Use unordered_map instead of map for craft definitions (#8432)

This commit is contained in:
HybridDog 2019-03-31 19:26:17 +02:00 committed by Loïc Blot
parent ad75dba87b
commit ab322fc5aa

@ -922,7 +922,7 @@ public:
// Get output, then decrement input (if requested)
output = out;
if (decrementInput)
def->decrementInput(input, output_replacement, gamedef);
/*errorstream << "Check RETURNS TRUE" << std::endl;*/
@ -1099,9 +1099,10 @@ public:
unhashed.clear();
}
private:
//TODO: change both maps to unordered_map when c++11 can be used
std::vector<std::map<u64, std::vector<CraftDefinition*> > > m_craft_defs;
std::map<std::string, std::vector<CraftDefinition*> > m_output_craft_definitions;
std::vector<std::unordered_map<u64, std::vector<CraftDefinition*> > >
m_craft_defs;
std::unordered_map<std::string, std::vector<CraftDefinition*> >
m_output_craft_definitions;
};
IWritableCraftDefManager* createCraftDefManager()