Commit Graph

7448 Commits

Author SHA1 Message Date
Giuseppe Bilotta
d0711821f3 Ensure air neighbors to liquids that can flow are enqueued for transformation 2011-08-16 17:42:14 +02:00
Giuseppe Bilotta
7024b45197 Ensure param2 is set correctly in transformLiquids 2011-08-16 16:50:38 +02:00
Giuseppe Bilotta
5fce673a56 Use defines for liquid levels 2011-08-16 16:50:38 +02:00
Perttu Ahola
29c9d3d5f4 Implemented MEET_OTHER 2011-08-16 12:23:19 +03:00
Giuseppe Bilotta
708f1c336e transformLiquid: small optimization and whitespace cleanup 2011-08-16 06:42:11 +02:00
Perttu Ahola
dc4ac0b96f small fix to transformLiquids 2011-08-15 18:49:44 +03:00
Perttu Ahola
296748d32e Fixed liquid mesh generation 2011-08-15 17:45:35 +03:00
Perttu Ahola
ad408f269c Add lava to creative inventory (hmm, we're shortly running out of creative inventory space) 2011-08-15 16:57:57 +03:00
Perttu Ahola
e57754868f Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function" 2011-08-15 15:11:00 +03:00
Perttu Ahola
0c7e7f4998 Non-vertex-alpha texture material for lava 2011-08-15 12:08:41 +03:00
Giuseppe Bilotta
136657bcc1 Get rid of makepackage_binary.sh
It's outdated, and it would be better to use cmake's packaging
capabilities instead, for better cross-platformness.
2011-08-15 11:07:30 +02:00
Giuseppe Bilotta
dc16820e02 Cleanup root
These scripts should not be in the root but in util/ and in fact
they are, so let's get rid of these.
2011-08-15 11:05:05 +02:00
Perttu Ahola
4b85608e30 modified mapgen to generate less lava 2011-08-15 11:56:16 +03:00
Perttu Ahola
8ab77f4153 Added #define WATER_ALPHA in content_mapnode.cpp 2011-08-15 11:51:33 +03:00
Perttu Ahola
472585a7e8 tuned lava/universal damage code 2011-08-15 11:49:39 +03:00
Perttu Ahola
8f42a8be0c lava! 2011-08-15 02:04:56 +03:00
Perttu Ahola
c4b707bca2 Windows.h -> windows.h for cross-mingw build 2011-08-14 21:26:07 +03:00
Perttu Ahola
9e35fe8c37 Merge remote-tracking branch 'speedprog/fixedNotFindingData' 2011-08-13 14:05:01 +03:00
Giuseppe Bilotta
385904d75a Let Settings accept a const char* directly 2011-08-13 07:33:43 +02:00
Giuseppe Bilotta
b1e0b7728b Fix keycode_to_keyname return value 2011-08-13 07:31:46 +02:00
Giuseppe Bilotta
eb255e6870 Clean up key names handling
Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
2011-08-12 23:42:00 +02:00
Giuseppe Bilotta
72e4c8f523 Fix use of && instead of & 2011-08-12 23:34:12 +02:00
Perttu Ahola
835d2e4b5f Removed assert if creating texture atlas image fails; cancel creating image instead. 2011-08-12 17:17:47 +03:00
Constantin Wenger
94b42a79d7 fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
Perttu Ahola
e40da2341c Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
Perttu Ahola
7aa72c56b6 Merge remote-tracking branch 'speedprog/banByIp' 2011-08-12 11:55:51 +03:00
Constantin Wenger
5784c14ab7 added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Perttu Ahola
3028bbb95b Updated .gitignore to ignore vim swap files 2011-08-12 00:33:24 +03:00
Giuseppe Bilotta
dfdc817db3 Typo fix 2011-08-11 19:45:44 +02:00
Giuseppe Bilotta
f4856a33c9 .gitattributes
Marking *.cpp files as C++ files makes for nicer diffs when using
--color-words or similar options.
2011-08-11 17:57:40 +02:00
Giuseppe Bilotta
371af9c241 Notify other players of wielded item change 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
88a9bae160 constify inventory item serialization 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
ecd5c5f920 Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
91d1186cbb Keep track of player item 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
467b3cf4c1 Some inventory const-ification 2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
c007d8219e Server should use the same eye position as the client 2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
b318e82356 Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
98fa00db12 Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
2011-08-11 15:22:35 +02:00
Perttu Ahola
69fca4f3cb Merged some FreeBSD fixes 2011-08-11 12:32:36 +03:00
q66
f6ed45fc20 Proper placement of binary files. 2011-08-11 11:19:33 +02:00
q66
e81ff1e833 Gettext fix for *BSD - require special linkage as glibc is not used 2011-08-11 11:19:05 +02:00
q66
43b6ca0d14 Prevent threadid_t from losing precision when casted on 64bit systems 2011-08-11 10:52:27 +02:00
Giuseppe Bilotta
34492ce480 Respect base virtual functions' signatures 2011-08-08 16:15:53 +02:00
Giuseppe Bilotta
163c38e175 Always return from non-void functions
This quiets a warning in Clang.
2011-08-08 16:13:48 +02:00
Giuseppe Bilotta
11be390110 Keys should be s32, not u32
At least two reasons for this:
* activeKey is treated as signed (check for sign, assign -1, etc)
* the ID retrieved from Irrlicht's events are signed
2011-08-08 16:12:15 +02:00
Giuseppe Bilotta
ea26a9f543 Remove spurious assignment 2011-08-08 16:11:37 +02:00
Giuseppe Bilotta
f9e1b0cd97 InventoryAction is a struct, not a class 2011-08-08 15:38:20 +02:00
Giuseppe Bilotta
805564dcf2 Clang doesn't like -Wno-unused-but-set-variable
The release versions of CMake don't yet properly support flag checking
in Clang, so we need to exclude it explicitly for the time being.
2011-08-11 10:08:58 +02:00
Giuseppe Bilotta
76fb792544 Project uses C++, so use CHECK_CXX_COMPILER_FLAG
Although this doesn't change much for our specific case, it can make a
difference for some flags, so use the appropriate macro.
2011-08-11 10:06:48 +02:00
Dmitry Marakasov
ff35014eff Fix data paths for FreeBSD 2011-08-02 02:50:16 +04:00