GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class

Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
This commit is contained in:
Loic Blot 2018-01-04 21:35:26 +01:00 committed by Loïc Blot
parent aab3b18e4b
commit fe510d90c1
4 changed files with 102 additions and 104 deletions

@ -54,10 +54,16 @@ void GameUI::init()
m_guitext_info = gui::StaticText::add(guienv, L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
+ v2s32(100, 200), false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
m_guitext_status->setVisible(false);
}
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old)
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
{
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
@ -125,6 +131,44 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
static const float statustext_time_max = 1.5f;
if (!m_statustext.empty()) {
m_statustext_time += dtime;
if (m_statustext_time >= statustext_time_max) {
clearStatusText();
m_statustext_time = 0.0f;
}
}
setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
m_guitext_status->setVisible(!m_statustext.empty());
if (!m_statustext.empty()) {
s32 status_width = m_guitext_status->getTextWidth();
s32 status_height = m_guitext_status->getTextHeight();
s32 status_y = screensize.Y - 150;
s32 status_x = (screensize.X - status_width) / 2;
m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
status_y - status_height, status_x + status_width, status_y));
// Fade out
video::SColor initial_color(255, 0, 0, 0);
if (guienv->getSkin())
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
video::SColor final_color = initial_color;
final_color.setAlpha(0);
video::SColor fade_color = initial_color.getInterpolated_quadratic(
initial_color, final_color,
pow(m_statustext_time / statustext_time_max, 2.0f));
m_guitext_status->setOverrideColor(fade_color);
m_guitext_status->enableOverrideColor(true);
}
}
void GameUI::initFlags()

@ -33,6 +33,9 @@ class GameUI
// Temporary between coding time to move things here
friend class Game;
// Permit unittests to access members directly
friend class TestGameUI;
public:
GameUI() = default;
~GameUI() = default;
@ -51,25 +54,37 @@ public:
void init();
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old);
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime);
void initFlags();
const Flags &getFlags() const { return m_flags; }
void showMinimap(bool show);
void setInfoText(const std::wstring &str) { m_infotext = str; }
void clearInfoText() { m_infotext.clear(); }
inline void setInfoText(const std::wstring &str) { m_infotext = str; }
inline void clearInfoText() { m_infotext.clear(); }
inline void showStatusText(const std::wstring &str)
{
m_statustext = str;
m_statustext_time = 0.0f;
}
inline void clearStatusText() { m_statustext.clear(); }
private:
Flags m_flags;
gui::IGUIStaticText *m_guitext; // First line of debug text
gui::IGUIStaticText *m_guitext2; // Second line of debug text
gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
std::wstring m_infotext;
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
// @TODO future move
// gui::IGUIStaticText *m_guitext_status;
// gui::IGUIStaticText *m_guitext_chat; // Chat text
// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
};

@ -1157,7 +1157,6 @@ struct GameRunData {
float jump_timer;
float damage_flash;
float update_draw_list_timer;
float statustext_time;
f32 fog_range;
@ -1303,7 +1302,6 @@ protected:
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam);
void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
@ -1437,12 +1435,9 @@ private:
/* GUI stuff
*/
gui::IGUIStaticText *guitext_status;
gui::IGUIStaticText *guitext_chat; // Chat text
gui::IGUIStaticText *guitext_profiler; // Profiler text
std::wstring m_statustext;
KeyCache keycache;
IntervalLimiter profiler_interval;
@ -1981,13 +1976,6 @@ bool Game::initGui()
{
m_game_ui->init();
// Status text (displays info when showing and hiding GUI stuff, etc.)
guitext_status = gui::StaticText::add(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
// Chat text
guitext_chat = gui::StaticText::add(
guienv,
@ -2488,7 +2476,6 @@ void Game::processKeyInput()
showStatusTextSimple("Sound muted");
else
showStatusTextSimple("Sound unmuted");
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
@ -2496,8 +2483,7 @@ void Game::processKeyInput()
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_statustext = buf;
runData.statustext_time = 0;
m_game_ui->showStatusText(buf);
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
@ -2505,8 +2491,7 @@ void Game::processKeyInput()
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_statustext = buf;
runData.statustext_time = 0;
m_game_ui->showStatusText(buf);
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
@ -2549,8 +2534,7 @@ void Game::processKeyInput()
}
if (quicktune->hasMessage()) {
m_statustext = utf8_to_wide(quicktune->getMessage());
runData.statustext_time = 0.0f;
m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
}
}
@ -2671,8 +2655,6 @@ void Game::toggleFreeMove()
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", bool_to_cstr(free_move));
runData.statustext_time = 0;
if (free_move) {
if (client->checkPrivilege("fly")) {
showStatusTextSimple("Fly mode enabled");
@ -2699,8 +2681,6 @@ void Game::toggleFast()
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", bool_to_cstr(fast_move));
runData.statustext_time = 0;
if (fast_move) {
if (client->checkPrivilege("fast")) {
showStatusTextSimple("Fast mode enabled");
@ -2722,7 +2702,6 @@ void Game::toggleNoClip()
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", bool_to_cstr(noclip));
runData.statustext_time = 0;
if (noclip) {
if (client->checkPrivilege("noclip")) {
showStatusTextSimple("Noclip mode enabled");
@ -2739,7 +2718,6 @@ void Game::toggleCinematic()
bool cinematic = !g_settings->getBool("cinematic");
g_settings->set("cinematic", bool_to_cstr(cinematic));
runData.statustext_time = 0;
if (cinematic)
showStatusTextSimple("Cinematic mode enabled");
else
@ -2752,7 +2730,6 @@ void Game::toggleAutoforward()
bool autorun_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
runData.statustext_time = 0;
if (autorun_enabled)
showStatusTextSimple("Automatic forwards enabled");
else
@ -2762,7 +2739,6 @@ void Game::toggleAutoforward()
void Game::toggleChat()
{
m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
runData.statustext_time = 0;
if (m_game_ui->m_flags.show_chat)
showStatusTextSimple("Chat shown");
else
@ -2773,7 +2749,6 @@ void Game::toggleChat()
void Game::toggleHud()
{
m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
runData.statustext_time = 0;
if (m_game_ui->m_flags.show_hud)
showStatusTextSimple("HUD shown");
else
@ -2830,18 +2805,16 @@ void Game::toggleMinimap(bool shift_pressed)
showStatusTextSimple("Minimap currently disabled by game or mod");
}
runData.statustext_time = 0;
mapper->setMinimapMode(mode);
}
void Game::toggleFog()
{
m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
runData.statustext_time = 0;
if (m_game_ui->m_flags.force_fog_off)
showStatusTextSimple("Fog disabled");
else
showStatusTextSimple("Fog enabled");
if (m_game_ui->m_flags.force_fog_off)
showStatusTextSimple("Fog disabled");
else
showStatusTextSimple("Fog enabled");
}
@ -2873,14 +2846,12 @@ void Game::toggleDebug()
showStatusTextSimple("Debug info and profiler graph hidden");
}
}
runData.statustext_time = 0;
}
void Game::toggleUpdateCamera()
{
m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
runData.statustext_time = 0;
if (m_game_ui->m_flags.disable_camera_update)
showStatusTextSimple("Camera update disabled");
else
@ -2904,11 +2875,10 @@ void Game::toggleProfiler()
runData.profiler_current_page,
runData.profiler_max_page);
delete[] str;
m_statustext = buf;
m_game_ui->showStatusText(buf);
} else {
showStatusTextSimple("Profiler hidden");
}
runData.statustext_time = 0;
}
@ -2924,16 +2894,15 @@ void Game::increaseViewRange()
str = wgettext("Viewing range is at maximum: %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
m_statustext = buf;
m_game_ui->showStatusText(buf);
} else {
str = wgettext("Viewing range changed to %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
m_statustext = buf;
m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
runData.statustext_time = 0;
}
@ -2949,22 +2918,20 @@ void Game::decreaseViewRange()
str = wgettext("Viewing range is at minimum: %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
m_statustext = buf;
m_game_ui->showStatusText(buf);
} else {
str = wgettext("Viewing range changed to %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
m_statustext = buf;
m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
runData.statustext_time = 0;
}
void Game::toggleFullViewRange()
{
draw_control->range_all = !draw_control->range_all;
runData.statustext_time = 0;
if (draw_control->range_all)
showStatusTextSimple("Enabled unlimited viewing range");
else
@ -4274,7 +4241,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
runData.update_draw_list_last_cam_dir = camera_direction;
}
updateGui(*stats, dtime, cam);
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime);
/*
make sure menu is on top
@ -4358,55 +4325,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
}
void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
{
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
m_game_ui->update(stats, client, draw_control, cam, runData.pointed_old);
float statustext_time_max = 1.5;
if (!m_statustext.empty()) {
runData.statustext_time += dtime;
if (runData.statustext_time >= statustext_time_max) {
m_statustext = L"";
runData.statustext_time = 0;
}
}
setStaticText(guitext_status, translate_string(m_statustext).c_str());
guitext_status->setVisible(!m_statustext.empty());
if (!m_statustext.empty()) {
s32 status_width = guitext_status->getTextWidth();
s32 status_height = guitext_status->getTextHeight();
s32 status_y = screensize.Y - 150;
s32 status_x = (screensize.X - status_width) / 2;
core::rect<s32> rect(
status_x , status_y - status_height,
status_x + status_width, status_y
);
guitext_status->setRelativePosition(rect);
// Fade out
video::SColor initial_color(255, 0, 0, 0);
if (guienv->getSkin())
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
video::SColor final_color = initial_color;
final_color.setAlpha(0);
video::SColor fade_color = initial_color.getInterpolated_quadratic(
initial_color, final_color,
pow(runData.statustext_time / statustext_time_max, 2.0f));
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
}
/* Log times and stuff for visualization */
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
{
@ -4474,7 +4392,7 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
void Game::showStatusTextSimple(const char *msg)
{
const wchar_t *wmsg = wgettext(msg);
m_statustext = wmsg;
m_game_ui->showStatusText(wmsg);
delete[] wmsg;
}

@ -31,6 +31,8 @@ public:
void testInit();
void testFlagSetters();
void testInfoText();
void testStatusText();
};
static TestGameUI g_test_instance;
@ -39,6 +41,8 @@ void TestGameUI::runTests(IGameDef *gamedef)
{
TEST(testInit);
TEST(testFlagSetters);
TEST(testInfoText);
TEST(testStatusText);
}
void TestGameUI::testInit()
@ -61,3 +65,20 @@ void TestGameUI::testFlagSetters()
gui.showMinimap(false);
UASSERT(!gui.getFlags().show_minimap);
}
void TestGameUI::testStatusText()
{
GameUI gui{};
gui.showStatusText(L"test status");
UASSERT(gui.m_statustext_time == 0.0f);
UASSERT(gui.m_statustext == L"test status");
}
void TestGameUI::testInfoText()
{
GameUI gui{};
gui.setInfoText(L"test info");
UASSERT(gui.m_infotext == L"test info");
}