forked from Mirrorlandia_minetest/minetest
Drop texture file list cache (#6660)
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@ -2390,9 +2390,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
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}
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const std::vector<std::string> &getTextureDirs()
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std::vector<std::string> getTextureDirs()
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{
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static thread_local std::vector<std::string> dirs =
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fs::GetRecursiveDirs(g_settings->get("texture_path"));
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return dirs;
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return fs::GetRecursiveDirs(g_settings->get("texture_path"));
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}
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@ -339,4 +339,4 @@ struct TileSpec
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TileLayer layers[MAX_TILE_LAYERS];
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};
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const std::vector<std::string> &getTextureDirs();
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std::vector<std::string> getTextureDirs();
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