Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

5
.gitignore vendored

@ -32,6 +32,11 @@ src/CMakeFiles/*
src/Makefile src/Makefile
src/cmake_config.h src/cmake_config.h
src/cmake_install.cmake src/cmake_install.cmake
src/script/CMakeFiles/*
src/script/common/CMakeFiles/*
src/script/cpp_api/CMakeFiles/*
src/script/lua_api/CMakeFiles/*
src/util/CMakeFiles/*
src/jthread/CMakeFiles/* src/jthread/CMakeFiles/*
src/jthread/Makefile src/jthread/Makefile
src/jthread/cmake_config.h src/jthread/cmake_config.h

@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", {
} }
for _, d in ipairs(tries) do for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.env:get_node(p) local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then if not minetest.registered_nodes[n.name].walkable then
return p, true return p, true
end end
@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", {
local teleportee = nil local teleportee = nil
local p = {} local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
teleportee = minetest.env:get_player_by_name(name) teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p) teleportee:setpos(p)
@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", {
local p = nil local p = nil
local target_name = nil local target_name = nil
target_name = string.match(param, "^([^ ]+)$") target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.env:get_player_by_name(name) teleportee = minetest.get_player_by_name(name)
if target_name then if target_name then
local target = minetest.env:get_player_by_name(target_name) local target = minetest.get_player_by_name(target_name)
if target then if target then
p = target:getpos() p = target:getpos()
end end
@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", {
local teleportee_name = nil local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if teleportee_name then if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name) teleportee = minetest.get_player_by_name(teleportee_name)
end end
if teleportee and p.x and p.y and p.z then if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", {
local target_name = nil local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name) teleportee = minetest.get_player_by_name(teleportee_name)
end end
if target_name then if target_name then
local target = minetest.env:get_player_by_name(target_name) local target = minetest.get_player_by_name(target_name)
if target then if target then
p = target:getpos() p = target:getpos()
end end
@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.chat_send_player(giver, 'error: cannot give an unknown item') minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return return
end end
local receiverref = minetest.env:get_player_by_name(receiver) local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player') minetest.chat_send_player(giver, receiver..' is not a known player')
return return
@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", {
return return
end end
print('/spawnentity invoked, entityname="'..entityname..'"') print('/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.env:get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player == nil then if player == nil then
print("Unable to spawn entity, player is nil") print("Unable to spawn entity, player is nil")
return true -- Handled chat message return true -- Handled chat message
end end
local p = player:getpos() local p = player:getpos()
p.y = p.y + 1 p.y = p.y + 1
minetest.env:add_entity(p, entityname) minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname minetest.chat_send_player(name, '"'..entityname
..'" spawned.'); ..'" spawned.');
end, end,
@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", {
description = "delete item in hand", description = "delete item in hand",
privs = {}, privs = {},
func = function(name, param) func = function(name, param)
local player = minetest.env:get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player == nil then if player == nil then
print("Unable to pulverize, player is nil") print("Unable to pulverize, player is nil")
return true -- Handled chat message return true -- Handled chat message
@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", {
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p) nodedesc = minetest.pos_to_string(act_p)
end end
local nodename = minetest.env:get_node(act_p).name local nodename = minetest.get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc.. minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds).. " was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")") "s ago (node is now "..nodename..")")
@ -598,7 +598,7 @@ minetest.register_chatcommand("time", {
if newtime == nil then if newtime == nil then
minetest.chat_send_player(name, "Invalid time") minetest.chat_send_player(name, "Invalid time")
else else
minetest.env:set_timeofday((newtime % 24000) / 24000) minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.") minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime) minetest.log("action", name .. " sets time " .. newtime)
end end
@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", {
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list()) minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return return
end end
if not minetest.env:get_player_by_name(param) then if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player") minetest.chat_send_player(name, "No such player")
return return
end end
@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", {
func = function(name, param) func = function(name, param)
minetest.log("action", name .. " clears all objects") minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")") minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.env:clear_objects() minetest.clear_objects()
minetest.log("action", "object clearing done") minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.") minetest.chat_send_all("*** Cleared all objects.")
end, end,
@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", {
func = function(name, param) func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$") local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then if found then
if minetest.env:get_player_by_name(sendto) then if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message) minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false) minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent") minetest.chat_send_player(name, "Message sent")

@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.") minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end end
--
-- EnvRef
--
minetest.env = {}
local envref_deprecation_message_printed = false
setmetatable(minetest.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
envref_deprecation_message_printed = true
end
local func = minetest[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(unpack({...}))
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})

@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
-- Turn to actual sand when collides to ground or just move -- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos() local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp) local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups -- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then minetest.registered_nodes[bcn.name].walkable then
if minetest.registered_nodes[bcn.name].buildable_to then if minetest.registered_nodes[bcn.name].buildable_to then
minetest.env:remove_node(bcp) minetest.remove_node(bcp)
return return
end end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here -- Check what's here
local n2 = minetest.env:get_node(np) local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with -- If it's not air or liquid, remove node and replace it with
-- it's drops -- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "") local drops = minetest.get_node_drops(n2.name, "")
minetest.env:remove_node(np) minetest.remove_node(np)
-- Add dropped items -- Add dropped items
local _, dropped_item local _, dropped_item
for _, dropped_item in ipairs(drops) do for _, dropped_item in ipairs(drops) do
minetest.env:add_item(np, dropped_item) minetest.add_item(np, dropped_item)
end end
-- Run script hook -- Run script hook
local _, callback local _, callback
@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
end end
end end
-- Create node and remove entity -- Create node and remove entity
minetest.env:add_node(np, {name=self.nodename}) minetest.add_node(np, {name=self.nodename})
self.object:remove() self.object:remove()
nodeupdate(np) nodeupdate(np)
else else
@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
}) })
function spawn_falling_node(p, nodename) function spawn_falling_node(p, nodename)
obj = minetest.env:add_entity(p, "__builtin:falling_node") obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename) obj:get_luaentity():set_node(nodename)
end end
function drop_attached_node(p) function drop_attached_node(p)
local nn = minetest.env:get_node(p).name local nn = minetest.get_node(p).name
minetest.env:remove_node(p) minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = { local pos = {
x = p.x + math.random()/2 - 0.25, x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25, y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25, z = p.z + math.random()/2 - 0.25,
} }
minetest.env:add_item(pos, item) minetest.add_item(pos, item)
end end
end end
@ -130,7 +130,7 @@ function check_attached_node(p, n)
d.y = -1 d.y = -1
end end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn] local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then if def2 and not def2.walkable then
return false return false
@ -143,10 +143,10 @@ end
-- --
function nodeupdate_single(p, delay) function nodeupdate_single(p, delay)
n = minetest.env:get_node(p) n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z} p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom) n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups -- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or (not minetest.registered_nodes[n_bottom.name].walkable or
@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
if delay then if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else else
minetest.env:remove_node(p) minetest.remove_node(p)
spawn_falling_node(p, n.name) spawn_falling_node(p, n.name)
nodeupdate(p) nodeupdate(p)
end end

@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end end
local under = pointed_thing.under local under = pointed_thing.under
local oldnode_under = minetest.env:get_node_or_nil(under) local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above local above = pointed_thing.above
local oldnode_above = minetest.env:get_node_or_nil(above) local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place" minetest.log("info", placer:get_player_name() .. " tried to place"
@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.log("action", placer:get_player_name() .. " places node " minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to)) .. def.name .. " at " .. minetest.pos_to_string(place_to))
local oldnode = minetest.env:get_node(place_to) local oldnode = minetest.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0} local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs -- Calculate direction for wall mounted stuff like torches and signs
@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end end
-- Add node and update -- Add node and update
minetest.env:add_node(place_to, newnode) minetest.add_node(place_to, newnode)
local take_item = true local take_item = true
@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true) local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then if pos ~= nil then
local item = itemstack:take_item() local item = itemstack:take_item()
minetest.env:add_item(pos, item) minetest.add_item(pos, item)
end end
return itemstack return itemstack
end end
@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then not placer:get_player_control().sneak then
local n = minetest.env:get_node(pointed_thing.under) local n = minetest.get_node(pointed_thing.under)
local nn = n.name local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then if dropper.get_player_name then
local v = dropper:get_look_dir() local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z} local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.env:add_item(p, itemstack) local obj = minetest.add_item(p, itemstack)
if obj then if obj then
v.x = v.x*2 v.x = v.x*2
v.y = v.y*2 + 1 v.y = v.y*2 + 1
@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos)
obj:setvelocity(v) obj:setvelocity(v)
end end
else else
minetest.env:add_item(pos, itemstack) minetest.add_item(pos, itemstack)
end end
return ItemStack("") return ItemStack("")
end end
@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger)
y = pos.y + math.random()/2-0.25, y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25, z = pos.z + math.random()/2-0.25,
} }
minetest.env:add_item(p, left) minetest.add_item(p, left)
end end
end end
end end
@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger)
local oldmetadata = nil local oldmetadata = nil
if def.after_dig_node then if def.after_dig_node then
oldmetadata = minetest.env:get_meta(pos):to_table() oldmetadata = minetest.get_meta(pos):to_table()
end end
-- Remove node and update -- Remove node and update
minetest.env:remove_node(pos) minetest.remove_node(pos)
-- Run callback -- Run callback
if def.after_dig_node then if def.after_dig_node then

@ -3,7 +3,7 @@
function minetest.spawn_item(pos, item) function minetest.spawn_item(pos, item)
-- Take item in any format -- Take item in any format
local stack = ItemStack(item) local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "__builtin:item") local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string()) obj:get_luaentity():set_item(stack:to_string())
return obj return obj
end end
@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", {
on_step = function(self, dtime) on_step = function(self, dtime)
local p = self.object:getpos() local p = self.object:getpos()
p.y = p.y - 0.3 p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox -- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity() local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then

@ -43,7 +43,7 @@ end
function minetest.get_connected_players() function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later -- This could be optimized a bit, but leave that for later
local list = {} local list = {}
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then if obj:is_player() then
table.insert(list, obj) table.insert(list, obj)
end end

@ -768,7 +768,7 @@ Some of the values in the key-value store are handled specially:
Example stuff: Example stuff:
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",
"invsize[8,9;]".. "invsize[8,9;]"..
"list[context;main;0,0;8,4;]".. "list[context;main;0,0;8,4;]"..
@ -914,6 +914,7 @@ minetest.formspec_escape(string) -> string
minetest namespace reference minetest namespace reference
----------------------------- -----------------------------
Utilities:
minetest.get_current_modname() -> string minetest.get_current_modname() -> string
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname" minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
^ Useful for loading additional .lua modules or static data from mod ^ Useful for loading additional .lua modules or static data from mod
@ -928,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features
^ arg: string or table in format {foo=true, bar=true} ^ arg: string or table in format {foo=true, bar=true}
^ missing_features: {foo=true, bar=true} ^ missing_features: {foo=true, bar=true}
Logging:
minetest.debug(line) minetest.debug(line)
^ Always printed to stderr and logfile (print() is redirected here) ^ Always printed to stderr and logfile (print() is redirected here)
minetest.log(line) minetest.log(line)
@ -955,10 +957,12 @@ minetest.register_on_shutdown(func())
minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack)) minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
^ Called when a node has been placed ^ Called when a node has been placed
^ If return true no item is taken from itemstack ^ If return true no item is taken from itemstack
^ Deprecated: Use on_construct or after_place_node in node definition instead ^ Not recommended; use on_construct or after_place_node in node definition
^ whenever possible
minetest.register_on_dignode(func(pos, oldnode, digger)) minetest.register_on_dignode(func(pos, oldnode, digger))
^ Called when a node has been dug. ^ Called when a node has been dug.
^ Deprecated: Use on_destruct or after_dig_node in node definition instead ^ Not recommended: Use on_destruct or after_dig_node in node definition
^ whenever possible
minetest.register_on_punchnode(func(pos, node, puncher)) minetest.register_on_punchnode(func(pos, node, puncher))
^ Called when a node is punched ^ Called when a node is punched
minetest.register_on_generated(func(minp, maxp, blockseed)) minetest.register_on_generated(func(minp, maxp, blockseed))
@ -1025,6 +1029,64 @@ minetest.chat_send_all(text)
minetest.chat_send_player(name, text, prepend) minetest.chat_send_player(name, text, prepend)
^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message ^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
Environment access:
minetest.set_node(pos, node)
minetest.add_node(pos, node): alias set_node(pos, node)
^ Set node at position (node = {name="foo", param1=0, param2=0})
minetest.remove_node(pos)
^ Equivalent to set_node(pos, "air")
minetest.get_node(pos)
^ Returns {name="ignore", ...} for unloaded area
minetest.get_node_or_nil(pos)
^ Returns nil for unloaded area
minetest.get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
minetest.place_node(pos, node)
^ Place node with the same effects that a player would cause
minetest.dig_node(pos)
^ Dig node with the same effects that a player would cause
minetest.punch_node(pos)
^ Punch node with the same effects that a player would cause
minetest.get_meta(pos) -- Get a NodeMetaRef at that position
minetest.get_node_timer(pos) -- Get NodeTimerRef
minetest.add_entity(pos, name): Spawn Lua-defined entity at position
^ Returns ObjectRef, or nil if failed
minetest.add_item(pos, item): Spawn item
^ Returns ObjectRef, or nil if failed
minetest.get_player_by_name(name) -- Get an ObjectRef to a player
minetest.get_objects_inside_radius(pos, radius)
minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
minetest.get_timeofday()
minetest.find_node_near(pos, radius, nodenames) -> pos or nil
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
minetest.get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
minetest.clear_objects()
^ clear all objects in the environments
minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
^ checkif there is a direct line of sight between pos1 and pos2
^ pos1 First position
^ pos2 Second position
^ stepsize smaller gives more accurate results but requires more computing
time. Default is 1.
minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
^ -> table containing path
^ returns a table of 3d points representing a path from pos1 to pos2 or nil
^ pos1: start position
^ pos2: end position
^ searchdistance: number of blocks to search in each direction
^ max_jump: maximum height difference to consider walkable
^ max_drop: maximum height difference to consider droppable
^ algorithm: A*_noprefetch(default), A*, Dijkstra
minetest.spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
Inventory: Inventory:
minetest.get_inventory(location) -> InvRef minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"} ^ location = eg. {type="player", name="celeron55"}
@ -1195,7 +1257,11 @@ minetest.deserialize(string) -> table
Global objects: Global objects:
minetest.env - EnvRef of the server environment and world. minetest.env - EnvRef of the server environment and world.
^ Using this you can access nodes and entities ^ Any function in the minetest namespace can be called using the syntax
minetest.env:somefunction(somearguments)
instead of
minetest.somefunction(somearguments)
^ Deprecated, but support is not to be dropped soon
Global tables: Global tables:
minetest.registered_items minetest.registered_items
@ -1224,129 +1290,9 @@ minetest.digprop_glasslike(toughness)
Class reference Class reference
---------------- ----------------
EnvRef: basically ServerEnvironment and ServerMap combined.
methods:
- set_node(pos, node)
- add_node(pos, node): alias set_node(pos, node)
^ Set node at position (node = {name="foo", param1=0, param2=0})
- remove_node(pos)
^ Equivalent to set_node(pos, "air")
- get_node(pos)
^ Returns {name="ignore", ...} for unloaded area
- get_node_or_nil(pos)
^ Returns nil for unloaded area
- get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
- place_node(pos, node)
^ Place node with the same effects that a player would cause
- dig_node(pos)
^ Dig node with the same effects that a player would cause
- punch_node(pos)
^ Punch node with the same effects that a player would cause
- get_meta(pos) -- Get a NodeMetaRef at that position
- get_node_timer(pos) -- Get NodeTimerRef
- add_entity(pos, name): Spawn Lua-defined entity at position
^ Returns ObjectRef, or nil if failed
- add_item(pos, item): Spawn item
^ Returns ObjectRef, or nil if failed
- get_player_by_name(name) -- Get an ObjectRef to a player
- get_objects_inside_radius(pos, radius)
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
- get_timeofday()
- find_node_near(pos, radius, nodenames) -> pos or nil
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- find_nodes_in_area(minp, maxp, nodenames) -> list of positions
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
- clear_objects()
^ clear all objects in the environments
- line_of_sight(pos1,pos2,stepsize) ->true/false
^ checkif there is a direct line of sight between pos1 and pos2
^ pos1 First position
^ pos2 Second position
^ stepsize smaller gives more accurate results but requires more computing
time. Default is 1.
-find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
^ returns a table of 3d points representing a path from pos1 to pos2 or nil
^ pos1: start position
^ pos2: end position
^ searchdistance: number of blocks to search in each direction
^ max_jump: maximum height difference to consider walkable
^ max_drop: maximum height difference to consider droppable
^ algorithm: A*_noprefetch(default), A*, Dijkstra
- spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
seed, - num random seed
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.env:spawn_tree(pos,apple_tree)
Deprecated:
- add_rat(pos): Add C++ rat object (no-op)
- add_firefly(pos): Add C++ firefly object (no-op)
NodeMetaRef: Node metadata - reference extra data and functionality stored NodeMetaRef: Node metadata - reference extra data and functionality stored
in a node in a node
- Can be gotten via minetest.env:get_nodemeta(pos) - Can be gotten via minetest.get_nodemeta(pos)
methods: methods:
- set_string(name, value) - set_string(name, value)
- get_string(name) - get_string(name)
@ -1360,7 +1306,7 @@ methods:
^ See "Node Metadata" ^ See "Node Metadata"
NodeTimerRef: Node Timers - a high resolution persistent per-node timer NodeTimerRef: Node Timers - a high resolution persistent per-node timer
- Can be gotten via minetest.env:get_node_timer(pos) - Can be gotten via minetest.get_node_timer(pos)
methods: methods:
- set(timeout,elapsed) - set(timeout,elapsed)
^ set a timer's state ^ set a timer's state
@ -1515,7 +1461,7 @@ methods:
PerlinNoise: A perlin noise generator PerlinNoise: A perlin noise generator
- Can be created via PerlinNoise(seed, octaves, persistence, scale) - Can be created via PerlinNoise(seed, octaves, persistence, scale)
- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale) - Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
methods: methods:
- get2d(pos) -> 2d noise value at pos={x=,y=} - get2d(pos) -> 2d noise value at pos={x=,y=}
- get3d(pos) -> 3d noise value at pos={x=,y=,z=} - get3d(pos) -> 3d noise value at pos={x=,y=,z=}
@ -1545,6 +1491,68 @@ Registered entities
^ Should return a string that will be passed to on_activate when ^ Should return a string that will be passed to on_activate when
the object is instantiated the next time. the object is instantiated the next time.
L-system trees
---------------
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
seed, - num random seed
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.spawn_tree(pos,apple_tree)
Definition tables Definition tables
------------------ ------------------
@ -1714,13 +1722,13 @@ Node definition (register_node)
after_place_node = func(pos, placer, itemstack), after_place_node = func(pos, placer, itemstack),
^ Called after constructing node when node was placed using ^ Called after constructing node when node was placed using
minetest.item_place_node / minetest.env:place_node minetest.item_place_node / minetest.place_node
^ If return true no item is taken from itemstack ^ If return true no item is taken from itemstack
^ default: nil ^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger), after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format ^ oldmetadata is in table format
^ Called after destructing node when node was dug using ^ Called after destructing node when node was dug using
minetest.node_dig / minetest.env:dig_node minetest.node_dig / minetest.dig_node
^ default: nil ^ default: nil
can_dig = function(pos,player) can_dig = function(pos,player)
^ returns true if node can be dug, or false if not ^ returns true if node can be dug, or false if not
@ -1739,7 +1747,7 @@ Node definition (register_node)
on_timer = function(pos,elapsed), on_timer = function(pos,elapsed),
^ default: nil ^ default: nil
^ called by NodeTimers, see EnvRef and NodeTimerRef ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
^ elapsed is the total time passed since the timer was started ^ elapsed is the total time passed since the timer was started
^ return true to run the timer for another cycle with the same timeout value ^ return true to run the timer for another cycle with the same timeout value

@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
return return
end end
-- Check if pointing to a liquid -- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under) n = minetest.get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then if bucket.liquids[n.name] == nil then
-- Not a liquid -- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source}) minetest.add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then elseif n.name ~= source then
-- It's a liquid -- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source}) minetest.add_node(pointed_thing.under, {name=source})
end end
return {name="bucket:bucket_empty"} return {name="bucket:bucket_empty"}
end end
@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
return return
end end
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under) n = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name] liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname} return {name=liquiddef.itemname}
end end
end, end,

@ -1133,14 +1133,14 @@ minetest.register_node("default:sign_wall", {
legacy_wallmounted = true, legacy_wallmounted = true,
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
on_construct = function(pos) on_construct = function(pos)
--local n = minetest.env:get_node(pos) --local n = minetest.get_node(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]") meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"") meta:set_string("infotext", "\"\"")
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
fields.text = fields.text or "" fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text.. print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos)) "\" to sign at "..minetest.pos_to_string(pos))
@ -1158,7 +1158,7 @@ minetest.register_node("default:chest", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",
"size[8,9]".. "size[8,9]"..
"list[current_name;main;0,0;8,4;]".. "list[current_name;main;0,0;8,4;]"..
@ -1168,7 +1168,7 @@ minetest.register_node("default:chest", {
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end,
can_dig = function(pos,player) can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") return inv:is_empty("main")
end, end,
@ -1190,13 +1190,13 @@ minetest.register_node("default:chest_locked", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "") meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by ".. meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")") meta:get_string("owner")..")")
end, end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",
"size[8,9]".. "size[8,9]"..
"list[current_name;main;0,0;8,4;]".. "list[current_name;main;0,0;8,4;]"..
@ -1207,12 +1207,12 @@ minetest.register_node("default:chest_locked", {
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end,
can_dig = function(pos,player) can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") return inv:is_empty("main")
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to ".. " tried to access a locked chest belonging to "..
@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
return count return count
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to ".. " tried to access a locked chest belonging to "..
@ -1234,7 +1234,7 @@ minetest.register_node("default:chest_locked", {
return stack:get_count() return stack:get_count()
end, end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player) allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to ".. " tried to access a locked chest belonging to "..
@ -1275,7 +1275,7 @@ minetest.register_node("default:furnace", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace") meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -1284,7 +1284,7 @@ minetest.register_node("default:furnace", {
inv:set_size("dst", 4) inv:set_size("dst", 4)
end, end,
can_dig = function(pos,player) can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
if not inv:is_empty("fuel") then if not inv:is_empty("fuel") then
return false return false
@ -1308,7 +1308,7 @@ minetest.register_node("default:furnace_active", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace"); meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -1317,7 +1317,7 @@ minetest.register_node("default:furnace_active", {
inv:set_size("dst", 4) inv:set_size("dst", 4)
end, end,
can_dig = function(pos,player) can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
if not inv:is_empty("fuel") then if not inv:is_empty("fuel") then
return false return false
@ -1331,16 +1331,16 @@ minetest.register_node("default:furnace_active", {
}) })
function hacky_swap_node(pos,name) function hacky_swap_node(pos,name)
local node = minetest.env:get_node(pos) local node = minetest.get_node(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
local meta0 = meta:to_table() local meta0 = meta:to_table()
if node.name == name then if node.name == name then
return return
end end
node.name = name node.name = name
local meta0 = meta:to_table() local meta0 = meta:to_table()
minetest.env:set_node(pos,node) minetest.set_node(pos,node)
meta = minetest.env:get_meta(pos) meta = minetest.get_meta(pos)
meta:from_table(meta0) meta:from_table(meta0)
end end
@ -1349,7 +1349,7 @@ minetest.register_abm({
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
for i, name in ipairs({ for i, name in ipairs({
"fuel_totaltime", "fuel_totaltime",
"fuel_time", "fuel_time",

@ -104,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
for divz=0+1,divs-1-1 do for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen) local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true local is_shallow = true
local num_water_around = 0 local num_water_around = 0
if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end num_water_around = num_water_around + 1 end
if num_water_around >= 2 then if num_water_around >= 2 then
is_shallow = false is_shallow = false
@ -122,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
if is_shallow then if is_shallow then
for x1=-divlen,divlen do for x1=-divlen,divlen do
for z1=-divlen,divlen do for z1=-divlen,divlen do
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end end
end end
end end

@ -66,7 +66,7 @@ test_sound()
function on_step(dtime) function on_step(dtime)
-- print("experimental on_step") -- print("experimental on_step")
--[[ --[[
objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10) objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
name = obj:get_player_name() name = obj:get_player_name()
if name then if name then
@ -86,17 +86,17 @@ function on_step(dtime)
experimental.t1 = experimental.t1 + dtime experimental.t1 = experimental.t1 + dtime
if experimental.t1 >= 2 then if experimental.t1 >= 2 then
experimental.t1 = experimental.t1 - 2 experimental.t1 = experimental.t1 - 2
minetest.log("time of day is "..minetest.env:get_timeofday()) minetest.log("time of day is "..minetest.get_timeofday())
if experimental.day then if experimental.day then
minetest.log("forcing day->night") minetest.log("forcing day->night")
experimental.day = false experimental.day = false
minetest.env:set_timeofday(0.0) minetest.set_timeofday(0.0)
else else
minetest.log("forcing night->day") minetest.log("forcing night->day")
experimental.day = true experimental.day = true
minetest.env:set_timeofday(0.5) minetest.set_timeofday(0.5)
end end
minetest.log("time of day is "..minetest.env:get_timeofday()) minetest.log("time of day is "..minetest.get_timeofday())
end end
--]] --]]
end end
@ -133,8 +133,8 @@ minetest.register_node("experimental:tnt", {
minetest.register_on_punchnode(function(p, node) minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then if node.name == "experimental:tnt" then
minetest.env:remove_node(p) minetest.remove_node(p)
minetest.env:add_entity(p, "experimental:tnt") minetest.add_entity(p, "experimental:tnt")
nodeupdate(p) nodeupdate(p)
end end
end) end)
@ -262,7 +262,7 @@ minetest.register_on_chat_message(function(name, message)
minetest.chat_send_player(name, "you don't have permission to interact") minetest.chat_send_player(name, "you don't have permission to interact")
return true -- Handled chat message return true -- Handled chat message
end end
local player = minetest.env:get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player == nil then if player == nil then
print("Unable to spawn entity, player is nil") print("Unable to spawn entity, player is nil")
return true -- Handled chat message return true -- Handled chat message
@ -270,7 +270,7 @@ minetest.register_on_chat_message(function(name, message)
local entityname = "experimental:dummyball" local entityname = "experimental:dummyball"
local p = player:getpos() local p = player:getpos()
p.y = p.y + 1 p.y = p.y + 1
minetest.env:add_entity(p, entityname) minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname minetest.chat_send_player(name, '"'..entityname
..'" spawned.'); ..'" spawned.');
return true -- Handled chat message return true -- Handled chat message
@ -323,7 +323,7 @@ end)
minetest.register_on_generated(function(minp, maxp) minetest.register_on_generated(function(minp, maxp)
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
--minetest.env:add_node(cp, {name="sand"}) --minetest.add_node(cp, {name="sand"})
end) end)
-- Example setting get -- Example setting get
@ -353,7 +353,7 @@ end)
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action") print("TNT ABM action")
pos.y = pos.y + 1 pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"}) minetest.add_node(pos, {name="papyrus"})
end, end,
})]] })]]
@ -364,7 +364,7 @@ end)
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed") print("ABM: Sign text changed")
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_text("foo") meta:set_text("foo")
end, end,
})]] })]]
@ -395,7 +395,7 @@ minetest.register_abm({
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
n = minetest.env:get_node(pos) n = minetest.get_node(pos)
print(dump(n)) print(dump(n))
if n.name ~= "air" then if n.name ~= "air" then
return return
@ -404,7 +404,7 @@ minetest.register_abm({
pos.y = pos.y + 2 pos.y = pos.y + 2
ncpos = pos ncpos = pos
nctime = os.clock() nctime = os.clock()
minetest.env:add_node(ncpos, {name="nyancat"}) minetest.add_node(ncpos, {name="nyancat"})
end end
}) })
@ -431,12 +431,12 @@ minetest.register_abm({
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
table.insert(ncold, 1, p0) table.insert(ncold, 1, p0)
while #ncold >= 10 do while #ncold >= 10 do
minetest.env:add_node(ncold[#ncold], {name="air"}) minetest.add_node(ncold[#ncold], {name="air"})
table.remove(ncold, #ncold) table.remove(ncold, #ncold)
end end
minetest.env:add_node(p0, {name="nyancat_rainbow"}) minetest.add_node(p0, {name="nyancat_rainbow"})
minetest.env:add_node(p1, {name="nyancat", param1=s0[4]}) minetest.add_node(p1, {name="nyancat", param1=s0[4]})
minetest.env:add_node(p2, {name="air"}) minetest.add_node(p2, {name="air"})
ncpos = p1 ncpos = p1
end end
end, end,
@ -448,20 +448,20 @@ minetest.register_node("experimental:tester_node_1", {
groups = {oddly_breakable_by_hand=2}, groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
-- This was known to cause a bug in minetest.item_place_node() when used -- This was known to cause a bug in minetest.item_place_node() when used
-- via minetest.env:place_node(), causing a placer with no position -- via minetest.place_node(), causing a placer with no position
paramtype2 = "facedir", paramtype2 = "facedir",
on_construct = function(pos) on_construct = function(pos)
experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")") experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("mine", "test") meta:set_string("mine", "test")
local timer = minetest.env:get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(4, 3) timer:start(4, 3)
end, end,
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")") experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_string("mine") == "test" then if meta:get_string("mine") == "test" then
experimental.print_to_everything("correct metadata found") experimental.print_to_everything("correct metadata found")
else else
@ -493,14 +493,14 @@ minetest.register_craftitem("experimental:tester_tool_1", {
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
--print(dump(pointed_thing)) --print(dump(pointed_thing))
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
local p = pointed_thing.under local p = pointed_thing.under
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
minetest.env:dig_node(p) minetest.dig_node(p)
else else
local p = pointed_thing.above local p = pointed_thing.above
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
minetest.env:place_node(p, {name="experimental:tester_node_1"}) minetest.place_node(p, {name="experimental:tester_node_1"})
end end
end end
end, end,
@ -556,7 +556,7 @@ minetest.register_chatcommand("test1", {
params = "", params = "",
description = "Test 1: Modify player's inventory view", description = "Test 1: Modify player's inventory view",
func = function(name, param) func = function(name, param)
local player = minetest.env:get_player_by_name(name) local player = minetest.get_player_by_name(name)
if not player then if not player then
return return
end end

@ -79,14 +79,12 @@ minetest.register_craftitem(":rat", {
description = "Rat", description = "Rat",
inventory_image = "rat.png", inventory_image = "rat.png",
on_drop = function(item, dropper, pos) on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
item:take_item() item:take_item()
return item return item
end, end,
on_place = function(item, dropped, pointed) on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true) pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then if pos ~= nil then
minetest.env:add_rat(pos)
item:take_item() item:take_item()
return item return item
end end
@ -103,14 +101,12 @@ minetest.register_craftitem(":firefly", {
description = "Firefly", description = "Firefly",
inventory_image = "firefly.png", inventory_image = "firefly.png",
on_drop = function(item, dropper, pos) on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
item:take_item() item:take_item()
return item return item
end, end,
on_place = function(item, dropped, pointed) on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true) pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then if pos ~= nil then
minetest.env:add_firefly(pos)
item:take_item() item:take_item()
return item return item
end end

@ -206,6 +206,9 @@ configure_file(
"${PROJECT_BINARY_DIR}/cmake_config.h" "${PROJECT_BINARY_DIR}/cmake_config.h"
) )
add_subdirectory(script)
add_subdirectory(util)
set(common_SRCS set(common_SRCS
rollback_interface.cpp rollback_interface.cpp
rollback.cpp rollback.cpp
@ -222,22 +225,6 @@ set(common_SRCS
itemdef.cpp itemdef.cpp
nodedef.cpp nodedef.cpp
object_properties.cpp object_properties.cpp
scriptapi_types.cpp
scriptapi_common.cpp
scriptapi_content.cpp
scriptapi_craft.cpp
scriptapi_node.cpp
scriptapi_item.cpp
scriptapi_env.cpp
scriptapi_nodetimer.cpp
scriptapi_noise.cpp
scriptapi_entity.cpp
scriptapi_object.cpp
scriptapi_nodemeta.cpp
scriptapi_inventory.cpp
scriptapi_particles.cpp
scriptapi.cpp
script.cpp
log.cpp log.cpp
content_sao.cpp content_sao.cpp
emerge.cpp emerge.cpp
@ -283,12 +270,8 @@ set(common_SRCS
staticobject.cpp staticobject.cpp
serverlist.cpp serverlist.cpp
pathfinder.cpp pathfinder.cpp
util/serialize.cpp ${SCRIPT_SRCS}
util/directiontables.cpp ${UTIL_SRCS}
util/numeric.cpp
util/pointedthing.cpp
util/string.cpp
util/timetaker.cpp
) )
# This gives us the icon # This gives us the icon
@ -365,6 +348,7 @@ set(minetestserver_SRCS
include_directories( include_directories(
${PROJECT_BINARY_DIR} ${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE} ${CMAKE_BUILD_TYPE}
@ -375,6 +359,7 @@ include_directories(
${SQLITE3_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR} ${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR} ${JSON_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/script
) )
if(USE_FREETYPE) if(USE_FREETYPE)

@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h" // For ToolCapabilities #include "tool.h" // For ToolCapabilities
#include "gamedef.h" #include "gamedef.h"
#include "player.h" #include "player.h"
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "genericobject.h" #include "genericobject.h"
#include "util/serialize.h" #include "util/serialize.h"
@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
LuaEntitySAO::~LuaEntitySAO() LuaEntitySAO::~LuaEntitySAO()
{ {
if(m_registered){ if(m_registered){
lua_State *L = m_env->getLua(); ENV_TO_SA(m_env)->luaentity_Remove(m_id);
scriptapi_luaentity_rm(L, m_id);
} }
} }
@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s); ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name // Create entity from name
lua_State *L = m_env->getLua(); m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
if(m_registered){ if(m_registered){
// Get properties // Get properties
scriptapi_luaentity_get_properties(L, m_id, &m_prop); ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
// Initialize HP from properties // Initialize HP from properties
m_hp = m_prop.hp_max; m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state // Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s); ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
} }
} }
@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
} }
if(m_registered){ if(m_registered){
lua_State *L = m_env->getLua(); ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
scriptapi_luaentity_step(L, m_id, dtime);
} }
if(send_recommended == false) if(send_recommended == false)
@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
os<<serializeString(m_init_name); os<<serializeString(m_init_name);
// state // state
if(m_registered){ if(m_registered){
lua_State *L = m_env->getLua(); std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
os<<serializeLongString(state); os<<serializeLongString(state);
} else { } else {
os<<serializeLongString(m_init_state); os<<serializeLongString(m_init_state);
@ -694,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
m_removed = true; m_removed = true;
} }
lua_State *L = m_env->getLua(); ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
scriptapi_luaentity_punch(L, m_id, puncher,
time_from_last_punch, toolcap, dir); time_from_last_punch, toolcap, dir);
return result.wear; return result.wear;
@ -708,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
// It's best that attachments cannot be clicked // It's best that attachments cannot be clicked
if(isAttached()) if(isAttached())
return; return;
lua_State *L = m_env->getLua(); ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
scriptapi_luaentity_rightclick(L, m_id, clicker);
} }
void LuaEntitySAO::setPos(v3f pos) void LuaEntitySAO::setPos(v3f pos)

@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h" #include "mapblock.h"
#include "serverobject.h" #include "serverobject.h"
#include "settings.h" #include "settings.h"
#include "script.h" #include "cpp_api/scriptapi.h"
#include "scriptapi.h"
#include "profiler.h" #include "profiler.h"
#include "log.h" #include "log.h"
#include "nodedef.h" #include "nodedef.h"
@ -418,7 +417,7 @@ void *EmergeThread::Thread() {
ign(&m_server->m_ignore_map_edit_events_area, ign(&m_server->m_ignore_map_edit_events_area,
VoxelArea(minp, maxp)); VoxelArea(minp, maxp));
{ // takes about 90ms with -O1 on an e3-1230v2 { // takes about 90ms with -O1 on an e3-1230v2
scriptapi_environment_on_generated(m_server->m_lua, SERVER_TO_SA(m_server)->environment_OnGenerated(
minp, maxp, emerge->getBlockSeed(minp)); minp, maxp, emerge->getBlockSeed(minp));
} }

@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "log.h" #include "log.h"
#include "profiler.h" #include "profiler.h"
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "nodedef.h" #include "nodedef.h"
#include "nodemetadata.h" #include "nodemetadata.h"
#include "main.h" // For g_settings, g_profiler #include "main.h" // For g_settings, g_profiler
@ -320,10 +320,10 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
ServerEnvironment ServerEnvironment
*/ */
ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, ServerEnvironment::ServerEnvironment(ServerMap *map, ScriptApi *scriptIface,
IGameDef *gamedef, IBackgroundBlockEmerger *emerger): IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
m_map(map), m_map(map),
m_lua(L), m_script(scriptIface),
m_gamedef(gamedef), m_gamedef(gamedef),
m_emerger(emerger), m_emerger(emerger),
m_random_spawn_timer(3), m_random_spawn_timer(3),
@ -826,7 +826,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
i != elapsed_timers.end(); i++){ i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first); n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative(); v3s16 p = i->first + block->getPosRelative();
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
} }
} }
@ -847,17 +847,17 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
MapNode n_old = m_map->getNodeNoEx(p); MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor // Call destructor
if(ndef->get(n_old).has_on_destruct) if(ndef->get(n_old).has_on_destruct)
scriptapi_node_on_destruct(m_lua, p, n_old); m_script->node_on_destruct(p, n_old);
// Replace node // Replace node
bool succeeded = m_map->addNodeWithEvent(p, n); bool succeeded = m_map->addNodeWithEvent(p, n);
if(!succeeded) if(!succeeded)
return false; return false;
// Call post-destructor // Call post-destructor
if(ndef->get(n_old).has_after_destruct) if(ndef->get(n_old).has_after_destruct)
scriptapi_node_after_destruct(m_lua, p, n_old); m_script->node_after_destruct(p, n_old);
// Call constructor // Call constructor
if(ndef->get(n).has_on_construct) if(ndef->get(n).has_on_construct)
scriptapi_node_on_construct(m_lua, p, n); m_script->node_on_construct(p, n);
return true; return true;
} }
@ -867,7 +867,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
MapNode n_old = m_map->getNodeNoEx(p); MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor // Call destructor
if(ndef->get(n_old).has_on_destruct) if(ndef->get(n_old).has_on_destruct)
scriptapi_node_on_destruct(m_lua, p, n_old); m_script->node_on_destruct(p, n_old);
// Replace with air // Replace with air
// This is slightly optimized compared to addNodeWithEvent(air) // This is slightly optimized compared to addNodeWithEvent(air)
bool succeeded = m_map->removeNodeWithEvent(p); bool succeeded = m_map->removeNodeWithEvent(p);
@ -875,7 +875,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
return false; return false;
// Call post-destructor // Call post-destructor
if(ndef->get(n_old).has_after_destruct) if(ndef->get(n_old).has_after_destruct)
scriptapi_node_after_destruct(m_lua, p, n_old); m_script->node_after_destruct(p, n_old);
// Air doesn't require constructor // Air doesn't require constructor
return true; return true;
} }
@ -930,7 +930,7 @@ void ServerEnvironment::clearAllObjects()
// Tell the object about removal // Tell the object about removal
obj->removingFromEnvironment(); obj->removingFromEnvironment();
// Deregister in scripting api // Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj); m_script->removeObjectReference(obj);
// Delete active object // Delete active object
if(obj->environmentDeletes()) if(obj->environmentDeletes())
@ -1159,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
i != elapsed_timers.end(); i++){ i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first); n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative(); p = i->first + block->getPosRelative();
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
} }
} }
@ -1213,7 +1213,7 @@ void ServerEnvironment::step(float dtime)
/* /*
Step script environment (run global on_step()) Step script environment (run global on_step())
*/ */
scriptapi_environment_step(m_lua, dtime); m_script->environment_Step(dtime);
/* /*
Step active objects Step active objects
@ -1507,7 +1507,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
<<std::endl; <<std::endl;
// Register reference in scripting api (must be done before post-init) // Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object); m_script->addObjectReference(object);
// Post-initialize object // Post-initialize object
object->addedToEnvironment(dtime_s); object->addedToEnvironment(dtime_s);
@ -1595,7 +1595,7 @@ void ServerEnvironment::removeRemovedObjects()
// Tell the object about removal // Tell the object about removal
obj->removingFromEnvironment(); obj->removingFromEnvironment();
// Deregister in scripting api // Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj); m_script->removeObjectReference(obj);
// Delete // Delete
if(obj->environmentDeletes()) if(obj->environmentDeletes())
@ -1901,7 +1901,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// Tell the object about removal // Tell the object about removal
obj->removingFromEnvironment(); obj->removingFromEnvironment();
// Deregister in scripting api // Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj); m_script->removeObjectReference(obj);
// Delete active object // Delete active object
if(obj->environmentDeletes()) if(obj->environmentDeletes())

@ -50,6 +50,7 @@ class IGameDef;
class Map; class Map;
class ServerMap; class ServerMap;
class ClientMap; class ClientMap;
class ScriptApi;
class Environment class Environment
{ {
@ -190,7 +191,7 @@ public:
class ServerEnvironment : public Environment class ServerEnvironment : public Environment
{ {
public: public:
ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef, ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
IBackgroundBlockEmerger *emerger); IBackgroundBlockEmerger *emerger);
~ServerEnvironment(); ~ServerEnvironment();
@ -198,8 +199,9 @@ public:
ServerMap & getServerMap(); ServerMap & getServerMap();
lua_State* getLua() //TODO find way to remove this fct!
{ return m_lua; } ScriptApi* getScriptIface()
{ return m_script; }
IGameDef *getGameDef() IGameDef *getGameDef()
{ return m_gamedef; } { return m_gamedef; }
@ -348,7 +350,7 @@ private:
// The map // The map
ServerMap *m_map; ServerMap *m_map;
// Lua state // Lua state
lua_State *m_lua; ScriptApi* m_script;
// Game definition // Game definition
IGameDef *m_gamedef; IGameDef *m_gamedef;
// Background block emerger (the server, in practice) // Background block emerger (the server, in practice)

@ -46,7 +46,7 @@ enum HudElementType {
}; };
enum HudElementStat { enum HudElementStat {
HUD_STAT_POS, HUD_STAT_POS = 0,
HUD_STAT_NAME, HUD_STAT_NAME,
HUD_STAT_SCALE, HUD_STAT_SCALE,
HUD_STAT_TEXT, HUD_STAT_TEXT,

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h" #include "inventorymanager.h"
#include "log.h" #include "log.h"
#include "environment.h" #include "environment.h"
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "serverobject.h" #include "serverobject.h"
#include "main.h" // for g_settings #include "main.h" // for g_settings
#include "settings.h" #include "settings.h"
@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) from_inv.name == to_inv.name)
{ {
lua_State *L = player->getEnv()->getLua(); src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
src_can_take_count = scriptapi_detached_inventory_allow_move( from_inv.name, from_list, from_i,
L, from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player); to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} }
@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached // Destination is detached
if(to_inv.type == InventoryLocation::DETACHED) if(to_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = scriptapi_detached_inventory_allow_put( dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
L, to_inv.name, to_list, to_i, src_item, player); to_inv.name, to_list, to_i, src_item, player);
} }
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if(from_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
L, from_inv.name, from_list, from_i, src_item, player); from_inv.name, from_list, from_i, src_item, player);
} }
} }
@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) from_inv.p == to_inv.p)
{ {
lua_State *L = player->getEnv()->getLua(); src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
src_can_take_count = scriptapi_nodemeta_inventory_allow_move( from_inv.p, from_list, from_i,
L, from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player); to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} }
@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is nodemeta // Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA) if(to_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = scriptapi_nodemeta_inventory_allow_put( dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
L, to_inv.p, to_list, to_i, src_item, player); to_inv.p, to_list, to_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if(from_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
L, from_inv.p, from_list, from_i, src_item, player); from_inv.p, from_list, from_i, src_item, player);
} }
} }
@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) from_inv.name == to_inv.name)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->detached_inventory_OnMove(
scriptapi_detached_inventory_on_move( from_inv.name, from_list, from_i,
L, from_inv.name, from_list, from_i,
to_list, to_i, count, player); to_list, to_i, count, player);
} }
else else
@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached // Destination is detached
if(to_inv.type == InventoryLocation::DETACHED) if(to_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->detached_inventory_OnPut(
scriptapi_detached_inventory_on_put( to_inv.name, to_list, to_i, src_item, player);
L, to_inv.name, to_list, to_i, src_item, player);
} }
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if(from_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->detached_inventory_OnTake(
scriptapi_detached_inventory_on_take( from_inv.name, from_list, from_i, src_item, player);
L, from_inv.name, from_list, from_i, src_item, player);
} }
} }
@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) from_inv.p == to_inv.p)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
scriptapi_nodemeta_inventory_on_move( from_inv.p, from_list, from_i,
L, from_inv.p, from_list, from_i,
to_list, to_i, count, player); to_list, to_i, count, player);
} }
else{ else{
// Destination is nodemeta // Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA) if(to_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
scriptapi_nodemeta_inventory_on_put( to_inv.p, to_list, to_i, src_item, player);
L, to_inv.p, to_list, to_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA) else if(from_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
scriptapi_nodemeta_inventory_on_take( from_inv.p, from_list, from_i, src_item, player);
L, from_inv.p, from_list, from_i, src_item, player);
} }
} }
@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if(from_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count; src_item.count = take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
L, from_inv.name, from_list, from_i, src_item, player); from_inv.name, from_list, from_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if(from_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count; src_item.count = take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
L, from_inv.p, from_list, from_i, src_item, player); from_inv.p, from_list, from_i, src_item, player);
} }
if(src_can_take_count != -1 && src_can_take_count < take_count) if(src_can_take_count != -1 && src_can_take_count < take_count)
@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item // Drop the item
ItemStack item1 = list_from->getItem(from_i); ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count; item1.count = take_count;
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player, if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0))) player->getBasePosition() + v3f(0,1,0)))
{ {
actually_dropped_count = take_count - item1.count; actually_dropped_count = take_count - item1.count;
@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if(from_inv.type == InventoryLocation::DETACHED)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->detached_inventory_OnTake(
scriptapi_detached_inventory_on_take( from_inv.name, from_list, from_i, src_item, player);
L, from_inv.name, from_list, from_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if(from_inv.type == InventoryLocation::NODEMETA)
{ {
lua_State *L = player->getEnv()->getLua(); PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
scriptapi_nodemeta_inventory_on_take( from_inv.p, from_list, from_i, src_item, player);
L, from_inv.p, from_list, from_i, src_item, player);
} }
/* /*

@ -57,6 +57,7 @@ public:
int Lock(); int Lock();
int Unlock(); int Unlock();
bool IsInitialized() { return initialized; } bool IsInitialized() { return initialized; }
private: private:
#if (defined(WIN32) || defined(_WIN32_WCE)) #if (defined(WIN32) || defined(_WIN32_WCE))
#ifdef JMUTEX_CRITICALSECTION #ifdef JMUTEX_CRITICALSECTION
@ -66,6 +67,14 @@ private:
#endif // JMUTEX_CRITICALSECTION #endif // JMUTEX_CRITICALSECTION
#else // pthread mutex #else // pthread mutex
pthread_mutex_t mutex; pthread_mutex_t mutex;
bool IsLocked() {
if (pthread_mutex_trylock(&mutex)) {
pthread_mutex_unlock(&mutex);
return true;
}
return false;
}
#endif // WIN32 #endif // WIN32
bool initialized; bool initialized;
}; };

@ -1,126 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "script.h"
#include <cstdarg>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include "log.h"
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
LuaError::LuaError(lua_State *L, const std::string &s)
{
m_s = "LuaError: ";
m_s += s + "\n";
m_s += script_get_backtrace(L);
}
std::string script_get_backtrace(lua_State *L)
{
std::string s;
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "traceback");
if(lua_isfunction(L, -1)){
lua_call(L, 0, 1);
if(lua_isstring(L, -1)){
s += lua_tostring(L, -1);
}
lua_pop(L, 1);
}
else{
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return s;
}
void script_error(lua_State *L, const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(L, buf);
}
int luaErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
bool script_load(lua_State *L, const char *path)
{
verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, luaErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<path<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(L, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 1); // Pop the error handler from stack
return false;
}
lua_pop(L, 1); // Pop the error handler from stack
return true;
}
lua_State* script_init()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
return L;
}
void script_deinit(lua_State *L)
{
lua_close(L);
}

@ -0,0 +1,9 @@
add_subdirectory(common)
add_subdirectory(cpp_api)
add_subdirectory(lua_api)
set(SCRIPT_SRCS
${SCRIPT_COMMON_SRCS}
${SCRIPT_CPP_API_SRCS}
${SCRIPT_LUA_API_SRCS}
PARENT_SCOPE)

@ -0,0 +1,6 @@
set(SCRIPT_COMMON_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
PARENT_SCOPE)

@ -0,0 +1,923 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common/c_content.h"
#include "common/c_converter.h"
#include "common/c_types.h"
#include "nodedef.h"
#include "itemdef.h"
#include "object_properties.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
#include "server.h"
#include "log.h"
#include "tool.h"
#include "server.h"
struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
/******************************************************************************/
ItemDefinition read_item_definition(lua_State* L,int index,
ItemDefinition default_def)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Read the item definition
ItemDefinition def = default_def;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
getstringfield(L, index, "name", def.name);
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "inventory_image", def.inventory_image);
getstringfield(L, index, "wield_image", def.wield_image);
lua_getfield(L, index, "wield_scale");
if(lua_istable(L, -1)){
def.wield_scale = check_v3f(L, -1);
}
lua_pop(L, 1);
def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
if(def.stack_max == 0)
def.stack_max = 1;
lua_getfield(L, index, "on_use");
def.usable = lua_isfunction(L, -1);
lua_pop(L, 1);
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
warn_if_field_exists(L, index, "tool_digging_properties",
"deprecated: use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
def.tool_capabilities = new ToolCapabilities(
read_tool_capabilities(L, -1));
}
// If name is "" (hand), ensure there are ToolCapabilities
// because it will be looked up there whenever any other item has
// no ToolCapabilities
if(def.name == "" && def.tool_capabilities == NULL){
def.tool_capabilities = new ToolCapabilities();
}
lua_getfield(L, index, "groups");
read_groups(L, -1, def.groups);
lua_pop(L, 1);
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
}
lua_pop(L, 1);
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
// "" = no prediction
getstringfield(L, index, "node_placement_prediction",
def.node_placement_prediction);
return def;
}
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(!lua_istable(L, index))
return;
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
getboolfield(L, -1, "physical", prop->physical);
getfloatfield(L, -1, "weight", prop->weight);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1))
prop->collisionbox = read_aabb3f(L, -1, 1.0);
lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
lua_getfield(L, -1, "visual_size");
if(lua_istable(L, -1))
prop->visual_size = read_v2f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->textures.push_back(lua_tostring(L, -1));
else
prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "colors");
if(lua_istable(L, -1)){
prop->colors.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->colors.push_back(readARGB8(L, -1));
else
prop->colors.push_back(video::SColor(255, 255, 255, 255));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "spritediv");
if(lua_istable(L, -1))
prop->spritediv = read_v2s16(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "initial_sprite_basepos");
if(lua_istable(L, -1))
prop->initial_sprite_basepos = read_v2s16(L, -1);
lua_pop(L, 1);
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
}
/******************************************************************************/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
}
else if(lua_istable(L, index))
{
// {name="default_lava.png", animation={}}
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
return tiledef;
}
/******************************************************************************/
ContentFeatures read_content_features(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_destruct");
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "after_destruct");
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_rightclick");
f.rightclickable = lua_isfunction(L, -1);
lua_pop(L, 1);
/* Name */
getstringfield(L, index, "name", f.name);
/* Groups */
lua_getfield(L, index, "groups");
read_groups(L, -1, f.groups);
lua_pop(L, 1);
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
ScriptApiNode::es_DrawType,NDT_NORMAL);
getfloatfield(L, index, "visual_scale", f.visual_scale);
// tiles = {}
lua_getfield(L, index, "tiles");
// If nil, try the deprecated name "tile_images" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "tile_images",
"Deprecated; new name is \"tiles\".");
lua_getfield(L, index, "tile_images");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
// Copy last value to all remaining textures
if(i >= 1){
TileDef lasttile = f.tiledef[i-1];
while(i < 6){
f.tiledef[i] = lasttile;
i++;
}
}
}
lua_pop(L, 1);
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "special_materials",
"Deprecated; new name is \"special_tiles\".");
lua_getfield(L, index, "special_materials");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef_special[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, index, "alpha", 255);
bool usealpha = getboolfield_default(L, index,
"use_texture_alpha", false);
if (usealpha)
f.alpha = 0;
/* Other stuff */
lua_getfield(L, index, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
ScriptApiNode::es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
ScriptApiNode::es_ContentParamType2, CPT2_NONE);
// Warn about some deprecated fields
warn_if_field_exists(L, index, "wall_mounted",
"deprecated: use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
"deprecated: determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
"deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, index, "walkable", f.walkable);
// Player can point to these
getboolfield(L, index, "pointable", f.pointable);
// Player can dig these
getboolfield(L, index, "diggable", f.diggable);
// Player can climb these
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, index, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
getstringfield(L, index, "liquid_alternative_source",
f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
lua_getfield(L, index, "node_box");
if(lua_istable(L, -1))
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1);
// Set to true if paramtype used to be 'facedir_simple'
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
// Sound table
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
read_soundspec(L, -1, f.sound_footstep);
lua_pop(L, 1);
lua_getfield(L, -1, "dig");
read_soundspec(L, -1, f.sound_dig);
lua_pop(L, 1);
lua_getfield(L, -1, "dug");
read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);
return f;
}
/******************************************************************************/
void read_server_sound_params(lua_State *L, int index,
ServerSoundParams &params)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Clear
params = ServerSoundParams();
if(lua_istable(L, index)){
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
params.type = ServerSoundParams::SSP_POSITIONAL;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
if(!lua_isnil(L, -1)){
ObjectRef *ref = ObjectRef::checkobject(L, -1);
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
params.type = ServerSoundParams::SSP_OBJECT;
}
}
lua_pop(L, 1);
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
getboolfield(L, index, "loop", params.loop);
}
}
/******************************************************************************/
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
}
/******************************************************************************/
NodeBox read_nodebox(lua_State *L, int index)
{
NodeBox nodebox;
if(lua_istable(L, -1)){
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
lua_getfield(L, index, "fixed");
if(lua_istable(L, -1))
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_top");
if(lua_istable(L, -1))
nodebox.wall_top = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_bottom");
if(lua_istable(L, -1))
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_side");
if(lua_istable(L, -1))
nodebox.wall_side = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
}
return nodebox;
}
/******************************************************************************/
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = luaL_checkstring(L, -1);
lua_pop(L, 1);
u8 param1;
lua_getfield(L, index, "param1");
if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
lua_pop(L, 1);
u8 param2;
lua_getfield(L, index, "param2");
if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
/******************************************************************************/
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
/******************************************************************************/
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const std::string &message)
{
lua_getfield(L, table, fieldname);
if(!lua_isnil(L, -1)){
//TODO find way to access backtrace fct from here
// infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \""<<fieldname<<"\": "
<<message<<std::endl;
}
lua_pop(L, 1);
}
/******************************************************************************/
int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}
/******************************************************************************/
bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/******************************************************************************/
ItemStack read_item(lua_State* L, int index,Server* srv)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index))
{
return ItemStack();
}
else if(lua_isuserdata(L, index))
{
// Convert from LuaItemStack
LuaItemStack *o = LuaItemStack::checkobject(L, index);
return o->getItem();
}
else if(lua_isstring(L, index))
{
// Convert from itemstring
std::string itemstring = lua_tostring(L, index);
IItemDefManager *idef = srv->idef();
try
{
ItemStack item;
item.deSerialize(itemstring, idef);
return item;
}
catch(SerializationError &e)
{
infostream<<"WARNING: unable to create item from itemstring"
<<": "<<itemstring<<std::endl;
return ItemStack();
}
}
else if(lua_istable(L, index))
{
// Convert from table
IItemDefManager *idef = srv->idef();
std::string name = getstringfield_default(L, index, "name", "");
int count = getintfield_default(L, index, "count", 1);
int wear = getintfield_default(L, index, "wear", 0);
std::string metadata = getstringfield_default(L, index, "metadata", "");
return ItemStack(name, count, wear, metadata, idef);
}
else
{
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
}
}
/******************************************************************************/
void push_tool_capabilities(lua_State *L,
const ToolCapabilities &toolcap)
{
lua_newtable(L);
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
for(std::map<std::string, ToolGroupCap>::const_iterator
i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
// Create groupcap table
lua_newtable(L);
const std::string &name = i->first;
const ToolGroupCap &groupcap = i->second;
// Create subtable "times"
lua_newtable(L);
for(std::map<int, float>::const_iterator
i = groupcap.times.begin(); i != groupcap.times.end(); i++){
int rating = i->first;
float time = i->second;
lua_pushinteger(L, rating);
lua_pushnumber(L, time);
lua_settable(L, -3);
}
// Set subtable "times"
lua_setfield(L, -2, "times");
// Set simple parameters
setintfield(L, -1, "maxlevel", groupcap.maxlevel);
setintfield(L, -1, "uses", groupcap.uses);
// Insert groupcap table into groupcaps table
lua_setfield(L, -2, name.c_str());
}
// Set groupcaps table
lua_setfield(L, -2, "groupcaps");
//Create damage_groups table
lua_newtable(L);
// For each damage group
for(std::map<std::string, s16>::const_iterator
i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
// Create damage group table
lua_pushinteger(L, i->second);
lua_setfield(L, -2, i->first.c_str());
}
lua_setfield(L, -2, "damage_groups");
}
/******************************************************************************/
void push_inventory_list(Inventory *inv, const char *name,
lua_State *L)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/******************************************************************************/
void read_inventory_list(Inventory *inv, const char *name,
lua_State *L, int tableindex, Server* srv,int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
// Otherwise set list
std::vector<ItemStack> items = read_items(L, tableindex,srv);
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
for(std::vector<ItemStack>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
invlist->changeItem(index, *i);
index++;
}
while(forcesize != -1 && index < forcesize){
invlist->deleteItem(index);
index++;
}
}
/******************************************************************************/
ToolCapabilities read_tool_capabilities(
lua_State *L, int table)
{
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_groupcaps) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
if(lua_istable(L, -1)){
int table_groupcap = lua_gettop(L);
// This will be created
ToolGroupCap groupcap;
// Read simple parameters
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
getintfield(L, table_groupcap, "uses", groupcap.uses);
// DEPRECATED: maxwear
float maxwear = 0;
if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
if(maxwear != 0)
groupcap.uses = 1.0/maxwear;
else
groupcap.uses = 0;
infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \"maxwear\" is deprecated; "
<<"should replace with uses=1/maxwear"<<std::endl;
}
// Read "times" table
lua_getfield(L, table_groupcap, "times");
if(lua_istable(L, -1)){
int table_times = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_times) != 0){
// key at index -2 and value at index -1
int rating = luaL_checkinteger(L, -2);
float time = luaL_checknumber(L, -1);
groupcap.times[rating] = time;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
// Insert groupcap into toolcap
toolcap.groupcaps[groupname] = groupcap;
}
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, table, "damage_groups");
if(lua_istable(L, -1)){
int table_damage_groups = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_damage_groups) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
u16 value = luaL_checkinteger(L, -1);
toolcap.damageGroups[groupname] = value;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return toolcap;
}
/******************************************************************************/
void push_dig_params(lua_State *L,const DigParams &params)
{
lua_newtable(L);
setboolfield(L, -1, "diggable", params.diggable);
setfloatfield(L, -1, "time", params.time);
setintfield(L, -1, "wear", params.wear);
}
/******************************************************************************/
void push_hit_params(lua_State *L,const HitParams &params)
{
lua_newtable(L);
setintfield(L, -1, "hp", params.hp);
setintfield(L, -1, "wear", params.wear);
}
/******************************************************************************/
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc) {
std::string flagstring;
flagstring = getstringfield_default(L, table, fieldname, "");
return readFlagString(flagstring, flagdesc);
}
/******************************************************************************/
/* Lua Stored data! */
/******************************************************************************/
/******************************************************************************/
void read_groups(lua_State *L, int index,
std::map<std::string, int> &result)
{
if (!lua_istable(L,index))
return;
result.clear();
lua_pushnil(L);
if(index < 0)
index -= 1;
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
std::string name = luaL_checkstring(L, -2);
int rating = luaL_checkinteger(L, -1);
result[name] = rating;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<items.size(); i++){
ItemStack item = items[i];
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
LuaItemStack::create(L, item);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
}
/******************************************************************************/
std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
std::vector<ItemStack> items;
luaL_checktype(L, index, LUA_TTABLE);
lua_pushnil(L);
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
items.push_back(read_item(L, -1, srv));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
return items;
}
/******************************************************************************/
void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/******************************************************************************/
NoiseParams *read_noiseparams(lua_State *L, int index)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
if (!lua_istable(L, index))
return NULL;
NoiseParams *np = new NoiseParams;
np->offset = getfloatfield_default(L, index, "offset", 0.0);
np->scale = getfloatfield_default(L, index, "scale", 0.0);
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
lua_pop(L, 1);
np->seed = getintfield_default(L, index, "seed", 0);
np->octaves = getintfield_default(L, index, "octaves", 0);
np->persist = getfloatfield_default(L, index, "persist", 0.0);
return np;
}

@ -0,0 +1,146 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONTENT_H_
#define C_CONTENT_H_
extern "C" {
#include <lua.h>
}
#include <iostream>
#include <map>
#include <vector>
#include "irrlichttypes_bloated.h"
#include "util/string.h"
class MapNode;
class INodeDefManager;
class PointedThing;
class ItemStack;
class ItemDefinition;
class ToolCapabilities;
class ObjectProperties;
class SimpleSoundSpec;
class ServerSoundParams;
class Inventory;
class NodeBox;
class ContentFeatures;
class TileDef;
class Server;
struct DigParams;
struct HitParams;
struct EnumString;
struct NoiseParams;
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
void push_dig_params (lua_State *L,const DigParams &params);
void push_hit_params (lua_State *L,const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server* srv);
ToolCapabilities read_tool_capabilities (lua_State *L,
int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L,
int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L,
int index,
ObjectProperties *prop);
//TODO fix parameter oreder!
void push_inventory_list (Inventory *inv,
const char *name,
lua_State *L);
void read_inventory_list (Inventory *inv,
const char *name,
lua_State *L,
int tableindex,
Server* srv,
int forcesize=-1);
MapNode readnode (lua_State *L,
int index,
INodeDefManager *ndef);
void pushnode (lua_State *L,
const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L,
int index,
std::map<std::string, int> &result);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L,
int table,
const char *fieldname,
const EnumString *spec,
int default_);
u32 getflagsfield (lua_State *L, int table,
const char *fieldname,
FlagDesc *flagdesc);
void push_items (lua_State *L,
const std::vector<ItemStack> &items);
std::vector<ItemStack> read_items (lua_State *L,
int index,
Server* srv);
void read_soundspec (lua_State *L,
int index,
SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
NoiseParams* read_noiseparams (lua_State *L, int index);
void luaentity_get (lua_State *L,u16 id);
extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */

@ -17,19 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h"
#include "scriptapi_types.h"
extern "C" { extern "C" {
#include <lauxlib.h> #include "lua.h"
#include "lauxlib.h"
} }
#include "util/numeric.h" #include "util/numeric.h"
#include "nodedef.h" #include "common/c_converter.h"
#include "constants.h"
/*
C struct <-> Lua table converter functions
*/
void push_v3f(lua_State *L, v3f p) void push_v3f(lua_State *L, v3f p)
{ {
@ -345,44 +340,4 @@ void setboolfield(lua_State *L, int table,
lua_setfield(L, table, fieldname); lua_setfield(L, table, fieldname);
} }
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc) {
std::string flagstring;
flagstring = getstringfield_default(L, table, fieldname, "");
return readFlagString(flagstring, flagdesc);
}
/* minetest specific types */
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = luaL_checkstring(L, -1);
lua_pop(L, 1);
u8 param1;
lua_getfield(L, index, "param1");
if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
lua_pop(L, 1);
u8 param2;
lua_getfield(L, index, "param2");
if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,16 +17,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_TYPES_H_
#define LUA_TYPES_H_
#include <iostream> /******************************************************************************/
#include <map> /******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONVERTER_H_
#define C_CONVERTER_H_
#include <vector> #include <vector>
#include <map>
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "porting.h" #include "common/c_types.h"
#include "map.h"
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -51,8 +56,6 @@ bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result); const char *fieldname, bool &result);
bool getfloatfield(lua_State *L, int table, bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result); const char *fieldname, float &result);
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc);
std::string checkstringfield(lua_State *L, int table, std::string checkstringfield(lua_State *L, int table,
const char *fieldname); const char *fieldname);
@ -65,26 +68,29 @@ void setboolfield(lua_State *L, int table,
const char *fieldname, bool value); const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index); v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index); v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index); v3s16 check_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index); v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index); v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index); v2s16 read_v2s16 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index); video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale); aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index); v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f> std::vector<aabb3f>
read_aabb3f_vector (lua_State *L, int index, f32 scale); read_aabb3f_vector (lua_State *L, int index, f32 scale);
void push_v3s16 (lua_State *L, v3s16 p); void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p); void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p); void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p); void push_v2f (lua_State *L, v2f p);
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
#endif /* LUA_TYPES_H_ */ void warn_if_field_exists (lua_State *L,
int table,
const char *fieldname,
const std::string &message);
#endif /* C_CONVERTER_H_ */

@ -0,0 +1,65 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common/c_internal.h"
#include "server.h"
#include "cpp_api/scriptapi.h"
ScriptApi* get_scriptapi(lua_State *L)
{
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
lua_pop(L, 1);
return sapi_ptr;
}
std::string script_get_backtrace(lua_State *L)
{
std::string s;
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "traceback");
if(lua_isfunction(L, -1)){
lua_call(L, 0, 1);
if(lua_isstring(L, -1)){
s += lua_tostring(L, -1);
}
lua_pop(L, 1);
}
else{
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return s;
}
void script_error(lua_State* L,const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(L, buf);
}

@ -0,0 +1,60 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_INTERNAL_H_
#define C_INTERNAL_H_
class Server;
class ScriptApi;
#include <iostream>
#include "lua_api/l_base.h"
extern "C" {
#include "lua.h"
}
#define luamethod(class, name) {#name, class::l_##name}
#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
#define API_FCT(name) registerFunction(L,#name,l_##name,top)
#define REGISTER_LUA_REF(cln) \
class ModApi_##cln : public ModApiBase { \
public: \
ModApi_##cln() : ModApiBase() {}; \
bool Initialize(lua_State* L, int top) { \
cln::Register(L); \
return true; \
}; \
}; \
ModApi_##cln macro_generated_prototype__##cln;
ScriptApi* get_scriptapi (lua_State *L);
std::string script_get_backtrace (lua_State *L);
void script_error (lua_State *L, const char *fmt, ...);
#endif /* C_INTERNAL_H_ */

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,21 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_CONTENT_H_ #include <iostream>
#define LUA_CONTENT_H_
extern "C" { #include "common/c_types.h"
#include <lua.h> #include "common/c_internal.h"
#include "itemdef.h"
LuaError::LuaError(lua_State *L, const std::string &s)
{
m_s = "LuaError: ";
m_s += s + "\n";
m_s += script_get_backtrace(L);
} }
#include "nodedef.h" struct EnumString es_ItemType[] =
{
ContentFeatures read_content_features (lua_State *L, int index); {ITEM_NONE, "none"},
TileDef read_tiledef (lua_State *L, int index); {ITEM_NODE, "node"},
void read_soundspec (lua_State *L, int index, {ITEM_CRAFT, "craft"},
SimpleSoundSpec &spec); {ITEM_TOOL, "tool"},
NodeBox read_nodebox (lua_State *L, int index); {0, NULL},
};
extern struct EnumString es_TileAnimationType[];
#endif /* LUA_CONTENT_H_ */

@ -0,0 +1,90 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef C_TYPES_H_
#define C_TYPES_H_
extern "C" {
#include "lua.h"
}
#include <iostream>
struct EnumString
{
int num;
const char *str;
};
class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
class ModNameStorer
{
private:
lua_State *L;
public:
ModNameStorer(lua_State *L_, const std::string modname):
L(L_)
{
// Store current modname in registry
lua_pushstring(L, modname.c_str());
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
~ModNameStorer()
{
// Clear current modname in registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
};
class LuaError : public std::exception
{
public:
LuaError(lua_State *L, const std::string &s);
virtual ~LuaError() throw()
{}
virtual const char * what() const throw()
{
return m_s.c_str();
}
std::string m_s;
};
extern EnumString es_ItemType[];
#endif /* C_TYPES_H_ */

@ -0,0 +1,11 @@
set(SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
PARENT_SCOPE)

@ -0,0 +1,264 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <cstdarg>
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "cpp_api/s_base.h"
#include "lua_api/l_object.h"
#include "serverobject.h"
ScriptApiBase::ScriptApiBase() :
m_luastackmutex(),
#ifdef LOCK_DEBUG
m_locked(false),
#endif
m_luastack(0),
m_server(0),
m_environment(0)
{
}
void ScriptApiBase::realityCheck()
{
int top = lua_gettop(m_luastack);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(dstream);
scriptError("Stack is over 30 (reality check)");
}
}
void ScriptApiBase::scriptError(const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(m_luastack, buf);
}
void ScriptApiBase::stackDump(std::ostream &o)
{
int i;
int top = lua_gettop(m_luastack);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(m_luastack, t);
break;
}
o<<" ";
}
o<<std::endl;
}
// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
// - runs the callbacks
// - removes the table and arguments from the lua stack
// - pushes the return value, computed depending on mode
void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
{
lua_State *L = getStack();
// Insert the return value into the lua stack, below the table
assert(lua_gettop(L) >= nargs + 1);
lua_pushnil(L);
lua_insert(L, -(nargs + 1) - 1);
// Stack now looks like this:
// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
int rv = lua_gettop(L) - nargs - 1;
int table = rv + 1;
int arg = table + 1;
luaL_checktype(L, table, LUA_TTABLE);
// Foreach
lua_pushnil(L);
bool first_loop = true;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
for(int i = 0; i < nargs; i++)
lua_pushvalue(L, arg+i);
if(lua_pcall(L, nargs, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// Move return value to designated space in stack
// Or pop it
if(first_loop){
// Result of first callback is always moved
lua_replace(L, rv);
first_loop = false;
} else {
// Otherwise, what happens depends on the mode
if(mode == RUN_CALLBACKS_MODE_FIRST)
lua_pop(L, 1);
else if(mode == RUN_CALLBACKS_MODE_LAST)
lua_replace(L, rv);
else if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
if((bool)lua_toboolean(L, rv) == true &&
(bool)lua_toboolean(L, -1) == false)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
if((bool)lua_toboolean(L, rv) == false &&
(bool)lua_toboolean(L, -1) == true)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else
assert(0);
}
// Handle short circuit modes
if(mode == RUN_CALLBACKS_MODE_AND_SC &&
(bool)lua_toboolean(L, rv) == false)
break;
else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
(bool)lua_toboolean(L, rv) == true)
break;
// value removed, keep key for next iteration
}
// Remove stuff from stack, leaving only the return value
lua_settop(L, rv);
// Fix return value in case no callbacks were called
if(first_loop){
if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
lua_pop(L, 1);
lua_pushboolean(L, true);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
lua_pop(L, 1);
lua_pushboolean(L, false);
}
}
}
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
// Creates a new anonymous reference if cobj=NULL or id=0
void ScriptApiBase::objectrefGetOrCreate(
ServerActiveObject *cobj)
{
lua_State *L = getStack();
if(cobj == NULL || cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectrefGet(cobj->getId());
}
}
void ScriptApiBase::objectrefGet(u16 id)
{
lua_State *L = getStack();
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}

167
src/script/cpp_api/s_base.h Normal file

@ -0,0 +1,167 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_BASE_H_
#define S_BASE_H_
#include <iostream>
#include "irrlichttypes.h"
#include "jmutex.h"
#include "jmutexautolock.h"
#include "common/c_types.h"
#include "debug.h"
#define LOCK_DEBUG
class Server;
class Environment;
class ServerActiveObject;
class LuaABM;
class InvRef;
class ModApiBase;
class ModApiEnvMod;
class ObjectRef;
class NodeMetaRef;
/* definitions */
// What scriptapi_run_callbacks does with the return values of callbacks.
// Regardless of the mode, if only one callback is defined,
// its return value is the total return value.
// Modes only affect the case where 0 or >= 2 callbacks are defined.
enum RunCallbacksMode
{
// Returns the return value of the first callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_FIRST,
// Returns the return value of the last callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_LAST,
// If any callback returns a false value, the first such is returned
// Otherwise, the first callback's return value (trueish) is returned
// Returns true if list of callbacks is empty
RUN_CALLBACKS_MODE_AND,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first false value
RUN_CALLBACKS_MODE_AND_SC,
// If any callback returns a true value, the first such is returned
// Otherwise, the first callback's return value (falseish) is returned
// Returns false if list of callbacks is empty
RUN_CALLBACKS_MODE_OR,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first true value
RUN_CALLBACKS_MODE_OR_SC,
// Note: "a true value" and "a false value" refer to values that
// are converted by lua_toboolean to true or false, respectively.
};
class ScriptApiBase {
public:
/* object */
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
ScriptApiBase();
protected:
friend class LuaABM;
friend class InvRef;
friend class ObjectRef;
friend class NodeMetaRef;
friend class ModApiBase;
friend class ModApiEnvMod;
inline lua_State* getStack()
{ return m_luastack; }
bool setStack(lua_State* stack) {
if (m_luastack == 0) {
m_luastack = stack;
return true;
}
return false;
}
void realityCheck();
void scriptError(const char *fmt, ...);
void stackDump(std::ostream &o);
void runCallbacks(int nargs,RunCallbacksMode mode);
inline Server* getServer() { return m_server; }
void setServer(Server* server) { m_server = server; }
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
void objectrefGetOrCreate(ServerActiveObject *cobj);
void objectrefGet(u16 id);
JMutex m_luastackmutex;
#ifdef LOCK_DEBUG
bool m_locked;
#endif
private:
lua_State* m_luastack;
Server* m_server;
Environment* m_environment;
};
#ifdef LOCK_DEBUG
class LockChecker {
public:
LockChecker(bool* variable) {
assert(*variable == false);
m_variable = variable;
*m_variable = true;
}
~LockChecker() {
*m_variable = false;
}
private:
bool* m_variable;
};
#define LOCK_CHECK LockChecker(&(this->m_locked))
#else
#define LOCK_CHECK while(0)
#endif
#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
#define SCRIPTAPI_PRECHECKHEADER \
LUA_STACK_AUTOLOCK; \
LOCK_CHECK; \
realityCheck(); \
lua_State *L = getStack(); \
assert(lua_checkstack(L, 20)); \
StackUnroller stack_unroller(L);
#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
#define ENV_TO_SA(env) env->getScriptIface()
#define SERVER_TO_SA(srv) srv->getScriptIface()
#endif /* S_BASE_H_ */

@ -17,43 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/s_entity.h"
#include "scriptapi_entity.h" #include "log.h"
#include "object_properties.h"
#include "common/c_converter.h"
#include "common/c_content.h"
extern "C" { extern "C" {
#include <lauxlib.h> #include "lauxlib.h"
} }
#include "log.h" bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
#include "script.h"
#include "scriptapi_types.h"
#include "scriptapi_object.h"
#include "scriptapi_common.h"
void luaentity_get(lua_State *L, u16 id)
{ {
// Get minetest.luaentities[i] SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/*
luaentity
*/
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\"" verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl; <<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_entities[name] // Get minetest.registered_entities[name]
lua_getglobal(L, "minetest"); lua_getglobal(L, "minetest");
@ -80,7 +59,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
// Add object reference // Add object reference
// This should be userdata with metatable ObjectRef // This should be userdata with metatable ObjectRef
objectref_get(L, id); objectrefGet(id);
luaL_checktype(L, -1, LUA_TUSERDATA); luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef")) if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef"); luaL_typerror(L, -1, "ObjectRef");
@ -97,16 +76,15 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
return true; return true;
} }
void scriptapi_luaentity_activate(lua_State *L, u16 id, void ScriptApiEntity::luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s) const std::string &staticdata, u32 dtime_s)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl; verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
int object = lua_gettop(L); int object = lua_gettop(L);
// Get on_activate function // Get on_activate function
@ -119,15 +97,15 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
lua_pushinteger(L, dtime_s); lua_pushinteger(L, dtime_s);
// Call with 3 arguments, 0 results // Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0)) if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function on_activate: %s\n", scriptError("error running function on_activate: %s\n",
lua_tostring(L, -1)); lua_tostring(L, -1));
} }
} }
void scriptapi_luaentity_rm(lua_State *L, u16 id) void ScriptApiEntity::luaentity_Remove(u16 id)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl; verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table // Get minetest.luaentities table
@ -144,15 +122,14 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_pop(L, 2); // pop luaentities, minetest lua_pop(L, 2); // pop luaentities, minetest
} }
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id) std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl; //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
int object = lua_gettop(L); int object = lua_gettop(L);
// Get get_staticdata function // Get get_staticdata function
@ -165,7 +142,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
lua_pushvalue(L, object); // self lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results // Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0)) if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n", scriptError("error running function get_staticdata: %s\n",
lua_tostring(L, -1)); lua_tostring(L, -1));
size_t len=0; size_t len=0;
@ -173,16 +150,15 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
return std::string(s, len); return std::string(s, len);
} }
void scriptapi_luaentity_get_properties(lua_State *L, u16 id, void ScriptApiEntity::luaentity_GetProperties(u16 id,
ObjectProperties *prop) ObjectProperties *prop)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl; //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
//int object = lua_gettop(L); //int object = lua_gettop(L);
// Set default values that differ from ObjectProperties defaults // Set default values that differ from ObjectProperties defaults
@ -214,15 +190,14 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
lua_pop(L, 1); lua_pop(L, 1);
} }
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime) void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
int object = lua_gettop(L); int object = lua_gettop(L);
// State: object is at top of stack // State: object is at top of stack
// Get step function // Get step function
@ -234,22 +209,21 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
lua_pushnumber(L, dtime); // dtime lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results // Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0)) if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1)); scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
} }
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch, // Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
// tool_capabilities, direction) // tool_capabilities, direction)
void scriptapi_luaentity_punch(lua_State *L, u16 id, void ScriptApiEntity::luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch, ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir) const ToolCapabilities *toolcap, v3f dir)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
int object = lua_gettop(L); int object = lua_gettop(L);
// State: object is at top of stack // State: object is at top of stack
// Get function // Get function
@ -258,26 +232,25 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
return; return;
luaL_checktype(L, -1, LUA_TFUNCTION); luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference objectrefGetOrCreate(puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch); lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap); push_tool_capabilities(L, *toolcap);
push_v3f(L, dir); push_v3f(L, dir);
// Call with 5 arguments, 0 results // Call with 5 arguments, 0 results
if(lua_pcall(L, 5, 0, 0)) if(lua_pcall(L, 5, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1)); scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
} }
// Calls entity:on_rightclick(ObjectRef clicker) // Calls entity:on_rightclick(ObjectRef clicker)
void scriptapi_luaentity_rightclick(lua_State *L, u16 id, void ScriptApiEntity::luaentity_Rightclick(u16 id,
ServerActiveObject *clicker) ServerActiveObject *clicker)
{ {
realitycheck(L); SCRIPTAPI_PRECHECKHEADER
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id] // Get minetest.luaentities[id]
luaentity_get(L, id); luaentity_get(L,id);
int object = lua_gettop(L); int object = lua_gettop(L);
// State: object is at top of stack // State: object is at top of stack
// Get function // Get function
@ -286,8 +259,9 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
return; return;
luaL_checktype(L, -1, LUA_TFUNCTION); luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self lua_pushvalue(L, object); // self
objectref_get_or_create(L, clicker); // Clicker reference objectrefGetOrCreate(clicker); // Clicker reference
// Call with 2 arguments, 0 results // Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0)) if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1)); scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
} }

@ -0,0 +1,50 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ENTITY_H_
#define S_ENTITY_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class ObjectProperties;
class ToolCapabilities;
class ScriptApiEntity
: virtual public ScriptApiBase
{
public:
bool luaentity_Add(u16 id, const char *name);
void luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s);
void luaentity_Remove(u16 id);
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,
ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
void luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
void luaentity_Rightclick(u16 id,
ServerActiveObject *clicker);
};
#endif /* S_ENTITY_H_ */

@ -0,0 +1,132 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_env.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "lua_api/l_env.h"
extern "C" {
#include "lauxlib.h"
}
void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
u32 blockseed)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::environment_Step(float dtime)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_environment_step"<<std::endl;
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_add_environment"<<std::endl;
setEnv(env);
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}

@ -17,33 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef SCRIPT_HEADER #ifndef S_ENV_H_
#define SCRIPT_HEADER #define S_ENV_H_
#include <exception> #include "cpp_api/s_base.h"
#include <string> #include "irr_v3d.h"
typedef struct lua_State lua_State; class ServerEnvironment;
class LuaError : public std::exception class ScriptApiEnv
: virtual public ScriptApiBase
{ {
public: public:
LuaError(lua_State *L, const std::string &s); // On environment step
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
virtual ~LuaError() throw() void initializeEnvironment(ServerEnvironment *env);
{}
virtual const char * what() const throw()
{
return m_s.c_str();
}
std::string m_s;
}; };
lua_State* script_init(); #endif /* S_ENV_H_ */
void script_deinit(lua_State *L);
std::string script_get_backtrace(lua_State *L);
void script_error(lua_State *L, const char *fmt, ...);
bool script_load(lua_State *L, const char *path);
#endif

@ -0,0 +1,260 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_inventory.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h"
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiDetached::detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
bool ScriptApiDetached::getDetachedInventoryCallback(
const std::string &name, const char *callbackname)
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "detached_inventories");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name.c_str());
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Detached inventory \""<<name<<"\" callback \""
<<callbackname<<"\" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}

@ -0,0 +1,71 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_INVENTORY_H_
#define S_INVENTORY_H_
#include "cpp_api/s_base.h"
class ItemStack;
class ScriptApiDetached
: virtual public ScriptApiBase
{
public:
/* Detached inventory callbacks */
// Return number of accepted items to be moved
int detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
bool getDetachedInventoryCallback(
const std::string &name, const char *callbackname);
};
#endif /* S_INVENTORY_H_ */

@ -0,0 +1,164 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
#include "server.h"
bool ScriptApiItem::item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_drop"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_place"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(placer);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_use"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(user);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
{
lua_State* L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_items");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
// Report error and clean up
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
// Try minetest.nodedef_default instead
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "nodedef_default");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Item \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
{
lua_State* L = getStack();
lua_newtable(L);
if(pointed.type == POINTEDTHING_NODE)
{
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, pointed.node_undersurface);
lua_setfield(L, -2, "under");
push_v3s16(L, pointed.node_abovesurface);
lua_setfield(L, -2, "above");
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
objectrefGet(pointed.object_id);
lua_setfield(L, -2, "ref");
}
else
{
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
}

@ -0,0 +1,55 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ITEM_H_
#define S_ITEM_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class PointedThing;
class ItemStack;
class ServerActiveObject;
class ItemDefinition;
class LuaItemStack;
class ModApiItemMod;
class ScriptApiItem
: virtual public ScriptApiBase
{
public:
bool item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
protected:
friend class LuaItemStack;
friend class ModApiItemMod;
bool getItemCallback(const char *name, const char *callbackname);
private:
void pushPointedThing(const PointedThing& pointed);
};
#endif /* S_ITEM_H_ */

@ -0,0 +1,233 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_node.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType2[] =
{
{CPT2_NONE, "none"},
{CPT2_FULL, "full"},
{CPT2_FLOWINGLIQUID, "flowingliquid"},
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
ScriptApiNode::ScriptApiNode() {
}
ScriptApiNode::~ScriptApiNode() {
}
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(puncher);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(digger);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
return;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
return true;
return false;
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
return;
// Call function
// param 1
push_v3s16(L, p);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
// param 4
objectrefGetOrCreate(sender);
if(lua_pcall(L, 4, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}

@ -0,0 +1,62 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODE_H_
#define S_NODE_H_
#include <map>
#include "irr_v3d.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_nodemeta.h"
class MapNode;
class ServerActiveObject;
class ScriptApiNode
: virtual public ScriptApiBase,
public ScriptApiNodemeta
{
public:
ScriptApiNode();
virtual ~ScriptApiNode();
bool node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger);
void node_on_construct(v3s16 p, MapNode node);
void node_on_destruct(v3s16 p, MapNode node);
void node_after_destruct(v3s16 p, MapNode node);
bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
void node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender);
public:
static struct EnumString es_DrawType[];
static struct EnumString es_ContentParamType[];
static struct EnumString es_ContentParamType2[];
static struct EnumString es_LiquidType[];
static struct EnumString es_NodeBoxType[];
};
#endif /* S_NODE_H_ */

@ -0,0 +1,261 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_nodemeta.h"
#include "common/c_converter.h"
#include "nodedef.h"
#include "mapnode.h"
#include "server.h"
#include "lua_api/l_item.h"
extern "C" {
#include "lauxlib.h"
}
// Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_move"))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_put"))
return stack.count;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_move"))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_put"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
ScriptApiNodemeta::ScriptApiNodemeta() {
}
ScriptApiNodemeta::~ScriptApiNodemeta() {
}

@ -0,0 +1,67 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODEMETA_H_
#define S_NODEMETA_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_item.h"
#include "irr_v3d.h"
class ItemStack;
class ScriptApiNodemeta
: virtual public ScriptApiBase,
public ScriptApiItem
{
public:
ScriptApiNodemeta();
virtual ~ScriptApiNodemeta();
// Return number of accepted items to be moved
int nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
};
#endif /* S_NODEMETA_H_ */

@ -0,0 +1,113 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_player.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_dieplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dieplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_joinplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_leaveplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_player_receive_fields");
// Call callbacks
// param 1
objectrefGetOrCreate(player);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
ScriptApiPlayer::~ScriptApiPlayer() {
}

@ -0,0 +1,44 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_PLAYER_H_
#define S_PLAYER_H_
#include "cpp_api/s_base.h"
class ScriptApiPlayer
: virtual public ScriptApiBase
{
public:
virtual ~ScriptApiPlayer();
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields);
};
#endif /* S_PLAYER_H_ */

@ -0,0 +1,291 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "scriptapi.h"
#include "common/c_converter.h"
#include "lua_api/l_base.h"
#include "log.h"
#include "mods.h"
int script_ErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
bool ScriptApi::getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// nil = login not allowed
if(lua_isnil(L, -1))
return false;
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
throw LuaError(L, "Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
throw LuaError(L,
"Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
return true;
}
void ScriptApi::getAuthHandler()
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_auth_handler");
if(lua_isnil(L, -1)){
lua_pop(L, 1);
lua_getfield(L, -1, "builtin_auth_handler");
}
if(lua_type(L, -1) != LUA_TTABLE)
throw LuaError(L, "Authentication handler table not valid");
}
void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
{
lua_State *L = getStack();
result.clear();
lua_pushnil(L);
if(index < 0)
index -= 1;
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
std::string key = luaL_checkstring(L, -2);
bool value = lua_toboolean(L, -1);
if(value)
result.insert(key);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
void ScriptApi::createAuth(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "create_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApi::setPassword(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "set_password");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
return lua_toboolean(L, -1);
}
bool ScriptApi::on_chat_message(const std::string &name,
const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_chat_messages");
// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, message.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
bool ate = lua_toboolean(L, -1);
return ate;
}
void ScriptApi::on_shutdown()
{
SCRIPTAPI_PRECHECKHEADER
// Get registered shutdown hooks
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_shutdown");
// Call callbacks
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
{
ModNameStorer modnamestorer(getStack(), modname);
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
errorstream<<"Error loading mod \""<<modname
<<"\": modname does not follow naming conventions: "
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
return false;
}
bool success = false;
try{
success = scriptLoad(scriptpath.c_str());
}
catch(LuaError &e){
errorstream<<"Error loading mod \""<<modname
<<"\": "<<e.what()<<std::endl;
}
return success;
}
ScriptApi::ScriptApi() {
assert("Invalid call to default constructor of scriptapi!" == 0);
}
ScriptApi::ScriptApi(Server* server)
{
setServer(server);
setStack(luaL_newstate());
assert(getStack());
//TODO add security
luaL_openlibs(getStack());
SCRIPTAPI_PRECHECKHEADER
lua_pushlightuserdata(L, this);
lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
lua_newtable(L);
lua_setglobal(L, "minetest");
for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
i != m_mod_api_modules->end(); i++) {
//initializers are called within minetest global table!
lua_getglobal(L, "minetest");
int top = lua_gettop(L);
bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
assert(ModInitializedSuccessfull);
}
infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
<< " modules" << std::endl;
// Get the main minetest table
lua_getglobal(L, "minetest");
// Add tables to minetest
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
}
ScriptApi::~ScriptApi() {
lua_close(getStack());
}
bool ScriptApi::scriptLoad(const char *path)
{
lua_State* L = getStack();
setStack(0);
verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, script_ErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<path<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(L, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 1); // Pop the error handler from stack
return false;
}
lua_pop(L, 1); // Pop the error handler from stack
return true;
}
bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
if (ScriptApi::m_mod_api_modules == 0)
ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
assert(ScriptApi::m_mod_api_modules != 0);
ScriptApi::m_mod_api_modules->push_back(ptr);
return true;
}
std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;

@ -0,0 +1,82 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_H_
#define SCRIPTAPI_H_
#include <map>
#include <set>
#include <vector>
#include "cpp_api/s_base.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_entity.h"
class ModApiBase;
/*****************************************************************************/
/* Scriptapi <-> Core Interface */
/*****************************************************************************/
class ScriptApi
: virtual public ScriptApiBase,
public ScriptApiPlayer,
public ScriptApiEnv,
public ScriptApiNode,
public ScriptApiDetached,
public ScriptApiEntity
{
public:
ScriptApi();
ScriptApi(Server* server);
~ScriptApi();
// Returns true if script handled message
bool on_chat_message(const std::string &name, const std::string &message);
/* server */
void on_shutdown();
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
const std::string &password);
/** register a lua api module to scriptapi */
static bool registerModApiModule(ModApiBase* prototype);
/** load a mod **/
bool loadMod(const std::string &scriptpath,const std::string &modname);
private:
void getAuthHandler();
void readPrivileges(int index,std::set<std::string> &result);
bool scriptLoad(const char *path);
static std::vector<ModApiBase*>* m_mod_api_modules;
};
#endif /* SCRIPTAPI_H_ */

@ -0,0 +1,13 @@
set(SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
PARENT_SCOPE)

@ -0,0 +1,63 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "common/c_internal.h"
#include "log.h"
extern "C" {
#include "lua.h"
}
ModApiBase::ModApiBase() {
ScriptApi::registerModApiModule(this);
}
Server* ModApiBase::getServer(lua_State* L) {
return get_scriptapi(L)->getServer();
}
Environment* ModApiBase::getEnv(lua_State* L) {
return get_scriptapi(L)->getEnv();
}
bool ModApiBase::registerFunction( lua_State* L,
const char* name,
lua_CFunction fct,
int top
) {
//TODO check presence first!
lua_pushstring(L,name);
lua_pushcfunction(L,fct);
lua_settable(L, top);
return true;
}
struct EnumString es_BiomeTerrainType[] =
{
{BIOME_TERRAIN_NORMAL, "normal"},
{BIOME_TERRAIN_LIQUID, "liquid"},
{BIOME_TERRAIN_NETHER, "nether"},
{BIOME_TERRAIN_AETHER, "aether"},
{BIOME_TERRAIN_FLAT, "flat"},
{0, NULL},
};

@ -0,0 +1,63 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_BASE_H_
#define L_BASE_H_
#include "biome.h"
#include "common/c_types.h"
extern "C" {
#include "lua.h"
}
extern struct EnumString es_BiomeTerrainType[];
class ScriptApi;
class Server;
class Environment;
typedef class ModApiBase {
public:
ModApiBase();
virtual bool Initialize(lua_State* L, int top) = 0;
virtual ~ModApiBase() {};
protected:
static Server* getServer( lua_State* L);
static Environment* getEnv( lua_State* L);
static bool registerFunction( lua_State* L,
const char* name,
lua_CFunction fct,
int top
);
} ModApiBase;
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "main.h"
#include "profiler.h"
#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
#endif
#endif /* L_BASE_H_ */

@ -17,20 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h"
#include "scriptapi_craft.h" #include "lua_api/l_craft.h"
#include "common/c_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "lua_api/l_item.h"
extern "C" { extern "C" {
#include <lauxlib.h> #include "lauxlib.h"
} }
#include "script.h" ModApiCraft::ModApiCraft()
#include "scriptapi_types.h" : ModApiBase() {
#include "scriptapi_common.h"
#include "scriptapi_item.h"
}
struct EnumString es_CraftMethod[] = struct EnumString ModApiCraft::es_CraftMethod[] =
{ {
{CRAFT_METHOD_NORMAL, "normal"}, {CRAFT_METHOD_NORMAL, "normal"},
{CRAFT_METHOD_COOKING, "cooking"}, {CRAFT_METHOD_COOKING, "cooking"},
@ -40,7 +44,7 @@ struct EnumString es_CraftMethod[] =
// helper for register_craft // helper for register_craft
bool read_craft_recipe_shaped(lua_State *L, int index, bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe) int &width, std::vector<std::string> &recipe)
{ {
if(index < 0) if(index < 0)
@ -81,7 +85,7 @@ bool read_craft_recipe_shaped(lua_State *L, int index,
} }
// helper for register_craft // helper for register_craft
bool read_craft_recipe_shapeless(lua_State *L, int index, bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
std::vector<std::string> &recipe) std::vector<std::string> &recipe)
{ {
if(index < 0) if(index < 0)
@ -103,7 +107,7 @@ bool read_craft_recipe_shapeless(lua_State *L, int index,
} }
// helper for register_craft // helper for register_craft
bool read_craft_replacements(lua_State *L, int index, bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements) CraftReplacements &replacements)
{ {
if(index < 0) if(index < 0)
@ -135,15 +139,16 @@ bool read_craft_replacements(lua_State *L, int index,
return true; return true;
} }
// register_craft({output=item, recipe={{item00,item10},{item01,item11}}) // register_craft({output=item, recipe={{item00,item10},{item01,item11}})
int l_register_craft(lua_State *L) int ModApiCraft::l_register_craft(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
//infostream<<"register_craft"<<std::endl; //infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE); luaL_checktype(L, 1, LUA_TTABLE);
int table = 1; int table = 1;
// Get the writable craft definition manager from the server // Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef = IWritableCraftDefManager *craftdef =
get_server(L)->getWritableCraftDefManager(); getServer(L)->getWritableCraftDefManager();
std::string type = getstringfield_default(L, table, "type", "shaped"); std::string type = getstringfield_default(L, table, "type", "shaped");
@ -161,7 +166,7 @@ int l_register_craft(lua_State *L)
if(lua_isnil(L, -1)) if(lua_isnil(L, -1))
throw LuaError(L, "Crafting definition is missing a recipe" throw LuaError(L, "Crafting definition is missing a recipe"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
if(!read_craft_recipe_shaped(L, -1, width, recipe)) if(!readCraftRecipeShaped(L, -1, width, recipe))
throw LuaError(L, "Invalid crafting recipe" throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
@ -169,7 +174,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements"); lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1)) if(!lua_isnil(L, -1))
{ {
if(!read_craft_replacements(L, -1, replacements)) if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements" throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
} }
@ -193,7 +198,7 @@ int l_register_craft(lua_State *L)
throw LuaError(L, "Crafting definition (shapeless)" throw LuaError(L, "Crafting definition (shapeless)"
" is missing a recipe" " is missing a recipe"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
if(!read_craft_recipe_shapeless(L, -1, recipe)) if(!readCraftRecipeShapeless(L, -1, recipe))
throw LuaError(L, "Invalid crafting recipe" throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
@ -201,7 +206,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements"); lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1)) if(!lua_isnil(L, -1))
{ {
if(!read_craft_replacements(L, -1, replacements)) if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements" throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")"); " (output=\"" + output + "\")");
} }
@ -242,7 +247,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements"); lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1)) if(!lua_isnil(L, -1))
{ {
if(!read_craft_replacements(L, -1, replacements)) if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements" throw LuaError(L, "Invalid replacements"
" (cooking output=\"" + output + "\")"); " (cooking output=\"" + output + "\")");
} }
@ -266,7 +271,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements"); lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1)) if(!lua_isnil(L, -1))
{ {
if(!read_craft_replacements(L, -1, replacements)) if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements" throw LuaError(L, "Invalid replacements"
" (fuel recipe=\"" + recipe + "\")"); " (fuel recipe=\"" + recipe + "\")");
} }
@ -285,8 +290,10 @@ int l_register_craft(lua_State *L)
} }
// get_craft_result(input) // get_craft_result(input)
int l_get_craft_result(lua_State *L) int ModApiCraft::l_get_craft_result(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
int input_i = 1; int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal"); std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method", enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
@ -297,10 +304,10 @@ int l_get_craft_result(lua_State *L)
width = luaL_checkinteger(L, -1); width = luaL_checkinteger(L, -1);
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, input_i, "items"); lua_getfield(L, input_i, "items");
std::vector<ItemStack> items = read_items(L, -1); std::vector<ItemStack> items = read_items(L, -1,getServer(L));
lua_pop(L, 1); // items lua_pop(L, 1); // items
IGameDef *gdef = get_server(L); IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef(); ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items); CraftInput input(method, width, items);
CraftOutput output; CraftOutput output;
@ -328,13 +335,15 @@ int l_get_craft_result(lua_State *L)
} }
// get_craft_recipe(result item) // get_craft_recipe(result item)
int l_get_craft_recipe(lua_State *L) int ModApiCraft::l_get_craft_recipe(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
int k = 1; int k = 1;
int input_i = 1; int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i); std::string o_item = luaL_checkstring(L,input_i);
IGameDef *gdef = get_server(L); IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef(); ICraftDefManager *cdef = gdef->cdef();
CraftInput input; CraftInput input;
CraftOutput output(o_item,0); CraftOutput output(o_item,0);
@ -379,10 +388,12 @@ int l_get_craft_recipe(lua_State *L)
} }
// get_all_craft_recipes(result item) // get_all_craft_recipes(result item)
int l_get_all_craft_recipes(lua_State *L) int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
std::string o_item = luaL_checkstring(L,1); std::string o_item = luaL_checkstring(L,1);
IGameDef *gdef = get_server(L); IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef(); ICraftDefManager *cdef = gdef->cdef();
CraftInput input; CraftInput input;
CraftOutput output(o_item,0); CraftOutput output(o_item,0);
@ -423,8 +434,8 @@ int l_get_all_craft_recipes(lua_State *L)
{ {
if (i->empty()) if (i->empty())
continue; continue;
lua_pushinteger(L, k); lua_pushinteger(L,k);
lua_pushstring(L, i->name.c_str()); lua_pushstring(L,i->name.c_str());
lua_settable(L, -3); lua_settable(L, -3);
} }
lua_setfield(L, -2, "items"); lua_setfield(L, -2, "items");
@ -451,3 +462,16 @@ int l_get_all_craft_recipes(lua_State *L)
} }
return 1; return 1;
} }
bool ModApiCraft::Initialize(lua_State* L, int top) {
bool retval = true;
retval &= API_FCT(get_all_craft_recipes);
retval &= API_FCT(get_craft_recipe);
retval &= API_FCT(get_craft_result);
retval &= API_FCT(register_craft);
return retval;
}
ModApiCraft modapicraft_prototype;

@ -0,0 +1,52 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_CRAFT_H_
#define L_CRAFT_H_
#include <vector>
extern "C" {
#include <lua.h>
}
#include "lua_api/l_base.h"
#include "craftdef.h"
class ModApiCraft : public ModApiBase {
public:
ModApiCraft();
bool Initialize(lua_State* L, int top);
private:
static int l_register_craft(lua_State *L);
static int l_get_craft_recipe(lua_State *L);
static int l_get_all_craft_recipes(lua_State *L);
static int l_get_craft_result(lua_State *L);
static bool readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements);
static bool readCraftRecipeShapeless(lua_State *L, int index,
std::vector<std::string> &recipe);
static bool readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe);
static struct EnumString es_CraftMethod[];
};
#endif /* L_CRAFT_H_ */

@ -0,0 +1,687 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "lua_api/l_env.h"
#include "environment.h"
#include "server.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "common/c_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "treegen.h"
#include "pathfinder.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if( env == NULL) return 0
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
ScriptApi* scriptIface = SERVER_TO_SA(env);
scriptIface->realityCheck();
lua_State* L = scriptIface->getStack();
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Exported functions
// minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_set_node(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
// Do it
bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
int ModApiEnvMod::l_add_node(lua_State *L)
{
return l_set_node(L);
}
// minetest.remove_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_remove_node(lua_State *L)
{
GET_ENV_PTR;
// parameters
v3s16 pos = read_v3s16(L, 1);
// Do it
bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// minetest.get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
// minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
try{
MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 pos = read_v3s16(L, 1);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 2))
time_of_day = 24000.0 * lua_tonumber(L, 2);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day, true);
try{
MapNode n = env->getMap().getNode(pos);
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_place_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, env->getGameDef()->ndef());
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Create item to place
INodeDefManager *ndef = getServer(L)->ndef();
IItemDefManager *idef = getServer(L)->idef();
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
// minetest.dig_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_dig_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// minetest.punch_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_punch_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// minetest.get_meta(pos)
int ModApiEnvMod::l_get_meta(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeMetaRef::create(L, p, env);
return 1;
}
// minetest.get_node_timer(pos)
int ModApiEnvMod::l_get_node_timer(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeTimerRef::create(L, p, env);
return 1;
}
// minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
GET_ENV_PTR;
// pos
v3f pos = checkFloatPos(L, 1);
// content
const char *name = luaL_checkstring(L, 2);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
get_scriptapi(L)->objectrefGetOrCreate(obj);
return 1;
}
// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
GET_ENV_PTR;
// pos
//v3f pos = checkFloatPos(L, 1);
// item
ItemStack item = read_item(L, 2,getServer(L));
if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0;
// Use minetest.spawn_item to spawn a __builtin:item
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "spawn_item");
if(lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 1);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectrefGetOrCreate(L, obj);
return 1;*/
}
// minetest.get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
GET_ENV_PTR;
// Do it
const char *name = luaL_checkstring(L, 1);
Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
PlayerSAO *sao = player->getPlayerSAO();
if(sao == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
get_scriptapi(L)->objectrefGetOrCreate(sao);
return 1;
}
// minetest.get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
GET_ENV_PTR;
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = luaL_checknumber(L, 2) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(std::set<u16>::const_iterator
i = ids.begin(); i != ids.end(); i++){
ServerActiveObject *obj = env->getActiveObject(*i);
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
get_scriptapi(L)->objectrefGetOrCreate(obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
// minetest.set_timeofday(val)
// val = 0...1
int ModApiEnvMod::l_set_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
float timeofday_f = luaL_checknumber(L, 1);
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
// such changes aren't immediately sent to the clients, so call
// the server instead.
//env->setTimeOfDay(timeofday_mh);
getServer(L)->setTimeOfDay(timeofday_mh);
return 0;
}
// minetest.get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
lua_pushnumber(L, timeofday_f);
return 1;
}
// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
for(int d=1; d<=radius; d++){
std::list<v3s16> list;
getFacePositions(list, d);
for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
}
}
return 0;
}
// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(s16 x=minp.X; x<=maxp.X; x++)
for(s16 y=minp.Y; y<=maxp.Y; y++)
for(s16 z=minp.Z; z<=maxp.Z; z++)
{
v3s16 p(x,y,z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
push_v3s16(L, p);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;
}
// minetest.get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
GET_ENV_PTR;
int seeddiff = luaL_checkint(L, 1);
int octaves = luaL_checkint(L, 2);
float persistence = luaL_checknumber(L, 3);
float scale = luaL_checknumber(L, 4);
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoise");
lua_setmetatable(L, -2);
return 1;
}
// minetest.get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
GET_ENV_PTR;
NoiseParams *np = read_noiseparams(L, 1);
if (!np)
return 0;
v3s16 size = read_v3s16(L, 2);
int seed = (int)(env->getServerMap().getSeed());
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
return 1;
}
// minetest.clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
GET_ENV_PTR;
env->clearAllObjects();
return 0;
}
// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
int ModApiEnvMod::l_line_of_sight(lua_State *L) {
float stepsize = 1.0;
GET_ENV_PTR;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 2);
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if(lua_isnumber(L, 3))
stepsize = lua_tonumber(L, 3);
return (env->line_of_sight(pos1,pos2,stepsize));
}
// minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos1 = read_v3s16(L, 2);
v3s16 pos2 = read_v3s16(L, 3);
unsigned int searchdistance = luaL_checkint(L, 4);
unsigned int max_jump = luaL_checkint(L, 5);
unsigned int max_drop = luaL_checkint(L, 6);
algorithm algo = A_PLAIN_NP;
if(! lua_isnil(L, 7)) {
std::string algorithm = luaL_checkstring(L,7);
if (algorithm == "A*")
algo = A_PLAIN;
if (algorithm == "Dijkstra")
algo = DIJKSTRA;
}
std::vector<v3s16> path =
get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
if (path.size() > 0)
{
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
{
lua_pushnumber(L,index);
push_v3s16(L, *i);
lua_settable(L, top);
index++;
}
return 1;
}
return 0;
}
// minetest.spawn_tree(pos, treedef)
int ModApiEnvMod::l_spawn_tree(lua_State *L)
{
GET_ENV_PTR;
v3s16 p0 = read_v3s16(L, 1);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 2))
{
getstringfield(L, 2, "axiom", tree_def.initial_axiom);
getstringfield(L, 2, "rules_a", tree_def.rules_a);
getstringfield(L, 2, "rules_b", tree_def.rules_b);
getstringfield(L, 2, "rules_c", tree_def.rules_c);
getstringfield(L, 2, "rules_d", tree_def.rules_d);
getstringfield(L, 2, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 2, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 2, "leaves2", leaves);
if (leaves !="")
{
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, 2, "angle", tree_def.angle);
getintfield(L, 2, "iterations", tree_def.iterations);
getintfield(L, 2, "random_level", tree_def.iterations_random_level);
getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 2, "fruit", fruit);
if (fruit != "")
{
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
}
getintfield(L, 2, "seed", tree_def.seed);
}
else
return 0;
treegen::spawn_ltree (env, p0, ndef, tree_def);
return 1;
}
bool ModApiEnvMod::Initialize(lua_State *L,int top)
{
bool retval = true;
retval &= API_FCT(set_node);
retval &= API_FCT(add_node);
retval &= API_FCT(add_item);
retval &= API_FCT(remove_node);
retval &= API_FCT(get_node);
retval &= API_FCT(get_node_or_nil);
retval &= API_FCT(get_node_light);
retval &= API_FCT(place_node);
retval &= API_FCT(dig_node);
retval &= API_FCT(punch_node);
retval &= API_FCT(add_entity);
retval &= API_FCT(get_meta);
retval &= API_FCT(get_node_timer);
retval &= API_FCT(get_player_by_name);
retval &= API_FCT(get_objects_inside_radius);
retval &= API_FCT(set_timeofday);
retval &= API_FCT(get_timeofday);
retval &= API_FCT(find_node_near);
retval &= API_FCT(find_nodes_in_area);
retval &= API_FCT(get_perlin);
retval &= API_FCT(get_perlin_map);
retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree);
return retval;
}
ModApiEnvMod modapienv_prototype;

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_ENVIRONMENT_H_ #ifndef L_ENV_H_
#define LUA_ENVIRONMENT_H_ #define L_ENV_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -26,145 +26,147 @@ extern "C" {
} }
#include "environment.h" #include "environment.h"
#include "lua_api/l_base.h"
/* class ModApiEnvMod
EnvRef :public ModApiBase
*/
class EnvRef
{ {
private: private:
ServerEnvironment *m_env; // minetest.set_node(pos, node)
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L) ;
static EnvRef *checkobject(lua_State *L, int narg);
// Exported functions
// EnvRef:set_node(pos, node)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_set_node(lua_State *L); static int l_set_node(lua_State *L);
static int l_add_node(lua_State *L); static int l_add_node(lua_State *L);
// EnvRef:remove_node(pos) // minetest.remove_node(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L); static int l_remove_node(lua_State *L);
// EnvRef:get_node(pos) // minetest.get_node(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L); static int l_get_node(lua_State *L);
// EnvRef:get_node_or_nil(pos) // minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_get_node_or_nil(lua_State *L); static int l_get_node_or_nil(lua_State *L);
// EnvRef:get_node_light(pos, timeofday) // minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day // timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L); static int l_get_node_light(lua_State *L);
// EnvRef:place_node(pos, node) // minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_place_node(lua_State *L); static int l_place_node(lua_State *L);
// EnvRef:dig_node(pos) // minetest.dig_node(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_dig_node(lua_State *L); static int l_dig_node(lua_State *L);
// EnvRef:punch_node(pos) // minetest.punch_node(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_punch_node(lua_State *L); static int l_punch_node(lua_State *L);
// EnvRef:get_meta(pos) // minetest.get_meta(pos)
static int l_get_meta(lua_State *L); static int l_get_meta(lua_State *L);
// EnvRef:get_node_timer(pos) // minetest.get_node_timer(pos)
static int l_get_node_timer(lua_State *L); static int l_get_node_timer(lua_State *L);
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil // minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L); static int l_add_entity(lua_State *L);
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L); static int l_add_item(lua_State *L);
// EnvRef:add_rat(pos) // minetest.get_player_by_name(name)
// pos = {x=num, y=num, z=num}
static int l_add_rat(lua_State *L);
// EnvRef:add_firefly(pos)
// pos = {x=num, y=num, z=num}
static int l_add_firefly(lua_State *L);
// EnvRef:get_player_by_name(name)
static int l_get_player_by_name(lua_State *L); static int l_get_player_by_name(lua_State *L);
// EnvRef:get_objects_inside_radius(pos, radius) // minetest.get_objects_inside_radius(pos, radius)
static int l_get_objects_inside_radius(lua_State *L); static int l_get_objects_inside_radius(lua_State *L);
// EnvRef:set_timeofday(val) // minetest.set_timeofday(val)
// val = 0...1 // val = 0...1
static int l_set_timeofday(lua_State *L); static int l_set_timeofday(lua_State *L);
// EnvRef:get_timeofday() -> 0...1 // minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L); static int l_get_timeofday(lua_State *L);
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil // minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L); static int l_find_node_near(lua_State *L);
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_nodes_in_area(lua_State *L); static int l_find_nodes_in_area(lua_State *L);
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale) // minetest.get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise // returns world-specific PerlinNoise
static int l_get_perlin(lua_State *L); static int l_get_perlin(lua_State *L);
// EnvRef:get_perlin_map(noiseparams, size) // minetest.get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap // returns world-specific PerlinNoiseMap
static int l_get_perlin_map(lua_State *L); static int l_get_perlin_map(lua_State *L);
// EnvRef:clear_objects() // minetest.clear_objects()
// clear all objects in the environment // clear all objects in the environment
static int l_clear_objects(lua_State *L); static int l_clear_objects(lua_State *L);
// minetest.spawn_tree(pos, treedef)
static int l_spawn_tree(lua_State *L); static int l_spawn_tree(lua_State *L);
// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
static int l_line_of_sight(lua_State *L); static int l_line_of_sight(lua_State *L);
//find a path between two positions // minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L); static int l_find_path(lua_State *L);
public: public:
EnvRef(ServerEnvironment *env); bool Initialize(lua_State *L, int top);
~EnvRef();
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env);
static void set_null(lua_State *L);
static void Register(lua_State *L);
}; };
/*****************************************************************************/ class LuaABM : public ActiveBlockModifier
/* Minetest interface */ {
/*****************************************************************************/ private:
// On environment step int m_id;
void scriptapi_environment_step(lua_State *L, float dtime);
// After generating a piece of map
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
u32 blockseed);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
#endif /* LUA_ENVIRONMENT_H_ */ std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider);
};
#endif /* L_ENV_H_ */

@ -17,17 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "scriptapi_inventory.h" #include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
#include "server.h" #include "server.h"
#include "script.h"
#include "log.h" #include "log.h"
#include "scriptapi_types.h" #include "inventorymanager.h"
#include "scriptapi_common.h"
#include "scriptapi_inventory.h"
#include "scriptapi_item.h"
#include "scriptapi_object.h"
/* /*
InvRef InvRef
@ -42,12 +40,13 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
Inventory* InvRef::getinv(lua_State *L, InvRef *ref) Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{ {
return get_server(L)->getInventory(ref->m_loc); return STACK_TO_SERVER(L)->getInventory(ref->m_loc);
} }
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref, InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
const char *listname) const char *listname)
{ {
NO_MAP_LOCK_REQUIRED;
Inventory *inv = getinv(L, ref); Inventory *inv = getinv(L, ref);
if(!inv) if(!inv)
return NULL; return NULL;
@ -57,7 +56,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
void InvRef::reportInventoryChange(lua_State *L, InvRef *ref) void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{ {
// Inform other things that the inventory has changed // Inform other things that the inventory has changed
get_server(L)->setInventoryModified(ref->m_loc); STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc);
} }
// Exported functions // Exported functions
@ -72,6 +71,7 @@ int InvRef::gc_object(lua_State *L) {
// is_empty(self, listname) -> true/false // is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L) int InvRef::l_is_empty(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
@ -86,6 +86,7 @@ int InvRef::l_is_empty(lua_State *L)
// get_size(self, listname) // get_size(self, listname)
int InvRef::l_get_size(lua_State *L) int InvRef::l_get_size(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
@ -100,6 +101,7 @@ int InvRef::l_get_size(lua_State *L)
// get_width(self, listname) // get_width(self, listname)
int InvRef::l_get_width(lua_State *L) int InvRef::l_get_width(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
@ -114,6 +116,7 @@ int InvRef::l_get_width(lua_State *L)
// set_size(self, listname, size) // set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L) int InvRef::l_set_size(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3); int newsize = luaL_checknumber(L, 3);
@ -136,6 +139,7 @@ int InvRef::l_set_size(lua_State *L)
// set_width(self, listname, size) // set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L) int InvRef::l_set_width(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3); int newwidth = luaL_checknumber(L, 3);
@ -153,6 +157,7 @@ int InvRef::l_set_width(lua_State *L)
// get_stack(self, listname, i) -> itemstack // get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L) int InvRef::l_get_stack(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1; int i = luaL_checknumber(L, 3) - 1;
@ -167,10 +172,11 @@ int InvRef::l_get_stack(lua_State *L)
// set_stack(self, listname, i, stack) -> true/false // set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L) int InvRef::l_set_stack(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1; int i = luaL_checknumber(L, 3) - 1;
ItemStack newitem = read_item(L, 4); ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list != NULL && i >= 0 && i < (int) list->getSize()){ if(list != NULL && i >= 0 && i < (int) list->getSize()){
list->changeItem(i, newitem); list->changeItem(i, newitem);
@ -185,25 +191,27 @@ int InvRef::l_set_stack(lua_State *L)
// get_list(self, listname) -> list or nil // get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L) int InvRef::l_get_list(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref); Inventory *inv = getinv(L, ref);
inventory_get_list_to_lua(inv, listname, L); push_inventory_list(inv, listname, L);
return 1; return 1;
} }
// set_list(self, listname, list) // set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L) int InvRef::l_set_list(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref); Inventory *inv = getinv(L, ref);
InventoryList *list = inv->getList(listname); InventoryList *list = inv->getList(listname);
if(list) if(list)
inventory_set_list_from_lua(inv, listname, L, 3, read_inventory_list(inv, listname, L, 3,
list->getSize()); STACK_TO_SERVER(L),list->getSize());
else else
inventory_set_list_from_lua(inv, listname, L, 3); read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L));
reportInventoryChange(L, ref); reportInventoryChange(L, ref);
return 0; return 0;
} }
@ -212,9 +220,10 @@ int InvRef::l_set_list(lua_State *L)
// Returns the leftover stack // Returns the leftover stack
int InvRef::l_add_item(lua_State *L) int InvRef::l_add_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3); ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
ItemStack leftover = list->addItem(item); ItemStack leftover = list->addItem(item);
@ -231,9 +240,10 @@ int InvRef::l_add_item(lua_State *L)
// Returns true if the item completely fits into the list // Returns true if the item completely fits into the list
int InvRef::l_room_for_item(lua_State *L) int InvRef::l_room_for_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3); ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
lua_pushboolean(L, list->roomForItem(item)); lua_pushboolean(L, list->roomForItem(item));
@ -247,9 +257,10 @@ int InvRef::l_room_for_item(lua_State *L)
// Returns true if the list contains the given count of the given item name // Returns true if the list contains the given count of the given item name
int InvRef::l_contains_item(lua_State *L) int InvRef::l_contains_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3); ItemStack item = read_item(L, 3, STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
lua_pushboolean(L, list->containsItem(item)); lua_pushboolean(L, list->containsItem(item));
@ -263,9 +274,10 @@ int InvRef::l_contains_item(lua_State *L)
// Returns the items that were actually removed // Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L) int InvRef::l_remove_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3); ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
ItemStack removed = list->removeItem(item); ItemStack removed = list->removeItem(item);
@ -281,6 +293,7 @@ int InvRef::l_remove_item(lua_State *L)
// get_location() -> location (like minetest.get_inventory(location)) // get_location() -> location (like minetest.get_inventory(location))
int InvRef::l_get_location(lua_State *L) int InvRef::l_get_location(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const InventoryLocation &loc = ref->m_loc; const InventoryLocation &loc = ref->m_loc;
switch(loc.type){ switch(loc.type){
@ -329,6 +342,7 @@ InvRef::~InvRef()
// Not callable from Lua; all references are created on the C side. // Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc) void InvRef::create(lua_State *L, const InventoryLocation &loc)
{ {
NO_MAP_LOCK_REQUIRED;
InvRef *o = new InvRef(loc); InvRef *o = new InvRef(loc);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className); luaL_getmetatable(L, className);
@ -336,6 +350,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
} }
void InvRef::createPlayer(lua_State *L, Player *player) void InvRef::createPlayer(lua_State *L, Player *player)
{ {
NO_MAP_LOCK_REQUIRED;
InventoryLocation loc; InventoryLocation loc;
loc.setPlayer(player->getName()); loc.setPlayer(player->getName());
create(L, loc); create(L, loc);
@ -394,328 +409,52 @@ const luaL_reg InvRef::methods[] = {
{0,0} {0,0}
}; };
void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
// Otherwise set list
std::vector<ItemStack> items = read_items(L, tableindex);
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
for(std::vector<ItemStack>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
invlist->changeItem(index, *i);
index++;
}
while(forcesize != -1 && index < forcesize){
invlist->deleteItem(index);
index++;
}
}
// get_inventory(location) // get_inventory(location)
int l_get_inventory(lua_State *L) int ModApiInventory::l_get_inventory(lua_State *L)
{ {
InventoryLocation loc; InventoryLocation loc;
std::string type = checkstringfield(L, 1, "type"); std::string type = checkstringfield(L, 1, "type");
if(type == "player"){
std::string name = checkstringfield(L, 1, "name"); if(type != "pos"){
loc.setPlayer(name); NO_MAP_LOCK_REQUIRED;
} else if(type == "node"){
lua_getfield(L, 1, "pos"); if(type == "player"){
v3s16 pos = check_v3s16(L, -1); std::string name = checkstringfield(L, 1, "name");
loc.setNodeMeta(pos); loc.setPlayer(name);
} else if(type == "detached"){ } else if(type == "detached"){
std::string name = checkstringfield(L, 1, "name"); std::string name = checkstringfield(L, 1, "name");
loc.setDetached(name); loc.setDetached(name);
}
if(getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
}
else {
if(type == "node"){
lua_getfield(L, 1, "pos");
v3s16 pos = check_v3s16(L, -1);
loc.setNodeMeta(pos);
}
if(getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
} }
if(get_server(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
}
/*
Detached inventory callbacks
*/
// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
static bool get_detached_inventory_callback(lua_State *L,
const std::string &name, const char *callbackname)
{
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "detached_inventories");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name.c_str());
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Detached inventory \""<<name<<"\" callback \""
<<callbackname<<"\" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
// Return number of accepted items to be moved
int scriptapi_detached_inventory_allow_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int scriptapi_detached_inventory_allow_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report put items
void scriptapi_detached_inventory_on_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
} }
// create_detached_inventory_raw(name) // create_detached_inventory_raw(name)
int l_create_detached_inventory_raw(lua_State *L) int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1); const char *name = luaL_checkstring(L, 1);
if(get_server(L)->createDetachedInventory(name) != NULL){ if(getServer(L)->createDetachedInventory(name) != NULL){
InventoryLocation loc; InventoryLocation loc;
loc.setDetached(name); loc.setDetached(name);
InvRef::create(L, loc); InvRef::create(L, loc);
@ -724,3 +463,21 @@ int l_create_detached_inventory_raw(lua_State *L)
} }
return 1; return 1;
} }
bool ModApiInventory::Initialize(lua_State *L, int top) {
bool retval = true;
retval &= API_FCT(create_detached_inventory_raw);
retval &= API_FCT(get_inventory);
InvRef::Register(L);
return retval;
}
ModApiInventory::ModApiInventory()
: ModApiBase() {
}
ModApiInventory modapiinventory_prototype;

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_INVENTORY_H_ #ifndef L_INVENTORY_H_
#define LUA_INVENTORY_H_ #define L_INVENTORY_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -30,6 +30,7 @@ extern "C" {
#include "serverobject.h" #include "serverobject.h"
#include "inventory.h" #include "inventory.h"
#include "lua_api/l_base.h"
/* /*
InvRef InvRef
*/ */
@ -115,51 +116,22 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L); class ModApiInventory
void inventory_set_list_from_lua(Inventory *inv, const char *name, : public ModApiBase
lua_State *L, int tableindex, int forcesize=-1); {
public:
ModApiInventory();
/*****************************************************************************/ bool Initialize(lua_State *L, int top);
/* Minetest interface */
/*****************************************************************************/
/* Detached inventory callbacks */
// Return number of accepted items to be moved
int scriptapi_detached_inventory_allow_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int scriptapi_detached_inventory_allow_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void scriptapi_detached_inventory_on_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
/*****************************************************************************/ static int l_create_detached_inventory_raw(lua_State *L);
/* Mod API */ static int l_get_inventory(lua_State *L);
/*****************************************************************************/ private:
int l_create_detached_inventory_raw(lua_State *L); static void inventory_set_list_from_lua(Inventory *inv, const char *name,
int l_get_inventory(lua_State *L); lua_State *L, int tableindex, int forcesize);
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L);
#endif /* LUA_INVENTORY_H_ */ };
#endif /* L_INVENTORY_H_ */

@ -17,284 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "lua_api/l_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/scriptapi.h"
#include "server.h" #include "server.h"
#include "script.h" #include "common/c_internal.h"
#include "tool.h"
#include "nodedef.h"
#include "util/pointedthing.h"
#include "scriptapi_item.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_object.h"
#include "scriptapi_content.h"
struct EnumString es_ItemType[] =
{
{ITEM_NONE, "none"},
{ITEM_NODE, "node"},
{ITEM_CRAFT, "craft"},
{ITEM_TOOL, "tool"},
{0, NULL},
};
/*
ItemDefinition
*/
ItemDefinition read_item_definition(lua_State *L, int index,
ItemDefinition default_def)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Read the item definition
ItemDefinition def = default_def;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
getstringfield(L, index, "name", def.name);
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "inventory_image", def.inventory_image);
getstringfield(L, index, "wield_image", def.wield_image);
lua_getfield(L, index, "wield_scale");
if(lua_istable(L, -1)){
def.wield_scale = check_v3f(L, -1);
}
lua_pop(L, 1);
def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
if(def.stack_max == 0)
def.stack_max = 1;
lua_getfield(L, index, "on_use");
def.usable = lua_isfunction(L, -1);
lua_pop(L, 1);
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
warn_if_field_exists(L, index, "tool_digging_properties",
"deprecated: use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
def.tool_capabilities = new ToolCapabilities(
read_tool_capabilities(L, -1));
}
// If name is "" (hand), ensure there are ToolCapabilities
// because it will be looked up there whenever any other item has
// no ToolCapabilities
if(def.name == "" && def.tool_capabilities == NULL){
def.tool_capabilities = new ToolCapabilities();
}
lua_getfield(L, index, "groups");
read_groups(L, -1, def.groups);
lua_pop(L, 1);
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
}
lua_pop(L, 1);
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
// "" = no prediction
getstringfield(L, index, "node_placement_prediction",
def.node_placement_prediction);
return def;
}
// register_item_raw({lots of stuff})
int l_register_item_raw(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
int table = 1;
// Get the writable item and node definition managers from the server
IWritableItemDefManager *idef =
get_server(L)->getWritableItemDefManager();
IWritableNodeDefManager *ndef =
get_server(L)->getWritableNodeDefManager();
// Check if name is defined
std::string name;
lua_getfield(L, table, "name");
if(lua_isstring(L, -1)){
name = lua_tostring(L, -1);
verbosestream<<"register_item_raw: "<<name<<std::endl;
} else {
throw LuaError(L, "register_item_raw: name is not defined or not a string");
}
// Check if on_use is defined
ItemDefinition def;
// Set a distinctive default value to check if this is set
def.node_placement_prediction = "__default";
// Read the item definition
def = read_item_definition(L, table, def);
// Default to having client-side placement prediction for nodes
// ("" in item definition sets it off)
if(def.node_placement_prediction == "__default"){
if(def.type == ITEM_NODE)
def.node_placement_prediction = name;
else
def.node_placement_prediction = "";
}
// Register item definition
idef->registerItem(def);
// Read the node definition (content features) and register it
if(def.type == ITEM_NODE)
{
ContentFeatures f = read_content_features(L, table);
ndef->set(f.name, f);
}
return 0; /* number of results */
}
// register_alias_raw(name, convert_to_name)
int l_register_alias_raw(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
std::string convert_to = luaL_checkstring(L, 2);
// Get the writable item definition manager from the server
IWritableItemDefManager *idef =
get_server(L)->getWritableItemDefManager();
idef->registerAlias(name, convert_to);
return 0; /* number of results */
}
// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool get_item_callback(lua_State *L,
const char *name, const char *callbackname)
{
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_items");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
// Report error and clean up
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
// Try minetest.nodedef_default instead
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "nodedef_default");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Item \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
ServerActiveObject *dropper, v3f pos)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_item_callback(L, item.name.c_str(), "on_drop"))
return false;
// Call function
LuaItemStack::create(L, item);
objectref_get_or_create(L, dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L, -1);
return true;
}
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_item_callback(L, item.name.c_str(), "on_place"))
return false;
// Call function
LuaItemStack::create(L, item);
objectref_get_or_create(L, placer);
push_pointed_thing(L, pointed);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L, -1);
return true;
}
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_item_callback(L, item.name.c_str(), "on_use"))
return false;
// Call function
LuaItemStack::create(L, item);
objectref_get_or_create(L, user);
push_pointed_thing(L, pointed);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L, -1);
return true;
}
// garbage collector // garbage collector
int LuaItemStack::gc_object(lua_State *L) int LuaItemStack::gc_object(lua_State *L)
@ -307,6 +35,7 @@ int LuaItemStack::gc_object(lua_State *L)
// is_empty(self) -> true/false // is_empty(self) -> true/false
int LuaItemStack::l_is_empty(lua_State *L) int LuaItemStack::l_is_empty(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushboolean(L, item.empty()); lua_pushboolean(L, item.empty());
@ -316,6 +45,7 @@ int LuaItemStack::l_is_empty(lua_State *L)
// get_name(self) -> string // get_name(self) -> string
int LuaItemStack::l_get_name(lua_State *L) int LuaItemStack::l_get_name(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushstring(L, item.name.c_str()); lua_pushstring(L, item.name.c_str());
@ -325,6 +55,7 @@ int LuaItemStack::l_get_name(lua_State *L)
// get_count(self) -> number // get_count(self) -> number
int LuaItemStack::l_get_count(lua_State *L) int LuaItemStack::l_get_count(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.count); lua_pushinteger(L, item.count);
@ -334,6 +65,7 @@ int LuaItemStack::l_get_count(lua_State *L)
// get_wear(self) -> number // get_wear(self) -> number
int LuaItemStack::l_get_wear(lua_State *L) int LuaItemStack::l_get_wear(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.wear); lua_pushinteger(L, item.wear);
@ -343,6 +75,7 @@ int LuaItemStack::l_get_wear(lua_State *L)
// get_metadata(self) -> string // get_metadata(self) -> string
int LuaItemStack::l_get_metadata(lua_State *L) int LuaItemStack::l_get_metadata(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size()); lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
@ -352,6 +85,7 @@ int LuaItemStack::l_get_metadata(lua_State *L)
// clear(self) -> true // clear(self) -> true
int LuaItemStack::l_clear(lua_State *L) int LuaItemStack::l_clear(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
o->m_stack.clear(); o->m_stack.clear();
lua_pushboolean(L, true); lua_pushboolean(L, true);
@ -361,8 +95,9 @@ int LuaItemStack::l_clear(lua_State *L)
// replace(self, itemstack or itemstring or table or nil) -> true // replace(self, itemstack or itemstring or table or nil) -> true
int LuaItemStack::l_replace(lua_State *L) int LuaItemStack::l_replace(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
o->m_stack = read_item(L, 2); o->m_stack = read_item(L,2,STACK_TO_SERVER(L));
lua_pushboolean(L, true); lua_pushboolean(L, true);
return 1; return 1;
} }
@ -370,6 +105,7 @@ int LuaItemStack::l_replace(lua_State *L)
// to_string(self) -> string // to_string(self) -> string
int LuaItemStack::l_to_string(lua_State *L) int LuaItemStack::l_to_string(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
std::string itemstring = o->m_stack.getItemString(); std::string itemstring = o->m_stack.getItemString();
lua_pushstring(L, itemstring.c_str()); lua_pushstring(L, itemstring.c_str());
@ -379,6 +115,7 @@ int LuaItemStack::l_to_string(lua_State *L)
// to_table(self) -> table or nil // to_table(self) -> table or nil
int LuaItemStack::l_to_table(lua_State *L) int LuaItemStack::l_to_table(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
const ItemStack &item = o->m_stack; const ItemStack &item = o->m_stack;
if(item.empty()) if(item.empty())
@ -403,18 +140,20 @@ int LuaItemStack::l_to_table(lua_State *L)
// get_stack_max(self) -> number // get_stack_max(self) -> number
int LuaItemStack::l_get_stack_max(lua_State *L) int LuaItemStack::l_get_stack_max(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.getStackMax(get_server(L)->idef())); lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef()));
return 1; return 1;
} }
// get_free_space(self) -> number // get_free_space(self) -> number
int LuaItemStack::l_get_free_space(lua_State *L) int LuaItemStack::l_get_free_space(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.freeSpace(get_server(L)->idef())); lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef()));
return 1; return 1;
} }
@ -422,9 +161,10 @@ int LuaItemStack::l_get_free_space(lua_State *L)
// Checks if the item is defined. // Checks if the item is defined.
int LuaItemStack::l_is_known(lua_State *L) int LuaItemStack::l_is_known(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
bool is_known = item.isKnown(get_server(L)->idef()); bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, is_known); lua_pushboolean(L, is_known);
return 1; return 1;
} }
@ -434,6 +174,7 @@ int LuaItemStack::l_is_known(lua_State *L)
// or a fallback one (name="unknown") // or a fallback one (name="unknown")
int LuaItemStack::l_get_definition(lua_State *L) int LuaItemStack::l_get_definition(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
@ -455,10 +196,11 @@ int LuaItemStack::l_get_definition(lua_State *L)
// Returns those of the hand ("") if this item has none associated. // Returns those of the hand ("") if this item has none associated.
int LuaItemStack::l_get_tool_capabilities(lua_State *L) int LuaItemStack::l_get_tool_capabilities(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
const ToolCapabilities &prop = const ToolCapabilities &prop =
item.getToolCapabilities(get_server(L)->idef()); item.getToolCapabilities(STACK_TO_SERVER(L)->idef());
push_tool_capabilities(L, prop); push_tool_capabilities(L, prop);
return 1; return 1;
} }
@ -469,10 +211,11 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
// Returns true if the item is (or was) a tool. // Returns true if the item is (or was) a tool.
int LuaItemStack::l_add_wear(lua_State *L) int LuaItemStack::l_add_wear(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2); int amount = lua_tointeger(L, 2);
bool result = item.addWear(amount, get_server(L)->idef()); bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, result); lua_pushboolean(L, result);
return 1; return 1;
} }
@ -481,10 +224,11 @@ int LuaItemStack::l_add_wear(lua_State *L)
// Returns leftover item stack // Returns leftover item stack
int LuaItemStack::l_add_item(lua_State *L) int LuaItemStack::l_add_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L, 2); ItemStack newitem = read_item(L,-2, STACK_TO_SERVER(L));
ItemStack leftover = item.addItem(newitem, get_server(L)->idef()); ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef());
create(L, leftover); create(L, leftover);
return 1; return 1;
} }
@ -494,11 +238,12 @@ int LuaItemStack::l_add_item(lua_State *L)
// Second return value is the would-be-left-over item stack // Second return value is the would-be-left-over item stack
int LuaItemStack::l_item_fits(lua_State *L) int LuaItemStack::l_item_fits(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L, 2); ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L));
ItemStack restitem; ItemStack restitem;
bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef()); bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, fits); // first return value lua_pushboolean(L, fits); // first return value
create(L, restitem); // second return value create(L, restitem); // second return value
return 2; return 2;
@ -507,6 +252,7 @@ int LuaItemStack::l_item_fits(lua_State *L)
// take_item(self, takecount=1) -> itemstack // take_item(self, takecount=1) -> itemstack
int LuaItemStack::l_take_item(lua_State *L) int LuaItemStack::l_take_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
u32 takecount = 1; u32 takecount = 1;
@ -520,6 +266,7 @@ int LuaItemStack::l_take_item(lua_State *L)
// peek_item(self, peekcount=1) -> itemstack // peek_item(self, peekcount=1) -> itemstack
int LuaItemStack::l_peek_item(lua_State *L) int LuaItemStack::l_peek_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
u32 peekcount = 1; u32 peekcount = 1;
@ -552,7 +299,8 @@ ItemStack& LuaItemStack::getItem()
// Creates an LuaItemStack and leaves it on top of stack // Creates an LuaItemStack and leaves it on top of stack
int LuaItemStack::create_object(lua_State *L) int LuaItemStack::create_object(lua_State *L)
{ {
ItemStack item = read_item(L, 1); NO_MAP_LOCK_REQUIRED;
ItemStack item = read_item(L,1,STACK_TO_SERVER(L));
LuaItemStack *o = new LuaItemStack(item); LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className); luaL_getmetatable(L, className);
@ -562,6 +310,7 @@ int LuaItemStack::create_object(lua_State *L)
// Not callable from Lua // Not callable from Lua
int LuaItemStack::create(lua_State *L, const ItemStack &item) int LuaItemStack::create(lua_State *L, const ItemStack &item)
{ {
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = new LuaItemStack(item); LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className); luaL_getmetatable(L, className);
@ -629,90 +378,95 @@ const luaL_reg LuaItemStack::methods[] = {
{0,0} {0,0}
}; };
ItemStack read_item(lua_State *L, int index) ModApiItemMod::ModApiItemMod() {
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index))
{
return ItemStack();
}
else if(lua_isuserdata(L, index))
{
// Convert from LuaItemStack
LuaItemStack *o = LuaItemStack::checkobject(L, index);
return o->getItem();
}
else if(lua_isstring(L, index))
{
// Convert from itemstring
std::string itemstring = lua_tostring(L, index);
IItemDefManager *idef = get_server(L)->idef();
try
{
ItemStack item;
item.deSerialize(itemstring, idef);
return item;
}
catch(SerializationError &e)
{
infostream<<"WARNING: unable to create item from itemstring"
<<": "<<itemstring<<std::endl;
return ItemStack();
}
}
else if(lua_istable(L, index))
{
// Convert from table
IItemDefManager *idef = get_server(L)->idef();
std::string name = getstringfield_default(L, index, "name", "");
int count = getintfield_default(L, index, "count", 1);
int wear = getintfield_default(L, index, "wear", 0);
std::string metadata = getstringfield_default(L, index, "metadata", "");
return ItemStack(name, count, wear, metadata, idef);
}
else
{
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
}
} }
std::vector<ItemStack> read_items(lua_State *L, int index) /*
{ ItemDefinition
if(index < 0) */
index = lua_gettop(L) + 1 + index;
std::vector<ItemStack> items; // register_item_raw({lots of stuff})
luaL_checktype(L, index, LUA_TTABLE); int ModApiItemMod::l_register_item_raw(lua_State *L)
lua_pushnil(L); {
while(lua_next(L, index) != 0){ NO_MAP_LOCK_REQUIRED;
// key at index -2 and value at index -1 luaL_checktype(L, 1, LUA_TTABLE);
items.push_back(read_item(L, -1)); int table = 1;
// removes value, keeps key for next iteration
lua_pop(L, 1); ScriptApi* scriptIface = get_scriptapi(L);
// Get the writable item and node definition managers from the server
IWritableItemDefManager *idef =
scriptIface->getServer()->getWritableItemDefManager();
IWritableNodeDefManager *ndef =
scriptIface->getServer()->getWritableNodeDefManager();
// Check if name is defined
std::string name;
lua_getfield(L, table, "name");
if(lua_isstring(L, -1)){
name = lua_tostring(L, -1);
verbosestream<<"register_item_raw: "<<name<<std::endl;
} else {
throw LuaError(L, "register_item_raw: name is not defined or not a string");
} }
return items;
// Check if on_use is defined
ItemDefinition def;
// Set a distinctive default value to check if this is set
def.node_placement_prediction = "__default";
// Read the item definition
def = read_item_definition(L, table, def);
// Default to having client-side placement prediction for nodes
// ("" in item definition sets it off)
if(def.node_placement_prediction == "__default"){
if(def.type == ITEM_NODE)
def.node_placement_prediction = name;
else
def.node_placement_prediction = "";
}
// Register item definition
idef->registerItem(def);
// Read the node definition (content features) and register it
if(def.type == ITEM_NODE)
{
ContentFeatures f = read_content_features(L, table);
ndef->set(f.name, f);
}
return 0; /* number of results */
} }
// creates a table of ItemStacks // register_alias_raw(name, convert_to_name)
void push_items(lua_State *L, const std::vector<ItemStack> &items) int ModApiItemMod::l_register_alias_raw(lua_State *L)
{ {
// Get the table insert function NO_MAP_LOCK_REQUIRED;
lua_getglobal(L, "table"); std::string name = luaL_checkstring(L, 1);
lua_getfield(L, -1, "insert"); std::string convert_to = luaL_checkstring(L, 2);
int table_insert = lua_gettop(L);
// Create and fill table // Get the writable item definition manager from the server
lua_newtable(L); IWritableItemDefManager *idef =
int table = lua_gettop(L); STACK_TO_SERVER(L)->getWritableItemDefManager();
for(u32 i=0; i<items.size(); i++){
ItemStack item = items[i]; idef->registerAlias(name, convert_to);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table); return 0; /* number of results */
LuaItemStack::create(L, item);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
} }
bool ModApiItemMod::Initialize(lua_State *L,int top) {
bool retval = true;
retval &= API_FCT(register_item_raw);
retval &= API_FCT(register_alias_raw);
LuaItemStack::Register(L);
return retval;
}
ModApiItemMod modapi_item_prototyp;

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_ITEM_H_ #ifndef L_ITEM_H_
#define LUA_ITEM_H_ #define L_ITEM_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -32,11 +32,9 @@ extern "C" {
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "inventory.h" #include "inventory.h"
#include "inventory.h" #include "lua_api/l_base.h"
ItemStack read_item(lua_State *L, int index); class ModApiInventory;
std::vector<ItemStack> read_items(lua_State *L, int index);
void push_items(lua_State *L, const std::vector<ItemStack> &items);
class LuaItemStack class LuaItemStack
{ {
@ -136,31 +134,18 @@ public:
}; };
/*****************************************************************************/ class ModApiItemMod
/* Mod API */ :virtual public ModApiBase
/*****************************************************************************/ {
int l_register_item_raw(lua_State *L); public:
int l_register_alias_raw(lua_State *L); ModApiItemMod();
/*****************************************************************************/ bool Initialize(lua_State *L,int top);
/* scriptapi internal */
/*****************************************************************************/
bool get_item_callback(lua_State *L,
const char *name, const char *callbackname);
ItemDefinition read_item_definition(lua_State *L, int index,
ItemDefinition default_def = ItemDefinition());
extern struct EnumString es_ItemType[]; static int l_register_item_raw(lua_State *L);
static int l_register_alias_raw(lua_State *L);
/*****************************************************************************/ };
/* Minetest interface */
/*****************************************************************************/
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
#endif /* LUA_ITEM_H_ */
#endif /* L_ITEM_H_ */

@ -17,15 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "scriptapi_nodemeta.h" #include "common/c_converter.h"
#include "common/c_content.h"
#include "map.h" #include "map.h"
#include "script.h" #include "lua_api/l_nodemeta.h"
#include "scriptapi_types.h" #include "common/c_internal.h"
#include "scriptapi_inventory.h" #include "lua_api/l_inventory.h"
#include "scriptapi_common.h"
#include "scriptapi_item.h"
#include "scriptapi_object.h"
/* /*
@ -213,7 +211,7 @@ int NodeMetaRef::l_to_table(lua_State *L)
std::vector<const InventoryList*> lists = inv->getLists(); std::vector<const InventoryList*> lists = inv->getLists();
for(std::vector<const InventoryList*>::const_iterator for(std::vector<const InventoryList*>::const_iterator
i = lists.begin(); i != lists.end(); i++){ i = lists.begin(); i != lists.end(); i++){
inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L); push_inventory_list(inv, (*i)->getName().c_str(), L);
lua_setfield(L, -2, (*i)->getName().c_str()); lua_setfield(L, -2, (*i)->getName().c_str());
} }
} }
@ -259,7 +257,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
while(lua_next(L, inventorytable) != 0){ while(lua_next(L, inventorytable) != 0){
// key at index -2 and value at index -1 // key at index -2 and value at index -1
std::string name = lua_tostring(L, -2); std::string name = lua_tostring(L, -2);
inventory_set_list_from_lua(inv, name.c_str(), L, -1); read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L));
lua_pop(L, 1); // removes value, keeps key for next iteration lua_pop(L, 1); // removes value, keeps key for next iteration
} }
reportMetadataChange(ref); reportMetadataChange(ref);
@ -331,241 +329,4 @@ const luaL_reg NodeMetaRef::methods[] = {
{0,0} {0,0}
}; };
/* REGISTER_LUA_REF(NodeMetaRef);
Node metadata inventory callbacks
*/
// Return number of accepted items to be moved
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"allow_metadata_inventory_move"))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"allow_metadata_inventory_put"))
return stack.count;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"on_metadata_inventory_move"))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report put items
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"on_metadata_inventory_put"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -16,8 +16,8 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc., with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_NODEMETA_H_ #ifndef L_NODEMETA_H_
#define LUA_NODEMETA_H_ #define L_NODEMETA_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -90,34 +90,4 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
/*****************************************************************************/ #endif //L_NODEMETA_H_
/* Minetest interface */
/*****************************************************************************/
// Return number of accepted items to be moved
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
#endif //LUA_NODEMETA_H_

@ -17,8 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "scriptapi_nodetimer.h" #include "lua_api/l_nodetimer.h"
#include "common/c_internal.h"
#include "map.h" #include "map.h"
@ -164,3 +165,5 @@ const luaL_reg NodeTimerRef::methods[] = {
luamethod(NodeTimerRef, get_elapsed), luamethod(NodeTimerRef, get_elapsed),
{0,0} {0,0}
}; };
REGISTER_LUA_REF(NodeTimerRef);

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_NODETIMER_H_ #ifndef L_NODETIMER_H_
#define LUA_NODETIMER_H_ #define L_NODETIMER_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -67,4 +67,4 @@ public:
#endif /* LUA_NODETIMER_H_ */ #endif /* L_NODETIMER_H_ */

@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "lua_api/l_noise.h"
#include "scriptapi_noise.h" #include "common/c_internal.h"
#include "scriptapi_types.h" #include "common/c_converter.h"
#include "script.h" #include "log.h"
// garbage collector // garbage collector
int LuaPerlinNoise::gc_object(lua_State *L) int LuaPerlinNoise::gc_object(lua_State *L)
@ -32,6 +32,7 @@ int LuaPerlinNoise::gc_object(lua_State *L)
int LuaPerlinNoise::l_get2d(lua_State *L) int LuaPerlinNoise::l_get2d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
v2f pos2d = read_v2f(L,2); v2f pos2d = read_v2f(L,2);
lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence); lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
@ -40,6 +41,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
} }
int LuaPerlinNoise::l_get3d(lua_State *L) int LuaPerlinNoise::l_get3d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
v3f pos3d = read_v3f(L,2); v3f pos3d = read_v3f(L,2);
lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence); lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
@ -65,6 +67,7 @@ LuaPerlinNoise::~LuaPerlinNoise()
// Creates an LuaPerlinNoise and leaves it on top of stack // Creates an LuaPerlinNoise and leaves it on top of stack
int LuaPerlinNoise::create_object(lua_State *L) int LuaPerlinNoise::create_object(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
int seed = luaL_checkint(L, 1); int seed = luaL_checkint(L, 1);
int octaves = luaL_checkint(L, 2); int octaves = luaL_checkint(L, 2);
float persistence = luaL_checknumber(L, 3); float persistence = luaL_checknumber(L, 3);
@ -78,6 +81,7 @@ int LuaPerlinNoise::create_object(lua_State *L)
LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg) LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
{ {
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA); luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className); void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className); if(!ud) luaL_typerror(L, narg, className);
@ -133,6 +137,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
int i = 0; int i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
@ -156,6 +161,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L) int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
int i = 0; int i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
@ -252,32 +258,6 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = {
{0,0} {0,0}
}; };
/*
NoiseParams
*/
NoiseParams *read_noiseparams(lua_State *L, int index)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
if (!lua_istable(L, index))
return NULL;
NoiseParams *np = new NoiseParams;
np->offset = getfloatfield_default(L, index, "offset", 0.0);
np->scale = getfloatfield_default(L, index, "scale", 0.0);
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
lua_pop(L, 1);
np->seed = getintfield_default(L, index, "seed", 0);
np->octaves = getintfield_default(L, index, "octaves", 0);
np->persist = getfloatfield_default(L, index, "persist", 0.0);
return np;
}
/* /*
LuaPseudoRandom LuaPseudoRandom
*/ */
@ -293,6 +273,7 @@ int LuaPseudoRandom::gc_object(lua_State *L)
// next(self, min=0, max=32767) -> get next value // next(self, min=0, max=32767) -> get next value
int LuaPseudoRandom::l_next(lua_State *L) int LuaPseudoRandom::l_next(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaPseudoRandom *o = checkobject(L, 1); LuaPseudoRandom *o = checkobject(L, 1);
int min = 0; int min = 0;
int max = 32767; int max = 32767;
@ -386,3 +367,7 @@ const luaL_reg LuaPseudoRandom::methods[] = {
luamethod(LuaPseudoRandom, next), luamethod(LuaPseudoRandom, next),
{0,0} {0,0}
}; };
REGISTER_LUA_REF(LuaPseudoRandom);
REGISTER_LUA_REF(LuaPerlinNoiseMap);
REGISTER_LUA_REF(LuaPerlinNoise);

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,14 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_PERLIN_H_ #ifndef L_NOISE_H_
#define LUA_PERLIN_H_ #define L_NOISE_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
#include <lauxlib.h> #include <lauxlib.h>
} }
#include "irr_v3d.h"
#include "noise.h" #include "noise.h"
class LuaPerlinNoise class LuaPerlinNoise
@ -130,4 +131,4 @@ public:
NoiseParams *read_noiseparams(lua_State *L, int index); NoiseParams *read_noiseparams(lua_State *L, int index);
#endif /* LUA_PERLIN_H_ */ #endif /* L_NOISE_H_ */

@ -17,15 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "scriptapi_object.h" #include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_object.h"
#include "common/c_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h" #include "log.h"
#include "tool.h" #include "tool.h"
#include "scriptapi_types.h" #include "serverobject.h"
#include "scriptapi_inventory.h" #include "content_object.h"
#include "scriptapi_item.h" #include "content_sao.h"
#include "scriptapi_entity.h" #include "server.h"
#include "scriptapi_common.h"
#include "hud.h" #include "hud.h"
@ -35,7 +39,7 @@ struct EnumString es_HudElementType[] =
{HUD_ELEM_TEXT, "text"}, {HUD_ELEM_TEXT, "text"},
{HUD_ELEM_STATBAR, "statbar"}, {HUD_ELEM_STATBAR, "statbar"},
{HUD_ELEM_INVENTORY, "inventory"}, {HUD_ELEM_INVENTORY, "inventory"},
{0, NULL}, {0, NULL},
}; };
struct EnumString es_HudElementStat[] = struct EnumString es_HudElementStat[] =
@ -61,7 +65,6 @@ struct EnumString es_HudBuiltinElement[] =
{0, NULL}, {0, NULL},
}; };
/* /*
ObjectRef ObjectRef
*/ */
@ -122,6 +125,7 @@ int ObjectRef::gc_object(lua_State *L) {
// remove(self) // remove(self)
int ObjectRef::l_remove(lua_State *L) int ObjectRef::l_remove(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -134,6 +138,7 @@ int ObjectRef::l_remove(lua_State *L)
// returns: {x=num, y=num, z=num} // returns: {x=num, y=num, z=num}
int ObjectRef::l_getpos(lua_State *L) int ObjectRef::l_getpos(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -151,6 +156,7 @@ int ObjectRef::l_getpos(lua_State *L)
// setpos(self, pos) // setpos(self, pos)
int ObjectRef::l_setpos(lua_State *L) int ObjectRef::l_setpos(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref); //LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
@ -165,6 +171,7 @@ int ObjectRef::l_setpos(lua_State *L)
// moveto(self, pos, continuous=false) // moveto(self, pos, continuous=false)
int ObjectRef::l_moveto(lua_State *L) int ObjectRef::l_moveto(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref); //LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
@ -181,31 +188,23 @@ int ObjectRef::l_moveto(lua_State *L)
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir) // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L) int ObjectRef::l_punch(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0; if(co == NULL) return 0;
if(puncher == NULL) return 0;
ServerActiveObject *puncher = 0; v3f dir;
v3f dir(0,0,0); if(lua_type(L, 5) != LUA_TTABLE)
if (!lua_isnil(L,2)) {
ObjectRef *puncher_ref = checkobject(L, 2);
puncher = getobject(puncher_ref);
if(puncher == NULL) return 0;
dir = co->getBasePosition() - puncher->getBasePosition(); dir = co->getBasePosition() - puncher->getBasePosition();
} else
dir = read_v3f(L, 5);
float time_from_last_punch = 1000000; float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3)) if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3); time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4); ToolCapabilities toolcap = read_tool_capabilities(L, 4);
if(lua_type(L, 5) == LUA_TTABLE)
dir = read_v3f(L, 5);
dir.normalize(); dir.normalize();
// Do it // Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch); co->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0; return 0;
@ -214,6 +213,7 @@ int ObjectRef::l_punch(lua_State *L)
// right_click(self, clicker); clicker = an another ObjectRef // right_click(self, clicker); clicker = an another ObjectRef
int ObjectRef::l_right_click(lua_State *L) int ObjectRef::l_right_click(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref2 = checkobject(L, 2); ObjectRef *ref2 = checkobject(L, 2);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
@ -230,6 +230,7 @@ int ObjectRef::l_right_click(lua_State *L)
// returns: nil // returns: nil
int ObjectRef::l_set_hp(lua_State *L) int ObjectRef::l_set_hp(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2); luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
@ -248,6 +249,7 @@ int ObjectRef::l_set_hp(lua_State *L)
// 0 if not applicable to this type of object // 0 if not applicable to this type of object
int ObjectRef::l_get_hp(lua_State *L) int ObjectRef::l_get_hp(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL){ if(co == NULL){
@ -266,12 +268,13 @@ int ObjectRef::l_get_hp(lua_State *L)
// get_inventory(self) // get_inventory(self)
int ObjectRef::l_get_inventory(lua_State *L) int ObjectRef::l_get_inventory(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
// Do it // Do it
InventoryLocation loc = co->getInventoryLocation(); InventoryLocation loc = co->getInventoryLocation();
if(get_server(L)->getInventory(loc) != NULL) if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
InvRef::create(L, loc); InvRef::create(L, loc);
else else
lua_pushnil(L); // An object may have no inventory (nil) lua_pushnil(L); // An object may have no inventory (nil)
@ -281,6 +284,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
// get_wield_list(self) // get_wield_list(self)
int ObjectRef::l_get_wield_list(lua_State *L) int ObjectRef::l_get_wield_list(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -292,6 +296,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
// get_wield_index(self) // get_wield_index(self)
int ObjectRef::l_get_wield_index(lua_State *L) int ObjectRef::l_get_wield_index(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -303,6 +308,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
// get_wielded_item(self) // get_wielded_item(self)
int ObjectRef::l_get_wielded_item(lua_State *L) int ObjectRef::l_get_wielded_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL){ if(co == NULL){
@ -318,11 +324,12 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
// set_wielded_item(self, itemstack or itemstring or table or nil) // set_wielded_item(self, itemstack or itemstring or table or nil)
int ObjectRef::l_set_wielded_item(lua_State *L) int ObjectRef::l_set_wielded_item(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
// Do it // Do it
ItemStack item = read_item(L, 2); ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
bool success = co->setWieldedItem(item); bool success = co->setWieldedItem(item);
lua_pushboolean(L, success); lua_pushboolean(L, success);
return 1; return 1;
@ -331,6 +338,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
// set_armor_groups(self, groups) // set_armor_groups(self, groups)
int ObjectRef::l_set_armor_groups(lua_State *L) int ObjectRef::l_set_armor_groups(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -366,6 +374,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
// set_animation(self, frame_range, frame_speed, frame_blend) // set_animation(self, frame_range, frame_speed, frame_blend)
int ObjectRef::l_set_animation(lua_State *L) int ObjectRef::l_set_animation(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -386,6 +395,7 @@ int ObjectRef::l_set_animation(lua_State *L)
// set_bone_position(self, std::string bone, v3f position, v3f rotation) // set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L) int ObjectRef::l_set_bone_position(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -406,6 +416,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
// set_attach(self, parent, bone, position, rotation) // set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L) int ObjectRef::l_set_attach(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2); ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
@ -429,6 +440,7 @@ int ObjectRef::l_set_attach(lua_State *L)
// set_detach(self) // set_detach(self)
int ObjectRef::l_set_detach(lua_State *L) int ObjectRef::l_set_detach(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -440,6 +452,7 @@ int ObjectRef::l_set_detach(lua_State *L)
// set_properties(self, properties) // set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L) int ObjectRef::l_set_properties(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -456,6 +469,7 @@ int ObjectRef::l_set_properties(lua_State *L)
// setvelocity(self, {x=num, y=num, z=num}) // setvelocity(self, {x=num, y=num, z=num})
int ObjectRef::l_setvelocity(lua_State *L) int ObjectRef::l_setvelocity(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -468,6 +482,7 @@ int ObjectRef::l_setvelocity(lua_State *L)
// getvelocity(self) // getvelocity(self)
int ObjectRef::l_getvelocity(lua_State *L) int ObjectRef::l_getvelocity(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -480,6 +495,7 @@ int ObjectRef::l_getvelocity(lua_State *L)
// setacceleration(self, {x=num, y=num, z=num}) // setacceleration(self, {x=num, y=num, z=num})
int ObjectRef::l_setacceleration(lua_State *L) int ObjectRef::l_setacceleration(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -493,6 +509,7 @@ int ObjectRef::l_setacceleration(lua_State *L)
// getacceleration(self) // getacceleration(self)
int ObjectRef::l_getacceleration(lua_State *L) int ObjectRef::l_getacceleration(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -505,6 +522,7 @@ int ObjectRef::l_getacceleration(lua_State *L)
// setyaw(self, radians) // setyaw(self, radians)
int ObjectRef::l_setyaw(lua_State *L) int ObjectRef::l_setyaw(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -517,6 +535,7 @@ int ObjectRef::l_setyaw(lua_State *L)
// getyaw(self) // getyaw(self)
int ObjectRef::l_getyaw(lua_State *L) int ObjectRef::l_getyaw(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -529,6 +548,7 @@ int ObjectRef::l_getyaw(lua_State *L)
// settexturemod(self, mod) // settexturemod(self, mod)
int ObjectRef::l_settexturemod(lua_State *L) int ObjectRef::l_settexturemod(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -542,6 +562,7 @@ int ObjectRef::l_settexturemod(lua_State *L)
// select_horiz_by_yawpitch=false) // select_horiz_by_yawpitch=false)
int ObjectRef::l_setsprite(lua_State *L) int ObjectRef::l_setsprite(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -566,6 +587,7 @@ int ObjectRef::l_setsprite(lua_State *L)
// get_entity_name(self) // get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L) int ObjectRef::l_get_entity_name(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -578,6 +600,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
// get_luaentity(self) // get_luaentity(self)
int ObjectRef::l_get_luaentity(lua_State *L) int ObjectRef::l_get_luaentity(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref); LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -591,6 +614,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
// is_player(self) // is_player(self)
int ObjectRef::l_is_player(lua_State *L) int ObjectRef::l_is_player(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
lua_pushboolean(L, (player != NULL)); lua_pushboolean(L, (player != NULL));
@ -600,6 +624,7 @@ int ObjectRef::l_is_player(lua_State *L)
// get_player_name(self) // get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L) int ObjectRef::l_get_player_name(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL){ if(player == NULL){
@ -614,6 +639,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
// get_look_dir(self) // get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L) int ObjectRef::l_get_look_dir(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL) return 0; if(player == NULL) return 0;
@ -628,6 +654,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
// get_look_pitch(self) // get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L) int ObjectRef::l_get_look_pitch(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL) return 0; if(player == NULL) return 0;
@ -639,6 +666,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
// get_look_yaw(self) // get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L) int ObjectRef::l_get_look_yaw(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL) return 0; if(player == NULL) return 0;
@ -650,6 +678,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
// set_look_pitch(self, radians) // set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L) int ObjectRef::l_set_look_pitch(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref); PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -662,6 +691,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
// set_look_yaw(self, radians) // set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L) int ObjectRef::l_set_look_yaw(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref); PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0; if(co == NULL) return 0;
@ -674,13 +704,14 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
// set_inventory_formspec(self, formspec) // set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L) int ObjectRef::l_set_inventory_formspec(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL) return 0; if(player == NULL) return 0;
std::string formspec = luaL_checkstring(L, 2); std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec; player->inventory_formspec = formspec;
get_server(L)->reportInventoryFormspecModified(player->getName()); STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
lua_pushboolean(L, true); lua_pushboolean(L, true);
return 1; return 1;
} }
@ -688,6 +719,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
// get_inventory_formspec(self) -> formspec // get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L) int ObjectRef::l_get_inventory_formspec(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL) return 0; if(player == NULL) return 0;
@ -700,6 +732,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
// get_player_control(self) // get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L) int ObjectRef::l_get_player_control(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL){ if(player == NULL){
@ -733,6 +766,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
// get_player_control_bits(self) // get_player_control_bits(self)
int ObjectRef::l_get_player_control_bits(lua_State *L) int ObjectRef::l_get_player_control_bits(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref); Player *player = getplayer(ref);
if(player == NULL){ if(player == NULL){
@ -769,7 +803,7 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->text = getstringfield_default(L, 2, "text", ""); elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0); elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0); elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "direction", 0); elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment"); lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
@ -779,7 +813,7 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1); lua_pop(L, 1);
u32 id = get_server(L)->hudAdd(player, elem); u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
if (id == (u32)-1) { if (id == (u32)-1) {
delete elem; delete elem;
return 0; return 0;
@ -801,7 +835,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
if (!lua_isnil(L, 2)) if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2); id = lua_tonumber(L, 2);
if (!get_server(L)->hudRemove(player, id)) if (!STACK_TO_SERVER(L)->hudRemove(player, id))
return 0; return 0;
lua_pushboolean(L, true); lua_pushboolean(L, true);
@ -816,18 +850,16 @@ int ObjectRef::l_hud_change(lua_State *L)
if (player == NULL) if (player == NULL)
return 0; return 0;
u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1; u32 id = -1;
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
es_HudElementStat, HUD_STAT_NUMBER);
if (id >= player->hud.size()) if (id >= player->hud.size())
return 0; return 0;
HudElementStat stat = HUD_STAT_NUMBER;
if (!lua_isnil(L, 3)) {
int statint;
std::string statstr = lua_tostring(L, 3);
stat = string_to_enum(es_HudElementStat, statint, statstr) ?
(HudElementStat)statint : HUD_STAT_NUMBER;
}
void *value = NULL; void *value = NULL;
HudElement *e = player->hud[id]; HudElement *e = player->hud[id];
if (!e) if (!e)
@ -869,7 +901,7 @@ int ObjectRef::l_hud_change(lua_State *L)
value = &e->offset; value = &e->offset;
} }
get_server(L)->hudChange(player, id, stat, value); STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, true); lua_pushboolean(L, true);
return 1; return 1;
@ -939,7 +971,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
mask |= esp[i].num; mask |= esp[i].num;
} }
} }
if (!get_server(L)->hudSetFlags(player, flags, mask)) if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
return 0; return 0;
lua_pushboolean(L, true); lua_pushboolean(L, true);
@ -1060,159 +1092,4 @@ const luaL_reg ObjectRef::methods[] = {
{0,0} {0,0}
}; };
// Creates a new anonymous reference if cobj=NULL or id=0 REGISTER_LUA_REF(ObjectRef)
void objectref_get_or_create(lua_State *L,
ServerActiveObject *cobj)
{
if(cobj == NULL || cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectref_get(L, cobj->getId());
}
}
void objectref_get(lua_State *L, u16 id)
{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}
/*
ObjectProperties
*/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(!lua_istable(L, index))
return;
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
getboolfield(L, -1, "physical", prop->physical);
getfloatfield(L, -1, "weight", prop->weight);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1))
prop->collisionbox = read_aabb3f(L, -1, 1.0);
lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
lua_getfield(L, -1, "visual_size");
if(lua_istable(L, -1))
prop->visual_size = read_v2f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->textures.push_back(lua_tostring(L, -1));
else
prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "colors");
if(lua_istable(L, -1)){
prop->colors.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->colors.push_back(readARGB8(L, -1));
else
prop->colors.push_back(video::SColor(255, 255, 255, 255));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "spritediv");
if(lua_istable(L, -1))
prop->spritediv = read_v2s16(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "initial_sprite_basepos");
if(lua_istable(L, -1))
prop->initial_sprite_basepos = read_v2s16(L, -1);
lua_pop(L, 1);
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
}
/*
object_reference
*/
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}

@ -17,17 +17,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_OBJECT_H_ #ifndef L_OBJECT_H_
#define LUA_OBJECT_H_ #define L_OBJECT_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
#include <lauxlib.h> #include <lauxlib.h>
} }
#include "serverobject.h" class ServerActiveObject;
#include "content_sao.h" class LuaEntitySAO;
#include "player.h" class PlayerSAO;
class Player;
/* /*
ObjectRef ObjectRef
@ -199,6 +200,9 @@ private:
// hud_change(self, id, stat, data) // hud_change(self, id, stat, data)
static int l_hud_change(lua_State *L); static int l_hud_change(lua_State *L);
// hud_get_next_id(self)
static u32 hud_get_next_id(lua_State *L);
// hud_get(self, id) // hud_get(self, id)
static int l_hud_get(lua_State *L); static int l_hud_get(lua_State *L);
@ -219,20 +223,4 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
/*****************************************************************************/ #endif /* L_OBJECT_H_ */
/* scriptapi internal */
/*****************************************************************************/
// Creates a new anonymous reference if cobj=NULL or id=0
void objectref_get_or_create(lua_State *L,
ServerActiveObject *cobj);
void objectref_get(lua_State *L, u16 id);
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop);
/*****************************************************************************/
/* Minetest interface */
/*****************************************************************************/
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
#endif /* LUA_OBJECT_H_ */

@ -17,12 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "scriptapi.h" #include "cpp_api/scriptapi.h"
#include "scriptapi_particles.h" #include "common/c_converter.h"
#include "lua_api/l_base.h"
#include "lua_api/l_particles.h"
#include "server.h" #include "server.h"
#include "script.h" #include "common/c_internal.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h" bool ModApiParticles::Initialize(lua_State *L, int top) {
bool retval = true;
retval &= API_FCT(add_particle);
retval &= API_FCT(add_particlespawner);
retval &= API_FCT(delete_particlespawner);
return retval;
}
// add_particle(pos, velocity, acceleration, expirationtime, // add_particle(pos, velocity, acceleration, expirationtime,
// size, collisiondetection, texture, player) // size, collisiondetection, texture, player)
@ -30,10 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// expirationtime = num (seconds) // expirationtime = num (seconds)
// size = num // size = num
// texture = e.g."default_wood.png" // texture = e.g."default_wood.png"
int l_add_particle(lua_State *L) int ModApiParticles::l_add_particle(lua_State *L)
{ {
// Get server from registry
Server *server = get_server(L);
// Get parameters // Get parameters
v3f pos = check_v3f(L, 1); v3f pos = check_v3f(L, 1);
v3f vel = check_v3f(L, 2); v3f vel = check_v3f(L, 2);
@ -46,13 +54,13 @@ int l_add_particle(lua_State *L)
if (lua_gettop(L) == 8) // only spawn for a single player if (lua_gettop(L) == 8) // only spawn for a single player
{ {
const char *playername = luaL_checkstring(L, 8); const char *playername = luaL_checkstring(L, 8);
server->spawnParticle(playername, getServer(L)->spawnParticle(playername,
pos, vel, acc, expirationtime, pos, vel, acc, expirationtime,
size, collisiondetection, texture); size, collisiondetection, texture);
} }
else // spawn for all players else // spawn for all players
{ {
server->spawnParticleAll(pos, vel, acc, getServer(L)->spawnParticleAll(pos, vel, acc,
expirationtime, size, collisiondetection, texture); expirationtime, size, collisiondetection, texture);
} }
return 1; return 1;
@ -72,10 +80,8 @@ int l_add_particle(lua_State *L)
// minsize/maxsize = num // minsize/maxsize = num
// collisiondetection = bool // collisiondetection = bool
// texture = e.g."default_wood.png" // texture = e.g."default_wood.png"
int l_add_particlespawner(lua_State *L) int ModApiParticles::l_add_particlespawner(lua_State *L)
{ {
// Get server from registry
Server *server = get_server(L);
// Get parameters // Get parameters
u16 amount = luaL_checknumber(L, 1); u16 amount = luaL_checknumber(L, 1);
float time = luaL_checknumber(L, 2); float time = luaL_checknumber(L, 2);
@ -95,7 +101,7 @@ int l_add_particlespawner(lua_State *L)
if (lua_gettop(L) == 15) // only spawn for a single player if (lua_gettop(L) == 15) // only spawn for a single player
{ {
const char *playername = luaL_checkstring(L, 15); const char *playername = luaL_checkstring(L, 15);
u32 id = server->addParticleSpawner(playername, u32 id = getServer(L)->addParticleSpawner(playername,
amount, time, amount, time,
minpos, maxpos, minpos, maxpos,
minvel, maxvel, minvel, maxvel,
@ -108,7 +114,7 @@ int l_add_particlespawner(lua_State *L)
} }
else // spawn for all players else // spawn for all players
{ {
u32 id = server->addParticleSpawnerAll( amount, time, u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
minpos, maxpos, minpos, maxpos,
minvel, maxvel, minvel, maxvel,
minacc, maxacc, minacc, maxacc,
@ -123,21 +129,21 @@ int l_add_particlespawner(lua_State *L)
// delete_particlespawner(id, player) // delete_particlespawner(id, player)
// player (string) is optional // player (string) is optional
int l_delete_particlespawner(lua_State *L) int ModApiParticles::l_delete_particlespawner(lua_State *L)
{ {
// Get server from registry
Server *server = get_server(L);
// Get parameters // Get parameters
u32 id = luaL_checknumber(L, 1); u32 id = luaL_checknumber(L, 1);
if (lua_gettop(L) == 2) // only delete for one player if (lua_gettop(L) == 2) // only delete for one player
{ {
const char *playername = luaL_checkstring(L, 2); const char *playername = luaL_checkstring(L, 2);
server->deleteParticleSpawner(playername, id); getServer(L)->deleteParticleSpawner(playername, id);
} }
else // delete for all players else // delete for all players
{ {
server->deleteParticleSpawnerAll(id); getServer(L)->deleteParticleSpawnerAll(id);
} }
return 1; return 1;
} }
ModApiParticles modapiparticles_prototyp;

@ -1,5 +1,5 @@
/* /*
Minetest-c55 Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
@ -17,16 +17,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#ifndef LUA_PARTICLES_H_ #ifndef L_PARTICLES_H_
#define LUA_PARTICLES_H_ #define L_PARTICLES_H_
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
#include <lauxlib.h> #include <lauxlib.h>
} }
int l_add_particle(lua_State *L); class ModApiParticles : public ModApiBase {
int l_add_particlespawner(lua_State *L); public:
int l_delete_particlespawner(lua_State *L); bool Initialize(lua_State *L, int top);
private:
static int l_add_particle(lua_State *L);
static int l_add_particlespawner(lua_State *L);
static int l_delete_particlespawner(lua_State *L);
};
#endif
#endif // L_PARTICLES_H_

@ -0,0 +1,653 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "lua_api/l_base.h"
#include "common/c_internal.h"
#include "server.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/luaapi.h"
#include "settings.h"
#include "tool.h"
#include "rollback.h"
#include "log.h"
#include "emerge.h"
#include "main.h" //required for g_settings
struct EnumString ModApiBasic::es_OreType[] =
{
{ORE_SCATTER, "scatter"},
{ORE_SHEET, "sheet"},
{ORE_CLAYLIKE, "claylike"},
{0, NULL},
};
ModApiBasic::ModApiBasic() : ModApiBase() {
}
bool ModApiBasic::Initialize(lua_State* L,int top) {
bool retval = true;
retval &= API_FCT(debug);
retval &= API_FCT(log);
retval &= API_FCT(request_shutdown);
retval &= API_FCT(get_server_status);
retval &= API_FCT(register_biome);
retval &= API_FCT(setting_set);
retval &= API_FCT(setting_get);
retval &= API_FCT(setting_getbool);
retval &= API_FCT(setting_save);
retval &= API_FCT(chat_send_all);
retval &= API_FCT(chat_send_player);
retval &= API_FCT(show_formspec);
retval &= API_FCT(get_player_privs);
retval &= API_FCT(get_player_ip);
retval &= API_FCT(get_ban_list);
retval &= API_FCT(get_ban_description);
retval &= API_FCT(ban_player);
retval &= API_FCT(unban_player_of_ip);
retval &= API_FCT(get_password_hash);
retval &= API_FCT(notify_authentication_modified);
retval &= API_FCT(get_dig_params);
retval &= API_FCT(get_hit_params);
retval &= API_FCT(get_current_modname);
retval &= API_FCT(get_modpath);
retval &= API_FCT(get_modnames);
retval &= API_FCT(get_worldpath);
retval &= API_FCT(is_singleplayer);
retval &= API_FCT(sound_play);
retval &= API_FCT(sound_stop);
retval &= API_FCT(rollback_get_last_node_actor);
retval &= API_FCT(rollback_revert_actions_by);
retval &= API_FCT(register_ore);
return retval;
}
// debug(text)
// Writes a line to dstream
int ModApiBasic::l_debug(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string text = lua_tostring(L, 1);
dstream << text << std::endl;
return 0;
}
// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to infostream.
// The two-argument version accept a log level: error, action, info, or verbose.
int ModApiBasic::l_log(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string text;
LogMessageLevel level = LMT_INFO;
if(lua_isnone(L, 2))
{
text = lua_tostring(L, 1);
}
else
{
std::string levelname = luaL_checkstring(L, 1);
text = luaL_checkstring(L, 2);
if(levelname == "error")
level = LMT_ERROR;
else if(levelname == "action")
level = LMT_ACTION;
else if(levelname == "verbose")
level = LMT_VERBOSE;
}
log_printline(level, text);
return 0;
}
// request_shutdown()
int ModApiBasic::l_request_shutdown(lua_State *L)
{
getServer(L)->requestShutdown();
return 0;
}
// get_server_status()
int ModApiBasic::l_get_server_status(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
return 1;
}
// register_biome({lots of stuff})
int ModApiBasic::l_register_biome(lua_State *L)
{
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
if (!bmgr) {
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
return 0;
}
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome(terrain);
b->name = getstringfield_default(L, index, "name", "");
b->top_nodename = getstringfield_default(L, index, "top_node", "");
b->top_depth = getintfield_default(L, index, "top_depth", 0);
b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
b->filler_height = getintfield_default(L, index, "filler_height", 0);
b->height_min = getintfield_default(L, index, "height_min", 0);
b->height_max = getintfield_default(L, index, "height_max", 0);
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
b->flags = 0; //reserved
b->c_top = CONTENT_IGNORE;
b->c_filler = CONTENT_IGNORE;
bmgr->addBiome(b);
verbosestream << "register_biome: " << b->name << std::endl;
return 0;
}
// setting_set(name, value)
int ModApiBasic::l_setting_set(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *value = luaL_checkstring(L, 2);
g_settings->set(name, value);
return 0;
}
// setting_get(name)
int ModApiBasic::l_setting_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
try{
std::string value = g_settings->get(name);
lua_pushstring(L, value.c_str());
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// setting_getbool(name)
int ModApiBasic::l_setting_getbool(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
try{
bool value = g_settings->getBool(name);
lua_pushboolean(L, value);
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// setting_save()
int ModApiBasic::l_setting_save(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
getServer(L)->saveConfig();
return 0;
}
// chat_send_all(text)
int ModApiBasic::l_chat_send_all(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *text = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayers(narrow_to_wide(text));
return 0;
}
// chat_send_player(name, text, prepend)
int ModApiBasic::l_chat_send_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
bool prepend = true;
if (lua_isboolean(L, 3))
prepend = lua_toboolean(L, 3);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayer(name, narrow_to_wide(text), prepend);
return 0;
}
// get_player_privs(name, text)
int ModApiBasic::l_get_player_privs(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Do it
lua_newtable(L);
int table = lua_gettop(L);
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for(std::set<std::string>::const_iterator
i = privs_s.begin(); i != privs_s.end(); i++){
lua_pushboolean(L, true);
lua_setfield(L, table, i->c_str());
}
lua_pushvalue(L, table);
return 1;
}
// get_player_ip()
int ModApiBasic::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
lua_pushnil(L); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
lua_pushstring(L, ip_str.c_str());
return 1;
}
catch(con::PeerNotFoundException) // unlikely
{
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushnil(L); // error
return 1;
}
}
// get_ban_list()
int ModApiBasic::l_get_ban_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
return 1;
}
// get_ban_description()
int ModApiBasic::l_get_ban_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
return 1;
}
// ban_player()
int ModApiBasic::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
lua_pushboolean(L, false); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
getServer(L)->setIpBanned(ip_str, name);
}
catch(con::PeerNotFoundException) // unlikely
{
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushboolean(L, false); // error
return 1;
}
lua_pushboolean(L, true);
return 1;
}
// unban_player_or_ip()
int ModApiBasic::l_unban_player_of_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
getServer(L)->unsetIpBanned(ip_or_name);
lua_pushboolean(L, true);
return 1;
}
// show_formspec(playername,formname,formspec)
int ModApiBasic::l_show_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *playername = luaL_checkstring(L, 1);
const char *formname = luaL_checkstring(L, 2);
const char *formspec = luaL_checkstring(L, 3);
if(getServer(L)->showFormspec(playername,formspec,formname))
{
lua_pushboolean(L, true);
}else{
lua_pushboolean(L, false);
}
return 1;
}
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
int ModApiBasic::l_get_dig_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::map<std::string, int> groups;
read_groups(L, 1, groups);
ToolCapabilities tp = read_tool_capabilities(L, 2);
if(lua_isnoneornil(L, 3))
push_dig_params(L, getDigParams(groups, &tp));
else
push_dig_params(L, getDigParams(groups, &tp,
luaL_checknumber(L, 3)));
return 1;
}
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
int ModApiBasic::l_get_hit_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::map<std::string, int> groups;
read_groups(L, 1, groups);
ToolCapabilities tp = read_tool_capabilities(L, 2);
if(lua_isnoneornil(L, 3))
push_hit_params(L, getHitParams(groups, &tp));
else
push_hit_params(L, getHitParams(groups, &tp,
luaL_checknumber(L, 3)));
return 1;
}
// get_current_modname()
int ModApiBasic::l_get_current_modname(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
return 1;
}
// get_modpath(modname)
int ModApiBasic::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
// Do it
if(modname == "__builtin"){
std::string path = getServer(L)->getBuiltinLuaPath();
lua_pushstring(L, path.c_str());
return 1;
}
const ModSpec *mod = getServer(L)->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
}
lua_pushstring(L, mod->path.c_str());
return 1;
}
// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiBasic::l_get_modnames(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get a list of mods
std::list<std::string> mods_unsorted, mods_sorted;
getServer(L)->getModNames(mods_unsorted);
// Take unsorted items from mods_unsorted and sort them into
// mods_sorted; not great performance but the number of mods on a
// server will likely be small.
for(std::list<std::string>::iterator i = mods_unsorted.begin();
i != mods_unsorted.end(); ++i)
{
bool added = false;
for(std::list<std::string>::iterator x = mods_sorted.begin();
x != mods_sorted.end(); ++x)
{
// I doubt anybody using Minetest will be using
// anything not ASCII based :)
if((*i).compare(*x) <= 0)
{
mods_sorted.insert(x, *i);
added = true;
break;
}
}
if(!added)
mods_sorted.push_back(*i);
}
// Get the table insertion function from Lua.
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int insertion_func = lua_gettop(L);
// Package them up for Lua
lua_newtable(L);
int new_table = lua_gettop(L);
std::list<std::string>::iterator i = mods_sorted.begin();
while(i != mods_sorted.end())
{
lua_pushvalue(L, insertion_func);
lua_pushvalue(L, new_table);
lua_pushstring(L, (*i).c_str());
if(lua_pcall(L, 2, 0, 0) != 0)
{
script_error(L, "error: %s", lua_tostring(L, -1));
}
++i;
}
return 1;
}
// get_worldpath()
int ModApiBasic::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string worldpath = getServer(L)->getWorldPath();
lua_pushstring(L, worldpath.c_str());
return 1;
}
// sound_play(spec, parameters)
int ModApiBasic::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
ServerSoundParams params;
read_server_sound_params(L, 2, params);
s32 handle = getServer(L)->playSound(spec, params);
lua_pushinteger(L, handle);
return 1;
}
// sound_stop(handle)
int ModApiBasic::l_sound_stop(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int handle = luaL_checkinteger(L, 1);
getServer(L)->stopSound(handle);
return 0;
}
// is_singleplayer()
int ModApiBasic::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushboolean(L, getServer(L)->isSingleplayer());
return 1;
}
// get_password_hash(name, raw_password)
int ModApiBasic::l_get_password_hash(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
std::string raw_password = luaL_checkstring(L, 2);
std::string hash = translatePassword(name,
narrow_to_wide(raw_password));
lua_pushstring(L, hash.c_str());
return 1;
}
// notify_authentication_modified(name)
int ModApiBasic::l_notify_authentication_modified(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = "";
if(lua_isstring(L, 1))
name = lua_tostring(L, 1);
getServer(L)->reportPrivsModified(name);
return 0;
}
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
{
v3s16 p = read_v3s16(L, 1);
int range = luaL_checknumber(L, 2);
int seconds = luaL_checknumber(L, 3);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
v3s16 act_p;
int act_seconds = 0;
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
lua_pushstring(L, actor.c_str());
push_v3s16(L, act_p);
lua_pushnumber(L, act_seconds);
return 3;
}
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
{
std::string actor = luaL_checkstring(L, 1);
int seconds = luaL_checknumber(L, 2);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
std::list<std::string> log;
bool success = server->rollbackRevertActions(actions, &log);
// Push boolean result
lua_pushboolean(L, success);
// Get the table insert function and push the log table
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(std::list<std::string>::const_iterator i = log.begin();
i != log.end(); i++)
{
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_pushstring(L, i->c_str());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
return 2;
}
int ModApiBasic::l_register_ore(lua_State *L)
{
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
EmergeManager *emerge = getServer(L)->getEmergeManager();
enum OreType oretype = (OreType)getenumfield(L, index,
"ore_type", es_OreType, ORE_SCATTER);
Ore *ore = createOre(oretype);
if (!ore) {
errorstream << "register_ore: ore_type "
<< oretype << " not implemented";
return 0;
}
ore->ore_name = getstringfield_default(L, index, "ore", "");
ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
ore->wherein_name = getstringfield_default(L, index, "wherein", "");
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
ore->clust_size = getintfield_default(L, index, "clust_size", 0);
ore->height_min = getintfield_default(L, index, "height_min", 0);
ore->height_max = getintfield_default(L, index, "height_max", 0);
ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
lua_getfield(L, index, "noise_params");
ore->np = read_noiseparams(L, -1);
lua_pop(L, 1);
ore->noise = NULL;
if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
errorstream << "register_ore: clust_scarcity and clust_num_ores"
"must be greater than 0" << std::endl;
delete ore;
return 0;
}
emerge->ores.push_back(ore);
verbosestream << "register_ore: ore '" << ore->ore_name
<< "' registered" << std::endl;
return 0;
}
ModApiBasic modapibasic_prototype;

140
src/script/lua_api/luaapi.h Normal file

@ -0,0 +1,140 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUAAPI_H_
#define LUAAPI_H_
class ModApiBasic : public ModApiBase {
public:
ModApiBasic();
bool Initialize(lua_State* L,int top);
private:
// debug(text)
// Writes a line to dstream
static int l_debug(lua_State *L);
// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to infostream.
// The two-argument version accept a log level: error, action, info, or verbose.
static int l_log(lua_State *L);
// request_shutdown()
static int l_request_shutdown(lua_State *L);
// get_server_status()
static int l_get_server_status(lua_State *L);
// register_biome_groups({frequencies})
static int l_register_biome_groups(lua_State *L);
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L);
// setting_set(name, value)
static int l_setting_set(lua_State *L);
// setting_get(name)
static int l_setting_get(lua_State *L);
// setting_getbool(name)
static int l_setting_getbool(lua_State *L);
// setting_save()
static int l_setting_save(lua_State *L);
// chat_send_all(text)
static int l_chat_send_all(lua_State *L);
// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L);
// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L);
// get_player_ip()
static int l_get_player_ip(lua_State *L);
// get_ban_list()
static int l_get_ban_list(lua_State *L);
// get_ban_description()
static int l_get_ban_description(lua_State *L);
// ban_player()
static int l_ban_player(lua_State *L);
// unban_player_or_ip()
static int l_unban_player_of_ip(lua_State *L);
// show_formspec(playername,formname,formspec)
static int l_show_formspec(lua_State *L);
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_dig_params(lua_State *L);
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_hit_params(lua_State *L);
// get_current_modname()
static int l_get_current_modname(lua_State *L);
// get_modpath(modname)
static int l_get_modpath(lua_State *L);
// get_modnames()
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);
// sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
// sound_stop(handle)
static int l_sound_stop(lua_State *L);
// is_singleplayer()
static int l_is_singleplayer(lua_State *L);
// get_password_hash(name, raw_password)
static int l_get_password_hash(lua_State *L);
// notify_authentication_modified(name)
static int l_notify_authentication_modified(lua_State *L);
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
static int l_rollback_get_last_node_actor(lua_State *L);
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
static int l_rollback_revert_actions_by(lua_State *L);
static int l_register_ore(lua_State *L);
static struct EnumString es_OreType[];
};
#endif /* LUAAPI_H_ */

File diff suppressed because it is too large Load Diff

@ -1,75 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_HEADER
#define SCRIPTAPI_HEADER
#include <string>
#include <set>
#include <map>
#include "irr_v3d.h"
#include "irr_v2d.h"
extern "C" {
#include <lua.h>
}
#include "scriptapi_inventory.h"
#include "scriptapi_nodemeta.h"
#include "scriptapi_entity.h"
#include "scriptapi_object.h"
#include "scriptapi_env.h"
#include "scriptapi_item.h"
#include "scriptapi_node.h"
#define luamethod(class, name) {#name, class::l_##name}
class Server;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
const std::string &modname);
// Returns true if script handled message
bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
const std::string &message);
/* server */
void scriptapi_on_shutdown(lua_State *L);
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_get_auth(lua_State *L, const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs);
void scriptapi_create_auth(lua_State *L, const std::string &playername,
const std::string &password);
bool scriptapi_set_password(lua_State *L, const std::string &playername,
const std::string &password);
/* player */
void scriptapi_on_player_receive_fields(lua_State *L,
ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields);
#endif

@ -1,311 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_common.h"
extern "C" {
#include "lauxlib.h"
}
#include "script.h"
#include "scriptapi_types.h"
#include "scriptapi_object.h"
Server* get_server(lua_State *L)
{
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
lua_pop(L, 1);
return server;
}
ServerEnvironment* get_env(lua_State *L)
{
// Get environment from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
lua_pop(L, 1);
return env;
}
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const std::string &message)
{
lua_getfield(L, table, fieldname);
if(!lua_isnil(L, -1)){
infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \""<<fieldname<<"\": "
<<message<<std::endl;
}
lua_pop(L, 1);
}
/*
ToolCapabilities
*/
ToolCapabilities read_tool_capabilities(
lua_State *L, int table)
{
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_groupcaps) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
if(lua_istable(L, -1)){
int table_groupcap = lua_gettop(L);
// This will be created
ToolGroupCap groupcap;
// Read simple parameters
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
getintfield(L, table_groupcap, "uses", groupcap.uses);
// DEPRECATED: maxwear
float maxwear = 0;
if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
if(maxwear != 0)
groupcap.uses = 1.0/maxwear;
else
groupcap.uses = 0;
infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \"maxwear\" is deprecated; "
<<"should replace with uses=1/maxwear"<<std::endl;
}
// Read "times" table
lua_getfield(L, table_groupcap, "times");
if(lua_istable(L, -1)){
int table_times = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_times) != 0){
// key at index -2 and value at index -1
int rating = luaL_checkinteger(L, -2);
float time = luaL_checknumber(L, -1);
groupcap.times[rating] = time;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
// Insert groupcap into toolcap
toolcap.groupcaps[groupname] = groupcap;
}
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, table, "damage_groups");
if(lua_istable(L, -1)){
int table_damage_groups = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_damage_groups) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
u16 value = luaL_checkinteger(L, -1);
toolcap.damageGroups[groupname] = value;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return toolcap;
}
void set_tool_capabilities(lua_State *L, int table,
const ToolCapabilities &toolcap)
{
setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
for(std::map<std::string, ToolGroupCap>::const_iterator
i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
// Create groupcap table
lua_newtable(L);
const std::string &name = i->first;
const ToolGroupCap &groupcap = i->second;
// Create subtable "times"
lua_newtable(L);
for(std::map<int, float>::const_iterator
i = groupcap.times.begin(); i != groupcap.times.end(); i++){
int rating = i->first;
float time = i->second;
lua_pushinteger(L, rating);
lua_pushnumber(L, time);
lua_settable(L, -3);
}
// Set subtable "times"
lua_setfield(L, -2, "times");
// Set simple parameters
setintfield(L, -1, "maxlevel", groupcap.maxlevel);
setintfield(L, -1, "uses", groupcap.uses);
// Insert groupcap table into groupcaps table
lua_setfield(L, -2, name.c_str());
}
// Set groupcaps table
lua_setfield(L, -2, "groupcaps");
//Create damage_groups table
lua_newtable(L);
// For each damage group
for(std::map<std::string, s16>::const_iterator
i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
// Create damage group table
lua_pushinteger(L, i->second);
lua_setfield(L, -2, i->first.c_str());
}
lua_setfield(L, -2, "damage_groups");
}
void push_tool_capabilities(lua_State *L,
const ToolCapabilities &prop)
{
lua_newtable(L);
set_tool_capabilities(L, -1, prop);
}
void realitycheck(lua_State *L)
{
int top = lua_gettop(L);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(L, dstream);
script_error(L, "Stack is over 30 (reality check)");
}
}
/*
PointedThing
*/
void push_pointed_thing(lua_State *L, const PointedThing& pointed)
{
lua_newtable(L);
if(pointed.type == POINTEDTHING_NODE)
{
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, pointed.node_undersurface);
lua_setfield(L, -2, "under");
push_v3s16(L, pointed.node_abovesurface);
lua_setfield(L, -2, "above");
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
objectref_get(L, pointed.object_id);
lua_setfield(L, -2, "ref");
}
else
{
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
}
void stackDump(lua_State *L, std::ostream &o)
{
int i;
int top = lua_gettop(L);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(L, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(L, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(L, t);
break;
}
o<<" ";
}
o<<std::endl;
}
#if 0
// Dump stack top with the dump2 function
static void dump2(lua_State *L, const char *name)
{
// Dump object (debug)
lua_getglobal(L, "dump2");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, -2); // Get previous stack top as first parameter
lua_pushstring(L, name);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
#endif
bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/*bool enum_to_string(const EnumString *spec, std::string &result,
int num)
{
const EnumString *esp = spec;
while(esp){
if(num == esp->num){
result = esp->str;
return true;
}
esp++;
}
return false;
}*/
int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}

@ -1,112 +0,0 @@
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_COMMON_H_
#define LUA_COMMON_H_
extern "C" {
#include <lua.h>
}
#include "server.h"
#include "environment.h"
#include "nodedef.h"
#include "util/pointedthing.h"
#include "tool.h"
Server* get_server(lua_State *L);
ServerEnvironment* get_env(lua_State *L);
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const std::string &message);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
void set_tool_capabilities (lua_State *L, int table,
const ToolCapabilities &toolcap);
void realitycheck (lua_State *L);
void push_pointed_thing (lua_State *L,
const PointedThing& pointed);
void stackDump (lua_State *L, std::ostream &o);
class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
/* definitions */
// What scriptapi_run_callbacks does with the return values of callbacks.
// Regardless of the mode, if only one callback is defined,
// its return value is the total return value.
// Modes only affect the case where 0 or >= 2 callbacks are defined.
enum RunCallbacksMode
{
// Returns the return value of the first callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_FIRST,
// Returns the return value of the last callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_LAST,
// If any callback returns a false value, the first such is returned
// Otherwise, the first callback's return value (trueish) is returned
// Returns true if list of callbacks is empty
RUN_CALLBACKS_MODE_AND,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first false value
RUN_CALLBACKS_MODE_AND_SC,
// If any callback returns a true value, the first such is returned
// Otherwise, the first callback's return value (falseish) is returned
// Returns false if list of callbacks is empty
RUN_CALLBACKS_MODE_OR,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first true value
RUN_CALLBACKS_MODE_OR_SC,
// Note: "a true value" and "a false value" refer to values that
// are converted by lua_toboolean to true or false, respectively.
};
struct EnumString
{
int num;
const char *str;
};
bool string_to_enum(const EnumString *spec, int &result,
const std::string &str);
int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_);
#endif /* LUA_COMMON_H_ */

@ -1,327 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_content.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_node.h"
NodeBox read_nodebox(lua_State *L, int index)
{
NodeBox nodebox;
if(lua_istable(L, -1)){
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
es_NodeBoxType, NODEBOX_REGULAR);
lua_getfield(L, index, "fixed");
if(lua_istable(L, -1))
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_top");
if(lua_istable(L, -1))
nodebox.wall_top = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_bottom");
if(lua_istable(L, -1))
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_side");
if(lua_istable(L, -1))
nodebox.wall_side = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
}
return nodebox;
}
/*
SimpleSoundSpec
*/
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
}
struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
/*
TileDef
*/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
}
else if(lua_istable(L, index))
{
// {name="default_lava.png", animation={}}
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
return tiledef;
}
/*
ContentFeatures
*/
ContentFeatures read_content_features(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_destruct");
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "after_destruct");
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_rightclick");
f.rightclickable = lua_isfunction(L, -1);
lua_pop(L, 1);
/* Name */
getstringfield(L, index, "name", f.name);
/* Groups */
lua_getfield(L, index, "groups");
read_groups(L, -1, f.groups);
lua_pop(L, 1);
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
NDT_NORMAL);
getfloatfield(L, index, "visual_scale", f.visual_scale);
// tiles = {}
lua_getfield(L, index, "tiles");
// If nil, try the deprecated name "tile_images" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "tile_images",
"Deprecated; new name is \"tiles\".");
lua_getfield(L, index, "tile_images");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
// Copy last value to all remaining textures
if(i >= 1){
TileDef lasttile = f.tiledef[i-1];
while(i < 6){
f.tiledef[i] = lasttile;
i++;
}
}
}
lua_pop(L, 1);
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "special_materials",
"Deprecated; new name is \"special_tiles\".");
lua_getfield(L, index, "special_materials");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef_special[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, index, "alpha", 255);
bool usealpha = getboolfield_default(L, index,
"use_texture_alpha", false);
if (usealpha)
f.alpha = 0;
/* Other stuff */
lua_getfield(L, index, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
es_ContentParamType2, CPT2_NONE);
// Warn about some deprecated fields
warn_if_field_exists(L, index, "wall_mounted",
"deprecated: use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
"deprecated: determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
"deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, index, "walkable", f.walkable);
// Player can point to these
getboolfield(L, index, "pointable", f.pointable);
// Player can dig these
getboolfield(L, index, "diggable", f.diggable);
// Player can climb these
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, index, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
getstringfield(L, index, "liquid_alternative_source",
f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
lua_getfield(L, index, "node_box");
if(lua_istable(L, -1))
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1);
// Set to true if paramtype used to be 'facedir_simple'
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
// Sound table
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
read_soundspec(L, -1, f.sound_footstep);
lua_pop(L, 1);
lua_getfield(L, -1, "dig");
read_soundspec(L, -1, f.sound_dig);
lua_pop(L, 1);
lua_getfield(L, -1, "dug");
read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);
return f;
}

@ -1,51 +0,0 @@
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_CRAFT_H_
#define LUA_CRAFT_H_
#include <vector>
extern "C" {
#include <lua.h>
}
#include "craftdef.h"
/*****************************************************************************/
/* Mod API */
/*****************************************************************************/
int l_register_craft(lua_State *L);
int l_get_craft_recipe(lua_State *L);
int l_get_all_craft_recipes(lua_State *L);
int l_get_craft_result(lua_State *L);
/*****************************************************************************/
/* scriptapi internal */
/*****************************************************************************/
bool read_craft_replacements(lua_State *L, int index,
CraftReplacements &replacements);
bool read_craft_recipe_shapeless(lua_State *L, int index,
std::vector<std::string> &recipe);
bool read_craft_recipe_shaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe);
extern struct EnumString es_CraftMethod[];
#endif /* LUA_CRAFT_H_ */

@ -1,54 +0,0 @@
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_ENTITY_H_
#define LUA_ENTITY_H_
extern "C" {
#include <lua.h>
}
#include "object_properties.h"
#include "content_sao.h"
#include "tool.h"
/*****************************************************************************/
/* scriptapi internal */
/*****************************************************************************/
void luaentity_get(lua_State *L, u16 id);
/*****************************************************************************/
/* Minetest interface */
/*****************************************************************************/
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata, u32 dtime_s);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
ObjectProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_punch(lua_State *L, u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker);
#endif /* LUA_ENTITY_H_ */

@ -1,975 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_env.h"
#include "nodedef.h"
#include "gamedef.h"
#include "map.h"
#include "daynightratio.h"
#include "content_sao.h"
#include "script.h"
#include "treegen.h"
#include "pathfinder.h"
#include "util/pointedthing.h"
#include "scriptapi_types.h"
#include "scriptapi_noise.h"
#include "scriptapi_nodemeta.h"
#include "scriptapi_nodetimer.h"
#include "scriptapi_object.h"
#include "scriptapi_common.h"
#include "scriptapi_item.h"
#include "scriptapi_node.h"
//TODO
extern void scriptapi_run_callbacks(lua_State *L, int nargs,
RunCallbacksMode mode);
class LuaABM : public ActiveBlockModifier
{
private:
lua_State *m_lua;
int m_id;
std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_lua(L),
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
lua_State *L = m_lua;
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
};
/*
EnvRef
*/
int EnvRef::gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
EnvRef* EnvRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
// EnvRef:set_node(pos, node)
// pos = {x=num, y=num, z=num}
int EnvRef::l_set_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 2);
MapNode n = readnode(L, 3, ndef);
// Do it
bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
int EnvRef::l_add_node(lua_State *L)
{
return l_set_node(L);
}
// EnvRef:remove_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_remove_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// parameters
v3s16 pos = read_v3s16(L, 2);
// Do it
bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:get_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_get_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
// EnvRef:get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_get_node_or_nil(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
try{
MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// EnvRef:get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int EnvRef::l_get_node_light(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 pos = read_v3s16(L, 2);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 3))
time_of_day = 24000.0 * lua_tonumber(L, 3);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day, true);
try{
MapNode n = env->getMap().getNode(pos);
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// EnvRef:place_node(pos, node)
// pos = {x=num, y=num, z=num}
int EnvRef::l_place_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Create item to place
INodeDefManager *ndef = get_server(L)->ndef();
IItemDefManager *idef = get_server(L)->idef();
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptapi_item_on_place(L, item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:dig_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_dig_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = scriptapi_node_on_dig(L, pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:punch_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_punch_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptapi_node_on_punch(L, pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:get_meta(pos)
int EnvRef::l_get_meta(lua_State *L)
{
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeMetaRef::create(L, p, env);
return 1;
}
// EnvRef:get_node_timer(pos)
int EnvRef::l_get_node_timer(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeTimerRef::create(L, p, env);
return 1;
}
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_entity(lua_State *L)
{
//infostream<<"EnvRef::l_add_entity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// content
const char *name = luaL_checkstring(L, 3);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
return 1;
}
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_item(lua_State *L)
{
//infostream<<"EnvRef::l_add_item()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
//v3f pos = checkFloatPos(L, 2);
// item
ItemStack item = read_item(L, 3);
if(item.empty() || !item.isKnown(get_server(L)->idef()))
return 0;
// Use minetest.spawn_item to spawn a __builtin:item
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "spawn_item");
if(lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 2);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
return 1;*/
}
// EnvRef:add_rat(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_rat(lua_State *L)
{
infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
<<" Doing nothing."<<std::endl;
return 0;
}
// EnvRef:add_firefly(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_firefly(lua_State *L)
{
infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
<<" Doing nothing."<<std::endl;
return 0;
}
// EnvRef:get_player_by_name(name)
int EnvRef::l_get_player_by_name(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
const char *name = luaL_checkstring(L, 2);
Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
PlayerSAO *sao = player->getPlayerSAO();
if(sao == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
objectref_get_or_create(L, sao);
return 1;
}
// EnvRef:get_objects_inside_radius(pos, radius)
int EnvRef::l_get_objects_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get environemnt
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3f pos = checkFloatPos(L, 2);
float radius = luaL_checknumber(L, 3) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(std::set<u16>::const_iterator
i = ids.begin(); i != ids.end(); i++){
ServerActiveObject *obj = env->getActiveObject(*i);
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
objectref_get_or_create(L, obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
// EnvRef:set_timeofday(val)
// val = 0...1
int EnvRef::l_set_timeofday(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
float timeofday_f = luaL_checknumber(L, 2);
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
// such changes aren't immediately sent to the clients, so call
// the server instead.
//env->setTimeOfDay(timeofday_mh);
get_server(L)->setTimeOfDay(timeofday_mh);
return 0;
}
// EnvRef:get_timeofday() -> 0...1
int EnvRef::l_get_timeofday(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
lua_pushnumber(L, timeofday_f);
return 1;
}
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int EnvRef::l_find_node_near(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = get_server(L)->ndef();
v3s16 pos = read_v3s16(L, 2);
int radius = luaL_checkinteger(L, 3);
std::set<content_t> filter;
if(lua_istable(L, 4)){
int table = 4;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 4)){
ndef->getIds(lua_tostring(L, 4), filter);
}
for(int d=1; d<=radius; d++){
std::list<v3s16> list;
getFacePositions(list, d);
for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
}
}
return 0;
}
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int EnvRef::l_find_nodes_in_area(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = get_server(L)->ndef();
v3s16 minp = read_v3s16(L, 2);
v3s16 maxp = read_v3s16(L, 3);
std::set<content_t> filter;
if(lua_istable(L, 4)){
int table = 4;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 4)){
ndef->getIds(lua_tostring(L, 4), filter);
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(s16 x=minp.X; x<=maxp.X; x++)
for(s16 y=minp.Y; y<=maxp.Y; y++)
for(s16 z=minp.Z; z<=maxp.Z; z++)
{
v3s16 p(x,y,z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
push_v3s16(L, p);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;
}
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int EnvRef::l_get_perlin(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
int seeddiff = luaL_checkint(L, 2);
int octaves = luaL_checkint(L, 3);
float persistence = luaL_checknumber(L, 4);
float scale = luaL_checknumber(L, 5);
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoise");
lua_setmetatable(L, -2);
return 1;
}
// EnvRef:get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int EnvRef::l_get_perlin_map(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if (env == NULL)
return 0;
NoiseParams *np = read_noiseparams(L, 2);
if (!np)
return 0;
v3s16 size = read_v3s16(L, 3);
int seed = (int)(env->getServerMap().getSeed());
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
return 1;
}
// EnvRef:clear_objects()
// clear all objects in the environment
int EnvRef::l_clear_objects(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
o->m_env->clearAllObjects();
return 0;
}
int EnvRef::l_line_of_sight(lua_State *L) {
float stepsize = 1.0;
//infostream<<"EnvRef::l_get_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 2);
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if(lua_isnumber(L, 3))
stepsize = lua_tonumber(L, 3);
lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
return 1;
}
int EnvRef::l_find_path(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos1 = read_v3s16(L, 2);
v3s16 pos2 = read_v3s16(L, 3);
unsigned int searchdistance = luaL_checkint(L, 4);
unsigned int max_jump = luaL_checkint(L, 5);
unsigned int max_drop = luaL_checkint(L, 6);
algorithm algo = A_PLAIN_NP;
if(! lua_isnil(L, 7)) {
std::string algorithm = luaL_checkstring(L,7);
if (algorithm == "A*")
algo = A_PLAIN;
if (algorithm == "Dijkstra")
algo = DIJKSTRA;
}
std::vector<v3s16> path =
get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
if (path.size() > 0)
{
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
{
lua_pushnumber(L,index);
push_v3s16(L, *i);
lua_settable(L, top);
index++;
}
return 1;
}
return 0;
}
int EnvRef::l_spawn_tree(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 p0 = read_v3s16(L, 2);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 3))
{
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
getstringfield(L, 3, "rules_a", tree_def.rules_a);
getstringfield(L, 3, "rules_b", tree_def.rules_b);
getstringfield(L, 3, "rules_c", tree_def.rules_c);
getstringfield(L, 3, "rules_d", tree_def.rules_d);
getstringfield(L, 3, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 3, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 3, "leaves2", leaves);
if (leaves !="")
{
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, 3, "angle", tree_def.angle);
getintfield(L, 3, "iterations", tree_def.iterations);
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 3, "fruit", fruit);
if (fruit != "")
{
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
}
getintfield(L, 3, "seed", tree_def.seed);
}
else
return 0;
treegen::spawn_ltree (env, p0, ndef, tree_def);
return 1;
}
EnvRef::EnvRef(ServerEnvironment *env):
m_env(env)
{
//infostream<<"EnvRef created"<<std::endl;
}
EnvRef::~EnvRef()
{
//infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void EnvRef::create(lua_State *L, ServerEnvironment *env)
{
EnvRef *o = new EnvRef(env);
//infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void EnvRef::set_null(lua_State *L)
{
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
void EnvRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
luamethod(EnvRef, set_node),
luamethod(EnvRef, add_node),
luamethod(EnvRef, remove_node),
luamethod(EnvRef, get_node),
luamethod(EnvRef, get_node_or_nil),
luamethod(EnvRef, get_node_light),
luamethod(EnvRef, place_node),
luamethod(EnvRef, dig_node),
luamethod(EnvRef, punch_node),
luamethod(EnvRef, add_entity),
luamethod(EnvRef, add_item),
luamethod(EnvRef, add_rat),
luamethod(EnvRef, add_firefly),
luamethod(EnvRef, get_meta),
luamethod(EnvRef, get_node_timer),
luamethod(EnvRef, get_player_by_name),
luamethod(EnvRef, get_objects_inside_radius),
luamethod(EnvRef, set_timeofday),
luamethod(EnvRef, get_timeofday),
luamethod(EnvRef, find_node_near),
luamethod(EnvRef, find_nodes_in_area),
luamethod(EnvRef, get_perlin),
luamethod(EnvRef, get_perlin_map),
luamethod(EnvRef, clear_objects),
luamethod(EnvRef, spawn_tree),
luamethod(EnvRef, line_of_sight),
luamethod(EnvRef, find_path),
{0,0}
};
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
u32 blockseed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
}
void scriptapi_environment_step(lua_State *L, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_step"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_add_environment"<<std::endl;
StackUnroller stack_unroller(L);
// Create EnvRef on stack
EnvRef::create(L, env);
int envref = lua_gettop(L);
// minetest.env = envref
lua_getglobal(L, "minetest");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
// Store environment as light userdata in registry
lua_pushlightuserdata(L, env);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}

@ -1,244 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_node.h"
#include "util/pointedthing.h"
#include "script.h"
#include "scriptapi_common.h"
#include "scriptapi_types.h"
#include "scriptapi_item.h"
#include "scriptapi_object.h"
struct EnumString es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
{0, NULL},
};
struct EnumString es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{0, NULL},
};
struct EnumString es_ContentParamType2[] =
{
{CPT2_NONE, "none"},
{CPT2_FULL, "full"},
{CPT2_FLOWINGLIQUID, "flowingliquid"},
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
struct EnumString es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
{0, NULL},
};
struct EnumString es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectref_get_or_create(L, puncher);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return true;
}
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *digger)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectref_get_or_create(L, digger);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return true;
}
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
return;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
return true;
return false;
}
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
return;
// Call function
// param 1
push_v3s16(L, p);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
// param 4
objectref_get_or_create(L, sender);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}

@ -1,55 +0,0 @@
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_NODE_H_
#define LUA_NODE_H_
#include <iostream>
#include <map>
extern "C" {
#include <lua.h>
}
#include "content_sao.h"
#include "map.h"
/*****************************************************************************/
/* Minetest interface */
/*****************************************************************************/
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *digger);
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender);
extern struct EnumString es_DrawType[];
extern struct EnumString es_ContentParamType[];
extern struct EnumString es_ContentParamType2[];
extern struct EnumString es_LiquidType[];
extern struct EnumString es_NodeBoxType[];
#endif /* LUA_NODE_H_ */

@ -34,8 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "profiler.h" #include "profiler.h"
#include "log.h" #include "log.h"
#include "script.h" #include "script/cpp_api/scriptapi.h"
#include "scriptapi.h"
#include "nodedef.h" #include "nodedef.h"
#include "itemdef.h" #include "itemdef.h"
#include "craftdef.h" #include "craftdef.h"
@ -646,7 +645,7 @@ Server::Server(
m_rollback_sink_enabled(true), m_rollback_sink_enabled(true),
m_enable_rollback_recording(false), m_enable_rollback_recording(false),
m_emerge(NULL), m_emerge(NULL),
m_lua(NULL), m_script(NULL),
m_itemdef(createItemDefManager()), m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()), m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()), m_craftdef(createCraftDefManager()),
@ -761,14 +760,14 @@ Server::Server(
// Initialize scripting // Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl; infostream<<"Server: Initializing Lua"<<std::endl;
m_lua = script_init();
assert(m_lua); m_script = new ScriptApi(this);
// Export API
scriptapi_export(m_lua, this);
// Load and run builtin.lua // Load and run builtin.lua
infostream<<"Server: Loading builtin.lua [\"" infostream<<"Server: Loading builtin.lua [\""
<<builtinpath<<"\"]"<<std::endl; <<builtinpath<<"\"]"<<std::endl;
bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin"); bool success = m_script->loadMod(builtinpath, "__builtin");
if(!success){ if(!success){
errorstream<<"Server: Failed to load and run " errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl; <<builtinpath<<std::endl;
@ -789,7 +788,7 @@ Server::Server(
std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\"" infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
<<scriptpath<<"\"]"<<std::endl; <<scriptpath<<"\"]"<<std::endl;
bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name); bool success = m_script->loadMod(scriptpath, mod.name);
if(!success){ if(!success){
errorstream<<"Server: Failed to load and run " errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl; <<scriptpath<<std::endl;
@ -805,12 +804,12 @@ Server::Server(
// Initialize Environment // Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge); ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
m_env = new ServerEnvironment(servermap, m_lua, this, this); m_env = new ServerEnvironment(servermap, m_script, this, this);
m_emerge->initMapgens(servermap->getMapgenParams()); m_emerge->initMapgens(servermap->getMapgenParams());
// Give environment reference to scripting api // Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env); m_script->initializeEnvironment(m_env);
// Register us to receive map edit events // Register us to receive map edit events
servermap->addEventReceiver(this); servermap->addEventReceiver(this);
@ -874,7 +873,7 @@ Server::~Server()
/* /*
Execute script shutdown hooks Execute script shutdown hooks
*/ */
scriptapi_on_shutdown(m_lua); m_script->on_shutdown();
} }
{ {
@ -927,7 +926,7 @@ Server::~Server()
// Deinitialize scripting // Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl; infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua); delete m_script;
// Delete detached inventories // Delete detached inventories
{ {
@ -1944,7 +1943,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
} }
std::string checkpwd; // Password hash to check against std::string checkpwd; // Password hash to check against
bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
// If no authentication info exists for user, create it // If no authentication info exists for user, create it
if(!has_auth){ if(!has_auth){
@ -1964,10 +1963,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if (raw_default_password.length() == 0) if (raw_default_password.length() == 0)
initial_password = given_password; initial_password = given_password;
scriptapi_create_auth(m_lua, playername, initial_password); m_script->createAuth(playername, initial_password);
} }
has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if(!has_auth){ if(!has_auth){
SendAccessDenied(m_con, peer_id, L"Not allowed to login"); SendAccessDenied(m_con, peer_id, L"Not allowed to login");
@ -2469,7 +2468,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::wstring name = narrow_to_wide(player->getName()); std::wstring name = narrow_to_wide(player->getName());
// Run script hook // Run script hook
bool ate = scriptapi_on_chat_message(m_lua, player->getName(), bool ate = m_script->on_chat_message(player->getName(),
wide_to_narrow(message)); wide_to_narrow(message));
// If script ate the message, don't proceed // If script ate the message, don't proceed
if(ate) if(ate)
@ -2601,7 +2600,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::string playername = player->getName(); std::string playername = player->getName();
std::string checkpwd; std::string checkpwd;
scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); m_script->getAuth(playername, &checkpwd, NULL);
if(oldpwd != checkpwd) if(oldpwd != checkpwd)
{ {
@ -2611,7 +2610,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return; return;
} }
bool success = scriptapi_set_password(m_lua, playername, newpwd); bool success = m_script->setPassword(playername, newpwd);
if(success){ if(success){
actionstream<<player->getName()<<" changes password"<<std::endl; actionstream<<player->getName()<<" changes password"<<std::endl;
SendChatMessage(peer_id, L"Password change successful."); SendChatMessage(peer_id, L"Password change successful.");
@ -2815,7 +2814,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false); m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
} }
if(n.getContent() != CONTENT_IGNORE) if(n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_punch(m_lua, p_under, n, playersao); m_script->node_on_punch(p_under, n, playersao);
// Cheat prevention // Cheat prevention
playersao->noCheatDigStart(p_under); playersao->noCheatDigStart(p_under);
} }
@ -2925,7 +2924,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/* Actually dig node */ /* Actually dig node */
if(is_valid_dig && n.getContent() != CONTENT_IGNORE) if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_dig(m_lua, p_under, n, playersao); m_script->node_on_dig(p_under, n, playersao);
// Send unusual result (that is, node not being removed) // Send unusual result (that is, node not being removed)
if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
@ -2965,7 +2964,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Do stuff // Do stuff
pointed_object->rightClick(playersao); pointed_object->rightClick(playersao);
} }
else if(scriptapi_item_on_place(m_lua, else if(m_script->item_OnPlace(
item, playersao, pointed)) item, playersao, pointed))
{ {
// Placement was handled in lua // Placement was handled in lua
@ -2997,7 +2996,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
actionstream<<player->getName()<<" uses "<<item.name actionstream<<player->getName()<<" uses "<<item.name
<<", pointing at "<<pointed.dump()<<std::endl; <<", pointing at "<<pointed.dump()<<std::endl;
if(scriptapi_item_on_use(m_lua, if(m_script->item_OnUse(
item, playersao, pointed)) item, playersao, pointed))
{ {
// Apply returned ItemStack // Apply returned ItemStack
@ -3056,8 +3055,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Check the target node for rollback data; leave others unnoticed // Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this); RollbackNode rn_old(&m_env->getMap(), p, this);
scriptapi_node_on_receive_fields(m_lua, p, formname, fields, m_script->node_on_receive_fields(p, formname, fields,playersao);
playersao);
// Report rollback data // Report rollback data
RollbackNode rn_new(&m_env->getMap(), p, this); RollbackNode rn_new(&m_env->getMap(), p, this);
@ -3081,7 +3079,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
fields[fieldname] = fieldvalue; fields[fieldname] = fieldvalue;
} }
scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields); m_script->on_playerReceiveFields(playersao, formname, fields);
} }
else else
{ {
@ -3188,46 +3186,46 @@ void Server::setInventoryModified(const InventoryLocation &loc)
} }
} }
std::list<PlayerInfo> Server::getPlayerInfo() //std::list<PlayerInfo> Server::getPlayerInfo()
{ //{
DSTACK(__FUNCTION_NAME); // DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex); // JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex); // JMutexAutoLock conlock(m_con_mutex);
//
std::list<PlayerInfo> list; // std::list<PlayerInfo> list;
//
std::list<Player*> players = m_env->getPlayers(); // std::list<Player*> players = m_env->getPlayers();
//
std::list<Player*>::iterator i; // std::list<Player*>::iterator i;
for(i = players.begin(); // for(i = players.begin();
i != players.end(); ++i) // i != players.end(); ++i)
{ // {
PlayerInfo info; // PlayerInfo info;
//
Player *player = *i; // Player *player = *i;
//
try{ // try{
// Copy info from connection to info struct // // Copy info from connection to info struct
info.id = player->peer_id; // info.id = player->peer_id;
info.address = m_con.GetPeerAddress(player->peer_id); // info.address = m_con.GetPeerAddress(player->peer_id);
info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id); // info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
} // }
catch(con::PeerNotFoundException &e) // catch(con::PeerNotFoundException &e)
{ // {
// Set dummy peer info // // Set dummy peer info
info.id = 0; // info.id = 0;
info.address = Address(0,0,0,0,0); // info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0; // info.avg_rtt = 0.0;
} // }
//
snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); // snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
info.position = player->getPosition(); // info.position = player->getPosition();
//
list.push_back(info); // list.push_back(info);
} // }
//
return list; // return list;
} //}
void Server::peerAdded(con::Peer *peer) void Server::peerAdded(con::Peer *peer)
@ -3752,7 +3750,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
return; return;
std::set<std::string> privs; std::set<std::string> privs;
scriptapi_get_auth(m_lua, player->getName(), NULL, &privs); m_script->getAuth(player->getName(), NULL, &privs);
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PRIVILEGES); writeU16(os, TOCLIENT_PRIVILEGES);
@ -4472,7 +4470,7 @@ void Server::DiePlayer(u16 peer_id)
playersao->setHP(0); playersao->setHP(0);
// Trigger scripted stuff // Trigger scripted stuff
scriptapi_on_dieplayer(m_lua, playersao); m_script->on_dieplayer(playersao);
SendPlayerHP(peer_id); SendPlayerHP(peer_id);
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0)); SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@ -4491,7 +4489,7 @@ void Server::RespawnPlayer(u16 peer_id)
playersao->setHP(PLAYER_MAX_HP); playersao->setHP(PLAYER_MAX_HP);
bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao); bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){ if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap()); v3f pos = findSpawnPos(m_env->getServerMap());
playersao->setPos(pos); playersao->setPos(pos);
@ -4571,7 +4569,7 @@ std::wstring Server::getStatusString()
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name) std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{ {
std::set<std::string> privs; std::set<std::string> privs;
scriptapi_get_auth(m_lua, name, NULL, &privs); m_script->getAuth(name, NULL, &privs);
return privs; return privs;
} }
@ -5079,9 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
/* Run scripts */ /* Run scripts */
if(newplayer) if(newplayer)
scriptapi_on_newplayer(m_lua, playersao); m_script->on_newplayer(playersao);
scriptapi_on_joinplayer(m_lua, playersao); m_script->on_joinplayer(playersao);
return playersao; return playersao;
} }
@ -5176,7 +5174,7 @@ void Server::handlePeerChange(PeerChange &c)
PlayerSAO *playersao = player->getPlayerSAO(); PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao); assert(playersao);
scriptapi_on_leaveplayer(m_lua, playersao); m_script->on_leaveplayer(playersao);
playersao->disconnected(); playersao->disconnected();
} }

@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
struct LuaState;
typedef struct lua_State lua_State;
class IWritableItemDefManager; class IWritableItemDefManager;
class IWritableNodeDefManager; class IWritableNodeDefManager;
class IWritableCraftDefManager; class IWritableCraftDefManager;
@ -52,7 +50,9 @@ class EventManager;
class PlayerSAO; class PlayerSAO;
class IRollbackManager; class IRollbackManager;
class EmergeManager; class EmergeManager;
//struct HudElement; //struct HudElement; ?????????
class ScriptApi;
class ServerError : public std::exception class ServerError : public std::exception
{ {
@ -384,7 +384,7 @@ public:
void Receive(); void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id); void ProcessData(u8 *data, u32 datasize, u16 peer_id);
std::list<PlayerInfo> getPlayerInfo(); //std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called // Environment must be locked when called
void setTimeOfDay(u32 time) void setTimeOfDay(u32 time)
@ -492,8 +492,8 @@ public:
// Creates or resets inventory // Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name); Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using Lua // Envlock and conlock should be locked when using scriptapi
lua_State *getLua(){ return m_lua; } ScriptApi *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager // Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; } IRollbackManager *getRollbackManager(){ return m_rollback; }
@ -746,7 +746,7 @@ private:
// Scripting // Scripting
// Envlock and conlock should be locked when using Lua // Envlock and conlock should be locked when using Lua
lua_State *m_lua; ScriptApi *m_script;
// Item definition manager // Item definition manager
IWritableItemDefManager *m_itemdef; IWritableItemDefManager *m_itemdef;

8
src/util/CMakeLists.txt Normal file

@ -0,0 +1,8 @@
set(UTIL_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/directiontables.cpp
${CMAKE_CURRENT_SOURCE_DIR}/numeric.cpp
${CMAKE_CURRENT_SOURCE_DIR}/pointedthing.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serialize.cpp
${CMAKE_CURRENT_SOURCE_DIR}/string.cpp
${CMAKE_CURRENT_SOURCE_DIR}/timetaker.cpp
PARENT_SCOPE)