Reorder initialization of member variables to make GCC happy

This commit is contained in:
ShadowNinja 2014-04-13 17:47:58 -04:00
parent 8b02a015eb
commit b04872d96b

@ -43,6 +43,10 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
last_pitch(0),
last_yaw(0),
last_keyPressed(0),
camera_mode(0),
eye_offset_first(v3f(0,0,0)),
eye_offset_third(v3f(0,0,0)),
last_animation(NO_ANIM),
hotbar_image(""),
hotbar_selected_image(""),
m_sneak_node(32767,32767,32767),
@ -50,11 +54,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
m_old_node_below(32767,32767,32767),
m_old_node_below_type("air"),
m_need_to_get_new_sneak_node(true),
m_can_jump(false),
camera_mode(0),
last_animation(NO_ANIM),
eye_offset_first(v3f(0,0,0)),
eye_offset_third(v3f(0,0,0))
m_can_jump(false)
{
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points