1437 Commits

Author SHA1 Message Date
Gregor Parzefall
38e005294f Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
olive
b1c8a7d055 Fix empty port assertion error in 'Join Game' menu
Pressing "Register" when the port field was empty led to an assertion error inside `create_register_dialog`, it was simply checking the port was a number.
2023-03-16 14:57:20 +01:00
Wuzzy
1aeb0280df Update German translation of builtin 2023-03-11 17:46:09 +01:00
Wuzzy
e73a4ea506 Update builtin locale 2023-03-11 17:46:09 +01:00
x2048
705195b43e Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
ROllerozxa
c91f3f99fd Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
PrairieWind
a93f3542d9 Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
rubenwardy
39f4d26177 Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
sofar
2083252c05 Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
Vitra Suchovich
2dafce6206 Say /setpassword is insecure 2023-02-18 00:04:52 +01:00
lhofhansl
d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
x2048
b8aaad4f1e Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS
8478796226 Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
Muhammad Rifqi Priyo Susanto
a2a280691c Fix Enter key after creating a new world (#12997)
Prevents Enter key or "double-click" event to play the world just after creating a new world
2023-01-16 20:16:08 +01:00
Jude Melton-Houghton
ab1fe80150 Error when string.split is given empty separator (#13132) 2023-01-10 09:25:48 -05:00
Jude Melton-Houghton
d69cb4fb5d Always set globals in __newindex (#13131) 2023-01-09 15:00:49 -05:00
x2048
6d45c243f8 Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
x2048
89e7f72c92 Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
lhofhansl
1e7804aaf6 Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
ROllerozxa
7f01471141 Fix join game tab being slightly shorter than the others (#13073) 2022-12-25 10:57:21 -05:00
Jude Melton-Houghton
5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
0fc97a1483 Use a Lua error handler that calls tostring (#11913) 2022-12-15 07:37:49 -05:00
sfan5
504e43e0da Remove Irrlicht documentation URL from key settings (#13010) 2022-12-04 12:35:28 +01:00
Jude Melton-Houghton
b85831e389 Fix startup after removing last game (#13015) 2022-12-03 11:35:38 -05:00
Jude Melton-Houghton
f80ea73bfb Let mods choose a forceload limit (#13002) 2022-12-03 10:41:34 -05:00
Jude Melton-Houghton
3ff8adf599 Avoid resetting music when dialog opens (#13003) 2022-11-30 10:42:30 -05:00
Jude Melton-Houghton
da4a4086cf Fix /help privs checks (#13008) 2022-11-29 18:25:47 -05:00
Jude Melton-Houghton
aac1635bf7 Have minetest.debug call tostring (#13004) 2022-11-29 07:12:08 -05:00
Jude Melton-Houghton
8817af07fb Deprecate special handling of ${key} syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937 Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
Jude Melton-Houghton
475005012a Improve ABM and LBM registration error handling (#12969) 2022-11-20 21:26:54 +01:00
lhofhansl
7bf64fc61a Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Abdou-31
d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
x2048
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
x2048
260de1c2b5 Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
Jude Melton-Houghton
8f1593e4e8 Add VoxelArea() constructor (#12886) 2022-10-22 08:05:45 -04:00
Jude Melton-Houghton
b38ffdec27 Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
23e9f5db43 Fix list sorting behaviour with missing geoip 2022-10-17 20:16:39 +02:00
sfan5
87051fca26 Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00
DS
22cbc05808 Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
x2048
9df79a4b2d Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7 Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
Jude Melton-Houghton
f4a01f3a5d Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Mueller
8dec3a5ecb Fix double escape in update checker dialog 2022-09-25 13:45:37 +02:00
Jude Melton-Houghton
310b12b5ed Content ID caching in Lua (#12444)
* Cache content IDs in Lua

Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Wuzzy
1d04903c19 Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
SmallJoker
b5e7280708 Content tab: Fix content download broken by bc3dccc 2022-09-16 13:01:23 +02:00