forked from Mirrorlandia_minetest/minetest
Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266)
This commit is contained in:
parent
f6ecd931dc
commit
a29d3cf074
@ -85,6 +85,17 @@ public class GameActivity extends NativeActivity {
|
||||
makeFullScreen();
|
||||
}
|
||||
|
||||
private native void saveSettings();
|
||||
|
||||
@Override
|
||||
protected void onStop() {
|
||||
super.onStop();
|
||||
// Avoid losing setting changes in case the app is onDestroy()ed later.
|
||||
// Saving stuff in onStop() is recommended in the Android activity
|
||||
// lifecycle documentation.
|
||||
saveSettings();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBackPressed() {
|
||||
// Ignore the back press so Minetest can handle it
|
||||
|
@ -608,6 +608,16 @@ local function get_formspec(dialogdata)
|
||||
end
|
||||
|
||||
|
||||
-- On Android, closing the app via the "Recents screen" won't result in a clean
|
||||
-- exit, discarding any setting changes made by the user.
|
||||
-- To avoid that, we write the settings file in more cases on Android.
|
||||
function write_settings_early()
|
||||
if PLATFORM == "Android" then
|
||||
core.settings:write()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function buttonhandler(this, fields)
|
||||
local dialogdata = this.data
|
||||
dialogdata.leftscroll = core.explode_scrollbar_event(fields.leftscroll).value or dialogdata.leftscroll
|
||||
@ -622,12 +632,15 @@ local function buttonhandler(this, fields)
|
||||
if fields.show_technical_names ~= nil then
|
||||
local value = core.is_yes(fields.show_technical_names)
|
||||
core.settings:set_bool("show_technical_names", value)
|
||||
write_settings_early()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.show_advanced ~= nil then
|
||||
local value = core.is_yes(fields.show_advanced)
|
||||
core.settings:set_bool("show_advanced", value)
|
||||
write_settings_early()
|
||||
|
||||
local suggested_page_id = update_filtered_pages(dialogdata.query)
|
||||
|
||||
@ -672,12 +685,15 @@ local function buttonhandler(this, fields)
|
||||
|
||||
for i, comp in ipairs(dialogdata.components) do
|
||||
if comp.on_submit and comp:on_submit(fields, this) then
|
||||
write_settings_early()
|
||||
|
||||
-- Clear components so they regenerate
|
||||
dialogdata.components = nil
|
||||
return true
|
||||
end
|
||||
if comp.setting and fields["reset_" .. i] then
|
||||
core.settings:remove(comp.setting.name)
|
||||
write_settings_early()
|
||||
|
||||
-- Clear components so they regenerate
|
||||
dialogdata.components = nil
|
||||
|
@ -250,11 +250,8 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
||||
}
|
||||
|
||||
// Break out of menu-game loop to shut down cleanly
|
||||
if (!m_rendering_engine->run() || *kill) {
|
||||
if (!g_settings_path.empty())
|
||||
g_settings->updateConfigFile(g_settings_path.c_str());
|
||||
if (!m_rendering_engine->run() || *kill)
|
||||
break;
|
||||
}
|
||||
|
||||
m_rendering_engine->get_video_driver()->setTextureCreationFlag(
|
||||
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
|
||||
@ -299,6 +296,16 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
||||
receiver->m_touchscreengui = NULL;
|
||||
#endif
|
||||
|
||||
/* Save the settings when leaving the game.
|
||||
* This makes sure that setting changes made in-game are persisted even
|
||||
* in case of a later unclean exit from the mainmenu.
|
||||
* This is especially useful on Android because closing the app from the
|
||||
* "Recents screen" results in an unclean exit.
|
||||
* Caveat: This means that the settings are saved twice when exiting Minetest.
|
||||
*/
|
||||
if (!g_settings_path.empty())
|
||||
g_settings->updateConfigFile(g_settings_path.c_str());
|
||||
|
||||
// If no main menu, show error and exit
|
||||
if (skip_main_menu) {
|
||||
if (!error_message.empty()) {
|
||||
@ -562,6 +569,16 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
|
||||
|
||||
/* leave scene manager in a clean state */
|
||||
m_rendering_engine->get_scene_manager()->clear();
|
||||
|
||||
/* Save the settings when leaving the mainmenu.
|
||||
* This makes sure that setting changes made in the mainmenu are persisted
|
||||
* even in case of a later unclean exit from the game.
|
||||
* This is especially useful on Android because closing the app from the
|
||||
* "Recents screen" results in an unclean exit.
|
||||
* Caveat: This means that the settings are saved twice when exiting Minetest.
|
||||
*/
|
||||
if (!g_settings_path.empty())
|
||||
g_settings->updateConfigFile(g_settings_path.c_str());
|
||||
}
|
||||
|
||||
void ClientLauncher::speed_tests()
|
||||
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "config.h"
|
||||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "settings.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <exception>
|
||||
@ -39,6 +40,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
extern int main(int argc, char *argv[]);
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_net_minetest_minetest_GameActivity_saveSettings(JNIEnv* env, jobject /* this */) {
|
||||
if (!g_settings_path.empty())
|
||||
g_settings->updateConfigFile(g_settings_path.c_str());
|
||||
}
|
||||
|
||||
namespace porting {
|
||||
// used here:
|
||||
void cleanupAndroid();
|
||||
|
Loading…
Reference in New Issue
Block a user