forked from Mirrorlandia_minetest/minetest
removed furnace menu because it is not needed anymore
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cced6aaf8d
commit
c391bcee16
@ -95,7 +95,6 @@ set(minetest_SRCS
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keycode.cpp
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keycode.cpp
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clouds.cpp
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clouds.cpp
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clientobject.cpp
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clientobject.cpp
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guiFurnaceMenu.cpp
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guiMainMenu.cpp
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guiMainMenu.cpp
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guiMessageMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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guiTextInputMenu.cpp
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiPasswordChange.h"
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#include "guiPasswordChange.h"
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#include "guiInventoryMenu.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiFurnaceMenu.h"
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#include "materials.h"
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#include "materials.h"
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#include "config.h"
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#include "config.h"
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#include "clouds.h"
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#include "clouds.h"
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@ -1,58 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiFurnaceMenu.h"
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#include "client.h"
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GUIFurnaceMenu::GUIFurnaceMenu(
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gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v3s16 nodepos,
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Client *client
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):
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GUIInventoryMenu(env, parent, id, menumgr, v2s16(8,9),
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client->getInventoryContext(), client),
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m_nodepos(nodepos),
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m_client(client)
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{
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std::string furnace_inv_id;
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furnace_inv_id += "nodemeta:";
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furnace_inv_id += itos(nodepos.X);
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furnace_inv_id += ",";
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furnace_inv_id += itos(nodepos.Y);
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furnace_inv_id += ",";
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furnace_inv_id += itos(nodepos.Z);
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "fuel",
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v2s32(2, 3), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "src",
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v2s32(2, 1), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "dst",
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v2s32(5, 1), v2s32(2, 2)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", "current_player", "main",
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v2s32(0, 5), v2s32(8, 4)));
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setDrawSpec(draw_spec);
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}
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@ -1,44 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIFURNACEMENU_HEADER
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#define GUIFURNACEMENU_HEADER
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#include "guiInventoryMenu.h"
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class Client;
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class GUIFurnaceMenu : public GUIInventoryMenu
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{
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public:
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GUIFurnaceMenu(
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gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v3s16 nodepos,
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Client *client
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);
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private:
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v3s16 m_nodepos;
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Client *m_client;
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};
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#endif
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@ -335,9 +335,6 @@ Misc. stuff:
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- Finish the ActiveBlockModifier stuff and use it for something
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- Finish the ActiveBlockModifier stuff and use it for something
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- Move mineral to param2, increment map serialization version, add conversion
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- Move mineral to param2, increment map serialization version, add conversion
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TODO: Create a common interface-whatever-thing to implement custom
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special blocks with an inventory menu
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Making it more portable:
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Making it more portable:
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------------------------
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------------------------
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