Fix wrong parameter order for inventory callbacks (#7952)

This commit is contained in:
Paul Ouellette 2018-12-10 13:18:03 -05:00 committed by SmallJoker
parent f7cccd4df3
commit afaf7b901b

@ -3685,7 +3685,7 @@ Call these functions only at load time!
* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
* `minetest.register_allow_player_inventory_action(func(player, action, inventory, inventory_info))`
* Determinates how much of a stack may be taken, put or moved to a
player inventory.
* `player` (type `ObjectRef`) is the player who modified the inventory
@ -3697,7 +3697,7 @@ Call these functions only at load time!
* `take`: Same as `put`
* Return a numeric value to limit the amount of items to be taken, put or
moved. A value of `-1` for `take` will make the source stack infinite.
* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
* `minetest.register_on_player_inventory_action(func(player, action, inventory, inventory_info))`
* Called after a take, put or move event from/to/in a player inventory
* Function arguments: see `minetest.register_allow_player_inventory_action`
* Does not accept or handle any return value.