forked from Mirrorlandia_minetest/minetest
Make active_block_range default to 2
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parent
6ce0c61dc0
commit
fe338745a3
@ -140,7 +140,7 @@
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# Player and object positions are sent at intervals specified by this
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# Player and object positions are sent at intervals specified by this
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#objectdata_interval = 0.2
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#objectdata_interval = 0.2
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#active_object_send_range_blocks = 3
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#active_object_send_range_blocks = 3
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#active_block_range = 5
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#active_block_range = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_server_total = 8
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#max_simultaneous_block_sends_server_total = 8
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#max_block_send_distance = 8
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#max_block_send_distance = 8
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@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("objectdata_interval", "0.2");
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settings->setDefault("objectdata_interval", "0.2");
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settings->setDefault("active_object_send_range_blocks", "3");
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settings->setDefault("active_object_send_range_blocks", "3");
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settings->setDefault("active_block_range", "3");
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settings->setDefault("active_block_range", "2");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "2");
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settings->setDefault("max_simultaneous_block_sends_per_client", "2");
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