Commit Graph

509 Commits

Author SHA1 Message Date
Nils Dagsson Moskopp
0f10fc0cd9 Merge pull request #24 from SpeedProg/master
gettext paths problem
2011-07-20 09:56:23 -07:00
Constantin Wenger
c6d99fbe0c fixed problem with wront paths in gettext 2011-07-20 18:49:18 +02:00
Giuseppe Bilotta
52df1b598c Set the window caption for the initial window too 2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
8fa94c3547 Check the data path before usage
When not running in place, check if the assumed data path in
../share/APPNAME exists. If it doesn't exist, fall back to ../data
instead. This allows the program to run successfully from the checkout
directory even without the run-in-place flag active.
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
3321edae77 Use system sqlite3/jthread libs if available 2011-07-20 17:59:48 +02:00
Constantin Wenger
6a8328de79 added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Nils Dagsson Moskopp
6791c856b2 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
57fcfb2b0d * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
a99b7e6e05 + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
890d3468e7 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
Felix Krause
466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause
b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause
c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
13b2bad54b * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
Nils Dagsson Moskopp
014a3aea32 Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
Perttu Ahola
afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp
5086bd5664 * fix automerge regression 2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
2c5617709d * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
287b735224 * possibly nicer trees 2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
5383aa847f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
b96450b586 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
a676493f46 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
Jiří Procházka
692bd66011 + farmesh config options 2011-07-11 15:01:43 +02:00
Perttu Ahola
8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola
7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola
71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola
282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola
ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
Perttu Ahola
3e40235ce2 updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600 2011-06-27 08:36:37 +03:00
Perttu Ahola
ab0cc1bb47 better handling of unknown blocks on client 2011-06-27 07:30:02 +03:00
Perttu Ahola
cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola
d09f9c0d1d made dtime jitter compare value and fps calculation a bit faster changing 2011-06-27 00:29:17 +03:00
Perttu Ahola
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola
d702a2c33b Made the initial loading screen slightly more alive 2011-06-26 20:00:04 +03:00
Perttu Ahola
7e59938c54 added screenshot key F12 (from spongie) 2011-06-26 19:33:40 +03:00
Perttu Ahola
5e3deed672 Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie 2011-06-26 19:23:44 +03:00
Perttu Ahola
97840e93b5 changed one "if" to "else if" in content_mapblock.cpp 2011-06-26 19:23:05 +03:00
Perttu Ahola
d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola
af6860f6f4 tuned mapgen 2011-06-26 18:51:35 +03:00
Perttu Ahola
d3a5eac22c changed water color in farmesh 2011-06-26 18:50:43 +03:00
Perttu Ahola
2bd2bdff08 updated noise stuff 2011-06-26 18:50:13 +03:00
Perttu Ahola
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola
3b098fd5dc improved player fall damage detection 2011-06-26 15:45:13 +03:00
Sebastian Rühl
7efe89ff58 backported cactus, papyrus and clay 2011-06-26 13:47:21 +02:00
Sebastian Rühl
4f44cabe1c small fix 2011-06-26 12:52:03 +02:00
Sebastian Rühl
9d09103e48 Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
	.gitignore
	CMakeLists.txt
	data/heart.png
	src/CMakeLists.txt
	src/game.cpp
	src/guiMainMenu.cpp
	src/inventory.cpp
	src/map.cpp
	src/mapblock.cpp
	src/mapnode.cpp
	src/mapnode.h
	src/materials.cpp
	src/server.cpp

Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00