SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection

This commit is contained in:
Loic Blot 2015-03-15 19:09:26 +01:00
parent e4f7c92cff
commit b2801d8127

@ -1099,8 +1099,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendInventory(playersao);
// Send HP
if(g_settings->getBool("enable_damage"))
SendPlayerHP(peer_id);
SendPlayerHPOrDie(peer_id, playersao->getHP() == 0);
// Send Breath
SendPlayerBreath(peer_id);