paramat
ae929ce2fd
Dungeons: Add nodebox stairs to desert and sandstone dungeons
...
Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.
Add 'stair desert stone' content id to MappgenBasic.
Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-26 20:18:54 +00:00
Dániel Juhász
c268db7b46
Fix after hardware node coloring ( #5114 )
2017-01-27 01:10:56 +10:00
paramat
9f108b56d3
Dungeongen: Fix out-of-voxelmanip access segfault
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My recent dungeon commit allowed stairs to be placed across the full
width of corridors, but some of the new node positions accessed were
missing checks for being within the voxelmanip, causing occasional
segfaults near dungeons with corridors wider than 1 node.
Add 'vm->m_area.contains(pos)' checks just before stair position
voxelmanip access. This allows an earlier check to be removed as it
is now redundant.
2017-01-25 20:34:03 +01:00
rubenwardy
08911160aa
Block spam messages before calling on_chatmessage callbacks ( #4805 )
...
Fixes #4799
2017-01-25 10:57:33 +01:00
number Zero
33e0eedbfb
Add smooth lighting for all nodes
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Note: Smooth lighting disables the mesh cache.
2017-01-24 13:59:40 -08:00
raymoo
87e9466caf
Wrap to positive degree values ( #5106 )
2017-01-24 17:25:11 +01:00
sfan5
0cde270bf5
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} ( fixes #5108 )
2017-01-24 15:19:29 +01:00
paramat
59fdf57134
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
paramat
d413dfe87c
Dungeons: Support nodebox stairs wider than 1 node
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Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.
2017-01-23 07:39:50 +00:00
Auke Kok
7fc6719968
core: Add dir_to_yaw and yaw_to_dir helpers
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These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok
2d7a6f2cc0
Vector: Add vector.sort(a, b): return box edges
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This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Dániel Juhász
d04d8aba70
Add hardware node coloring. Includes:
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- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
sfan5
43822de5c6
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b)
2017-01-22 20:17:13 +01:00
Loïc Blot
39123fcce5
Remove os.exit from the Lua secure sandbox ( #5090 )
...
os.exit will exit not using proper resource liberation paths.
Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
Loïc Blot
6d5a407133
Add show_statusline_on_connect setting ( #5084 )
...
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Loïc Blot
bc29e03b59
Revert "Detach the player from entities on death." ( #5087 )
2017-01-21 17:30:55 +01:00
sapier
b9c1a758a1
Fix unknown command message not providing number of cmd
2017-01-21 17:16:22 +01:00
sapier
c57b4ff9b5
Add Entity get_texture_mod() to Lua API
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Send texture modifier to clients connecting later too
2017-01-21 17:01:02 +01:00
red-001
72535d3328
Detach the player from entities on death. ( #5077 )
2017-01-21 16:11:55 +01:00
Loïc Blot
0eede97af2
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b ( #5082 )
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Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21 20:29:18 +10:00
Loïc Blot
2ea6015643
Do not force deletion of players when mapblock is full ( #5081 )
...
This fixes #4067
2017-01-21 10:41:00 +01:00
red-001
0dada51a55
Remove mathconstants.h
and use the correct way to get M_PI
in MSVC. ( #5072 )
2017-01-20 23:19:41 +01:00
Elijah Duffy
efa54f9c46
Add chatcommand unregister and override API ( #5076 )
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Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
SmallJoker
dd282e646c
Fix MSVC build Build broken by 98e36d7
2017-01-19 20:19:53 +01:00
sfan5
7279f0b373
Add particle animation, glow
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
rubenwardy
c5967f75f0
Add minetest.player_exists() ( #5064 )
2017-01-18 11:19:57 +01:00
rubenwardy
a378e32751
Add search to advanced settings ( #4806 )
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* Add search to advanced settings
* Press enter again to go to next result
* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
sapier
51746ca910
Fix typo in alias for deprecated settexturemod
2017-01-17 19:41:52 +01:00
Ezhh
d218baa3ac
Improve priv descriptions ( #5047 )
2017-01-17 15:41:25 +01:00
red-001
2f56a00d9e
Remove client-side chat prediction. ( #5055 )
...
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
d2f5732f89
Adjust formspec spacing on the Client tab of the mainmenu
2017-01-16 18:56:04 +00:00
rubenwardy
63c892eedf
Rename ObjectRef methods to be consistent and predictable
2017-01-16 15:34:44 +00:00
red-001
f3bd4c405d
Add keyword based search to serverlist
2017-01-15 13:43:47 -08:00
sapier
f5070b4454
Added lua tracebacks to some errors where you have been blind to what… ( #5043 )
...
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
paramat
e12019cfd9
Documentation: Correct biome heat / humidity noise parameters
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When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
sapier
d03b4fb627
Add color names from web page referenced in luaapi doc
2017-01-15 02:03:51 +00:00
lhofhansl
c41352a1c7
Only set material flag on rendered meshes ( #5023 )
2017-01-14 22:30:14 +01:00
sfan5
f0c6feca97
Fix build with freetype support disabled
2017-01-14 12:39:20 +01:00
Loic Blot
ee9b59a7fe
Fix another missing const reported by clang & @sfan5
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:20:59 +01:00
Loic Blot
ee6d8c10ce
Fix missing const in ServerActiveObject::getStaticData
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This fixes #5033
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:03:50 +01:00
ShadowNinja
8002366097
Organize defaultsettings.cpp
2017-01-13 19:06:51 -05:00
ShadowNinja
bb154c2e1c
Main menu tweaks
2017-01-13 18:13:43 -05:00
Loic Blot
ef0aa7d5b5
Optimize SAO getStaticData by using std::string pointer instead of return copy
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
Rogier
e2dd96b432
Cleanup content_sao by factorizing similar code parts
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
ShadowNinja
7ae7f1ea4c
Enable mod security by default
2017-01-13 14:08:24 -05:00
paramat
25ba96fcac
Meshes: Make object mesh face shading consistent
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Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
2017-01-13 02:42:18 +00:00
Rui
5d60a6c533
Make nametag removable with set_nametag_attributes ( #5021 )
2017-01-11 20:25:25 +01:00
Loic Blot
430d3b28e4
Cleanup some header inclusions to improve compilation times
2017-01-11 15:53:56 +01:00
Rogier
6647939403
Performance fix + SAO factorization
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Original credits goes to @Rogier-5
* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00
Rui
ec30d49e02
Add staticdata parameter to add_entity ( #5009 )
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* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00