forked from Mirrorlandia_minetest/minetest
Simplify loading of Android version of menu
This commit is contained in:
parent
d2b5ba83b0
commit
c4e393deea
@ -38,21 +38,25 @@ dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview,event)
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local function main_event_handler(tabview, event)
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if event == "MenuQuit" then
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core.close()
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end
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@ -61,55 +65,95 @@ end
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--------------------------------------------------------------------------------
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local function init_globals()
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--init gamedata
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-- Init gamedata
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gamedata.worldindex = 0
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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function(element,uid)
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if element.name == uid then
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return true
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end
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return false
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end, --unique id compare fct
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function(element,gameid)
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if element.gameid == gameid then
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return true
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end
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return false
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end --filter fct
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)
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menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if PLATFORM ~= "Android" then
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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end
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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return
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end
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end
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end
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end
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mm_texture.init()
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--create main tabview
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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tv_main:set_autosave_tab(true)
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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end
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if PLATFORM ~= "Android" then
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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else
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tv_main:add(tab_simple_main)
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end
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tv_main:add(tab_settings)
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tv_main:add(tab_texturepacks)
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if PLATFORM ~= "Android" then
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tv_main:add(tab_texturepacks)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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if PLATFORM == "Android" then
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tv_main:set_fixed_size(false)
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else
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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ui.set_default("maintab")
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tv_main:show()
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--create modstore ui
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modstore.init({x=12,y=8},4,3)
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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end
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ui.update()
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@ -117,3 +161,4 @@ local function init_globals()
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end
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init_globals()
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@ -1,102 +0,0 @@
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--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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mt_color_green = "#00DD00"
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mt_color_dark_green = "#003300"
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--marker for android specific code
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ANDROID = true
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview,event)
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if event == "MenuQuit" then
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core.close()
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end
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return true
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end
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local function init_globals()
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--init gamedata
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gamedata.worldindex = 0
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local worldlist = core.get_worlds()
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local found_singleplayerworld = false
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local worldlist = core.get_worlds()
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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gamedata.worldindex = i
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end
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end
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end
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--create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0,y=-0})
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tv_main:add(tab_simple_main)
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tv_main:add(tab_mods)
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tv_main:add(tab_settings)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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ui.set_default("maintab")
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tv_main:show()
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--create modstore ui
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modstore.init({x=12,y=6},3,2)
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ui.update()
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core.sound_play("main_menu", true)
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end
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init_globals()
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@ -160,7 +160,7 @@ local function formspec(tabview, name, tabdata)
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"box[7.75,0;4,4;#999999]" ..
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"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
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.. dump(core.setting_getbool("enable_shaders")) .. "]"
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if not ANDROID then
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if PLATFORM ~= "Android" then
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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else
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@ -176,7 +176,7 @@ local function formspec(tabview, name, tabdata)
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fgettext("Scaling factor applied to menu elements: ") ..
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dump(core.setting_get("gui_scaling")) .. "]"
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if ANDROID then
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if PLATFORM == "Android" then
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tab_string = tab_string ..
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"box[4.25,2.75;3.25,2.15;#999999]" ..
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"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
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@ -289,7 +289,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_particles", "false");
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settings->setDefault("video_driver", "ogles1");
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settings->setDefault("touchtarget", "true");
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settings->setDefault("main_menu_script","/sdcard/Minetest/builtin/mainmenu/init_android.lua");
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settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("smooth_lighting", "false");
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@ -371,6 +371,46 @@ v2u32 getDisplaySize();
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v2u32 getWindowSize();
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#endif
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inline const char * getPlatformName()
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{
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return
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#if defined(ANDROID)
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"Android"
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#elif defined(linux) || defined(__linux) || defined(__linux__)
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"Linux"
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#elif defined(_WIN32) || defined(_WIN64)
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"Windows"
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#elif defined(__DragonFly__) || defined(__FreeBSD__) || \
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defined(__NetBSD__) || defined(__OpenBSD__)
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"BSD"
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#elif defined(__APPLE__) && defined(__MACH__)
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#if TARGET_OS_MAC
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"OSX"
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#elif TARGET_OS_IPHONE
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"iOS"
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#else
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"Apple"
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#endif
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#elif defined(_AIX)
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"AIX"
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#elif defined(__hpux)
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"HP-UX"
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#elif defined(__sun) && defined(__SVR4)
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"Solaris"
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#elif defined(__CYGWIN__)
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"Cygwin"
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#elif defined(__unix__) || defined(__unix)
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#if defined(_POSIX_VERSION)
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"Posix"
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#else
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"Unix"
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#endif
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#else
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"?"
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#endif
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;
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}
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} // namespace porting
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#ifdef __ANDROID__
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "log.h"
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#include "mods.h"
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#include "porting.h"
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#include "util/string.h"
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@ -98,6 +99,9 @@ ScriptApiBase::ScriptApiBase()
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lua_pushstring(m_luastack, DIR_DELIM);
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lua_setglobal(m_luastack, "DIR_DELIM");
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lua_pushstring(m_luastack, porting::getPlatformName());
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lua_setglobal(m_luastack, "PLATFORM");
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m_server = NULL;
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m_environment = NULL;
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m_guiengine = NULL;
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