Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Loic Blot
9146c6a50f
Don't recalculate statustext initial color everytime & review fixes
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
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Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Luis Cáceres
2b5341c518
Ensure no item stack is being held before crafting ( #4779 )
2017-12-06 17:32:05 +01:00
Vitaliy
20a85d76d9
Move files to subdirectories ( #6599 )
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* Move files around
2017-11-08 23:56:20 +01:00