forked from Mirrorlandia_minetest/minetest
Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
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af96309621
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a7e131f53e
@ -202,7 +202,8 @@ public:
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return meta->getString("formspec");
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return meta->getString("formspec");
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}
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}
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std::string resolveText(std::string str)
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virtual std::string resolveText(const std::string &str)
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{
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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@ -69,7 +69,7 @@ public:
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virtual ~IFormSource(){}
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virtual ~IFormSource(){}
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virtual std::string getForm() = 0;
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virtual std::string getForm() = 0;
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// Fill in variables in field text
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// Fill in variables in field text
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virtual std::string resolveText(std::string str){ return str; }
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virtual std::string resolveText(const std::string &str) { return str; }
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};
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};
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class GUIFormSpecMenu : public GUIModalMenu
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class GUIFormSpecMenu : public GUIModalMenu
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@ -25,14 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map_settings_manager.h"
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#include "map_settings_manager.h"
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MapSettingsManager::MapSettingsManager(
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MapSettingsManager::MapSettingsManager(Settings *user_settings,
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Settings *user_settings, const std::string &map_meta_path)
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const std::string &map_meta_path):
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mapgen_params(NULL),
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m_map_meta_path(map_meta_path),
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m_map_settings(new Settings()),
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m_user_settings(user_settings)
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{
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{
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m_map_meta_path = map_meta_path;
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m_user_settings = user_settings;
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m_map_settings = new Settings;
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mapgen_params = NULL;
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assert(m_user_settings != NULL);
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assert(m_user_settings != NULL);
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}
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}
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@ -1318,22 +1318,21 @@ void CNodeDefManager::removeNode(const std::string &name)
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// Erase node content from all groups it belongs to
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// Erase node content from all groups it belongs to
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for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
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for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
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m_group_to_items.begin();
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m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
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iter_groups != m_group_to_items.end();) {
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GroupItems &items = iter_groups->second;
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GroupItems &items = iter_groups->second;
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for (GroupItems::iterator iter_groupitems = items.begin();
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for (GroupItems::iterator iter_groupitems = items.begin();
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iter_groupitems != items.end();) {
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iter_groupitems != items.end();) {
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if (iter_groupitems->first == id)
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if (iter_groupitems->first == id)
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items.erase(iter_groupitems++);
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items.erase(iter_groupitems++);
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else
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else
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iter_groupitems++;
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++iter_groupitems;
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}
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}
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// Check if group is empty
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// Check if group is empty
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if (items.size() == 0)
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if (items.size() == 0)
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m_group_to_items.erase(iter_groups++);
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m_group_to_items.erase(iter_groups++);
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else
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else
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iter_groups++;
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++iter_groups;
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}
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}
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}
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}
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@ -46,26 +46,26 @@ AsyncEngine::~AsyncEngine()
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// Request all threads to stop
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// Request all threads to stop
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); it++) {
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it != workerThreads.end(); ++it) {
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(*it)->stop();
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(*it)->stop();
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}
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}
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// Wake up all threads
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// Wake up all threads
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); it++) {
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it != workerThreads.end(); ++it) {
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jobQueueCounter.post();
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jobQueueCounter.post();
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}
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}
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// Wait for threads to finish
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// Wait for threads to finish
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); it++) {
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it != workerThreads.end(); ++it) {
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(*it)->wait();
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(*it)->wait();
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}
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}
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// Force kill all threads
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// Force kill all threads
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); it++) {
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it != workerThreads.end(); ++it) {
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delete *it;
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delete *it;
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}
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}
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@ -205,7 +205,7 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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{
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{
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for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
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for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
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it != functionList.end(); it++) {
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it != functionList.end(); ++it) {
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lua_pushstring(L, it->first.c_str());
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lua_pushstring(L, it->first.c_str());
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lua_pushcfunction(L, it->second);
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lua_pushcfunction(L, it->second);
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lua_settable(L, top);
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lua_settable(L, top);
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@ -263,7 +263,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
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lua_pushstring(L, formname.c_str()); // formname
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lua_pushstring(L, formname.c_str()); // formname
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lua_newtable(L); // fields
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lua_newtable(L); // fields
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StringMap::const_iterator it;
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StringMap::const_iterator it;
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for (it = fields.begin(); it != fields.end(); it++) {
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for (it = fields.begin(); it != fields.end(); ++it) {
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const std::string &name = it->first;
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const std::string &name = it->first;
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const std::string &value = it->second;
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const std::string &value = it->second;
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, name.c_str());
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@ -83,7 +83,7 @@ int ModApiClient::l_get_player_names(lua_State *L)
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int newTable = lua_gettop(L);
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int newTable = lua_gettop(L);
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int index = 1;
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int index = 1;
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std::list<std::string>::const_iterator iter;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); iter++) {
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for (iter = plist.begin(); iter != plist.end(); ++iter) {
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lua_pushstring(L, (*iter).c_str());
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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lua_rawseti(L, newTable, index);
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index++;
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index++;
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@ -414,7 +414,7 @@ static void push_craft_recipe(lua_State *L, IGameDef *gdef,
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lua_newtable(L); // items
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lua_newtable(L); // items
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std::vector<ItemStack>::const_iterator iter = input.items.begin();
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std::vector<ItemStack>::const_iterator iter = input.items.begin();
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for (u16 j = 1; iter != input.items.end(); iter++, j++) {
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for (u16 j = 1; iter != input.items.end(); ++iter, j++) {
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if (iter->empty())
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if (iter->empty())
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continue;
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continue;
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lua_pushstring(L, iter->name.c_str());
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lua_pushstring(L, iter->name.c_str());
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@ -534,7 +534,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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ScriptApiBase *script = getScriptApiBase(L);
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ScriptApiBase *script = getScriptApiBase(L);
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lua_createtable(L, ids.size(), 0);
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lua_createtable(L, ids.size(), 0);
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std::vector<u16>::const_iterator iter = ids.begin();
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std::vector<u16>::const_iterator iter = ids.begin();
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for(u32 i = 0; iter != ids.end(); iter++) {
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for(u32 i = 0; iter != ids.end(); ++iter) {
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ServerActiveObject *obj = env->getActiveObject(*iter);
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ServerActiveObject *obj = env->getActiveObject(*iter);
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// Insert object reference into table
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// Insert object reference into table
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script->objectrefGetOrCreate(L, obj);
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script->objectrefGetOrCreate(L, obj);
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@ -985,8 +985,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
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lua_newtable(L);
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lua_newtable(L);
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int top = lua_gettop(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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unsigned int index = 1;
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for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
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for (std::vector<v3s16>::iterator i = path.begin(); i != path.end(); ++i) {
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{
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lua_pushnumber(L,index);
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lua_pushnumber(L,index);
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push_v3s16(L, *i);
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push_v3s16(L, *i);
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lua_settable(L, top);
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lua_settable(L, top);
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@ -297,7 +297,7 @@ int ModApiMainMenu::l_get_games(lua_State *L)
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int table2 = lua_gettop(L);
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int table2 = lua_gettop(L);
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int internal_index=1;
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int internal_index=1;
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for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
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for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
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iter != games[i].addon_mods_paths.end(); iter++) {
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iter != games[i].addon_mods_paths.end(); ++iter) {
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lua_pushnumber(L,internal_index);
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lua_pushnumber(L,internal_index);
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lua_pushstring(L,(*iter).c_str());
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lua_pushstring(L,(*iter).c_str());
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lua_settable(L, table2);
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lua_settable(L, table2);
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@ -107,7 +107,7 @@ void NodeMetaRef::handleToTable(lua_State *L, Metadata *_meta)
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if (inv) {
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if (inv) {
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std::vector<const InventoryList *> lists = inv->getLists();
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std::vector<const InventoryList *> lists = inv->getLists();
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for(std::vector<const InventoryList *>::const_iterator
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for(std::vector<const InventoryList *>::const_iterator
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i = lists.begin(); i != lists.end(); i++) {
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i = lists.begin(); i != lists.end(); ++i) {
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push_inventory_list(L, inv, (*i)->getName().c_str());
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push_inventory_list(L, inv, (*i)->getName().c_str());
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lua_setfield(L, -2, (*i)->getName().c_str());
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lua_setfield(L, -2, (*i)->getName().c_str());
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}
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}
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@ -103,7 +103,7 @@ int ModApiServer::l_get_player_privs(lua_State *L)
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int table = lua_gettop(L);
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for(std::set<std::string>::const_iterator
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for(std::set<std::string>::const_iterator
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i = privs_s.begin(); i != privs_s.end(); i++){
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i = privs_s.begin(); i != privs_s.end(); ++i){
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lua_pushboolean(L, true);
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lua_pushboolean(L, true);
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lua_setfield(L, table, i->c_str());
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lua_setfield(L, table, i->c_str());
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}
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}
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// Package them up for Lua
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// Package them up for Lua
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lua_createtable(L, modlist.size(), 0);
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lua_createtable(L, modlist.size(), 0);
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std::vector<std::string>::iterator iter = modlist.begin();
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std::vector<std::string>::iterator iter = modlist.begin();
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for (u16 i = 0; iter != modlist.end(); iter++) {
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for (u16 i = 0; iter != modlist.end(); ++iter) {
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lua_pushstring(L, iter->c_str());
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lua_pushstring(L, iter->c_str());
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lua_rawseti(L, -2, ++i);
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lua_rawseti(L, -2, ++i);
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}
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}
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@ -83,8 +83,8 @@ public:
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GetRequest() {}
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GetRequest() {}
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~GetRequest() {}
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~GetRequest() {}
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GetRequest(Key a_key) {
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GetRequest(const Key &a_key): key(a_key)
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key = a_key;
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{
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}
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}
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Key key;
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Key key;
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@ -106,7 +106,7 @@ public:
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return m_queue.empty();
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return m_queue.empty();
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}
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}
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void add(Key key, Caller caller, CallerData callerdata,
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void add(const Key &key, Caller caller, CallerData callerdata,
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ResultQueue<Key, T, Caller, CallerData> *dest)
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ResultQueue<Key, T, Caller, CallerData> *dest)
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{
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{
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typename std::deque<GetRequest<Key, T, Caller, CallerData> >::iterator i;
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typename std::deque<GetRequest<Key, T, Caller, CallerData> >::iterator i;
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