Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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a7833cca22
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Merge remote-tracking branch 'marktraceur/master'
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2011-09-26 22:41:06 +03:00 |
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Perttu Ahola
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061d4b4202
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
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Joshua Beck
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ae561d705f
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Fixed null pointer dereference errors found by cppcheck
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2011-09-24 02:11:43 -05:00 |
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Mark Holmquist
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319f43e6d2
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Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
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2011-09-23 18:14:35 -07:00 |
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Mark Holmquist
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85f119e1e6
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
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Kahrl
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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Kahrl
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c0b35fa429
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
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JacobF
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bd72091150
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Pause in unloaded territory instead of collide
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2011-09-06 20:07:43 +03:00 |
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Perttu Ahola
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472585a7e8
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tuned lava/universal damage code
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2011-08-15 11:49:39 +03:00 |
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Perttu Ahola
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8f42a8be0c
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lava!
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2011-08-15 02:04:56 +03:00 |
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Giuseppe Bilotta
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dfdc817db3
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Typo fix
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2011-08-11 19:45:44 +02:00 |
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Giuseppe Bilotta
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98fa00db12
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Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
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2011-08-11 15:22:35 +02:00 |
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Mark Holmquist
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267744a568
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Fixing ladders again
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2011-08-01 09:22:44 +02:00 |
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Perttu Ahola
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4556c212db
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Made rats cookable and made them spawn near trees
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2011-07-30 17:51:21 +03:00 |
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Perttu Ahola
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26582e0e66
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Fixed #21 Earth under torches oscillates between mud and grass
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2011-07-23 20:22:22 +03:00 |
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Perttu Ahola
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2587bb361c
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merged the content type extension and delta
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2011-07-23 19:04:37 +03:00 |
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Perttu Ahola
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90d793f8f3
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
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Nils Dagsson Moskopp
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8129d16dd3
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+ fireflies
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2011-07-20 22:05:57 +02:00 |
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Nils Dagsson Moskopp
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5086bd5664
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* fix automerge regression
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2011-07-15 20:16:02 +02:00 |
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Nils Dagsson Moskopp
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3560f0de08
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Merge branch 'upstream/master'
Conflicts:
data/oerkki1.png
src/client.cpp
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2011-07-14 22:43:28 +02:00 |
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Perttu Ahola
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7b290660ea
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made screen go slightly blue when underwater
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2011-07-01 21:25:31 +03:00 |
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Perttu Ahola
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71f5d4b344
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Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
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2011-07-01 21:04:40 +03:00 |
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Perttu Ahola
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dd22ea051a
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map unloading is now a whole lot better
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2011-06-27 00:27:17 +03:00 |
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Perttu Ahola
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3fccc67eb7
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fixed block unloading from memory (a better fix coming next)
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2011-06-26 21:53:11 +03:00 |
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Perttu Ahola
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91cfbe2891
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
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Sebastian Rühl
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9d09103e48
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
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2011-06-26 12:24:32 +02:00 |
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Perttu Ahola
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bb940a946d
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
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Perttu Ahola
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aed9e809a1
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mapgen stuff
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2011-06-25 16:32:09 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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dc5319b6c9
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
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Perttu Ahola
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9b565b6bc4
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tried to reduce unnecessary map saving disk i/o a bit
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2011-06-05 18:57:36 +03:00 |
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Perttu Ahola
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bbead93c1a
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
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Perttu Ahola
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b3d242ae38
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tuned grass growth rate
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
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2011-05-29 21:16:15 +03:00 |
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Perttu Ahola
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63611932eb
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player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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2011-05-29 21:11:16 +03:00 |
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Perttu Ahola
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4a6b9a6ac1
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Some work-in-progress stuff and many comment updates
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2011-05-22 23:55:02 +03:00 |
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Perttu Ahola
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0af5311538
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
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Perttu Ahola
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af7d50e910
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Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
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2011-05-21 14:28:58 +03:00 |
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Perttu Ahola
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9c72d44fe7
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random comment updates
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2011-04-30 02:12:32 +03:00 |
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Perttu Ahola
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1995b59320
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Code refactoring; split half of main.cpp to game.cpp.
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2011-04-23 18:31:31 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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bb39795ab2
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fixed the object update interval thingy
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2011-04-10 23:29:36 +03:00 |
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Perttu Ahola
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9d5ccafbb0
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changed server to do object management at longer intervals (0.5s)
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2011-04-10 23:14:41 +03:00 |
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Perttu Ahola
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26eb607a11
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Made environment to not consider disconnected players when dealing with ActiveObjects
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2011-04-10 23:05:21 +03:00 |
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Perttu Ahola
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10eedbc1d2
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Map generation is now properly threaded and doesn't block block placement and other stuff.
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2011-04-10 20:18:34 +03:00 |
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Perttu Ahola
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6fa85c8502
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a commit before starting to reorganize the map loading/generation logic
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2011-04-10 19:12:56 +03:00 |
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Perttu Ahola
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7aa2d4d109
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new-style rats are now generated in the map
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2011-04-10 16:20:31 +03:00 |
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Perttu Ahola
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1a32e5585f
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fixed a bit
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2011-04-10 15:23:36 +03:00 |
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Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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