sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
sfan5
3579dd2186
Restore Irrlicht 1.9 support
2021-03-09 21:53:17 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code ( #10663 )
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
sfan5
868749b4f8
Return star color calculation to what it previously was
2020-11-26 22:17:11 +01:00
numzero
8689e00fca
Fix style
2020-11-26 12:49:10 -08:00
numzero
c158e20e5b
Provide fallback star color for GLES 2 with MT shaders disabled
2020-11-26 12:49:10 -08:00
numzero
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
d7cf40a0ce
Replace TriangleFan as poorly supported
2020-11-26 12:49:10 -08:00
numzero
560627eef8
Reuse seed when updating stars
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2
Store stars in a single static mesh buffer
2020-11-26 12:49:10 -08:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
TheTermos
7cb53791c3
Color gradient for default and 'regular' type sky ( #9502 )
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* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
2020-05-09 17:14:56 +02:00
SmallJoker
cad5b987ad
Sky API: Rename *_tint to fog_*_tint for consistency
2020-05-05 08:37:04 +02:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
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Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
lhofhansl
cea4fd2b27
Increase star count to 1000 and decrease radius slightly ( #9307 )
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* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
sfan5
ca363d3ef8
Unify OpenGL ES support
2019-08-04 16:12:52 +02:00
Methacrylon
cdc7eb2d4c
Sky: Refactor of moon and sun drawing ( #8683 )
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Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Paramat
08884d258b
Draw all horizons and sky base, in front of stars ( #7932 )
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Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
2018-12-06 03:56:35 +00:00
Paramat
ff12630bc9
Draw stars behind the moon ( #7928 )
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This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02 07:25:43 +00:00
Paramat
5dd542401a
Slightly alter star appearence time and full brightness time ( #7921 )
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At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.
The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-02 04:17:05 +00:00
Paramat
dcf58a3ad0
Fix sky bugs when using sun or moon textures ( #7918 )
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Reverts the render order change of commit
ce2d33eb97238e2e050d065a8f0838749a0b31d0
2018-12-01 05:04:13 +00:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00