Commit Graph

70 Commits

Author SHA1 Message Date
PilzAdam
23837e4352 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
936411e4d1 Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam
21317be493 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
PilzAdam
df2ad89518 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00
Perttu Ahola
72ef6f637e Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
d53a6cd851 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
0b1ab41a95 Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
b29d609b0b Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
 /me
 /status
 /time
 /shutdown
 /ban
 /clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
1ed559bd24 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
a9d8df83d2 Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51 Don't track liquids for rollback because of too much log 2012-07-27 02:46:54 +03:00
Perttu Ahola
0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola
100345f1e4 Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2012-07-25 18:05:31 +03:00
Perttu Ahola
0a18dda158 Remove special handling of creative mode 2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
96eac87d47 builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify 2012-07-24 17:46:17 +03:00
Perttu Ahola
e8331f0c1d Add oldnode parameter to minetest.register_on_placenode callback 2012-07-23 20:44:56 +03:00
Perttu Ahola
c009aa3a22 Fix building on top of (pointable && buildable_to) nodes 2012-07-23 20:42:08 +03:00
Perttu Ahola
2c027b03db Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua 2012-07-23 17:43:08 +03:00
Perttu Ahola
4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Matthew I
c62a121cca Add "/mods" command to list mods to client 2012-07-22 13:36:10 +03:00
Perttu Ahola
0b61253931 Actually fix facedir-rotated nodes placed using minetest.env:place_node() 2012-07-21 21:23:15 +03:00
Perttu Ahola
43df78102c Check whether node is known before reading definition in __builtin:item:on_step() 2012-07-21 16:36:14 +03:00
Calinou
61e58ee9b7 Message cleanups (consistency) and prevent /me when not allowed to shout 2012-07-21 02:27:58 +03:00
darkrose
f21af8da9c Handle nil placer as it might occur when using minetest.env:place_node. (Uberi) 2012-07-21 02:27:46 +03:00
Perttu Ahola
57550b2b3d Fix /setpassword and /clearpassword 2012-06-16 23:35:11 +03:00
Perttu Ahola
2b500d72e5 Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used 2012-06-16 18:02:26 +03:00
Perttu Ahola
cd0014b24f Update field names to non-deprecated ones in node definition prototype 2012-06-16 17:05:21 +03:00
Perttu Ahola
6a0388bb4b Node placement client-side prediction 2012-06-10 12:46:48 +03:00
Perttu Ahola
22502f80db Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode 2012-06-08 01:51:23 +03:00
Perttu Ahola
81554fbf72 Add minetest.serialize() and minetest.deserialize() 2012-06-07 00:05:00 +03:00
Perttu Ahola
c3658e7c79 place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
darkrose
a149c6ecde Add can_dig callback 2012-06-03 22:31:02 +03:00
Perttu Ahola
bf8cfce50e Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253 Implement locked chest; add after_place_node and after_dig_node node callbacks 2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301 on_metadata_inventory_{move,offer,take} 2012-06-03 22:31:01 +03:00
Perttu Ahola
f3ec1452cd Random node metadata things 2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd Attempt to begin to implement chests and furnace in Lua (with problems) 2012-06-03 22:31:00 +03:00
Perttu Ahola
7a427c9070 Take out the "Privileges of foo are hidden from you." response of /privs 2012-05-19 12:42:55 +03:00
Perttu Ahola
24603d7ad3 Fix executing register_chatcommand-defined commands even in the middle of a chat line 2012-04-13 17:20:48 +03:00
Perttu Ahola
8742b3dab2 basic_privs to allow granting/revoking interact_extra too 2012-04-10 00:41:28 +03:00
Perttu Ahola
93cdc9b9dc Support static_spawnpoint setting 2012-04-09 23:32:13 +03:00
Perttu Ahola
07a5e59ae7 Allow redefining minetest.item_place and the like 2012-04-09 21:14:16 +03:00
Perttu Ahola
b1f043d010 Add basic_privs privilege 2012-04-09 18:57:41 +03:00
Perttu Ahola
251c0c8508 Improve doc/lua_api.txt and add minetest.get_item_group(name, group) 2012-04-09 12:36:25 +03:00
Perttu Ahola
3214daca4c Fix unable to join server first time with a password 2012-04-09 11:24:35 +03:00
Perttu Ahola
2b4d21160f minetest.get_node_group(name, group) 2012-04-08 18:39:55 +03:00
Perttu Ahola
24953ba974 Fix super-small size of regular item entities 2012-04-04 22:57:29 +03:00
Perttu Ahola
b22168d3da Fix dropped nodeitem visuals 2012-04-04 13:16:09 +03:00