forked from Mirrorlandia_minetest/minetest
remove_detached_inventory: Fix segfault during mod load
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@ -2571,6 +2571,9 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
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player_it->second.empty()) {
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// OK. Send to everyone
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} else {
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if (!m_env)
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return; // Mods are not done loading
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RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
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if (!p)
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return; // Player is offline
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@ -3366,7 +3369,9 @@ Inventory* Server::createDetachedInventory(const std::string &name, const std::s
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Inventory *inv = new Inventory(m_itemdef);
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sanity_check(inv);
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m_detached_inventories[name] = inv;
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m_detached_inventories_player[name] = player;
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if (!player.empty())
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m_detached_inventories_player[name] = player;
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//TODO find a better way to do this
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sendDetachedInventory(name,PEER_ID_INEXISTENT);
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return inv;
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@ -3381,6 +3386,9 @@ bool Server::removeDetachedInventory(const std::string &name)
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delete inv_it->second;
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m_detached_inventories.erase(inv_it);
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if (!m_env) // Mods are not done loading
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return true;
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const auto &player_it = m_detached_inventories_player.find(name);
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if (player_it != m_detached_inventories_player.end()) {
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RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
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