Server: Add reason for leave to on_leaveplayer callbacks

This commit is contained in:
Diego Martinez 2016-01-04 22:49:11 -03:00 committed by paramat
parent b24d21d1ae
commit dac40af6ee
4 changed files with 8 additions and 5 deletions

@ -1912,8 +1912,9 @@ Call these functions only at load time!
* If it returns a string, the player is disconnected with that string as reason
* `minetest.register_on_joinplayer(func(ObjectRef))`
* Called when a player joins the game
* `minetest.register_on_leaveplayer(func(ObjectRef))`
* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:

@ -135,7 +135,8 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
bool timeout)
{
SCRIPTAPI_PRECHECKHEADER
@ -144,7 +145,8 @@ void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
lua_pushboolean(L, timeout);
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,

@ -38,7 +38,7 @@ public:
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter, float time_from_last_punch,

@ -2683,7 +2683,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
m_script->on_leaveplayer(playersao);
m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
playersao->disconnected();
}