Commit Graph

784 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers (#10100)
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Thresher
00c647e4cc
Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
Thresher
180ec92ef9
Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed (#13426) 2023-05-18 20:30:21 +02:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
DS
d49d80a4a0
Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
Desour
fc116ec950 Play object footstep sound at feet 2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
Desour
1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Lars
4a742be73e Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame 2023-04-09 07:10:17 -10:00
Lars
8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
Lars
7048fc25dd Take mesh-bounding-sphere into account in updateDrawListShadow 2023-04-03 13:57:05 -07:00
Lars
b01f85d573 Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"
This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
2023-04-03 13:57:05 -07:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers (#13375)
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects 2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline (#13338) 2023-03-19 21:31:15 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup 2023-03-16 14:56:27 +01:00
DS
cac1dca95b
Improvement of #12974: better linear independent vector (#12979) 2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize (#13313) 2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range (#13225)
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
SmallJoker
847ed04e0a Tile: Fix segfault caused by invalid PNG data 2023-03-05 14:41:55 +01:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237) 2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list (#13226) 2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. (#13203)
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. (#13176) 2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00