forked from Mirrorlandia_minetest/minetest
Fixes around ServerActiveObject on_punch handling
This commit is contained in:
parent
8d6a0b917c
commit
e774d8ca2f
@ -3900,6 +3900,7 @@ Callbacks:
|
||||
* `dir`: unit vector of direction of punch. Always defined. Points from the
|
||||
puncher to the punched.
|
||||
* `damage`: damage that will be done to entity.
|
||||
* Can return `true` to prevent the default damage mechanism.
|
||||
* `on_death(self, killer)`
|
||||
* Called when the object dies.
|
||||
* `killer`: an `ObjectRef` (can be `nil`)
|
||||
|
@ -653,7 +653,7 @@ u16 LuaEntitySAO::punch(v3f dir,
|
||||
if (!damage_handled) {
|
||||
if (result.did_punch) {
|
||||
setHP((s32)getHP() - result.damage,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
@ -663,10 +663,10 @@ u16 LuaEntitySAO::punch(v3f dir,
|
||||
}
|
||||
|
||||
if (getHP() == 0 && !isGone()) {
|
||||
m_pending_removal = true;
|
||||
clearParentAttachment();
|
||||
clearChildAttachments();
|
||||
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
|
||||
m_pending_removal = true;
|
||||
}
|
||||
|
||||
actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
|
||||
@ -675,6 +675,7 @@ u16 LuaEntitySAO::punch(v3f dir,
|
||||
"), damage=" << (old_hp - (s32)getHP()) <<
|
||||
(damage_handled ? " (handled by Lua)" : "") << std::endl;
|
||||
|
||||
// TODO: give Lua control over wear
|
||||
return result.wear;
|
||||
}
|
||||
|
||||
|
@ -1166,6 +1166,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
u16 wear = pointed_object->punch(dir, &toolcap, playersao,
|
||||
time_from_last_punch);
|
||||
|
||||
// Callback may have changed item, so get it again
|
||||
playersao->getWieldedItem(&selected_item);
|
||||
bool changed = selected_item.addWear(wear, m_itemdef);
|
||||
if (changed)
|
||||
playersao->setWieldedItem(selected_item);
|
||||
|
Loading…
Reference in New Issue
Block a user