Commit Graph

8371 Commits

Author SHA1 Message Date
Warr1024
15b6922ae6 Correction for alpha blending issues in texture mod compositing (#9029) 2019-10-18 19:17:35 +02:00
sfan5
b7e358703f Don't install fonts on ENABLE_CLIENT=0 configurations 2019-10-14 21:24:23 +02:00
Paramat
2dd4f8d3fe
Settingtypes.txt: Various improvements (#9047) 2019-10-14 03:30:54 +01:00
Aaron Suen
0df646e068 Fix rotate_node to return the correct itemstack.
All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack.  We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
2019-10-13 17:11:00 +02:00
Paramat
47d0779365
Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)
This value reduces how far randomwalk caves can extend into the
mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause
flattened cave walls.
Testing shows that a value of 2 (instead of 10) is enough to make
'out of area' nodes extremely rare.
Reducing this value results in a higher chance of overlap and
connection with caves of neighbour mapchunks.
2019-10-13 00:18:23 +01:00
Hugues Ross
69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
sfan5
894008ce6f Continue with 5.2.0-dev 2019-10-12 15:49:06 +02:00
sfan5
4e4fb4db2a Bump version to 5.1.0 5.1.0 2019-10-12 15:48:58 +02:00
updatepo.sh
ffe7f96d24 Update minetest.conf.example 2019-10-12 14:29:24 +02:00
updatepo.sh
22e04d9919 Update translation strings 2019-10-12 14:29:24 +02:00
Translators
d7045d2b7e Update from Weblate (hacky) 2019-10-12 14:29:24 +02:00
Paramat
f483a1a9b2
Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
SmallJoker
cbcb9e0b1c ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
ANAND
b49dfa92ce Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
sfan5
825579b43d Fix upright_sprite lighting when colors are set
fixes #9020
2019-10-06 17:19:42 +02:00
SmallJoker
dee22104b7
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
sfan5
dde0628976 Fix warnings in guiButton.h 2019-10-05 18:15:26 +02:00
Warr1024
ad96df191b Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
2019-10-05 15:46:57 +02:00
Jacob Lifshay
76032159bd Fix unwanted detaching when damage = 0 2019-10-05 15:45:05 +02:00
SmallJoker
81c2370c8b
Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
James Tobin
251038e136 README: Add dependencies for Arch Linux (#8998)
Added Arch Linux dependency list (including base-devel which covers many of them)
2019-10-01 19:09:59 +02:00
Wuzzy
7fafe656a1 All Settings: Set min limit for crtitical settings (#9000) 2019-10-01 19:09:37 +02:00
Paramat
653d7b8112
Document node drop tool filtering by string matching as deprecated (#9009) 2019-09-30 21:34:43 +01:00
SmallJoker
61e9c1b0dd
Textures: Load base pack only as last fallback (#8974) 2019-09-29 19:57:29 +02:00
SmallJoker
c2458d3d3a label[]: Fix broken colors since 2c9edef 2019-09-29 14:52:41 +02:00
ANAND
3799ffd9d5 Move Quicktune code to util/ (#8871) 2019-09-29 13:41:13 +02:00
rubenwardy
07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
DS
16865a5bf6 Allow grep-ing for on_grant and on_revoke (#8958)
Just two code comments are added.
2019-09-29 13:40:15 +02:00
Muhammad Rifqi Priyo Susanto
b79741c90f All settings: Fix missing flags checkbox caused by 'possible flags' order (#8997)
Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'.
Also reorder mgcarpathian 'possible flags', but only for consistency.
2019-09-27 19:13:08 +01:00
lhofhansl
5fde69798c
Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
HybridDog
9e95bac75d Automatically enable depends of mods when enabling the mods in the world config menu (#3473) 2019-09-26 21:03:54 +02:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
sfan5
d77ea76476
Fix broken build
The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
2019-09-23 00:28:26 +02:00
Hugo Locurcio
d364b6d0a6 Rename "private messages" to "direct messages" (#8971)
These messages can be read by server administrators, which makes them
not actually private.
2019-09-22 21:48:36 +01:00
DS-Minetest
cf78e37da3 Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def, 2019-09-22 22:12:49 +02:00
sfan5
70f9e1aafa
Punchwear (improved) (#8959) 2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac
Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
5fa614d97e
Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
sfan5
5c9983400f Remove incorrect MutexAutoLock
The line declared a variable "m_con" instead of locking m_con.
getClient() doesn't need this anyway, so remove it.
2019-09-19 16:46:41 +02:00
DS-Minetest
0b5c5499ec Trigger on_place in many situations even if prediction failed 2019-09-19 16:36:02 +02:00
Tim Myers
c413eeb026 Also print help commands to chat for server terminal (#8869) 2019-09-19 00:37:56 +02:00
Linjie Pan
6a7f5c0985 Fix misuse of AsyncTask (#8799) 2019-09-19 00:37:06 +02:00
SmallJoker
4271889ef8 Settings: Prevent mutex deadlock in remove() (#7803) 2019-09-18 18:48:41 +02:00
SmallJoker
94a5df795c
Inventory: Properly revert client predictions (#8945)
Caused by incremental inventory sending
Previously everything was overwritten by serializing the entire inventory
2019-09-18 18:47:09 +02:00
Hugo Locurcio
05a7da6279 Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
2019-09-17 19:06:51 +02:00
SmallJoker
e0a85fae01 Inventory: Undo prediction on drop 2019-09-17 19:02:01 +02:00
DS
1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
rubenwardy
1ea9bfc6f7 Fix formspec version backup in prepends losing data 2019-09-15 16:56:11 +01:00
Paramat
23bd5630d0
Dungeons: Clean up parameters, improve structure variety (#8918)
While preserving the general character of dungeon structure.
Slightly increase the range of standard room horizontal size, while
preserving the average horizontal size.
Return to classic maximum large room size of 16x16x16.
Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large',
making multiple large rooms possible for the first time.
Make 1 in 8 dungeons allow diagonal corridors, to make these a little
more common.
Make corridor width vary from 1 to 2, but forced to 2 if diagonal
corridors are allowed, to make them passable.
Add some comments.
2019-09-14 23:02:07 +01:00