forked from Mirrorlandia_minetest/minetest
Stop autoforward on BACKWARD key-press (#7417)
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@ -115,7 +115,8 @@ safe_dig_and_place (Safe digging and placing) bool false
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# Enable random user input (only used for testing).
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# Enable random user input (only used for testing).
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random_input (Random input) bool false
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random_input (Random input) bool false
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# Continuous forward movement, toggled by autoforward key.
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# Continuous forward movement, toggled by autoforward key.
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# Press the autoforward key again or the backwards movement to disable.
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continuous_forward (Continuous forward) bool false
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continuous_forward (Continuous forward) bool false
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# The length in pixels it takes for touch screen interaction to start.
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# The length in pixels it takes for touch screen interaction to start.
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@ -147,6 +148,7 @@ joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
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keymap_forward (Forward key) key KEY_KEY_W
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keymap_forward (Forward key) key KEY_KEY_W
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# Key for moving the player backward.
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# Key for moving the player backward.
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# Will also disable autoforward, when active.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_backward (Backward key) key KEY_KEY_S
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keymap_backward (Backward key) key KEY_KEY_S
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@ -1861,6 +1861,9 @@ void Game::processKeyInput()
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dropSelectedItem(isKeyDown(KeyType::SNEAK));
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dropSelectedItem(isKeyDown(KeyType::SNEAK));
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} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
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} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
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toggleAutoforward();
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toggleAutoforward();
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} else if (wasKeyDown(KeyType::BACKWARD)) {
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if (g_settings->getBool("continuous_forward"))
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toggleAutoforward();
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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openInventory();
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openInventory();
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} else if (input->cancelPressed()) {
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} else if (input->cancelPressed()) {
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