Wielded tool updates, leaves and glass work now

This commit is contained in:
Kahrl 2011-09-19 17:08:42 +02:00
parent 02726f0003
commit ab42549b1e
3 changed files with 21 additions and 16 deletions

@ -54,7 +54,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_view_bobbing_anim(0),
m_view_bobbing_state(0),
m_view_bobbing_speed(0)
m_view_bobbing_speed(0),
m_digging_anim(0),
m_digging_speed(0)
{
//dstream<<__FUNCTION_NAME<<std::endl;
@ -64,8 +67,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_headnode = smgr->addEmptySceneNode(m_playernode);
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
m_cameranode->bindTargetAndRotation(true);
m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1, v3f(0, 120, 10), v3f(0, 0, 0), v3f(100, 100, 100));
//m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1);
m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr, -1, v3f(1.3, -1, 2), v3f(-20, -100, 20), v3f(1));
updateSettings();
}
@ -356,9 +358,10 @@ void Camera::wield(const InventoryItem* item)
// A block-type material
MaterialItem* mat_item = (MaterialItem*) item;
content_t content = mat_item->getMaterial();
if (content_features(content).solidness)
if (content_features(content).solidness || content_features(content).visual_solidness)
{
m_wieldnode->setCube(content_features(content).tiles);
m_wieldnode->setScale(v3f(0.9));
isCube = true;
}
}
@ -367,6 +370,7 @@ void Camera::wield(const InventoryItem* item)
if (!isCube)
{
m_wieldnode->setSprite(item->getImageRaw());
m_wieldnode->setScale(v3f(1.2));
}
m_wieldnode->setVisible(true);
@ -458,17 +462,9 @@ void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6])
for (int i = 0; i < 6; ++i)
{
// Get the tile texture and atlas transformation
u32 texture_id = tiles[i].texture.id;
video::ITexture* atlas = NULL;
v2f pos(0,0);
v2f size(1,1);
if (g_texturesource)
{
AtlasPointer ap = g_texturesource->getTexture(texture_id);
atlas = ap.atlas;
pos = ap.pos;
size = ap.size;
}
video::ITexture* atlas = tiles[i].texture.atlas;
v2f pos = tiles[i].texture.pos;
v2f size = tiles[i].texture.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);

@ -166,6 +166,11 @@ private:
s32 m_view_bobbing_state;
// Speed of view bobbing animation
f32 m_view_bobbing_speed;
// Digging animation
s32 m_digging_anim;
// Speed of digging animation
s32 m_digging_speed;
};
@ -187,7 +192,7 @@ public:
s32 id = -1,
const v3f& position = v3f(0,0,0),
const v3f& rotation = v3f(0,0,0),
const v3f& scale = v3f(0,0,0));
const v3f& scale = v3f(1,1,1));
~ExtrudedSpriteSceneNode();
void setSprite(video::ITexture* texture);

@ -236,6 +236,8 @@ void content_mapnode_init()
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("leaves.png");
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
@ -287,6 +289,8 @@ void content_mapnode_init()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass.png");
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);