Stop autoforward on BACKWARD key-press (#7417)

This commit is contained in:
tukkek 2018-06-06 09:31:34 -03:00 committed by SmallJoker
parent ccc3af128c
commit 9f8582dcdf
2 changed files with 6 additions and 1 deletions

@ -115,7 +115,8 @@ safe_dig_and_place (Safe digging and placing) bool false
# Enable random user input (only used for testing). # Enable random user input (only used for testing).
random_input (Random input) bool false random_input (Random input) bool false
# Continuous forward movement, toggled by autoforward key. # Continuous forward movement, toggled by autoforward key.
# Press the autoforward key again or the backwards movement to disable.
continuous_forward (Continuous forward) bool false continuous_forward (Continuous forward) bool false
# The length in pixels it takes for touch screen interaction to start. # The length in pixels it takes for touch screen interaction to start.
@ -147,6 +148,7 @@ joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
keymap_forward (Forward key) key KEY_KEY_W keymap_forward (Forward key) key KEY_KEY_W
# Key for moving the player backward. # Key for moving the player backward.
# Will also disable autoforward, when active.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_backward (Backward key) key KEY_KEY_S keymap_backward (Backward key) key KEY_KEY_S

@ -1861,6 +1861,9 @@ void Game::processKeyInput()
dropSelectedItem(isKeyDown(KeyType::SNEAK)); dropSelectedItem(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::AUTOFORWARD)) { } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleAutoforward(); toggleAutoforward();
} else if (wasKeyDown(KeyType::BACKWARD)) {
if (g_settings->getBool("continuous_forward"))
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) { } else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory(); openInventory();
} else if (input->cancelPressed()) { } else if (input->cancelPressed()) {