Commit Graph

79 Commits

Author SHA1 Message Date
DS
11ec75c2ad
ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
Wuzzy
8ebaf753d3
New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
rubenwardy
c6a0ead72d
Add warning for initial properties directly inside definition (#9650) 2023-08-13 00:19:03 +01:00
numzero
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
Desour
1b51ff333a Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory 2023-06-05 20:43:33 +02:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Thresher
00c647e4cc
Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating (#13468)
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason (#13196) 2023-04-10 23:04:52 +01:00
Jude Melton-Houghton
7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Lars Müller
077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Müller
1317cd12d7
Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
rubenwardy
a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression (#12602) 2022-07-29 10:19:36 +02:00
rubenwardy
06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
sfan5
137eef6590 Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side (#12396) 2022-06-07 21:27:05 +02:00
sfan5
303329f2d6 Handle lua entity HP changes correctly (like punches)
fixes #11975
2022-05-29 14:00:19 +02:00
ShadowNinja
5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
savilli
72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
SmallJoker
d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
sfan5
d9d219356a Fix get_bone_position() on unset bones modifying their position
closes #11840
2021-12-06 00:06:49 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
savilli
3f1adb49ae
Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
SmallJoker
b93bbfde2c Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
SmallJoker
5bf72468f3
UnitSAO: Prevent circular attachments 2021-05-29 11:44:48 +02:00
SmallJoker
bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) 2021-04-13 20:02:18 +02:00
SmallJoker
fc864029b9 Protect per-player detached inventory actions 2021-03-07 17:18:02 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies (#10752) 2021-02-23 19:39:15 +01:00
SmallJoker
7832b6843e
Server-side authority for attached players (#10952)
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
2021-02-15 20:41:19 +01:00
SmallJoker
375bcd65c1
Send attachments instantly before set_pos (#10235) 2021-02-12 20:54:06 +01:00
rubenwardy
4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
Zughy
45ccfe26fb
Removed some obsolete code (#10562)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
SmallJoker
adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
sfan5
4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00