forked from Mirrorlandia_minetest/minetest
Center status text for better visibility.
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@ -4050,10 +4050,13 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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guitext_status->setVisible(!statustext.empty());
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guitext_status->setVisible(!statustext.empty());
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if (!statustext.empty()) {
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if (!statustext.empty()) {
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s32 status_y = screensize.Y - 130;
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s32 status_width = guitext_status->getTextWidth();
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s32 status_height = guitext_status->getTextHeight();
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s32 status_y = screensize.Y - 150;
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s32 status_x = (screensize.X - status_width) / 2;
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core::rect<s32> rect(
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core::rect<s32> rect(
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10, status_y - guitext_status->getTextHeight(),
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status_x , status_y - status_height,
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10 + guitext_status->getTextWidth(), status_y
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status_x + status_width, status_y
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);
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);
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guitext_status->setRelativePosition(rect);
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guitext_status->setRelativePosition(rect);
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