL);
|
||||
if(def->type == ITEM_NODE && def->wield_image == "")
|
||||
{
|
||||
need_node_mesh = true;
|
||||
@ -432,20 +448,27 @@ public:
|
||||
tsrc->getTextureRaw(f.tiledef[0].name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_driver == 0)
|
||||
m_driver = driver;
|
||||
|
||||
m_extruded_textures.push_back(cc->inventory_texture);
|
||||
}
|
||||
|
||||
/*
|
||||
Use the node mesh as the wield mesh
|
||||
*/
|
||||
if(cc->wield_mesh == NULL)
|
||||
{
|
||||
// Scale to proper wield mesh proportions
|
||||
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
|
||||
* def->wield_scale);
|
||||
cc->wield_mesh = node_mesh;
|
||||
cc->wield_mesh->grab();
|
||||
}
|
||||
|
||||
// falling outside of here deletes node_mesh
|
||||
// Scale to proper wield mesh proportions
|
||||
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
|
||||
* def->wield_scale);
|
||||
|
||||
cc->wield_mesh = node_mesh;
|
||||
cc->wield_mesh->grab();
|
||||
|
||||
//no way reference count can be smaller than 2 in this place!
|
||||
assert(cc->wield_mesh->getReferenceCount() >= 2);
|
||||
}
|
||||
|
||||
// Put in cache
|
||||
@ -658,3 +681,8 @@ IWritableItemDefManager* createItemDefManager()
|
||||
return new CItemDefManager();
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
//TODO very very very dirty hack!
|
||||
video::IVideoDriver * CItemDefManager::m_driver = 0;
|
||||
std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
|
||||
#endif
|
||||
|
@ -329,6 +329,9 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
|
||||
if(!touching_ground_was && touching_ground){
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
|
||||
m_gamedef->event()->put(e);
|
||||
|
||||
// Set camera impact value to be used for view bobbing
|
||||
camera_impact = getSpeed().Y * -1;
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -59,6 +59,8 @@ public:
|
||||
float last_yaw;
|
||||
unsigned int last_keyPressed;
|
||||
|
||||
float camera_impact;
|
||||
|
||||
private:
|
||||
// This is used for determining the sneaking range
|
||||
v3s16 m_sneak_node;
|
||||
|
14
src/main.cpp
14
src/main.cpp
@ -1501,7 +1501,9 @@ int main(int argc, char *argv[])
|
||||
while(device->run() && kill == false)
|
||||
{
|
||||
// Set the window caption
|
||||
device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
|
||||
wchar_t* text = wgettext("Main Menu");
|
||||
device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
|
||||
delete[] text;
|
||||
|
||||
// This is used for catching disconnects
|
||||
try
|
||||
@ -1902,16 +1904,6 @@ int main(int argc, char *argv[])
|
||||
error_message = wgettext("Connection error (timed out?)");
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(ServerError &e)
|
||||
{
|
||||
error_message = narrow_to_wide(e.what());
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(ModError &e)
|
||||
{
|
||||
errorstream<<e.what()<<std::endl;
|
||||
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
|
||||
}
|
||||
#ifdef NDEBUG
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -2494,6 +2494,8 @@ ServerMap::~ServerMap()
|
||||
delete chunk;
|
||||
}
|
||||
#endif
|
||||
|
||||
delete m_mgparams;
|
||||
}
|
||||
|
||||
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
||||
|
@ -94,7 +94,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
|
||||
}
|
||||
|
||||
|
||||
void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
int in_range = 0;
|
||||
|
||||
in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
|
||||
@ -105,9 +105,6 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
|
||||
resolveNodeNames(mg->ndef);
|
||||
|
||||
MapNode n_ore(ore);
|
||||
ManualMapVoxelManipulator *vm = mg->vm;
|
||||
PseudoRandom pr(blockseed);
|
||||
int ymin, ymax;
|
||||
|
||||
if (in_range & ORE_RANGE_MIRROR) {
|
||||
@ -120,6 +117,17 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
if (clust_size >= ymax - ymin + 1)
|
||||
return;
|
||||
|
||||
nmin.Y = ymin;
|
||||
nmax.Y = ymax;
|
||||
generate(mg->vm, mg->seed, blockseed, nmin, nmax);
|
||||
}
|
||||
|
||||
|
||||
void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
PseudoRandom pr(blockseed);
|
||||
MapNode n_ore(ore, 0, ore_param2);
|
||||
|
||||
int volume = (nmax.X - nmin.X + 1) *
|
||||
(nmax.Y - nmin.Y + 1) *
|
||||
(nmax.Z - nmin.Z + 1);
|
||||
@ -129,10 +137,10 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
|
||||
for (int i = 0; i != nclusters; i++) {
|
||||
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
|
||||
int y0 = pr.range(ymin, ymax - csize + 1);
|
||||
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
|
||||
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
|
||||
|
||||
if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
|
||||
if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
|
||||
continue;
|
||||
|
||||
for (int z1 = 0; z1 != csize; z1++)
|
||||
@ -149,53 +157,25 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
}
|
||||
|
||||
|
||||
void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
int in_range = 0;
|
||||
|
||||
in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
|
||||
if (flags & OREFLAG_ABSHEIGHT)
|
||||
in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
|
||||
if (!in_range)
|
||||
return;
|
||||
|
||||
resolveNodeNames(mg->ndef);
|
||||
|
||||
MapNode n_ore(ore);
|
||||
ManualMapVoxelManipulator *vm = mg->vm;
|
||||
void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax) {
|
||||
PseudoRandom pr(blockseed + 4234);
|
||||
int ymin, ymax;
|
||||
|
||||
if (in_range & ORE_RANGE_MIRROR) {
|
||||
ymin = MYMAX(nmin.Y, -height_max);
|
||||
ymax = MYMIN(nmax.Y, -height_min);
|
||||
} else {
|
||||
ymin = MYMAX(nmin.Y, height_min);
|
||||
ymax = MYMIN(nmax.Y, height_max);
|
||||
}
|
||||
|
||||
if (clust_size >= ymax - ymin + 1)
|
||||
return;
|
||||
|
||||
int x0 = nmin.X;
|
||||
int z0 = nmin.Z;
|
||||
|
||||
int x1 = nmax.X;
|
||||
int z1 = nmax.Z;
|
||||
MapNode n_ore(ore, 0, ore_param2);
|
||||
|
||||
int max_height = clust_size;
|
||||
int y_start = pr.range(ymin, ymax - max_height);
|
||||
int y_start = pr.range(nmin.Y, nmax.Y - max_height);
|
||||
|
||||
if (!noise) {
|
||||
int sx = nmax.X - nmin.X + 1;
|
||||
int sz = nmax.Z - nmin.Z + 1;
|
||||
noise = new Noise(np, 0, sx, sz);
|
||||
}
|
||||
noise->seed = mg->seed + y_start;
|
||||
noise->perlinMap2D(x0, z0);
|
||||
noise->seed = seed + y_start;
|
||||
noise->perlinMap2D(nmin.X, nmin.Z);
|
||||
|
||||
int index = 0;
|
||||
for (int z = z0; z != z1; z++)
|
||||
for (int x = x0; x != x1; x++) {
|
||||
for (int z = nmin.Z; z <= nmax.Z; z++)
|
||||
for (int x = nmin.X; x <= nmax.X; x++) {
|
||||
float noiseval = noise->result[index++];
|
||||
if (noiseval < nthresh)
|
||||
continue;
|
||||
|
12
src/mapgen.h
12
src/mapgen.h
@ -120,7 +120,6 @@ class Ore {
|
||||
public:
|
||||
std::string ore_name;
|
||||
std::string wherein_name;
|
||||
|
||||
content_t ore;
|
||||
content_t wherein; // the node to be replaced
|
||||
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
|
||||
@ -128,6 +127,7 @@ public:
|
||||
s16 clust_size; // how large (in nodes) a chunk of ore is
|
||||
s16 height_min;
|
||||
s16 height_max;
|
||||
u8 ore_param2; // to set node-specific attributes
|
||||
u32 flags; // attributes for this ore
|
||||
float nthresh; // threshhold for noise at which an ore is placed
|
||||
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
|
||||
@ -141,15 +141,19 @@ public:
|
||||
}
|
||||
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
|
||||
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
|
||||
};
|
||||
|
||||
class OreScatter : public Ore {
|
||||
void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
class OreSheet : public Ore {
|
||||
void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
Ore *createOre(OreType type);
|
||||
|
@ -467,7 +467,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
|
||||
// Generate the registered ores
|
||||
for (unsigned int i = 0; i != emerge->ores.size(); i++) {
|
||||
Ore *ore = emerge->ores[i];
|
||||
ore->generate(this, blockseed + i, node_min, node_max);
|
||||
ore->placeOre(this, blockseed + i, node_min, node_max);
|
||||
}
|
||||
|
||||
// Calculate lighting
|
||||
|
@ -180,7 +180,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
|
||||
|
||||
for (size_t i = 0; i != emerge->ores.size(); i++) {
|
||||
Ore *ore = emerge->ores[i];
|
||||
ore->generate(this, blockseed + i, node_min, node_max);
|
||||
ore->placeOre(this, blockseed + i, node_min, node_max);
|
||||
}
|
||||
|
||||
//printf("makeChunk: %dms\n", t.stop());
|
||||
|
@ -246,6 +246,8 @@ static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data)
|
||||
}
|
||||
}
|
||||
|
||||
delete[] solidity;
|
||||
|
||||
// Add to mesh
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
mesh->addMeshBuffer(buf);
|
||||
|
@ -687,9 +687,8 @@ bool pathfinder::update_all_costs( v3s16 ipos,
|
||||
|
||||
if ((g_pos2.totalcost < 0) ||
|
||||
(g_pos2.totalcost > new_cost)) {
|
||||
int old_cost = g_pos2.totalcost;
|
||||
DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
|
||||
PPOS(ipos2) << " from: " << old_cost << " to "<<
|
||||
PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
|
||||
new_cost << std::endl);
|
||||
if (update_all_costs(ipos2,invert(directions[i]),
|
||||
new_cost,level)) {
|
||||
@ -847,9 +846,8 @@ bool pathfinder::update_cost_heuristic( v3s16 ipos,
|
||||
|
||||
if ((g_pos2.totalcost < 0) ||
|
||||
(g_pos2.totalcost > new_cost)) {
|
||||
int old_cost = g_pos2.totalcost;
|
||||
DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
|
||||
PPOS(ipos2) << " from: " << old_cost << " to "<<
|
||||
PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
|
||||
new_cost << " srcdir=" <<
|
||||
PPOS(invert(direction))<< std::endl);
|
||||
if (update_cost_heuristic(ipos2,invert(direction),
|
||||
|
@ -87,6 +87,7 @@ class Map;
|
||||
class IGameDef;
|
||||
struct CollisionInfo;
|
||||
class PlayerSAO;
|
||||
class HudElement;
|
||||
|
||||
class Player
|
||||
{
|
||||
@ -242,6 +243,8 @@ public:
|
||||
}
|
||||
|
||||
u32 keyPressed;
|
||||
|
||||
std::vector<HudElement *> hud;
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
@ -253,6 +256,7 @@ protected:
|
||||
v3f m_position;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Player on the server
|
||||
*/
|
||||
|
@ -670,6 +670,7 @@ static int l_register_ore(lua_State *L)
|
||||
}
|
||||
|
||||
ore->ore_name = getstringfield_default(L, index, "ore", "");
|
||||
ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
|
||||
ore->wherein_name = getstringfield_default(L, index, "wherein", "");
|
||||
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
|
||||
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
|
||||
|
@ -330,8 +330,7 @@ int l_get_craft_result(lua_State *L)
|
||||
// get_craft_recipe(result item)
|
||||
int l_get_craft_recipe(lua_State *L)
|
||||
{
|
||||
int k = 0;
|
||||
char tmp[20];
|
||||
int k = 1;
|
||||
int input_i = 1;
|
||||
std::string o_item = luaL_checkstring(L,input_i);
|
||||
|
||||
@ -351,8 +350,7 @@ int l_get_craft_recipe(lua_State *L)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
sprintf(tmp,"%d",k);
|
||||
lua_pushstring(L,tmp);
|
||||
lua_pushinteger(L,k);
|
||||
lua_pushstring(L,i->name.c_str());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
@ -383,9 +381,7 @@ int l_get_craft_recipe(lua_State *L)
|
||||
// get_all_craft_recipes(result item)
|
||||
int l_get_all_craft_recipes(lua_State *L)
|
||||
{
|
||||
char tmp[20];
|
||||
int input_i = 1;
|
||||
std::string o_item = luaL_checkstring(L,input_i);
|
||||
std::string o_item = luaL_checkstring(L,1);
|
||||
IGameDef *gdef = get_server(L);
|
||||
ICraftDefManager *cdef = gdef->cdef();
|
||||
CraftInput input;
|
||||
@ -402,7 +398,7 @@ int l_get_all_craft_recipes(lua_State *L)
|
||||
int table_insert = lua_gettop(L);
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(std::vector<CraftDefinition*>::const_iterator
|
||||
for (std::vector<CraftDefinition*>::const_iterator
|
||||
i = recipes_list.begin();
|
||||
i != recipes_list.end(); i++)
|
||||
{
|
||||
@ -411,28 +407,29 @@ int l_get_all_craft_recipes(lua_State *L)
|
||||
tmpout.time = 0;
|
||||
CraftDefinition *def = *i;
|
||||
tmpout = def->getOutput(input, gdef);
|
||||
if(tmpout.item.substr(0,output.item.length()) == output.item)
|
||||
std::string query = tmpout.item;
|
||||
char *fmtpos, *fmt = &query[0];
|
||||
if (strtok_r(fmt, " ", &fmtpos) == output.item)
|
||||
{
|
||||
input = def->getInput(output, gdef);
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
lua_newtable(L);
|
||||
int k = 0;
|
||||
int k = 1;
|
||||
lua_newtable(L);
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++, k++)
|
||||
{
|
||||
if (i->empty()) continue;
|
||||
sprintf(tmp,"%d",k);
|
||||
lua_pushstring(L,tmp);
|
||||
lua_pushstring(L,i->name.c_str());
|
||||
if (i->empty())
|
||||
continue;
|
||||
lua_pushinteger(L, k);
|
||||
lua_pushstring(L, i->name.c_str());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
lua_setfield(L, -2, "items");
|
||||
setintfield(L, -1, "width", input.width);
|
||||
switch (input.method)
|
||||
{
|
||||
switch (input.method) {
|
||||
case CRAFT_METHOD_NORMAL:
|
||||
lua_pushstring(L,"normal");
|
||||
break;
|
||||
@ -446,8 +443,10 @@ int l_get_all_craft_recipes(lua_State *L)
|
||||
lua_pushstring(L,"unknown");
|
||||
}
|
||||
lua_setfield(L, -2, "type");
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
lua_pushstring(L, &tmpout.item[0]);
|
||||
lua_setfield(L, -2, "output");
|
||||
if (lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
@ -662,9 +662,11 @@ int EnvRef::l_line_of_sight(lua_State *L) {
|
||||
v3f pos2 = checkFloatPos(L, 2);
|
||||
//read step size from lua
|
||||
if(lua_isnumber(L, 3))
|
||||
stepsize = lua_tonumber(L, 3);
|
||||
stepsize = lua_tonumber(L, 3);
|
||||
|
||||
return (env->line_of_sight(pos1,pos2,stepsize));
|
||||
lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int EnvRef::l_find_path(lua_State *L)
|
||||
|
@ -26,6 +26,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_entity.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "hud.h"
|
||||
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
{HUD_ELEM_IMAGE, "image"},
|
||||
{HUD_ELEM_TEXT, "text"},
|
||||
{HUD_ELEM_STATBAR, "statbar"},
|
||||
{HUD_ELEM_INVENTORY, "inventory"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_HudElementStat[] =
|
||||
{
|
||||
{HUD_STAT_POS, "pos"},
|
||||
{HUD_STAT_NAME, "name"},
|
||||
{HUD_STAT_SCALE, "scale"},
|
||||
{HUD_STAT_TEXT, "text"},
|
||||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
@ -700,6 +724,165 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_add(self, form)
|
||||
int ObjectRef::l_hud_add(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
HudElement *elem = new HudElement;
|
||||
|
||||
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
|
||||
es_HudElementType, HUD_ELEM_TEXT);
|
||||
|
||||
lua_getfield(L, 2, "position");
|
||||
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "scale");
|
||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
|
||||
u32 id = get_server(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushnumber(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_remove(self, id)
|
||||
int ObjectRef::l_hud_remove(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = -1;
|
||||
if (!lua_isnil(L, 2))
|
||||
id = lua_tonumber(L, 2);
|
||||
|
||||
if (!get_server(L)->hudRemove(player, id))
|
||||
return 0;
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
int ObjectRef::l_hud_change(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = -1;
|
||||
if (!lua_isnil(L, 2))
|
||||
id = lua_tonumber(L, 2);
|
||||
|
||||
HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
|
||||
es_HudElementStat, HUD_STAT_NUMBER);
|
||||
|
||||
if (id >= player->hud.size())
|
||||
return 0;
|
||||
|
||||
void *value = NULL;
|
||||
HudElement *e = player->hud[id];
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = read_v2f(L, 4);
|
||||
value = &e->pos;
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
e->name = lua_tostring(L, 4);
|
||||
value = &e->name;
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = read_v2f(L, 4);
|
||||
value = &e->scale;
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = lua_tostring(L, 4);
|
||||
value = &e->text;
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = lua_tonumber(L, 4);
|
||||
value = &e->number;
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = lua_tonumber(L, 4);
|
||||
value = &e->item;
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = lua_tonumber(L, 4);
|
||||
value = &e->dir;
|
||||
}
|
||||
|
||||
get_server(L)->hudChange(player, id, stat, value);
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_get(self, id)
|
||||
int ObjectRef::l_hud_get(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = lua_tonumber(L, -1);
|
||||
if (id >= player->hud.size())
|
||||
return 0;
|
||||
|
||||
HudElement *e = player->hud[id];
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
push_v2f(L, e->pos);
|
||||
lua_setfield(L, -2, "position");
|
||||
|
||||
lua_pushstring(L, e->name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
push_v2f(L, e->scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
lua_pushstring(L, e->text.c_str());
|
||||
lua_setfield(L, -2, "text");
|
||||
|
||||
lua_pushnumber(L, e->number);
|
||||
lua_setfield(L, -2, "number");
|
||||
|
||||
lua_pushnumber(L, e->item);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "dir");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
ObjectRef::ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
@ -807,6 +990,12 @@ const luaL_reg ObjectRef::methods[] = {
|
||||
luamethod(ObjectRef, get_inventory_formspec),
|
||||
luamethod(ObjectRef, get_player_control),
|
||||
luamethod(ObjectRef, get_player_control_bits),
|
||||
luamethod(ObjectRef, hud_add),
|
||||
luamethod(ObjectRef, hud_remove),
|
||||
luamethod(ObjectRef, hud_change),
|
||||
luamethod(ObjectRef, hud_get),
|
||||
//luamethod(ObjectRef, hud_lock_next_bar),
|
||||
//luamethod(ObjectRef, hud_unlock_bar),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
@ -190,6 +190,18 @@ private:
|
||||
// get_player_control_bits(self)
|
||||
static int l_get_player_control_bits(lua_State *L);
|
||||
|
||||
// hud_add(self, id, form)
|
||||
static int l_hud_add(lua_State *L);
|
||||
|
||||
// hud_rm(self, id)
|
||||
static int l_hud_remove(lua_State *L);
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
static int l_hud_change(lua_State *L);
|
||||
|
||||
// hud_get(self, id)
|
||||
static int l_hud_get(lua_State *L);
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object);
|
||||
|
||||
|
@ -42,6 +42,15 @@ void push_v3f(lua_State *L, v3f p)
|
||||
lua_setfield(L, -2, "z");
|
||||
}
|
||||
|
||||
void push_v2f(lua_State *L, v2f p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
}
|
||||
|
||||
v2s16 read_v2s16(lua_State *L, int index)
|
||||
{
|
||||
v2s16 p;
|
||||
|
@ -81,6 +81,7 @@ std::vector<aabb3f>
|
||||
void push_v3s16 (lua_State *L, v3s16 p);
|
||||
void pushFloatPos (lua_State *L, v3f p);
|
||||
void push_v3f (lua_State *L, v3f p);
|
||||
void push_v2f (lua_State *L, v2f p);
|
||||
|
||||
|
||||
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
|
||||
|
119
src/server.cpp
119
src/server.cpp
@ -904,6 +904,9 @@ Server::~Server()
|
||||
*/
|
||||
stop();
|
||||
|
||||
//shutdown all emerge threads first!
|
||||
delete m_emerge;
|
||||
|
||||
/*
|
||||
Delete clients
|
||||
*/
|
||||
@ -923,7 +926,6 @@ Server::~Server()
|
||||
// Delete things in the reverse order of creation
|
||||
delete m_env;
|
||||
delete m_rollback;
|
||||
delete m_emerge;
|
||||
delete m_event;
|
||||
delete m_itemdef;
|
||||
delete m_nodedef;
|
||||
@ -3447,7 +3449,9 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
|
||||
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
|
||||
const std::string formname)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
@ -3468,7 +3472,9 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
|
||||
}
|
||||
|
||||
// Spawns a particle on peer with peer_id
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
std::string texture)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
@ -3490,7 +3496,9 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
|
||||
}
|
||||
|
||||
// Spawns a particle on all peers
|
||||
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
std::string texture)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
@ -3593,6 +3601,76 @@ void Server::SendDeleteParticleSpawnerAll(u32 id)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
// Write command
|
||||
writeU16(os, TOCLIENT_HUDADD);
|
||||
writeU32(os, id);
|
||||
writeU8(os, (u8)form->type);
|
||||
writeV2F1000(os, form->pos);
|
||||
os << serializeString(form->name);
|
||||
writeV2F1000(os, form->scale);
|
||||
os << serializeString(form->text);
|
||||
writeU32(os, form->number);
|
||||
writeU32(os, form->item);
|
||||
writeU32(os, form->dir);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDRemove(u16 peer_id, u32 id)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
// Write command
|
||||
writeU16(os, TOCLIENT_HUDRM);
|
||||
writeU32(os, id);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
// Write command
|
||||
writeU16(os, TOCLIENT_HUDCHANGE);
|
||||
writeU32(os, id);
|
||||
writeU8(os, (u8)stat);
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
case HUD_STAT_SCALE:
|
||||
writeV2F1000(os, *(v2f *)value);
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
case HUD_STAT_TEXT:
|
||||
os << serializeString(*(std::string *)value);
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
case HUD_STAT_ITEM:
|
||||
case HUD_STAT_DIR:
|
||||
default:
|
||||
writeU32(os, *(u32 *)value);
|
||||
break;
|
||||
}
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::BroadcastChatMessage(const std::wstring &message)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
@ -4546,6 +4624,39 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 Server::hudAdd(Player *player, HudElement *form) {
|
||||
if (!player)
|
||||
return -1;
|
||||
|
||||
u32 id = hud_get_free_id(player);
|
||||
if (id < player->hud.size())
|
||||
player->hud[id] = form;
|
||||
else
|
||||
player->hud.push_back(form);
|
||||
|
||||
SendHUDAdd(player->peer_id, id, form);
|
||||
return id;
|
||||
}
|
||||
|
||||
bool Server::hudRemove(Player *player, u32 id) {
|
||||
if (!player || id >= player->hud.size() || !player->hud[id])
|
||||
return false;
|
||||
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
|
||||
SendHUDRemove(player->peer_id, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
SendHUDChange(player->peer_id, id, stat, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::notifyPlayers(const std::wstring msg)
|
||||
{
|
||||
BroadcastChatMessage(msg);
|
||||
|
10
src/server.h
10
src/server.h
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "map.h"
|
||||
#include "inventory.h"
|
||||
#include "ban.h"
|
||||
#include "hud.h"
|
||||
#include "gamedef.h"
|
||||
#include "serialization.h" // For SER_FMT_VER_INVALID
|
||||
#include "mods.h"
|
||||
@ -51,6 +52,7 @@ class EventManager;
|
||||
class PlayerSAO;
|
||||
class IRollbackManager;
|
||||
class EmergeManager;
|
||||
//struct HudElement;
|
||||
|
||||
class ServerError : public std::exception
|
||||
{
|
||||
@ -534,6 +536,11 @@ public:
|
||||
}
|
||||
|
||||
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
||||
|
||||
u32 hudAdd(Player *player, HudElement *element);
|
||||
bool hudRemove(Player *player, u32 id);
|
||||
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
||||
|
||||
private:
|
||||
|
||||
// con::PeerHandler implementation.
|
||||
@ -573,6 +580,9 @@ private:
|
||||
void SendPlayerPrivileges(u16 peer_id);
|
||||
void SendPlayerInventoryFormspec(u16 peer_id);
|
||||
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
|
||||
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
|
||||
void SendHUDRemove(u16 peer_id, u32 id);
|
||||
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
|
||||
/*
|
||||
Send a node removal/addition event to all clients except ignore_id.
|
||||
Additionally, if far_players!=NULL, players further away than
|
||||
|
@ -388,6 +388,12 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
|
||||
ShaderSource::~ShaderSource()
|
||||
{
|
||||
//m_shader_callback->drop();
|
||||
|
||||
for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
|
||||
iter != m_global_setters.end(); iter++) {
|
||||
delete *iter;
|
||||
}
|
||||
m_global_setters.clear();
|
||||
}
|
||||
|
||||
u32 ShaderSource::getShaderId(const std::string &name)
|
||||
|
@ -49,6 +49,7 @@ struct ShaderInfo
|
||||
video::E_MATERIAL_TYPE material;
|
||||
|
||||
ShaderInfo(): name(""), material(video::EMT_SOLID) {}
|
||||
virtual ~ShaderInfo() {}
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -271,6 +271,16 @@ public:
|
||||
m_context = NULL;
|
||||
alcCloseDevice(m_device);
|
||||
m_device = NULL;
|
||||
|
||||
for (std::map<std::string, std::vector<SoundBuffer*> >::iterator i = m_buffers.begin();
|
||||
i != m_buffers.end(); i++) {
|
||||
for (std::vector<SoundBuffer*>::iterator iter = (*i).second.begin();
|
||||
iter != (*i).second.end(); iter++) {
|
||||
delete *iter;
|
||||
}
|
||||
(*i).second.clear();
|
||||
}
|
||||
m_buffers.clear();
|
||||
infostream<<"Audio: Deinitialized."<<std::endl;
|
||||
}
|
||||
|
||||
|
@ -1781,5 +1781,7 @@ void run_tests()
|
||||
errorstream<<"run_tests() aborting."<<std::endl;
|
||||
abort();
|
||||
}
|
||||
delete idef;
|
||||
delete ndef;
|
||||
}
|
||||
|
||||
|
61
src/tile.cpp
61
src/tile.cpp
@ -201,6 +201,13 @@ struct SourceAtlasPointer
|
||||
class SourceImageCache
|
||||
{
|
||||
public:
|
||||
~SourceImageCache() {
|
||||
for(std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
|
||||
iter != m_images.end(); iter++) {
|
||||
iter->second->drop();
|
||||
}
|
||||
m_images.clear();
|
||||
}
|
||||
void insert(const std::string &name, video::IImage *img,
|
||||
bool prefer_local, video::IVideoDriver *driver)
|
||||
{
|
||||
@ -209,23 +216,28 @@ public:
|
||||
std::map<std::string, video::IImage*>::iterator n;
|
||||
n = m_images.find(name);
|
||||
if(n != m_images.end()){
|
||||
video::IImage *oldimg = n->second;
|
||||
if(oldimg)
|
||||
oldimg->drop();
|
||||
if(n->second)
|
||||
n->second->drop();
|
||||
}
|
||||
|
||||
video::IImage* toadd = img;
|
||||
bool need_to_grab = true;
|
||||
|
||||
// Try to use local texture instead if asked to
|
||||
if(prefer_local){
|
||||
std::string path = getTexturePath(name.c_str());
|
||||
if(path != ""){
|
||||
video::IImage *img2 = driver->createImageFromFile(path.c_str());
|
||||
if(img2){
|
||||
m_images[name] = img2;
|
||||
return;
|
||||
toadd = img2;
|
||||
need_to_grab = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
img->grab();
|
||||
m_images[name] = img;
|
||||
|
||||
if (need_to_grab)
|
||||
toadd->grab();
|
||||
m_images[name] = toadd;
|
||||
}
|
||||
video::IImage* get(const std::string &name)
|
||||
{
|
||||
@ -254,8 +266,7 @@ public:
|
||||
infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
|
||||
<<"\""<<std::endl;
|
||||
video::IImage *img = driver->createImageFromFile(path.c_str());
|
||||
// Even if could not be loaded, put as NULL
|
||||
//m_images[name] = img;
|
||||
|
||||
if(img){
|
||||
m_images[name] = img;
|
||||
img->grab(); // Grab for caller
|
||||
@ -274,7 +285,7 @@ class TextureSource : public IWritableTextureSource
|
||||
{
|
||||
public:
|
||||
TextureSource(IrrlichtDevice *device);
|
||||
~TextureSource();
|
||||
virtual ~TextureSource();
|
||||
|
||||
/*
|
||||
Example case:
|
||||
@ -454,6 +465,28 @@ TextureSource::TextureSource(IrrlichtDevice *device):
|
||||
|
||||
TextureSource::~TextureSource()
|
||||
{
|
||||
video::IVideoDriver* driver = m_device->getVideoDriver();
|
||||
|
||||
unsigned int textures_before = driver->getTextureCount();
|
||||
|
||||
for (std::vector<SourceAtlasPointer>::iterator iter =
|
||||
m_atlaspointer_cache.begin(); iter != m_atlaspointer_cache.end();
|
||||
iter++)
|
||||
{
|
||||
video::ITexture *t = driver->getTexture(iter->name.c_str());
|
||||
|
||||
//cleanup texture
|
||||
if (t)
|
||||
driver->removeTexture(t);
|
||||
|
||||
//cleanup source image
|
||||
if (iter->atlas_img)
|
||||
iter->atlas_img->drop();
|
||||
}
|
||||
m_atlaspointer_cache.clear();
|
||||
|
||||
infostream << "~TextureSource() "<< textures_before << "/"
|
||||
<< driver->getTextureCount() << std::endl;
|
||||
}
|
||||
|
||||
u32 TextureSource::getTextureId(const std::string &name)
|
||||
@ -1205,7 +1238,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
image->copyTo(baseimg);
|
||||
image->drop();
|
||||
}
|
||||
// Else blit on base.
|
||||
else
|
||||
@ -1224,9 +1256,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);*/
|
||||
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
|
||||
// Drop image
|
||||
image->drop();
|
||||
}
|
||||
//cleanup
|
||||
image->drop();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1630,6 +1662,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
|
||||
assert(image);
|
||||
|
||||
//cleanup texture
|
||||
driver->removeTexture(rtt);
|
||||
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
|
||||
if(image)
|
||||
|
@ -5,7 +5,7 @@
|
||||
<title>Minetest server list</title>
|
||||
<link rel="stylesheet" href="style.css"/>
|
||||
</head>
|
||||
<body><div id="table"></div></body>
|
||||
<body><div id="servers_table"></div></body>
|
||||
</html>
|
||||
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
|
||||
<script src="list.js"></script>
|
||||
|
@ -1,3 +1,5 @@
|
||||
var master_root, output_to;
|
||||
|
||||
function e(s) {
|
||||
if (typeof s === "undefined") s = '';
|
||||
return s.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"'); //mc"
|
||||
@ -39,7 +41,7 @@ function human_time(t, abs) {
|
||||
|
||||
function success(r) {
|
||||
if (!r || !r.list) return;
|
||||
var h = '<table class="mts_table"><tr class="mts_head"><th>ip[:port]</th><th>clients/max</th><th>version gameid</th><th>name</th><th>desc</th><th>flags</th><th>uptime</th><th>ping</th></tr>';
|
||||
var h = '<table class="mts_table"><tr class="mts_head"><th>ip[:port]</th><th>clients/max</th><th>version gameid</th><th>name</th><th>description</th><th>flags</th><th>uptime</th><th>ping</th></tr>';
|
||||
for (var i = 0; i < r.list.length; ++i) {
|
||||
var s = r.list[i];
|
||||
if (!s) continue;
|
||||
@ -60,9 +62,8 @@ function success(r) {
|
||||
h += '</tr>';
|
||||
}
|
||||
h += '</table>'
|
||||
jQuery('#table').html(h);
|
||||
jQuery(output_to || '#servers_table').html(h);
|
||||
}
|
||||
var master_root;
|
||||
|
||||
function get() {
|
||||
jQuery.getJSON((master_root || '') + 'list', success);
|
||||
|
Loading…
Reference in New Issue
Block a user