forked from Mirrorlandia_minetest/minetest
Fix menu_lua_api.txt
formatting (#12971)
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@ -4,99 +4,100 @@ Minetest Lua Mainmenu API Reference 5.7.0
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Introduction
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-------------
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The main menu is defined as a formspec by Lua in builtin/mainmenu/
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Description of formspec language to show your menu is in lua_api.txt
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The main menu is defined as a formspec by Lua in `builtin/mainmenu/`
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Description of formspec language to show your menu is in `lua_api.txt`
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Callbacks
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---------
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core.button_handler(fields): called when a button is pressed.
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^ fields = {name1 = value1, name2 = value2, ...}
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core.event_handler(event)
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^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
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* `core.button_handler(fields)`: called when a button is pressed.
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* `fields` = `{name1 = value1, name2 = value2, ...}`
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* `core.event_handler(event)`
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* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"` or `"EditBoxEnter"`
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Gamedata
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--------
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The "gamedata" table is read when calling core.start(). It should contain:
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{
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playername = <name>,
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password = <password>,
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address = <IP/address>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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}
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The "gamedata" table is read when calling `core.start()`. It should contain:
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{
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playername = <name>,
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password = <password>,
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address = <IP/address>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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}
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Functions
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---------
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core.start()
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core.close()
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core.get_min_supp_proto()
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^ returns the minimum supported network protocol version
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core.get_max_supp_proto()
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^ returns the maximum supported network protocol version
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core.open_url(url)
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^ opens the URL in a web browser, returns false on failure.
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^ Must begin with http:// or https://
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core.open_dir(path)
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^ opens the path in the system file browser/explorer, returns false on failure.
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^ Must be an existing directory.
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core.share_file(path)
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^ Android only. Shares file using the share popup
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core.get_version() (possible in async calls)
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^ returns current core version
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* `core.start()`
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* `core.close()`
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* `core.get_min_supp_proto()`
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* returns the minimum supported network protocol version
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* `core.get_max_supp_proto()`
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* returns the maximum supported network protocol version
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* `core.open_url(url)`
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* opens the URL in a web browser, returns false on failure.
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* Must begin with http:// or https://
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* `core.open_dir(path)`
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* opens the path in the system file browser/explorer, returns false on failure.
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* Must be an existing directory.
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* `core.share_file(path)`
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* Android only. Shares file using the share popup
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* `core.get_version()` (possible in async calls)
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* returns current core version
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Filesystem
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----------
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core.get_builtin_path()
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^ returns path to builtin root
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core.create_dir(absolute_path) (possible in async calls)
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^ absolute_path to directory to create (needs to be absolute)
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^ returns true/false
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core.delete_dir(absolute_path) (possible in async calls)
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^ absolute_path to directory to delete (needs to be absolute)
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^ returns true/false
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core.copy_dir(source,destination,keep_source) (possible in async calls)
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^ source folder
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^ destination folder
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^ keep_source DEFAULT true --> if set to false source is deleted after copying
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^ returns true/false
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core.is_dir(path) (possible in async calls)
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^ returns true if path is a valid dir
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core.extract_zip(zipfile,destination) [unzip within path required]
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^ zipfile to extract
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^ destination folder to extract to
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^ returns true/false
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core.sound_play(spec, looped) -> handle
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^ spec = SimpleSoundSpec (see lua_api.txt)
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^ looped = bool
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core.sound_stop(handle)
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core.get_video_drivers()
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^ get list of video drivers supported by engine (not all modes are guaranteed to work)
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^ returns list of available video drivers' settings name and 'friendly' display name
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^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
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^ first element of returned list is guaranteed to be the NULL driver
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core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
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* `core.get_builtin_path()`
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* returns path to builtin root
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* `core.create_dir(absolute_path)` (possible in async calls)
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* `absolute_path` to directory to create (needs to be absolute)
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* returns true/false
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* `core.delete_dir(absolute_path)` (possible in async calls)
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* `absolute_path` to directory to delete (needs to be absolute)
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* returns true/false
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* `core.copy_dir(source,destination,keep_source)` (possible in async calls)
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* `source` folder
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* `destination` folder
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* `keep_source` DEFAULT true --> if set to false `source` is deleted after copying
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* returns true/false
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* `core.is_dir(path)` (possible in async calls)
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* returns true if `path` is a valid dir
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* `core.extract_zip(zipfile,destination)` [unzip within path required]
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* `zipfile` to extract
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* `destination` folder to extract to
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* returns true/false
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* `core.sound_play(spec, looped)` -> handle
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* `spec` = `SimpleSoundSpec` (see `lua_api.txt`)
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* `looped` = bool
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* `core.sound_stop(handle)`
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* `core.get_video_drivers()`
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* get list of video drivers supported by engine (not all modes are guaranteed to work)
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* returns list of available video drivers' settings name and 'friendly' display name
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e.g. `{ {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }`
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* first element of returned list is guaranteed to be the NULL driver
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* `core.get_mapgen_names([include_hidden=false])` -> table of map generator algorithms
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registered in the core (possible in async calls)
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core.get_cache_path() -> path of cache
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core.get_temp_path([param]) (possible in async calls)
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^ param=true: returns path to a temporary file
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^ otherwise: returns path to the temporary folder
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* `core.get_cache_path()` -> path of cache
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* `core.get_temp_path([param])` (possible in async calls)
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* `param`=true: returns path to a temporary file
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otherwise: returns path to the temporary folder
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HTTP Requests
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-------------
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* core.download_file(url, target) (possible in async calls)
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* url to download, and target to store to
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* `core.download_file(url, target)` (possible in async calls)
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* `url` to download, and `target` to store to
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* returns true/false
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* `minetest.get_http_api()` (possible in async calls)
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* returns `HTTPApiTable` containing http functions.
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@ -108,7 +109,7 @@ HTTP Requests
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* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
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* Performs given request asynchronously and returns handle for
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`HTTPApiTable.fetch_async_get`
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* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
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* `HTTPApiTable.fetch_async_get(handle)`: returns `HTTPRequestResult`
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* Return response data for given asynchronous HTTP request
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### `HTTPRequest` definition
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@ -167,50 +168,52 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
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Formspec
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--------
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core.update_formspec(formspec)
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core.get_table_index(tablename) -> index
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^ can also handle textlists
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core.formspec_escape(string) -> string
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^ escapes characters [ ] \ , ; that cannot be used in formspecs
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core.explode_table_event(string) -> table
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^ returns e.g. {type="CHG", row=1, column=2}
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^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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core.explode_textlist_event(string) -> table
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^ returns e.g. {type="CHG", index=1}
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^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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core.set_formspec_prepend(formspec)
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^ string to be added to every mainmenu formspec, to be used for theming.
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* `core.update_formspec(formspec)`
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* `core.get_table_index(tablename)` -> index
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* can also handle textlists
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* `core.formspec_escape(string)` -> string
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* escapes characters [ ] \ , ; that cannot be used in formspecs
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* `core.explode_table_event(string)` -> table
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* returns e.g. `{type="CHG", row=1, column=2}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* `core.explode_textlist_event(string)` -> table
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* returns e.g. `{type="CHG", index=1}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* `core.set_formspec_prepend(formspec)`
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* `formspec`: string to be added to every mainmenu formspec, to be used for theming.
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GUI
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---
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core.set_background(type, texturepath,[tile],[minsize])
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^ type: "background", "overlay", "header" or "footer"
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^ tile: tile the image instead of scaling (background only)
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^ minsize: minimum tile size, images are scaled to at least this size prior
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^ doing tiling (background only)
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core.set_clouds(<true/false>)
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core.set_topleft_text(text)
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core.show_keys_menu()
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core.show_path_select_dialog(formname, caption, is_file_select)
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^ shows a path select dialog
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^ formname is base name of dialog response returned in fields
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^ -if dialog was accepted "_accepted"
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^ will be added to fieldname containing the path
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^ -if dialog was canceled "_cancelled"
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^ will be added to fieldname value is set to formname itself
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^ if `is_file_select` is `true`, a file and not a folder will be selected
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^ returns nil or selected file/folder
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core.get_screen_info()
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^ returns {
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>,
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render_info = <active render information>
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}
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* `core.set_background(type,texturepath,[tile],[minsize])`
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* `type`: "background", "overlay", "header" or "footer"
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* `tile`: tile the image instead of scaling (background only)
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* `minsize`: minimum tile size, images are scaled to at least this size prior
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doing tiling (background only)
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* `core.set_clouds(<true/false>)`
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* `core.set_topleft_text(text)`
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* `core.show_keys_menu()`
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* `core.show_path_select_dialog(formname, caption, is_file_select)`
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* shows a path select dialog
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* `formname` is base name of dialog response returned in fields
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- if dialog was accepted `"_accepted"`
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will be added to fieldname containing the path
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- if dialog was canceled `"_cancelled"`
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will be added to fieldname value is set to formname itself
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* if `is_file_select` is `true`, a file and not a folder will be selected
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* returns nil or selected file/folder
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* `core.get_screen_info()`
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* returns
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{
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>,
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render_info = <active render information>
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}
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Content and Packages
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@ -219,14 +222,14 @@ Content and Packages
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Content - an installed mod, modpack, game, or texture pack (txt)
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Package - content which is downloadable from the content db, may or may not be installed.
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* core.get_user_path() (possible in async calls)
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* `core.get_user_path()` (possible in async calls)
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* returns path to global user data,
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the directory that contains user-provided mods, worlds, games, and texture packs.
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* core.get_modpath() (possible in async calls)
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* `core.get_modpath()` (possible in async calls)
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* returns path to global modpath in the user path, where mods can be installed
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* core.get_modpaths() (possible in async calls)
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* `core.get_modpaths()` (possible in async calls)
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* returns table of virtual path to global modpaths, where mods have been installed
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The difference with "core.get_modpath" is that no mods should be installed in these
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The difference with `core.get_modpath` is that no mods should be installed in these
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directories by Minetest -- they might be read-only.
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Ex:
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@ -241,133 +244,135 @@ Package - content which is downloadable from the content db, may or may not be i
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}
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```
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* core.get_clientmodpath() (possible in async calls)
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* `core.get_clientmodpath()` (possible in async calls)
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* returns path to global client-side modpath
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* core.get_gamepath() (possible in async calls)
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* `core.get_gamepath()` (possible in async calls)
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* returns path to global gamepath
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* core.get_texturepath() (possible in async calls)
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* `core.get_texturepath()` (possible in async calls)
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* returns path to default textures
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* core.get_games() -> table of all games (possible in async calls)
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* `core.get_games()` -> table of all games (possible in async calls)
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* `name` in return value is deprecated, use `title` instead.
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* returns a table (ipairs) with values:
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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title = <title of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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* core.get_content_info(path)
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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title = <title of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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* `core.get_content_info(path)`
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* returns
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{
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name = "technical_id",
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type = "mod" or "modpack" or "game" or "txp",
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title = "Human readable title",
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description = "description",
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author = "author",
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path = "path/to/content",
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depends = {"mod", "names"}, -- mods only
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optional_depends = {"mod", "names"}, -- mods only
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}
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* core.check_mod_configuration(world_path, mod_paths)
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{
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name = "technical_id",
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type = "mod" or "modpack" or "game" or "txp",
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title = "Human readable title",
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description = "description",
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author = "author",
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path = "path/to/content",
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depends = {"mod", "names"}, -- mods only
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optional_depends = {"mod", "names"}, -- mods only
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}
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* `core.check_mod_configuration(world_path, mod_paths)`
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* Checks whether configuration is valid.
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* `world_path`: path to the world
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* `mod_paths`: list of enabled mod paths
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* returns:
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{
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is_consistent = true, -- true is consistent, false otherwise
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unsatisfied_mods = {}, -- list of mod specs
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satisfied_mods = {}, -- list of mod specs
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error_message = "", -- message or nil
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}
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{
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is_consistent = true, -- true is consistent, false otherwise
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unsatisfied_mods = {}, -- list of mod specs
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satisfied_mods = {}, -- list of mod specs
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error_message = "", -- message or nil
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}
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Logging
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-------
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core.debug(line) (possible in async calls)
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^ Always printed to stderr and logfile (print() is redirected here)
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core.log(line) (possible in async calls)
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core.log(loglevel, line) (possible in async calls)
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^ loglevel one of "error", "action", "info", "verbose"
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* `core.debug(line)` (possible in async calls)
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* Always printed to `stderr` and logfile (`print()` is redirected here)
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* `core.log(line)` (possible in async calls)
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* `core.log(loglevel, line)` (possible in async calls)
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* `loglevel` one of "error", "action", "info", "verbose"
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Settings
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--------
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core.settings:set(name, value)
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core.settings:get(name) -> string or nil (possible in async calls)
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core.settings:set_bool(name, value)
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core.settings:get_bool(name) -> bool or nil (possible in async calls)
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core.settings:save() -> nil, save all settings to config file
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* `core.settings:set(name, value)`
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* `core.settings:get(name)` -> string or nil (possible in async calls)
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* `core.settings:set_bool(name, value)`
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* `core.settings:get_bool(name)` -> bool or nil (possible in async calls)
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* `core.settings:save()` -> nil, save all settings to config file
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For a complete list of methods of the Settings object see
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For a complete list of methods of the `Settings` object see
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[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
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Worlds
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------
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core.get_worlds() -> list of worlds (possible in async calls)
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^ returns {
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[1] = {
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path = <full path to world>,
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name = <name of world>,
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gameid = <gameid of world>,
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},
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}
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core.create_world(worldname, gameid, init_settings)
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core.delete_world(index)
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* `core.get_worlds()` -> list of worlds (possible in async calls)
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* returns
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{
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[1] = {
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path = <full path to world>,
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name = <name of world>,
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gameid = <gameid of world>,
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},
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}
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* `core.create_world(worldname, gameid, init_settings)`
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* `core.delete_world(index)`
|
||||
|
||||
|
||||
Helpers
|
||||
-------
|
||||
|
||||
core.get_us_time()
|
||||
^ returns time with microsecond precision
|
||||
core.gettext(string) -> string
|
||||
^ look up the translation of a string in the gettext message catalog
|
||||
fgettext_ne(string, ...)
|
||||
^ call core.gettext(string), replace "$1"..."$9" with the given
|
||||
^ extra arguments and return the result
|
||||
fgettext(string, ...) -> string
|
||||
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
|
||||
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
|
||||
^ see core.parse_json (lua_api.txt)
|
||||
dump(obj, dumped={})
|
||||
^ Return object serialized as a string
|
||||
string:split(separator)
|
||||
^ eg. string:split("a,b", ",") == {"a","b"}
|
||||
string:trim()
|
||||
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|
||||
core.is_yes(arg) (possible in async calls)
|
||||
^ returns whether arg can be interpreted as yes
|
||||
minetest.encode_base64(string) (possible in async calls)
|
||||
^ Encodes a string in base64.
|
||||
minetest.decode_base64(string) (possible in async calls)
|
||||
^ Decodes a string encoded in base64.
|
||||
* `core.get_us_time()`
|
||||
* returns time with microsecond precision
|
||||
* `core.gettext(string)` -> string
|
||||
* look up the translation of a string in the gettext message catalog
|
||||
* `fgettext_ne(string, ...)`
|
||||
* call `core.gettext(string)`, replace "$1"..."$9" with the given
|
||||
extra arguments and return the result
|
||||
* `fgettext(string, ...)` -> string
|
||||
* same as `fgettext_ne()`, but calls `core.formspec_escape` before returning result
|
||||
* `core.parse_json(string[, nullvalue])` -> something (possible in async calls)
|
||||
* see `core.parse_json` (`lua_api.txt`)
|
||||
* `dump(obj, dumped={})`
|
||||
* Return object serialized as a string
|
||||
* `string:split(separator)`
|
||||
* eg. `string:split("a,b", ",")` == `{"a","b"}`
|
||||
* `string:trim()`
|
||||
* eg. `string.trim("\n \t\tfoo bar\t ")` == `"foo bar"`
|
||||
* `core.is_yes(arg)` (possible in async calls)
|
||||
* returns whether `arg` can be interpreted as yes
|
||||
* `minetest.encode_base64(string)` (possible in async calls)
|
||||
* Encodes a string in base64.
|
||||
* `minetest.decode_base64(string)` (possible in async calls)
|
||||
* Decodes a string encoded in base64.
|
||||
|
||||
|
||||
Async
|
||||
-----
|
||||
|
||||
core.handle_async(async_job,parameters,finished)
|
||||
^ execute a function asynchronously
|
||||
^ async_job is a function receiving one parameter and returning one parameter
|
||||
^ parameters parameter table passed to async_job
|
||||
^ finished function to be called once async_job has finished
|
||||
^ the result of async_job is passed to this function
|
||||
* `core.handle_async(async_job,parameters,finished)`
|
||||
* execute a function asynchronously
|
||||
* `async_job` is a function receiving one parameter and returning one parameter
|
||||
* `parameters` parameter table passed to `async_job`
|
||||
* `finished` function to be called once `async_job` has finished
|
||||
the result of `async_job` is passed to this function
|
||||
|
||||
Limitations of Async operations
|
||||
-No access to global lua variables, don't even try
|
||||
-Limited set of available functions
|
||||
e.g. No access to functions modifying menu like core.start,core.close,
|
||||
core.show_path_select_dialog
|
||||
### Limitations of Async operations
|
||||
* No access to global lua variables, don't even try
|
||||
* Limited set of available functions
|
||||
e.g. No access to functions modifying menu like `core.start`, `core.close`,
|
||||
`core.show_path_select_dialog`
|
||||
|
||||
|
||||
Background music
|
||||
|
Loading…
Reference in New Issue
Block a user