forked from Mirrorlandia_minetest/minetest
Mgv5/v7: Add check for water for deciding biome node stability
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@ -426,7 +426,7 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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if (c == c_stone && have_air) {
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content_t c_below = vm->m_data[i - em.X].getContent();
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if (c_below != CONTENT_AIR) {
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if (c_below != CONTENT_AIR && c_below != c_water_source) {
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if (nplaced < y0_top) {
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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@ -620,7 +620,7 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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if (c == c_stone && have_air) {
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content_t c_below = vm->m_data[i - em.X].getContent();
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if (c_below != CONTENT_AIR) {
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if (c_below != CONTENT_AIR && c_below != c_water_source) {
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if (nplaced < y0_top) {
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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