forked from Mirrorlandia_minetest/minetest
Clean-up Minimap code
- Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
This commit is contained in:
parent
ba15c98e4d
commit
e234d8b378
@ -525,18 +525,23 @@ void Client::step(float dtime)
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while (!m_mesh_update_thread.m_queue_out.empty())
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{
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num_processed_meshes++;
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MinimapMapblock *minimap_mapblock = NULL;
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bool do_mapper_update = true;
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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MinimapMapblock *minimap_mapblock = NULL;
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if (block) {
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// Delete the old mesh
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if (block->mesh != NULL) {
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if (block->mesh != NULL) {
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delete block->mesh;
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block->mesh = NULL;
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}
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if (r.mesh)
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if (r.mesh) {
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minimap_mapblock = r.mesh->getMinimapMapblock();
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do_mapper_update = (minimap_mapblock != NULL);
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}
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if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
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delete r.mesh;
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@ -550,7 +555,8 @@ void Client::step(float dtime)
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minimap_mapblock = NULL;
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}
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m_mapper->addBlock(r.p, minimap_mapblock);
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if (do_mapper_update)
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m_mapper->addBlock(r.p, minimap_mapblock);
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if (r.ack_block_to_server) {
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/*
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@ -4045,10 +4045,11 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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}
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/*
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Update minimap pos
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Update minimap pos and rotation
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*/
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if (flags.show_minimap && flags.show_hud) {
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mapper->setPos(floatToInt(player->getPosition(), BS));
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mapper->setAngle(player->getYaw());
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}
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/*
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@ -1029,7 +1029,7 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_mesh(new scene::SMesh()),
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m_minimap_mapblock(new MinimapMapblock),
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m_minimap_mapblock(NULL),
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m_gamedef(data->m_gamedef),
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m_tsrc(m_gamedef->getTextureSource()),
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m_shdrsrc(m_gamedef->getShaderSource()),
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@ -1044,29 +1044,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
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if (g_settings->getBool("enable_minimap")) {
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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for(s16 x = 0; x < MAP_BLOCKSIZE; x++) {
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for(s16 z = 0; z < MAP_BLOCKSIZE; z++) {
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s16 air_count = 0;
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bool surface_found = false;
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MinimapPixel* minimap_pixel = &m_minimap_mapblock->data[x + z * MAP_BLOCKSIZE];
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for(s16 y = MAP_BLOCKSIZE -1; y > -1; y--) {
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v3s16 p(x, y, z);
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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if (!surface_found && n.getContent() != CONTENT_AIR) {
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minimap_pixel->height = y;
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minimap_pixel->id = n.getContent();
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surface_found = true;
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} else if (n.getContent() == CONTENT_AIR) {
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air_count++;
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}
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}
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if (!surface_found) {
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minimap_pixel->id = CONTENT_AIR;
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}
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minimap_pixel->air_count = air_count;
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}
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}
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);
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}
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// 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
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653
src/minimap.cpp
653
src/minimap.cpp
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "minimap.h"
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#include <math.h>
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#include "logoutputbuffer.h"
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#include "jthread/jmutexautolock.h"
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#include "jthread/jsemaphore.h"
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@ -27,138 +28,125 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "util/numeric.h"
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#include "util/string.h"
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#include <math.h>
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QueuedMinimapUpdate::QueuedMinimapUpdate():
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pos(-1337,-1337,-1337),
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data(NULL)
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{
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}
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QueuedMinimapUpdate::~QueuedMinimapUpdate()
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{
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delete data;
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}
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MinimapUpdateQueue::MinimapUpdateQueue()
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{
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}
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MinimapUpdateQueue::~MinimapUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); ++i) {
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QueuedMinimapUpdate *q = *i;
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delete q;
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}
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}
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bool MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
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{
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DSTACK(__FUNCTION_NAME);
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JMutexAutoLock lock(m_mutex);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); ++i) {
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QueuedMinimapUpdate *q = *i;
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if (q->pos == pos) {
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delete q->data;
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q->data = data;
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return false;
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}
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}
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/*
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Add the block
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*/
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QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
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q->pos = pos;
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q->data = data;
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m_queue.push_back(q);
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return true;
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}
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QueuedMinimapUpdate * MinimapUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++) {
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QueuedMinimapUpdate *q = *i;
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m_queue.erase(i);
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return q;
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}
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return NULL;
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}
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/*
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Minimap update thread
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*/
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void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
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{
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m_queue.addBlock(pos, data);
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deferUpdate();
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}
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void MinimapUpdateThread::doUpdate()
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{
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while (m_queue.size()) {
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QueuedMinimapUpdate *q = m_queue.pop();
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(q->pos);
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if (q->data) {
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m_blocks_cache[q->pos] = q->data;
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} else if (it != m_blocks_cache.end()) {
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delete it->second;
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m_blocks_cache.erase(it);
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}
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}
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if (data->map_invalidated) {
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if (data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height, data->radar);
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data->map_invalidated = false;
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}
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}
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}
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////
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//// MinimapUpdateThread
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////
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MinimapUpdateThread::~MinimapUpdateThread()
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{
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for (std::map<v3s16, MinimapMapblock *>::iterator
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it = m_blocks_cache.begin();
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it != m_blocks_cache.end(); it++) {
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it != m_blocks_cache.end(); ++it) {
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delete it->second;
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}
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for (std::deque<QueuedMinimapUpdate>::iterator
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it = m_update_queue.begin();
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it != m_update_queue.end(); ++it) {
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QueuedMinimapUpdate &q = *it;
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delete q.data;
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}
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}
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MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos, s16 height, s16 &pixel_height)
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bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
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{
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pixel_height = height - MAP_BLOCKSIZE;
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JMutexAutoLock lock(m_queue_mutex);
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// Find if block is already in queue.
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// If it is, update the data and quit.
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for (std::deque<QueuedMinimapUpdate>::iterator
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it = m_update_queue.begin();
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it != m_update_queue.end(); ++it) {
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QueuedMinimapUpdate &q = *it;
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if (q.pos == pos) {
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delete q.data;
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q.data = data;
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return false;
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}
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}
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// Add the block
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QueuedMinimapUpdate q;
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q.pos = pos;
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q.data = data;
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m_update_queue.push_back(q);
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return true;
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}
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bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
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{
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JMutexAutoLock lock(m_queue_mutex);
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if (m_update_queue.empty())
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return false;
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*update = m_update_queue.front();
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m_update_queue.pop_front();
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return true;
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}
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void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
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{
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pushBlockUpdate(pos, data);
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deferUpdate();
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}
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void MinimapUpdateThread::doUpdate()
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{
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QueuedMinimapUpdate update;
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while (popBlockUpdate(&update)) {
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if (update.data) {
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m_blocks_cache[update.pos] = update.data;
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} else {
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(update.pos);
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if (it != m_blocks_cache.end()) {
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delete it->second;
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m_blocks_cache.erase(it);
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}
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}
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}
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if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
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data->map_invalidated = false;
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}
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}
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MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
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s16 scan_height, s16 *pixel_height)
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{
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s16 height = scan_height - MAP_BLOCKSIZE;
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v3s16 blockpos_max, blockpos_min, relpos;
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getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
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getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
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std::map<v3s16, MinimapMapblock *>::iterator it;
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getNodeBlockPosWithOffset(
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v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
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blockpos_min, relpos);
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getNodeBlockPosWithOffset(
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v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
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blockpos_max, relpos);
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for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
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it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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std::map<v3s16, MinimapMapblock *>::iterator it =
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m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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if (it != m_blocks_cache.end()) {
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MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
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MinimapMapblock *mmblock = it->second;
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MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
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if (pixel->id != CONTENT_AIR) {
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pixel_height += pixel->height;
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*pixel_height = height + pixel->height;
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return pixel;
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}
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}
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pixel_height -= MAP_BLOCKSIZE;
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height -= MAP_BLOCKSIZE;
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}
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return NULL;
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}
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@ -166,80 +154,100 @@ s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
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{
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s16 air_count = 0;
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v3s16 blockpos_max, blockpos_min, relpos;
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getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
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getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
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std::map<v3s16, MinimapMapblock *>::iterator it;
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getNodeBlockPosWithOffset(
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v3s16(pos.X, pos.Y - height / 2, pos.Z),
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blockpos_min, relpos);
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getNodeBlockPosWithOffset(
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v3s16(pos.X, pos.Y + height / 2, pos.Z),
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blockpos_max, relpos);
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for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
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it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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std::map<v3s16, MinimapMapblock *>::iterator it =
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m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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if (it != m_blocks_cache.end()) {
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MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
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MinimapMapblock *mmblock = it->second;
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MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
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air_count += pixel->air_count;
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}
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}
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return air_count;
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}
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void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool radar)
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void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
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{
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v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
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v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);
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for (s16 x = 0; x < size; x++) {
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for (s16 z = 0; z < size; z++){
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u16 id = CONTENT_AIR;
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MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
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if (!radar) {
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s16 pixel_height = 0;
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MinimapPixel* cached_pixel =
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getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
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if (cached_pixel) {
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id = cached_pixel->id;
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minimap_pixel->height = pixel_height;
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}
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} else {
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minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
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for (s16 x = 0; x < size; x++)
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for (s16 z = 0; z < size; z++) {
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u16 id = CONTENT_AIR;
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];
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if (!is_radar) {
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s16 pixel_height = 0;
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MinimapPixel *cached_pixel =
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getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
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if (cached_pixel) {
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id = cached_pixel->id;
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mmpixel->height = pixel_height;
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}
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minimap_pixel->id = id;
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} else {
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mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
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}
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mmpixel->id = id;
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}
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}
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////
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//// Mapper
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////
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Mapper::Mapper(IrrlichtDevice *device, Client *client)
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{
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this->device = device;
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this->client = client;
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this->driver = device->getVideoDriver();
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this->tsrc = client->getTextureSource();
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this->player = client->getEnv().getLocalPlayer();
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this->shdrsrc = client->getShaderSource();
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this->driver = device->getVideoDriver();
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this->m_tsrc = client->getTextureSource();
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this->m_shdrsrc = client->getShaderSource();
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this->m_ndef = client->getNodeDefManager();
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_enable_shaders = g_settings->getBool("enable_shaders");
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if (g_settings->getBool("minimap_double_scan_height")) {
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m_surface_mode_scan_height = 256;
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} else {
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m_surface_mode_scan_height = 128;
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}
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m_surface_mode_scan_height =
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g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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// Initialize minimap data
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data = new MinimapData;
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data->mode = MINIMAP_MODE_OFF;
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data->radar = false;
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data->mode = MINIMAP_MODE_OFF;
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data->is_radar = false;
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data->map_invalidated = true;
|
||||
data->heightmap_image = NULL;
|
||||
data->minimap_image = NULL;
|
||||
data->texture = NULL;
|
||||
data->minimap_image = NULL;
|
||||
data->texture = NULL;
|
||||
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
|
||||
std::string fname1 = "minimap_mask_round.png";
|
||||
std::string fname2 = "minimap_overlay_round.png";
|
||||
data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
|
||||
core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
|
||||
data->minimap_overlay_round = tsrc->getTexture(fname2);
|
||||
fname1 = "minimap_mask_square.png";
|
||||
fname2 = "minimap_overlay_square.png";
|
||||
data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
|
||||
core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
|
||||
data->minimap_overlay_square = tsrc->getTexture(fname2);
|
||||
data->player_marker = tsrc->getTexture("player_marker.png");
|
||||
|
||||
// Get round minimap textures
|
||||
data->minimap_mask_round = driver->createImage(
|
||||
m_tsrc->getTexture("minimap_mask_round.png"),
|
||||
core::position2d<s32>(0, 0),
|
||||
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
|
||||
data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
|
||||
|
||||
// Get square minimap textures
|
||||
data->minimap_mask_square = driver->createImage(
|
||||
m_tsrc->getTexture("minimap_mask_square.png"),
|
||||
core::position2d<s32>(0, 0),
|
||||
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
|
||||
data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
|
||||
|
||||
// Create player marker texture
|
||||
data->player_marker = m_tsrc->getTexture("player_marker.png");
|
||||
|
||||
// Create mesh buffer for minimap
|
||||
m_meshbuffer = getMinimapMeshBuffer();
|
||||
m_minimap_update_thread = new MinimapUpdateThread(device, client);
|
||||
|
||||
// Initialize and start thread
|
||||
m_minimap_update_thread = new MinimapUpdateThread();
|
||||
m_minimap_update_thread->data = data;
|
||||
m_minimap_update_thread->Start();
|
||||
}
|
||||
@ -248,20 +256,24 @@ Mapper::~Mapper()
|
||||
{
|
||||
m_minimap_update_thread->Stop();
|
||||
m_minimap_update_thread->Wait();
|
||||
|
||||
m_meshbuffer->drop();
|
||||
|
||||
data->minimap_mask_round->drop();
|
||||
data->minimap_mask_square->drop();
|
||||
|
||||
driver->removeTexture(data->texture);
|
||||
driver->removeTexture(data->heightmap_texture);
|
||||
driver->removeTexture(data->minimap_overlay_round);
|
||||
driver->removeTexture(data->minimap_overlay_square);
|
||||
|
||||
delete data;
|
||||
delete m_minimap_update_thread;
|
||||
}
|
||||
|
||||
void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
|
||||
void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
|
||||
{
|
||||
m_minimap_update_thread->enqueue_Block(pos, data);
|
||||
m_minimap_update_thread->enqueueBlock(pos, data);
|
||||
}
|
||||
|
||||
MinimapMode Mapper::getMinimapMode()
|
||||
@ -271,121 +283,150 @@ MinimapMode Mapper::getMinimapMode()
|
||||
|
||||
void Mapper::toggleMinimapShape()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
data->minimap_shape_round = !data->minimap_shape_round;
|
||||
g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
|
||||
g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
|
||||
m_minimap_update_thread->deferUpdate();
|
||||
}
|
||||
|
||||
void Mapper::setMinimapMode(MinimapMode mode)
|
||||
{
|
||||
static const u16 modeDefs[7 * 3] = {
|
||||
0, 0, 0,
|
||||
0, m_surface_mode_scan_height, 256,
|
||||
0, m_surface_mode_scan_height, 128,
|
||||
0, m_surface_mode_scan_height, 64,
|
||||
1, 32, 128,
|
||||
1, 32, 64,
|
||||
1, 32, 32};
|
||||
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
|
||||
{false, 0, 0},
|
||||
{false, m_surface_mode_scan_height, 256},
|
||||
{false, m_surface_mode_scan_height, 128},
|
||||
{false, m_surface_mode_scan_height, 64},
|
||||
{true, 32, 128},
|
||||
{true, 32, 64},
|
||||
{true, 32, 32}
|
||||
};
|
||||
|
||||
if (mode >= MINIMAP_MODE_COUNT)
|
||||
return;
|
||||
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
data->radar = (bool)modeDefs[(int)mode * 3];
|
||||
data->scan_height = modeDefs[(int)mode * 3 + 1];
|
||||
data->map_size = modeDefs[(int)mode * 3 + 2];
|
||||
data->mode = mode;
|
||||
|
||||
data->is_radar = modedefs[mode].is_radar;
|
||||
data->scan_height = modedefs[mode].scan_height;
|
||||
data->map_size = modedefs[mode].map_size;
|
||||
data->mode = mode;
|
||||
|
||||
m_minimap_update_thread->deferUpdate();
|
||||
}
|
||||
|
||||
void Mapper::setPos(v3s16 pos)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
if (pos != data->old_pos) {
|
||||
data->old_pos = data->pos;
|
||||
data->pos = pos;
|
||||
bool do_update = false;
|
||||
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
if (pos != data->old_pos) {
|
||||
data->old_pos = data->pos;
|
||||
data->pos = pos;
|
||||
do_update = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (do_update)
|
||||
m_minimap_update_thread->deferUpdate();
|
||||
}
|
||||
|
||||
void Mapper::setAngle(f32 angle)
|
||||
{
|
||||
m_angle = angle;
|
||||
}
|
||||
|
||||
void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
|
||||
{
|
||||
for (s16 x = 0; x < data->map_size; x++)
|
||||
for (s16 z = 0; z < data->map_size; z++) {
|
||||
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
|
||||
|
||||
video::SColor c(240, 0, 0, 0);
|
||||
if (mmpixel->air_count > 0)
|
||||
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
|
||||
|
||||
map_image->setPixel(x, data->map_size - z - 1, c);
|
||||
}
|
||||
}
|
||||
|
||||
void Mapper::blitMinimapPixelsToImageSurface(
|
||||
video::IImage *map_image, video::IImage *heightmap_image)
|
||||
{
|
||||
for (s16 x = 0; x < data->map_size; x++)
|
||||
for (s16 z = 0; z < data->map_size; z++) {
|
||||
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
|
||||
|
||||
video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
|
||||
c.setAlpha(240);
|
||||
|
||||
map_image->setPixel(x, data->map_size - z - 1, c);
|
||||
|
||||
u32 h = mmpixel->height;
|
||||
heightmap_image->setPixel(x,data->map_size - z - 1,
|
||||
video::SColor(255, h, h, h));
|
||||
}
|
||||
}
|
||||
|
||||
video::ITexture *Mapper::getMinimapTexture()
|
||||
{
|
||||
// update minimap textures when new scan is ready
|
||||
if (!data->map_invalidated) {
|
||||
// create minimap and heightmap image
|
||||
core::dimension2d<u32> dim(data->map_size,data->map_size);
|
||||
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
|
||||
core::dimension2d<u32>(512, 512));
|
||||
if (data->map_invalidated)
|
||||
return data->texture;
|
||||
|
||||
video::SColor c;
|
||||
if (!data->radar) {
|
||||
// surface mode
|
||||
for (s16 x = 0; x < data->map_size; x++) {
|
||||
for (s16 z = 0; z < data->map_size; z++) {
|
||||
MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
|
||||
const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
|
||||
c = f.minimap_color;
|
||||
c.setAlpha(240);
|
||||
map_image->setPixel(x, data->map_size - z -1, c);
|
||||
u32 h = minimap_pixel->height;
|
||||
heightmap_image->setPixel(x,data->map_size -z -1,
|
||||
video::SColor(255, h, h, h));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// radar mode
|
||||
c = video::SColor (240, 0 , 0, 0);
|
||||
for (s16 x = 0; x < data->map_size; x++) {
|
||||
for (s16 z = 0; z < data->map_size; z++) {
|
||||
MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
|
||||
if (minimap_pixel->air_count > 0) {
|
||||
c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
|
||||
} else {
|
||||
c.setGreen(0);
|
||||
}
|
||||
map_image->setPixel(x, data->map_size - z -1, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
// create minimap and heightmap images in memory
|
||||
core::dimension2d<u32> dim(data->map_size, data->map_size);
|
||||
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
|
||||
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
|
||||
|
||||
map_image->copyToScaling(minimap_image);
|
||||
map_image->drop();
|
||||
// Blit MinimapPixels to images
|
||||
if (data->is_radar)
|
||||
blitMinimapPixelsToImageRadar(map_image);
|
||||
else
|
||||
blitMinimapPixelsToImageSurface(map_image, heightmap_image);
|
||||
|
||||
video::IImage *minimap_mask;
|
||||
if (data->minimap_shape_round) {
|
||||
minimap_mask = data->minimap_mask_round;
|
||||
} else {
|
||||
minimap_mask = data->minimap_mask_square;
|
||||
}
|
||||
for (s16 x = 0; x < 512; x++) {
|
||||
for (s16 y = 0; y < 512; y++) {
|
||||
video::SColor mask_col = minimap_mask->getPixel(x, y);
|
||||
if (!mask_col.getAlpha()) {
|
||||
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
|
||||
}
|
||||
}
|
||||
}
|
||||
map_image->copyToScaling(minimap_image);
|
||||
map_image->drop();
|
||||
|
||||
if (data->texture) {
|
||||
driver->removeTexture(data->texture);
|
||||
}
|
||||
if (data->heightmap_texture) {
|
||||
driver->removeTexture(data->heightmap_texture);
|
||||
}
|
||||
data->texture = driver->addTexture("minimap__", minimap_image);
|
||||
data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
|
||||
minimap_image->drop();
|
||||
heightmap_image->drop();
|
||||
video::IImage *minimap_mask = data->minimap_shape_round ?
|
||||
data->minimap_mask_round : data->minimap_mask_square;
|
||||
|
||||
data->map_invalidated = true;
|
||||
if (minimap_mask) {
|
||||
for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
|
||||
for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
|
||||
video::SColor mask_col = minimap_mask->getPixel(x, y);
|
||||
if (!mask_col.getAlpha())
|
||||
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
if (data->texture)
|
||||
driver->removeTexture(data->texture);
|
||||
if (data->heightmap_texture)
|
||||
driver->removeTexture(data->heightmap_texture);
|
||||
|
||||
data->texture = driver->addTexture("minimap__", minimap_image);
|
||||
data->heightmap_texture =
|
||||
driver->addTexture("minimap_heightmap__", heightmap_image);
|
||||
minimap_image->drop();
|
||||
heightmap_image->drop();
|
||||
|
||||
data->map_invalidated = true;
|
||||
|
||||
return data->texture;
|
||||
}
|
||||
|
||||
v3f Mapper::getYawVec()
|
||||
{
|
||||
if (data->minimap_shape_round) {
|
||||
return v3f(cos(player->getYaw()* core::DEGTORAD),
|
||||
sin(player->getYaw()* core::DEGTORAD), 1.0);
|
||||
return v3f(
|
||||
cos(m_angle * core::DEGTORAD),
|
||||
sin(m_angle * core::DEGTORAD),
|
||||
1.0);
|
||||
} else {
|
||||
return v3f(1.0, 0.0, 1.0);
|
||||
}
|
||||
@ -395,7 +436,7 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
|
||||
{
|
||||
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
buf->Vertices.set_used(4);
|
||||
buf->Indices .set_used(6);
|
||||
buf->Indices.set_used(6);
|
||||
video::SColor c(255, 255, 255, 255);
|
||||
|
||||
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
|
||||
@ -415,59 +456,99 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
|
||||
|
||||
void Mapper::drawMinimap()
|
||||
{
|
||||
video::ITexture *minimap_texture = getMinimapTexture();
|
||||
if (!minimap_texture)
|
||||
return;
|
||||
|
||||
v2u32 screensize = porting::getWindowSize();
|
||||
u32 size = 0.25 * screensize.Y;
|
||||
video::ITexture* minimap_texture = getMinimapTexture();
|
||||
core::matrix4 matrix;
|
||||
const u32 size = 0.25 * screensize.Y;
|
||||
|
||||
core::rect<s32> oldViewPort = driver->getViewPort();
|
||||
driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
||||
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
|
||||
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
||||
|
||||
driver->setViewPort(core::rect<s32>(
|
||||
screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
|
||||
driver->setTransform(video::ETS_VIEW, core::matrix4());
|
||||
|
||||
core::matrix4 matrix;
|
||||
matrix.makeIdentity();
|
||||
|
||||
if (minimap_texture) {
|
||||
video::SMaterial& material = m_meshbuffer->getMaterial();
|
||||
material.setFlag(video::EMF_TRILINEAR_FILTER, true);
|
||||
material.Lighting = false;
|
||||
material.TextureLayer[0].Texture = minimap_texture;
|
||||
material.TextureLayer[1].Texture = data->heightmap_texture;
|
||||
if (m_enable_shaders && !data->radar) {
|
||||
u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
|
||||
material.MaterialType = shdrsrc->getShaderInfo(sid).material;
|
||||
} else {
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
}
|
||||
video::SMaterial &material = m_meshbuffer->getMaterial();
|
||||
material.setFlag(video::EMF_TRILINEAR_FILTER, true);
|
||||
material.Lighting = false;
|
||||
material.TextureLayer[0].Texture = minimap_texture;
|
||||
material.TextureLayer[1].Texture = data->heightmap_texture;
|
||||
|
||||
if (m_enable_shaders && !data->is_radar) {
|
||||
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
|
||||
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
|
||||
} else {
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
}
|
||||
|
||||
if (data->minimap_shape_round)
|
||||
matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));
|
||||
|
||||
// Draw minimap
|
||||
driver->setTransform(video::ETS_WORLD, matrix);
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(m_meshbuffer);
|
||||
|
||||
// Draw overlay
|
||||
video::ITexture *minimap_overlay = data->minimap_shape_round ?
|
||||
data->minimap_overlay_round : data->minimap_overlay_square;
|
||||
material.TextureLayer[0].Texture = minimap_overlay;
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(m_meshbuffer);
|
||||
|
||||
// If round minimap, draw player marker
|
||||
if (!data->minimap_shape_round) {
|
||||
matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
|
||||
material.TextureLayer[0].Texture = data->player_marker;
|
||||
|
||||
if (data->minimap_shape_round)
|
||||
matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
|
||||
driver->setTransform(video::ETS_WORLD, matrix);
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(m_meshbuffer);
|
||||
video::ITexture *minimap_overlay;
|
||||
if (data->minimap_shape_round) {
|
||||
minimap_overlay = data->minimap_overlay_round;
|
||||
} else {
|
||||
minimap_overlay = data->minimap_overlay_square;
|
||||
}
|
||||
material.TextureLayer[0].Texture = minimap_overlay;
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(m_meshbuffer);
|
||||
|
||||
if (!data->minimap_shape_round) {
|
||||
matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
|
||||
driver->setTransform(video::ETS_WORLD, matrix);
|
||||
material.TextureLayer[0].Texture = data->player_marker;
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(m_meshbuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset transformations
|
||||
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
||||
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
||||
driver->setViewPort(oldViewPort);
|
||||
}
|
||||
|
||||
////
|
||||
//// MinimapMapblock
|
||||
////
|
||||
|
||||
void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
|
||||
{
|
||||
|
||||
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
|
||||
for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
|
||||
s16 air_count = 0;
|
||||
bool surface_found = false;
|
||||
MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
|
||||
|
||||
for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
|
||||
v3s16 p(x, y, z);
|
||||
MapNode n = vmanip->getNodeNoEx(pos + p);
|
||||
if (!surface_found && n.getContent() != CONTENT_AIR) {
|
||||
mmpixel->height = y;
|
||||
mmpixel->id = n.getContent();
|
||||
surface_found = true;
|
||||
} else if (n.getContent() == CONTENT_AIR) {
|
||||
air_count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!surface_found)
|
||||
mmpixel->id = CONTENT_AIR;
|
||||
|
||||
mmpixel->air_count = air_count;
|
||||
}
|
||||
}
|
||||
|
146
src/minimap.h
146
src/minimap.h
@ -20,14 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef MINIMAP_HEADER
|
||||
#define MINIMAP_HEADER
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "client.h"
|
||||
#include "voxel.h"
|
||||
#include "jthread/jmutex.h"
|
||||
#include "jthread/jsemaphore.h"
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define MINIMAP_MAX_SX 512
|
||||
#define MINIMAP_MAX_SY 512
|
||||
|
||||
enum MinimapMode {
|
||||
MINIMAP_MODE_OFF,
|
||||
@ -36,31 +39,37 @@ enum MinimapMode {
|
||||
MINIMAP_MODE_SURFACEx4,
|
||||
MINIMAP_MODE_RADARx1,
|
||||
MINIMAP_MODE_RADARx2,
|
||||
MINIMAP_MODE_RADARx4
|
||||
MINIMAP_MODE_RADARx4,
|
||||
MINIMAP_MODE_COUNT,
|
||||
};
|
||||
|
||||
struct MinimapPixel
|
||||
{
|
||||
struct MinimapModeDef {
|
||||
bool is_radar;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
};
|
||||
|
||||
struct MinimapPixel {
|
||||
u16 id;
|
||||
u16 height;
|
||||
u16 air_count;
|
||||
u16 light;
|
||||
};
|
||||
|
||||
struct MinimapMapblock
|
||||
{
|
||||
struct MinimapMapblock {
|
||||
void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
|
||||
|
||||
MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
|
||||
};
|
||||
|
||||
struct MinimapData
|
||||
{
|
||||
bool radar;
|
||||
struct MinimapData {
|
||||
bool is_radar;
|
||||
MinimapMode mode;
|
||||
v3s16 pos;
|
||||
v3s16 old_pos;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
MinimapPixel minimap_scan[512 * 512];
|
||||
MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
|
||||
bool map_invalidated;
|
||||
bool minimap_shape_round;
|
||||
video::IImage *minimap_image;
|
||||
@ -74,104 +83,79 @@ struct MinimapData
|
||||
video::ITexture *player_marker;
|
||||
};
|
||||
|
||||
struct QueuedMinimapUpdate
|
||||
{
|
||||
struct QueuedMinimapUpdate {
|
||||
v3s16 pos;
|
||||
MinimapMapblock *data;
|
||||
|
||||
QueuedMinimapUpdate();
|
||||
~QueuedMinimapUpdate();
|
||||
};
|
||||
|
||||
/*
|
||||
A thread-safe queue of minimap mapblocks update tasks
|
||||
*/
|
||||
|
||||
class MinimapUpdateQueue
|
||||
{
|
||||
class MinimapUpdateThread : public UpdateThread {
|
||||
public:
|
||||
MinimapUpdateQueue();
|
||||
virtual ~MinimapUpdateThread();
|
||||
|
||||
~MinimapUpdateQueue();
|
||||
void getMap(v3s16 pos, s16 size, s16 height, bool radar);
|
||||
MinimapPixel *getMinimapPixel(v3s16 pos, s16 height, s16 *pixel_height);
|
||||
s16 getAirCount(v3s16 pos, s16 height);
|
||||
video::SColor getColorFromId(u16 id);
|
||||
|
||||
bool addBlock(v3s16 pos, MinimapMapblock *data);
|
||||
void enqueueBlock(v3s16 pos, MinimapMapblock *data);
|
||||
|
||||
QueuedMinimapUpdate *pop();
|
||||
bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
|
||||
bool popBlockUpdate(QueuedMinimapUpdate *update);
|
||||
|
||||
u32 size()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
private:
|
||||
std::list<QueuedMinimapUpdate*> m_queue;
|
||||
JMutex m_mutex;
|
||||
};
|
||||
|
||||
class MinimapUpdateThread : public UpdateThread
|
||||
{
|
||||
private:
|
||||
MinimapUpdateQueue m_queue;
|
||||
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
|
||||
MinimapData *data;
|
||||
|
||||
protected:
|
||||
const char *getName()
|
||||
{ return "MinimapUpdateThread"; }
|
||||
{
|
||||
return "MinimapUpdateThread";
|
||||
}
|
||||
|
||||
virtual void doUpdate();
|
||||
|
||||
public:
|
||||
MinimapUpdateThread(IrrlichtDevice *device, Client *client)
|
||||
{
|
||||
this->device = device;
|
||||
this->client = client;
|
||||
this->driver = device->getVideoDriver();
|
||||
this->tsrc = client->getTextureSource();
|
||||
}
|
||||
~MinimapUpdateThread();
|
||||
void getMap (v3s16 pos, s16 size, s16 height, bool radar);
|
||||
MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
|
||||
s16 getAirCount (v3s16 pos, s16 height);
|
||||
video::SColor getColorFromId(u16 id);
|
||||
|
||||
void enqueue_Block(v3s16 pos, MinimapMapblock *data);
|
||||
IrrlichtDevice *device;
|
||||
Client *client;
|
||||
video::IVideoDriver *driver;
|
||||
ITextureSource *tsrc;
|
||||
MinimapData *data;
|
||||
private:
|
||||
JMutex m_queue_mutex;
|
||||
std::deque<QueuedMinimapUpdate> m_update_queue;
|
||||
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
|
||||
};
|
||||
|
||||
class Mapper
|
||||
{
|
||||
private:
|
||||
MinimapUpdateThread *m_minimap_update_thread;
|
||||
video::ITexture *minimap_texture;
|
||||
scene::SMeshBuffer *m_meshbuffer;
|
||||
bool m_enable_shaders;
|
||||
u16 m_surface_mode_scan_height;
|
||||
JMutex m_mutex;
|
||||
|
||||
class Mapper {
|
||||
public:
|
||||
Mapper(IrrlichtDevice *device, Client *client);
|
||||
~Mapper();
|
||||
|
||||
void addBlock(v3s16 pos, MinimapMapblock *data);
|
||||
void setPos(v3s16 pos);
|
||||
video::ITexture* getMinimapTexture();
|
||||
|
||||
v3f getYawVec();
|
||||
MinimapMode getMinimapMode();
|
||||
|
||||
void setPos(v3s16 pos);
|
||||
void setAngle(f32 angle);
|
||||
void setMinimapMode(MinimapMode mode);
|
||||
void toggleMinimapShape();
|
||||
|
||||
|
||||
video::ITexture *getMinimapTexture();
|
||||
|
||||
void blitMinimapPixelsToImageRadar(video::IImage *map_image);
|
||||
void blitMinimapPixelsToImageSurface(video::IImage *map_image,
|
||||
video::IImage *heightmap_image);
|
||||
|
||||
scene::SMeshBuffer *getMinimapMeshBuffer();
|
||||
void drawMinimap();
|
||||
IrrlichtDevice *device;
|
||||
Client *client;
|
||||
|
||||
video::IVideoDriver *driver;
|
||||
LocalPlayer *player;
|
||||
ITextureSource *tsrc;
|
||||
IShaderSource *shdrsrc;
|
||||
MinimapData *data;
|
||||
|
||||
private:
|
||||
ITextureSource *m_tsrc;
|
||||
IShaderSource *m_shdrsrc;
|
||||
INodeDefManager *m_ndef;
|
||||
MinimapUpdateThread *m_minimap_update_thread;
|
||||
scene::SMeshBuffer *m_meshbuffer;
|
||||
bool m_enable_shaders;
|
||||
u16 m_surface_mode_scan_height;
|
||||
f32 m_angle;
|
||||
JMutex m_mutex;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user